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Everyone saying this is to hard lack any solid game sense, the only fight I personally would tweak is the Bird/Crock fight, i had to replay it a few times, but that's just the crocks ability, I must not understand how long he stops my dice for. Everyone else honestly felt to easy, the Fennic in my opinion is the only reasonably balanced character, not to hard not to easy. Great game overall!
The crock stops your dice for longer each battle, it's only for one turn on night one, it's two turns on night 2, and he stops your dice for three turns in the double battle. I must say I agree with you on the difficulty. It didn't feel to difficult, just difficult enough to make sure your strategy is on point. If there's one qualm I have with the difficulty, it's that I wish the final fight was harder. It was honestly easier than some of the other battles that night. I feel it should be more difficult considering it's the climax of the game, and especially considering there's a separate scene if you lose. Still, it was overall an amazing game!
Zoquete |
take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.
use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn.
until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.
Game developers always, always, always make their games too hard. It's because, if you made the systems, poured over it for dozens of hours, you will always overestimate how well people do at the game. I had to grind the final fight until I got lucky with my "sacrifice" card stacking with a x2 bonus. I don't think there's any other way to win that fight.
The game would be tons better with an 'easy' difficulty. Other than that this is an amazing game!
No hate, but I think you may have misunderstood a game mechanic. The parries cause the x2 bonus so you could have tried to tank some damage to save up dice, build up parries and then time the sacrifice. The difficulty isn't really a problem, just the dice make it seem a lot more random than it really is.
take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.
use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn.
until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.
Unironically stayed for the gameplay, it's simple, difficult, and fun! Crane gave me the most trouble, but my setup was /terrible/ against the final Urum fight. Once I got the winning combo, I felt real smart! It felt a bit annoying having to wait a few seconds for the losing scene to finish, but being able to switch abilities is a great QOL.
What games did you have in mind while designing this? Does anyone else know of any similar games? I really want to play more diceys.
I love this game! but I'm honestly close to dropping it as the croc/crane level is almost impossible. I haven't had to restart anywhere near this many times for my playthrough. mostly because of the chokehold for 3 turns which I feel brings this particular fight from delightfully challenging to just plain annoying, as, i've finally gotten close before immediately losing. I would've personally lowered the amount of turns you could be held for, or only allow it to be used once per battle, especially since the player can only do it for one and has to wait four turns to use it. but nothing to do about it as it stands, as I doubt you'll be returning to this game. i've tried trading out my artifacts multiple times and i'm yet to succeed. i'll update my comment if I manage to beat it, but if I quit playing a game, I'm unlikely to pick it back up :/ (the art and writing is amazing though! and i'd love to know where the title comes from.)
(i've also realized since i'm on browser i'll likely have to do everything all over again if I quit, which will only be mildly annoying as none of the levels have been as annoying as this one lol)
HOLY FUCK I MADE IT BY LUCK AND PARRYING Still, it;s very weird that the fight with a literal GODDESS was the easiest match in the game to beat. even UNUM only took one try!
Y'know, I went into this with the thought of "Ah, Zoquete? I've seen their stuff before. Great things! But a game? Well, guess it can't hurt to try."
And was I glad I tried.
1. The gameplay itself is genuinely fun. There's a good amount of variety and strategy in this rather simple looking dice-rolling game. And it doesn't overstay its welcome either. I had a lot of fun.
2. Damn that music... There's a lot of fucking bangers in there. Going to be desperately trying to find out how I might find the tracks and listen to them.
3. The story was genuinely nice. At first I thought "What? Is this it? Six battles and no lewd stuff? What the hell?" And then you get hit by "Psyche, day 1 of 3, bitch." Genuinely loved the story, and was nice to see the characters interact, and they were very cute!
4. The art is... well, do I really need to say it? <3
There were a few parts that kind of stuck out to me in another way:
1. On day 3, the second fight felt a lot tougher than any of the others. It may have been I was very lucky in the other fights, but the second fight on day 3 took me several attempts before succeeding, and any other fight took a max of 2-3.
2. The end guy's backstory felt a little cliché at points, but was also very good at other points, which was kind of weird. If it's cliché at some points, it doesn't normally end up being good at others, just overall mid or all of it cliché... But it somehow managed!
That said, it is a short game, and overall very good. 9/10! <3
Thank you for the feedback!Here is a link to the soundtrack collection on Newgrounds!
