Weapon
Weapon
Main appearance(s)
Use(s)
Weapons are recurringItems inThe Legend of Zelda series.(MM3DMajora's Mask 3D |BotWBreath of the Wild |TotKTears of the Kingdom)[3][1][2][4][name references needed]
Location and Uses
Majora's Mask
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Hero's Bows are considered Weapons.
Breath of the Wild
Weapons are a type ofItem inBreath of the Wild. Weapons areLink's main way of defeatingEnemies by dealing damage to them directly. Weapons have a set amount of durability and will break when this value reaches zero, dealing twice as much damage as they do so. Many of these follow a simple series of archetypes that often coincide with the names ofBows andShields. For instance,Traveler's Claymores,Traveler's Spears, andSwords compose theTraveler's Gear archetype, alongsideTraveler's Bows andTraveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost ofDurability as is the case with theRoyal Guard's Series, or possessing special properties that react toGuardians, such asGuardian Gear which can reflect lasers from Guardians or easily pierce through their defenses.
Separately from these archetypes, Weapons also follow behavioral patterns. There are several main types of weapons, with very few exceptions leaving these groups:
- One-handed Weapons, such asSwords or simple clubs, which have a medium attack rate and damage stat, can be charged at the cost ofStamina to release a spinning charge attack and can be used in tandem with Shields. One-handed weapons also include two subtypes:
- Boomerangs, which will fly in a straight line and then return to Link after flying a set distance whenever they're thrown, dealing extra damage. They otherwise perform as regular one-handed Weapons. Link can pick up the Boomerang on its way back, but if he fails to catch it or if it crashes into something, the Boomerang will fall to the floor normally.
- Rods, which do very little melee damage but are instead mostly used at range. When Link performs an attack or throw with them, an elemental effect will happen in a straight line. They come in three varieties, fire, ice and electric. TheKorok Leaf has very similar behavior to Weapons in this category and uses wind, but is strangely considered a two-handed Weapon instead. Charge attacks become a bigger elemental blast instead of a spin.
- Two-handed Weapons, all larger Weapons like claymores and heavy hammers, which have a low attack rate yet high damage and cause Link to constantly spin whilst charging an attack, costing Stamina and dealing damage to any Enemies hit by the spinning Weapon, and then finishing with a powerful downwards slam once the charge is released.
- Spears, which boast very high attack speeds and low damage but are mostly notable for their good range, and do a flurry of rapid stabs when Link performs a charge attack.
Apart from a weapon's type, bladed Weapons can cut throughTrees while spears and blunt Weapons will not. Heavy two-handed Weapons can disrupt an opponent's balance if they brandish a Shield, allowing for Link to knock their Shield out of their hand and bypass their defenses.
Apart from their melee uses, Link can throw his Weapons at his enemies. When thrown, if a Weapon makes direct contact with an enemy, it will immediately break, guaranteeing that it will deal double damage due to a critical hit. Some Weapon types and exceptions do not follow these rules.
Additionally, all Weapons are made of different materials such as wood, bone, stone, metal, andAncient Technology. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns inScorching Climates. Weapons made of wood, bone, or Ancient Technology will float in water. Weapons made from stone or metal will sink in water and the latter can be manipulated withMagnesis and will conduct electricity, drawingLightning during aThunderstorm. If Link is electrocuted while wielding any Weapon except for the Master Sword or the One-Hit Obliterator, it will fly from his hands and land on the ground nearby.
Initially, Link can carry up to eight Weapons at a time in hisInventory; however, he can obtain additional slots by givingKorok Seeds toHestu. Hestu will upgrade Link's Weapon Stash up to 11 times.[5] Link's Weapon Stash will also be upgraded once upon pulling theMaster Sword from itsPedestal, allowing Link to carry a maximum of 20 Weapons. If Link takes another Weapon while his Inventory is full, he will drop the Weapon or put it back if it came from aTreasure Chest. Although he does not actually take the Weapon, it will still be identified if it was the first time Link had taken that Weapon. Each Weapon, including duplicates, occupies its own slot in the Inventory.
Weapons can also randomly have modifiers when obtained from Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.
Tears of the Kingdom
Several Weapons appear inTears of the Kingdom. Beyond existing Weapons, new ones can be made byFusing multiple Weapons together, or Fusing certainObjects onto a Weapon. Additionally, most weapon archetypes now possess secondary attributes inherent to the archetype calledWeapon Traits; for example, the Royal Series of weapons will deal bonus damage during a Flurry Rush.
Other Appearances
SoulCalibur II
Hyrule Warriors
- For a list of all Weapons, seeWeapons in Hyrule Warriors.
