Experience
Current Level is based on the chosenAdvancement Speed and the experienceTotal you have added.EXP Needed shows the ammount needed to meet theNext Level milestone.
Classes
Add Classes using Class.
Class Total Level
Current Level
HP
Ranks
BAB
Base Fortitude
Base Reflex
Base Will
Class Total Level is the total from allClasses listed above. TheCurrent Level is defined in theEXP Tab.
HP is calculated from allClasses listed above + (CON Bonus x Level).
Ranks is calculated from allClasses listed above + (INT Bonus x Level).
BAB and theBase Saves is calculated from allClasses listed above.
Senses
Speed
No Basics information added yet, use Edit to add some.
Strength
Score
ModModifier
Dexterity
Score
ModModifier
Constitution
Score
ModModifier
Intelligence
Score
ModModifier
Wisdom
Score
ModModifier
Charisma
Score
ModModifier
Powers
Add Powers using Power.
No Statistics information added yet, use Edit to add some.
Gear
Magic Gear
Potions/Vials/Oils
Scrolls
Armor Equipped
Shield Equipped
Armour Check Penalty
Maximum DEX Bonus
Arcane Spell Failure
Body Slots
Items
Add Items using Item.
Name
Weight (lbs)
Value (GP)
Quantity
Include
Total Weight
Total Value
Adding aQuantity to anItem will multiply itsWeight andValue. This is also calculated into theTotal Weight andTotal Value.
Alt Strength
Carry
Light Load
Medium Load
Heavy Load
Move
Lift Object
Drag Object
Consumables
Add Consumables using Consumables.
No Equipment information added yet, use Edit to add some.
Hit Points
Defense Bonuses
The Bonuses above apply toAC,Flat Footed AC andTouch AC (Dodge andDeflect also apply toCMD). This can be customised in the respectiveOverflow Menus.
No Defense information added yet, use Edit to add some.
Skill ranks spent
Spent
Total
Add Custom Skills using Skill.
No Skill information added yet, use Edit to add some.
No Spell information added yet, use Edit to add some.
Add Character Notes using Character.
Add Story Notes using Story.
No Note information added yet, use Edit to add some.