Honestly, the game is great up until that last boss. Dunno how I was doing it, but I was rolling the lowest numbers consistently... But I don't think that would matter too much since that boss nukes every 3 turns. I wanted to see that final scene, but I guess it wasn't for me. Other than that, everything else is great.
Absolutely fantastic game. Comboing chokehold, dice flip, and +2 for huge advantage after a parry or two is really satisfying and the scenes are nice and hot. It does feel kinda weird that the straight 3way scene is skippable but the gay 3way scene isn't, and it's also a bit of a shame that bastet doesn't get a scene at all, but those are rather minor nitpicks. It'd be really great to have another game in this style or maybe a sequel or something. Perhaps Alea could become a dungeon guard and be tasked with stopping other sexy adventurers
Thanks for the feedback! I don't have any specific plans for a sequel at the moment, but I havea new project releasing later this month that you should check out if you liked this one!
I beat all of the fights except for the final boss fight on my first attempt (I got bad luck in my rolls in that fight, and needed a second attempt to win).
The most powerful mechanic that you have at your disposal is the ability to parry; doing so smartly allows you to effectively multiply the impact of your own dice. It's frequently worth it to spend a turn or two intentionally tanking hits from your opponent (blocking only what's necessary to survive if needed) so that you can gain an advantage in stashed dice; after that, you can parry by matching your opponent's attack exactly and then use your accumulated reservoir to overwhelm your opponent's attack for a game-ending swing on the turn after that.
I used the +2 to die, flip a die, deal 3 damage/turn, and draw +1 die/turn for -10 starting HP artifacts, all of which contribute to being able to build up a valuable pool of dice. Note that the +2 to die and flip a die artifacts combo well with each other: adding 2 to a 5 die will turn it into a 6 die and a 1 die, and adding 2 to a 6 die will generate a new 2 die; meanwhile, flipping a 1 die produces a 6, and flipping a 2 die produces a 5.
I beat the crane and croc duo this way before the croc even had a chance to fire off his debuff.
IMPORTANT THING.
you apparently need to lost the final fight one time to get all the lewd sceen. i just finish the game one time by wining a thought you have to fight The final boss the first time you see him instead of speaking but i have miss understand and have to see only the images and not the texte of the loosing ending. and already burst my save qwq
Night 3 was the unironically the easiest night I played, counting that RNJesus smiled upon me. 1st move I parried, making the damage do x2 and after the game gave me 3 dices of 5 points(sacrificed 10 health for another dice), I rolled a 6 with an ability (Left over dice) and did 40 dmg ending the fight in 2 moves. 10/10 game ( PLEASE FOR THE LOVE OF GOD nerf the bird, it's just too overpowered since it can counterattack, force you to parry, than use your parry against you when it throws at you 6 dices. after that, if you survived you still have to get lucky enough so that you can counterattack your counterattack. Actual game-ender, especially with the crocodile)
Personally just wanna say I enjoyed the game, the art style as well as the story are just beautiful and it was fun to get to completely play through it. I noticed people in the comments complaining about the difficulty of the duo sections and I gotta say I myself had some pretty good luck with my rolls as well as some nice trinkets to help me get through them. As for the final boss it was rough but enjoyable, after much trial and error along with skipping through a lot of womb bloating sex I finally got the correct set of trinkets to allow me to pull out a victory. Once again wanna thank everyone who made the game possible and thank you for sharing this experience! Loved it.
that croc blowjob...was that paarthunax reference?
btw great game! love the artstyle and soundtrack, the roguelite element in the gameplay too! Had a pretty easy time with only like 2 resets total on crane+croc and Bastet, 3 if we count getting bad ending. -10hp for extra die every turn is such a no brainer to grab.
all in all cant believe this level of polish and care is given to a free game. will definitvely keep an eye out for your new stuff. and holy crap was just going thru your past work and realized you made wasteland rodeo, amazing stuff really
Just finished the game, what a nice story with a well-made minigame to match! My only complaint would be that the crane + croc fight feels incredibly unfair, took me the longest of any fight by far, and everything else felt balanced and beatable by mainly strategy rather than pure luck, but I found a combo of perks that made it what I feel to be the least luck based in the end. Great soundtrack too.
it was some fallout new Vegas ones, it had description of the coyote snake that goes invisible (I can't remember the name) and I believe a death claw. Someone in the comments mentioned you so I went to Twitter and found you to see more art, very nice I might add. And it mentioned you made games as well, I got SOOOOOOO excited lmao