InHyrule Warriors, Weapons are used by allWarriors to defeatEnemies. Weapons can be found asDropped Weapons dropped by Enemies while in-battle, or inChests. A Warrior can find new Weapons to use in Chests after capturingKeeps. Upon finding a new Weapon, it will be known as aSealed Weapon, which denotes that the Warrior has never found a Weapon of that kind before.[6] If a Warrior has already obtained that kind of Weapon, the Sealed Weapon will appear as a normal Weapon. Once a Dropped Weapon is dropped by an Enemy, it can be picked up by Warriors and used in later battles or sold for Rupees in theSmithy (Hyrule Warriors). Weapons that Warriors have picked up will only be kept if the Warrior wins the battle.[7]
Weapon Information
Each Weapon has a certain tier that can determine the range of Attack Strength, skill limit, and element the Weapon holds. Most Weapons and their higher tiers can be unlocked inAdventure Mode, mainly after obtaining A Rank in certain battles.[8] The higher the tier of Weapon, the higher base attack strength the Weapon will have, the higher the amount ofSkills the Weapon can hold, and the higher amount ofElements the Weapon attains.[8]
Weapons will also have aStar Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The Star Rating determines how high or low the Attack Strength of the Weapon is boosted.[8] Each Star Rating will boost the Weapons's base Attack Power by 10 percent.[8] The tier determines the general range of Attack Strength, while the star rating determines the exact value.[9] The chance of obtaining higher Star Rated Weapons can be raised by both using a Weapon with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3"Potion in theApothecary.[10][8]
All Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding Skills and leveling up the Warrior in theTraining Dojo.[11] The higher the value of the attack strength, the more damage the Weapon will be able to inflict.[9]
Each Weapon a Warrior obtains can hold from 1 to 6 Skills to help the Warrior in battle. Skills can boost the Weapon with Attack Strength, increase Enemy Drops, increaseItem power-up duration, and more. Some Skills on Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of Enemies with said Weapon.[12] Sealed Skills are hidden and will only be revealed after either unlocking the Skill or appraising it in theSmithy. Sealed Skills can be appraised to reveal the Skill effect at the cost of Rupees. The price to appraise the Skill will scale depending on how many KO's needed to unlock the Skill at 10 Rupees per KO.[13] Some Weapons will have a slot for a Skill, but no Skill will be inside. This open slot can be filled by fusing Weapons in the Smithy. If one Weapon has a Skill while another does not, the Skills can be transferred from one Weapon to another. Doing so will destroy the Weapon that originally had the Skill, and fill in the open slot on the other.[14]
All Weapons will also have an Element assigned to them. Depending on the tier, Weapons may have more than one Element which the Weapon will automatically switch between depending on which Element has a greater effect.[15] The Weapons' Element can cause the Weapon to have different effects when used on the right enemy, or right battle.[16][17] If the Weapons' Element is Fire and used in the correct situation, hitting an Enemy will cause it to explode when it hits the ground, dealing damage to Enemies around it.[18] If the Weapons' Element is Water and used in the correct situation, an Enemy will continue to take damage for a short amount of time after being struck.[19] If the Weapons' Element is Lightning and used in the correct situation, Enemies will take more damage when attacked in the air.[20] If the Weapons' Element is Light and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a group of Enemies but will return to base attack when the Warrior stops attacking.[21] If the Weapons' Element is Darkness and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a single Enemy but will return to base attack when the Warrior stops attacking.[22]
Weapon Usage
Weapons can be used to defeat Enemies, cutGrass, and destroyJars. Weapons can be used by Warriors in different combinations of moves to inflict damage upon Enemies. Depending on what buttons the player presses, the Warrior will do a different set of moves. Warriors will use regular attacks if the player presses the Y button, (Or the B button if the player chose the Zelda Style controls) or will use Combo Attacks if the player presses the X button. (Or the Y button if the player chose the Zelda Style controls)[23] If the player presses the A button (Or the X button if the player chose the Zelda Style controls) the Warrior will use a Special Attack.[23] Special Attacks are powerful attacks that Warriors can use once their Special Attack Gauge is filled. Warriors can raise their Special Attack Gauge by defeating many Enemies.[24] Warriors can use different combinations after the player presses the Combo Attack button after pressing the Regular Attack button any number of times. If the player presses X alone, the Warrior will use a Strong Attack. Some combinations for Warriors' Weapons can only be unlocked after crafting aBadge in theBadge Market.[25][26] Some Skills on Weapons will also improve the Attack Strength of certain combinations of moves.[27][28][29][30][31]
Throughout battles, Warriors can find patches of Grass growing in many places. A Warrior can cut the Grass by using any attack, which can revealRupees,Force Fragments,Magic Jars andHearts. Each Grass cluster will only give the Warrior oneGreen Rupee, and the Force Fragments, Magic Jars and Hearts will be at their smallest form, with the Hearts only refilling one of the Hearts in the Warriors'Health, the Force Fragments only filling 33 percent of the Special Attack Gauge, and the Magic Jars only filling 20 percent of theMagic Gauge.
