Wooden Bow
Wooden Bow
Main appearance(s)
Other appearance(s)
Location(s)
- Skyward Sword
- Breath of the Wild
- Tears of the Kingdom
Use(s)
Strength
Durability
Wooden Bows are recurringItems inThe Legend of Zelda series.(SSSkyward Sword |BotWBreath of the Wild |TotKTears of the Kingdom |HWAoCHyrule Warriors: Age of Calamity)[1][2][3][4][name references needed]
Location and Uses
Skyward Sword
The Wooden Bow is found inside aTreasure Chest on the bow of theSandship after defeatingLD-002G Scervo inSkyward Sword. It can be aimed and drawn for a longer period of time to increase its overall strength. For a price,Link canUpgrade the Wooden Bow into anIron Bow.[5]
Breath of the Wild
Wooden Bows are weakBows that are used by weakerEnemies inHyrule Field andWest Necluda. Though they are not well suited for battle, they are known to be useful for hunting smallAnimals.[2]
Being made from wood, Wooden Bows will burn if they are exposed toFire or aScorching Climate. If they are not put away or extinguished, they will eventually disintegrate. They also float if they are dropped inWater, which is useful for retrieving them. Finally, they do not conductElectricity or attractLightning duringThunderstorms, and they cannot be picked up with theMagnesisRune.
Name | ActorName |
---|---|
Value | "Weapon_Bow_038" |
Description | Internal name |
Name | Life |
Value | 20 |
Description | Durability of the weapon |
Name | Power |
Value | 4 |
Description | Damage dealt with the weapon |
Name | Range |
Value | 20.0 |
Description | Distance (m) fired arrows travel straightly before getting affected with the gravity |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 4 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 4 |
Description | Maximal value for level 1 durability up modifier |
Name | PoweredSharpAddAtkMin |
Value | 5 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 7 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 5 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 10 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddSpreadFire |
Value | false |
Description | Whether or not the bow can get the five-short burst modifier |
Name | PoweredSharpAddZoomRapid |
Value | false |
Description | Whether or not the bow can get the quick zoom modifier |
Name | PoweredSharpAddRapidFireMin |
Value | 1.1 |
Description | Minimal value for the quick shot multiplier |
Name | PoweredSharpAddRapidFireMax |
Value | 1.3 |
Description | Maximal value for the quick shot multiplied |
Name | ArrowName |
Value | "" |
Description | Type of arrow to shoot if specified. Overrides the equippedArrow |
Name | IsLeadShot |
Value | false |
Description | Whether or not the bow fires more than one arrow in a horizontal spread |
Name | LeadShotNum |
Value | 0 |
Description | Number of arrows to fire if IsLeadShot is set to true |
Name | LeadShotAng |
Value | 45.0 |
Description | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
Name | IsRapidFire |
Value | false |
Description | Whether or not the bow fires more than one arrow at the same spot |
Name | RapidFireNum |
Value | 0 |
Description | Number of arrows to fire if IsRapidFire is set to true |
Name | ArrowGravity |
Value | -9.8 |
Description | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
Name | ArrowChargeRate |
Value | 1.0 |
Description | Multiplier applying on the bow charge rate |
Name | ArrowReloadRate |
Value | 1.0 |
Description | Multiplier applying on the bow cooldown (after a shot) |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Bow_038" | Internal name |
Life | 20 | Durability of the weapon |
Power | 4 | Damage dealt with the weapon |
Range | 20.0 | Distance (m) fired arrows travel straightly before getting affected with the gravity |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 7 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 10 | Maximal value for level 2 durability up modifier |
PoweredSharpAddSpreadFire | false | Whether or not the bow can get the five-short burst modifier |
PoweredSharpAddZoomRapid | false | Whether or not the bow can get the quick zoom modifier |
PoweredSharpAddRapidFireMin | 1.1 | Minimal value for the quick shot multiplier |
PoweredSharpAddRapidFireMax | 1.3 | Maximal value for the quick shot multiplied |
ArrowName | "" | Type of arrow to shoot if specified. Overrides the equippedArrow |
IsLeadShot | false | Whether or not the bow fires more than one arrow in a horizontal spread |
LeadShotNum | 0 | Number of arrows to fire if IsLeadShot is set to true |
LeadShotAng | 45.0 | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
IsRapidFire | false | Whether or not the bow fires more than one arrow at the same spot |
RapidFireNum | 0 | Number of arrows to fire if IsRapidFire is set to true |
ArrowGravity | -9.8 | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
ArrowChargeRate | 1.0 | Multiplier applying on the bow charge rate |
ArrowReloadRate | 1.0 | Multiplier applying on the bow cooldown (after a shot) |
Tears of the Kingdom
- This section of the page is incomplete. You can help Zelda Wiki byexpanding it.
Wooden Bows reappear inTears of the Kingdom.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
木の弓 (Ki no yumi) | ||
木之弓 (Mù zhī gōng) | ||
木之弓 (Mù zhī gōng) | ||
Houten boog[6] | Same as English. | |
Arc en bois | ||
Holzbogen | ||
Arco di legno | ||
나무 활 (Namu hwal) | ||
Деревянный лук (Derevyannyy luk) | ||
Arco de madera | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Icon for the Wooden Bow fromHyrule Warriors: Age of Calamity
See Also
References
- ↑Encyclopedia, Dark Horse Books, pg. 143(SSSkyward Sword)
- ↑2.02.1
Wooden Bow
— Inventory (Breath of the Wild)
This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals. - ↑
Wooden Bow
— Inventory (Tears of the Kingdom)
This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals. - ↑
Wooden Bow
— Allies (Hyrule Warriors: Age of Calamity)
This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals. - ↑
Upgrade your Wooden Bow to an Iron Bow with increased attack power!
— N/A (Skyward Sword) - ↑
Houten boog
— Inventory (Breath of the Wild)
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- Pages using DynamicPageList3 parser function
- Articles lacking name references
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- Pages with data tables
- Incomplete sections
- Incomplete Tears of the Kingdom sections
- Non-canon media
- Incomplete Hyrule Warriors: Age of Calamity sections