In Keeps, Warriors can find multiple Jars lining the walls of the Keep which the Warriors can destroy with their Weapons. Tan colored Jars will reveal Rupees orPower-Ups for the WarriorsItems when destroyed. Yellow colored Jars will reveal Force Fragment when destroyed. Green colored Jars will reveal Magic Jars when destroyed, and finally, red colored Jars will reveal Hearts when destroyed.
Cadence of Hyrule
Cadence,Link, andZelda can use a variety of Weapons inCadence of Hyrule.Broadswords,Spears, andFlails can be used by any of the three.Daggers are only used by Cadence and Zelda, though Link can useShort Sword, which are functionally identical. In addition, each character except forYves has at least one special Weapon that only they can use.
Most Weapons can be infused by aGreat Fairy in exchange forDiamonds. Glass and legendary Weapons cannot be infused. When a Weapon is infused, it will gain a new attribute.
Glass Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary Weapon for each type of Weapon.
Hyrule Warriors: Age of Calamity
- For a list of all Weapons, seeWeapons in Hyrule Warriors: Age of Calamity.
InHyrule Warriors: Age of Calamity, as inHyrule Warriors, playable Warriors can use different weapons. These can be found in-battle and can only be used by a certain Warrior. Each weapon can be upgraded seveal times to increase its attack power until it reaches Level 20.
Link
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Master Sword | One handed weapon (Master Sword Tier) | Hylian Shield | 34-34 | 72-72 | 110-110 | 190-190 | The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it. |
![]() Tree Branch | One handed weapon (Tier 1-) | Wooden Shield | 4-29 | 23-48 | 37-62 | 63-88 | Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch. |
![]() Soup Ladle | One handed weapon (Tier 1-) | Pot Lid | 8-33 | 27-52 | 41-66 | 67-92 | A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop. |
![]() Lucky Ladle ![]() | One handed weapon (Tier 1-) | Pot Lid | 15-15 | 34-34 | 48-48 | 74-74 | A metal ladle that somehow always feels warm. You can almost smell the mouthwatering aroma of a hot meal on a cold day. |
![]() Boomerang | One handed weapon (Tier 1-) | Wooden Shield | 9-34 | 28-53 | 42-67 | 68-93 | This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown, but it's perfectly functional in melee combat, as well. |
![]() Traveler's Sword | One handed weapon (Tier 1) | Traveler's Shield | 8-33 | 27-52 | 44-69 | 80-105 | A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters. |
![]() Training Sword ![]() | One handed weapon (Training Sword Tier) | Pot Lid | 18-18 | 37-37 | 60-60 | 96-96 | A wooden practice sword used by soldiers of the Hyrulean army. It has a decent weight to it. Gripping it takes you back to your early days of training. |
![]() Prototype Ancient Short Sword ![]() | One handed weapon (DLC 1 Tier) | Shield of the Mind's Eye | 36-36 | 93-93 | 143-143 | 183-183 | A prototype developed at the Royal Ancient Lab. The data obtained from the time-traveling Guardian accelerated research progress by decades. |
![]() Soldier's Broadsword | One handed weapon (Tier 1+) | Soldier's Shield | 11-36 | 30-55 | 53-78 | 93-118 | A sword brandished by the soldiers who protect Hyrule Castle. Its durable blade is well tuned for slaying monsters. |
![]() Knight's Broadsword | One handed weapon (Tier 2) | Knight's Shield | 21-58 | 60-87 | 90-117 | 126-153 | Knights of Hyrule carry this sword. This blade is highly valued thanks to its ease of use and high attack power. |
![]() Royal Broadsword | One handed weapon (Tier 3) | Royal Shield | 35-85 39-89 ![]() | 73-123 77-127 ![]() | 111-161 115-165 ![]() | 161-211 165-215 ![]() | The Hyrulean royal family awards this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find. |
![]() Forest Dweller's Sword | One handed weapon (Tier 2-) | Forest Dweller's Shield | 20-57 | 49-86 | 74-111 | 120-147 | Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests. |
![]() Zora Sword | One handed weapon (Tier 1) | Silver Shield | 11-36 | 30-55 | 53-78 | 93-118 | The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal. |
![]() Feathered Edge | One handed weapon (Tier 1) | Kite Shield | 11-36 | 30-55 | 53-78 | 93-118 | Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight. |
![]() Royal Guard's Sword | One handed weapon (Tier 3) | Royal Guard's Shield | 37-87 | 75-125 | 113-163 | 163-213 | A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity. |
![]() Boko Club | One handed weapon (Tier 1-) | Boko Shield | 8-33 | 27-52 | 41-66 | 67-92 | A crude Bokoblin club made to clobber small prey. It's essentially a stick. |
![]() Spiked Boko Club | One handed weapon (Tier 1) | Spiked Boko Shield | 10-35 | 29-54 | 46-71 | 82-107 | A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon. |
![]() Dragonbone Boko Club | One handed weapon (Tier 2) | Dragonbone Boko Shield | 21-58 | 60-87 | 90-117 | 130-157 | This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight. |
![]() Lizal Boomerang | One handed weapon (Tier 1) | Lizal Shield | 11-36 | 30-55 | 47-72 | 83-108 | A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang. |
![]() Lizal Forked Boomerang | One handed weapon (Tier 2) | Reinforced Lizal Shield | 21-58 | 60-87 | 90-117 | 130-157 | Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown. |
![]() Lizal Tri-Boomerang | One handed weapon (Tier 3-) | Steel Lizal Shield | 35-85 | 73-123 | 106-156 | 156-206 | More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle. |
![]() Guardian Sword | One handed weapon (Tier 2-) | Guardian Shield | 20-57 | 49-86 | 74-111 | 120-147 | A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable. |
![]() Guardian Sword+ | One handed weapon (Tier 3-) | Guardian Shield+ | 34-84 | 72-122 | 105-155 | 155-205 | This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick. |
![]() Guardian Sword++ | One handed weapon (Tier 3) | Guardian Shield++ | 36-86 | 74-124 | 112-162 | 162-212 | The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter! |
![]() Lynel Sword | One handed weapon (Tier 2) | Lynel Shield | 21-58 | 60-87 | 90-117 | 130-157 | This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong. |
![]() Mighty Lynel Sword | One handed weapon (Tier 3) | Mighty Lynel Shield | 35-85 | 73-123 | 111-161 | 161-211 | This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two. |
![]() Savage Lynel Sword | One handed weapon (Tier 3) | Savage Lynel Shield | 40-90 | 78-128 | 116-166 | 166-216 | A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong. |
![]() Bokoblin Arm | One handed weapon (Tier 1-) | Wooden Shield | 8-33 | 27-52 | 41-66 | 67-92 | A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. |
![]() Lizalfos Arm | One handed weapon (Tier 1-) | Wooden Shield | 10-35 | 29-54 | 43-68 | 69-94 | The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back... |
![]() Ancient Short Sword | One handed weapon (Unused) | Ancient Shield | 1-1 | 1-1 | 1-1 | 1-1 | |
![]() Spring-Loaded Hammer | One handed weapon (Unused) | None | 1-1 | 1-1 | 1-1 | 1-1 | |
![]() Farming Hoe | Two handed weapon (Tier 1-) | None | 12-37 | 31-56 | 45-70 | 71-96 | A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested. |
![]() Boat Oar | Two handed weapon (Tier 1-) | None | 11-36 | 30-55 | 44-69 | 70-95 | Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch. |
![]() Woodcutter's Axe | Two handed weapon (Tier 1-) | None | 8-33 | 27-52 | 41-66 | 67-92 | A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon. |
![]() Double Axe | Two handed weapon (Tier 1+) | None | 14-39 | 33-58 | 56-81 | 96-121 | This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently. |
![]() Iron Sledgehammer | Two handed weapon (Tier 1) | None | 10-35 | 30-55 | 46-71 | 82-107 | This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too. |
![]() Traveler's Claymore | Two handed weapon (Tier 1+) | None | 12-37 | 31-56 | 54-79 | 94-119 | A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can send enemies flying. |
![]() Zora Longsword | Two handed weapon (Tier 2) | None | 18-55 | 47-84 | 77-114 | 117-154 | Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design. |
![]() Gerudo Claymore | Two handed weapon (Tier 2) | None | 19-56 | 48-85 | 78-115 | 118-155 | Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield. |
![]() Eightfold Longblade | Two handed weapon (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. |
![]() Edge of Duality | Two handed weapon (Tier 3) | None | 33-83 | 71-121 | 109-159 | 159-209 | A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. |
![]() Royal Guard's Claymore | Two handed weapon (Tier 3) | None | 37-87 | 75-125 | 113-163 | 163-213 | The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity. |
![]() Boko Bat | Two handed weapon (Tier 1-) | None | 9-34 | 28-53 | 42-67 | 68-93 | A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand. |
![]() Spiked Boko Bat | Two handed weapon (Tier 1+) | None | 14-39 | 33-58 | 56-81 | 96-121 | After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this. |
![]() Dragonbone Boko Bat | Two handed weapon (Tier 2) | None | 23-60 | 52-89 | 82-119 | 122-159 | Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes. |
![]() Moblin Club | Two handed weapon (Tier 1) | None | 10-35 | 30-55 | 46-71 | 82-107 | A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily. |
![]() Spiked Moblin Club | Two handed weapon (Tier 2) | None | 19-56 | 48-85 | 78-115 | 118-155 | Animal bone has been affixed to this Moblin club to greatly improve its damage. |
![]() Dragonbone Moblin Club | Two handed weapon (Tier 3) | None | 32-82 | 70-120 | 108-158 | 158-208 | The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous. |
![]() Ancient Battle Axe | Two handed weapon (Tier 2) | None | 20-57 | 49-86 | 79-116 | 119-156 | A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily. |
![]() Ancient Battle Axe+ | Two handed weapon (Tier 3-) | None | 32-82 | 70-120 | 103-153 | 153-203 | This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes. |
![]() Ancient Battle Axe++ | Two handed weapon (Tier 3) | None | 33-83 | 71-121 | 109-159 | 159-209 | This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits. |
![]() Lynel Crusher | Two handed weapon (Tier 2) | None | 23-60 | 52-89 | 82-119 | 122-159 | This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust. |
![]() Mighty Lynel Crusher | Two handed weapon (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all. |
![]() Savage Lynel Crusher | Two handed weapon (Tier 3) | None | 40-90 | 78-128 | 116-166 | 166-216 | This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own. |
![]() Windcleaver | Two handed weapon (Tier 3-) | None | 31-81 | 69-119 | 102-152 | 152-202 | This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. |
![]() Moblin Arm | Two handed weapon (Tier 1+) | None | 12-31 | 32-57 | 55-80 | 95-120 | A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken. |
![]() Korok Leaf | Two handed weapon (Unused) | None | 1-1 | 1-1 | 1-1 | 1-1 | |
![]() Giant Boomerang | Two handed weapon (Unused) | None | 1-1 | 1-1 | 1-1 | 1-1 | |
![]() Ancient Bladesaw | Two handed weapon (Unused) | None | 1-1 | 1-1 | 1-1 | 1-1 | |
![]() Wooden Mop | Spear (Tier 1-) | None | 9-34 | 28-53 | 42-67 | 68-93 | Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit. |
![]() Farmer's Pitchfork | Spear (Tier 1) | None | 11-36 | 30-55 | 47-72 | 83-108 | A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp. |
![]() Throwing Spear | Spear (Tier 1+) | None | 10-35 | 29-54 | 52-77 | 92-117 | A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance. |
![]() Soldier's Spear | Spear (Tier 1+) | None | 11-36 | 30-55 | 53-78 | 93-118 | A long spear used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame. |
![]() Knight's Halberd | Spear (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A spear used by knights adept in mounted combat. The spearhead is modeled after an axe. |
![]() Royal Halberd | Spear (Tier 3) | None | 34-84 38-88 ![]() | 72-122 76-126 ![]() | 110-160 114-164 ![]() | 160-210 164-214 ![]() | This spear is issued to the knights who guard Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family. |
![]() Forest Dweller's Spear | Spear (Tier 2-) | None | 19-56 | 48-85 | 74-111 | 109-146 | The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength. |
![]() Drillshaft | Spear (Tier 2-) | None | 22-59 | 51-88 | 77-114 | 112-149 | Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities. |
![]() Feathered Spear | Spear (Tier 1+) | None | 13-38 | 32-57 | 55-80 | 95-120 | Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat. |
![]() Gerudo Spear | Spear (Tier 3-) | None | 31-81 | 69-119 | 102-152 | 152-202 | This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength. |
![]() Serpentine Spear | Spear (Tier 2) | None | 20-57 | 49-86 | 79-116 | 119-156 | The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. |
![]() Royal Guard's Spear | spear (Tier 3) | None | 36-86 | 74-124 | 112-162 | 162-212 | This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high. |
![]() Boko Spear | Spear (Tier 1-) | None | 8-33 | 27-52 | 41-66 | 67-92 | A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it. |
![]() Spiked Boko Spear | Spear (Tier 1) | None | 10-35 | 29-54 | 46-71 | 82-107 | A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage. |
![]() Dragonbone Boko Spear | Spear (Tier 2) | None | 20-57 | 49-86 | 79-116 | 119-156 | This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon. |
![]() Moblin Spear | Spear (Tier 1) | None | 9-34 | 28-53 | 45-70 | 81-106 | This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low. |
![]() Spiked Moblin Spear | Spear (Tier 1+) | None | 12-37 | 31-56 | 54-79 | 94-119 | This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power. |
![]() Dragonbone Moblin Spear | Spear (Tier 2) | None | 23-60 | 52-89 | 82-119 | 122-159 | This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power. |
![]() Lizal Spear | Spear (Tier 1) | None | 11-36 | 30-55 | 47-72 | 83-108 | The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use. |
![]() Enhanced Lizal Spear | Spear (Tier 2-) | None | 20-57 | 49-86 | 75-112 | 110-147 | Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs. |
![]() Forked Lizal Spear | Spear (Tier 3-) | None | 32-82 | 70-120 | 103-153 | 153-203 | Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict. |
![]() Guardian Spear | Spear (Tier +1) | None | 13-38 | 32-57 | 55-80 | 95-120 | Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished. |
![]() Guardian Spear+ | Spear (Tier 2) | None | 23-60 | 52-89 | 82-119 | 122-159 | The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. |
![]() Guardian Spear++ | Spear (Tier 3) | None | 33-83 | 71-121 | 109-159 | 159-209 | This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. |
![]() Lynel Spear | Spear (Tier 2) | None | 22-59 | 51-88 | 81-118 | 121-158 | The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand. |
![]() Mighty Lynel Spear | Spear (Tier 3) | None | 33-83 | 71-121 | 109-159 | 159-209 | The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing. |
![]() Savage Lynel Spear | Spear (Savage Lynel Spear Tier) | None | 35-85 | 73-123 | 111-161 | 211-261 | White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power. |
![]() Ancient Spear | Spear (Unused) | None | 1-1 | 1-1 | 1-1 | 1-1 | |
![]() Guardian Flail(PotAPulse of the Ancients Downloadable Content) | Flail (DLC 2 Tier) | None | 35-35![]() | 73-73![]() | 108-108![]() | 158-158![]() | A weapon developed from a Guardian's powerful claw. It expands and contracts on demand and can be used to copy an enemy's weapon. It's difficult to wield, but if anyone is up to the task, it's Link. |
![]() Ancient Bladed Flail(PotAPulse of the Ancients Downloadable Content) | Flail (DLC 2 Tier) | None | 35-35![]() | 73-73![]() | 108-108![]() | 158-158![]() | An improved version of the Guardian Flail. Blazing blue blades crafted with ancient technology have been attached to the end, increasing its ability to inflict damage. |
![]() Fortified Flail(PotAPulse of the Ancients Downloadable Content) | Flail (DLC 2 Tier) | None | 35-35![]() | 73-73![]() | 108-108![]() | 158-158![]() | A greatly enhanced Guardian Flail. This weapon has been heavily reinforced, allowing the user to fight offensively and defensively at the same time. |
Impa
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Kakariko Kodachi | Kodachi (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A short sword favored by the Sheikah of Kakariko Village. It is said that simply gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense anyone who feels enmity toward them. |
![]() Faithful Kodachi | Kodachi (Tier 2) | None | 21-58 24-61 ![]() | 50-87 53-90 ![]() | 80-117 83-120 ![]() | 120-157 123-160 ![]() | A short sword favored by the Sheikah spies. Mastery of this weapon is the true testament of a Sheikah's skill as a covert operative. |
![]() Devoted Kodachi | Kodachi (Tier 3) | None | 34-84 38-88 ![]() | 72-122 76-126 ![]() | 110-160 114-164 ![]() | 160-210 164-214 ![]() | A short sword passed down within the head family of the Sheikah tribe. The chiefs of the tribe have served the Hyrulean royal family for generations, and this sword is a symbol of their loyalty and dedication. |
Zelda
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Ancient Memory Part | Sheikah Slate (Tier 1) | None | 5-30 | 24-49 | 47-72 | 87-112 | A small device developed to combat monsters that attaches to the Sheikah Slate. It can modify the output of ancient energy, increasing the power of runes. |
![]() Ancient Power Boost | Sheikah Slate (Tier 2) | None | 15-52 | 44-81 | 74-111 | 114-151 | A device that attaches to the Sheikah Slate. It provides extra external energy, increasing the power of runes. |
![]() Ancient Overclock Unit | Sheikah Slate (Tier 3) | None | 25-75 | 63-113 | 101-151 | 151-201 | A device incorporating a miniature Guidance Stone that greatly increases the Sheikah Slate's output. However, only Zelda can use it to its full. |
![]() Sacred Bow | Bow (Tier 1) | None | 30-55 | 49-84 | 72-97 | 112-137 | A bow prepared for Zelda once she was fully awoken to her power. Its design mimics that of the royal family's emblem, and it is capable of inbuing arrows with a sealing power. |
![]() Sealing Bow | Bow (Sealing Bow Tier) | None | 40-77 | 69-106 | 99-136 | 149-186 | A bow strengthened with the sealing power. This bow harmonizes with the light and enables the user to efficiently wield its power. |
![]() Bow of Light | Bow (Bow of Light Tier) | None | 50-50 | 88-88 | 126-126 | 226-226 | Princess Zelda created this bow and arrow for the battle with Ganon. When wielded, it fires arrows of pure light strong enough to oppose the Calamity. |
![]() Master Cycle(PotAPulse of the Ancients Downloadable Content) | Master Cycle (DLC 2 Tier) | None | 35-35![]() | 73-73![]() | 108-108![]() | 158-158![]() | A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. As per Princess Zelda's wishes, she is the pilot of this creation. |
![]() Master Cycle Hunter(PotAPulse of the Ancients Downloadable Content) | Master Cycle (DLC 2 Tier) | None | 35-35![]() | 73-73![]() | 108-108![]() | 158-158![]() | A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version is even better suited for combat. |
![]() Master Cycle Sentinel(PotAPulse of the Ancients Downloadable Content) | Master Cycle (DLC 2 Tier) | None | 35-35![]() | 73-73![]() | 108-108![]() | 158-158![]() | A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version favors stability and rider safety. |
Mipha
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Traveler's Spear | Spear (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use. |
![]() Zora Spear | Spear (Tier 2) | None | 21-58 24-61 ![]() | 50-87 53-90 ![]() | 80-117 83-120 ![]() | 120-157 123-160 ![]() | This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain. |
![]() Lightscale Trident ![]() | Spear (Tier 3) | None | 22-22 | 60-60 | 98-98 | 148-148 | A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing abilities, her spearmanship is in a class all its own. |
![]() Lightscale Trident | Spear (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing abilities, her spearmanship is in a class all its own. |
![]() Serene Champion's Spear(GoRGuardian of Remembrance Downloadable Content) | Spear (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's carefully engraved with an inscription bearing the name of Mipha, beloved princess of the Zora. |
Daruk
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Cobble Crusher | Two handed weapon (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents. |
![]() Stone Smasher | Two handed weapon (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat. |
![]() Boulder Breaker ![]() | Two handed weapon (Tier 3) | None | 22-22 | 60-60 | 98-98 | 148-148 | This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength. |
![]() Boulder Breaker | Two handed weapon (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength. |
![]() Steadfast Champion's Greatsword(GoRGuardian of Remembrance Downloadable Content) | Two handed weapon (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's designed to match the great size of the Great Daruk, hero of the Gorons. |
Revali
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Traveler's Bow | Bow (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A small bow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance. |
![]() Soldier's Bow | Bow (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. |
![]() Great Eagle Bow ![]() | Bow (Tier 3) | None | 22-22 | 60-60 | 98-98 | 148-148 | A bow without equal wielded by Revali. It's said he can loose arrows with the speed of a gale, making him supreme in aerial combat. |
![]() Great Eagle Bow | Bow (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A bow without equal wielded by Revali. It's said he can loose arrows with the speed of a gale, making him supreme in aerial combat. |
![]() Soaring Champion's Bow(GoRGuardian of Remembrance Downloadable Content) | Bow (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a masterpiece of a bow, as befits Revali, master of the skies and warrior of the Rito. |
Urbosa
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Gerudo Scimitar | One handed weapon (Tier 1) | Gerudo Shield | 11-36 | 30-55 | 53-78 | 93-118 | This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized. |
![]() Moonlight Scimitar | One handed weapon (Tier 2) | Radiant Shield | 21-58 | 50-87 | 80-117 | 120-157 | Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals. |
![]() Scimitar of the Seven ![]() | One handed weapon (Tier 3) | Daybreaker | 22-22 | 60-60 | 98-98 | 148-148 | A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance. |
![]() Scimitar of the Seven | One handed weapon (Tier 3) | Daybreaker | 34-84 | 72-122 | 110-160 | 160-210 | A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance. |
![]() Nimble Champion's Sword(GoRGuardian of Remembrance Downloadable Content) | One handed weapon (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a gleaming treasure of a weapon gifted to Urbosa, chief of the Gerudo. |
Hestu
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Maracas | Maracas (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | Hestu's beloved maracas. He's been shaking them since he was two years old. |
![]() Shaka Maracas | Maracas (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | Maracas that Hestu reserves for special occasions. Those lucky enough to hear the cheerful rhythm may be overcome by a sudden desire to dance along. |
![]() Shakalaka Maracas | Maracas (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | Huge maracas modeled after a Korok seed. Each one contain a large number of seeds and a single shake makes all the Koroks in the woods burst into dance. |
Sidon
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Fishing Harpoon | Spear (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well. |
![]() Silverscale Spear | Spear (Tier 2) | None | 21-58 24-61 ![]() | 50-87 53-90 ![]() | 80-117 83-120 ![]() | 120-157 123-160 ![]() | The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales. |
![]() Ceremonial Trident | Spear (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior. |
![]() Gallant Hero's Spear(GoRGuardian of Remembrance Downloadable Content) | Spear (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A weapon for battling the rising Calamity, specially forged by order of the royal family. It symbolizes the buoyant bravery of Sidon, the Zora prince from the future. |
Yunobo
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Raw Rock Roast ![]() | Rock Roast (Tier 1) | None | 28-28 | 47-47 | 70-70 | 110-110 | Rock roast mined in places like Gortram Cliff. This meal is packed with rich minerals--It's the primary source of the Goron tribe's pep! |
![]() Raw Rock Roast | Rock Roast (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | Rock roast mined in places like Gortram Cliff. This meal is packed with rich minerals--It's the primary source of the Goron tribe's pep! |
![]() Medium-Rare Rock Roast | Rock Roast (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A rock toasted in the heat of Death mountain. Thanks for the addition of flavorful pebbles, this dish has a really spicy sensation as soon as one takes a bite! |
![]() Rock Roast Flambé | Rock Roast (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | The peak of rock-roast dining is only sometimes found in the caldera. A single bite makes the mouth overflow with incandescent lava and fossil juice! |
![]() Stalwart Hero's Feast(GoRGuardian of Remembrance Downloadable Content) | Rock Roast (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A tasty weapon for battling the rising Calamity, specially prepared by order of the royal family. Its massive size should be enough to satiate even the mighty appetite of Yunobo, Daruk's descendant. |
Teba
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Wooden Bow | Bow (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals. |
![]() Swallow Bow | Bow (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow. |
![]() Falcon Bow | Bow (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat. |
![]() Swift Hero's Bow(GoRGuardian of Remembrance Downloadable Content) | Bow (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A weapon for battling the rising Calamity, specially forged by order of the royal family. It perfectly fits the grasp of Teba, the Rito warrior from the future. |
Riju
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Gerudo Bridle ![]() | Bridle (Tier 1) | None | 30-30 | 49-49 | 72-72 | 112-112 | A common bridle used for riding sand seals. The Gerudo sometimes bejewel these to adorn their tusked steeds. |
![]() Gerudo Bridle | Bridle (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A common bridle used for riding sand seals. The Gerudo sometimes bejewel these to adorn their tusked steeds. |
![]() Starlight Bridle | Bridle (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A splendid bridle boasting intricate embossing and precious jewels. It's used in festivals and battles alike. |
![]() Bridle of the Seven | Bridle (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A bridle endowed with intricate Gerudo ornamentation. Any sand seal equipped with this will look like a bolt of lightning arcing across the dunes. |
![]() Thunderous Hero's Bridle(GoRGuardian of Remembrance Downloadable Content) | Bridle (DLC 1 Tier) | None | 36-36 | 93-93 | 143-143 | 183-183 | A bridle and armor for battling the rising Calamity, specially created by order of the royal family. A symbol of respect for Riju and her cherished sand seal Patricia. |
Master Kohga
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Eightfold Blade | One handed weapon (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made. |
![]() Vicious Sickle | One handed weapon (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. |
![]() Demon Carver | One handed weapon (Tier 3) | None | 34-84 38-88 ![]() | 72-122 76-126 ![]() | 110-160 114-164 ![]() | 160-210 164-214 ![]() | This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it. |
King Rhoam
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Soldier's Claymore | Two handed weapon (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability. |
![]() Knight's Claymore | Two handed weapon (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | Only the most confident of Hyrule Castle's knights carry this two-handed sword. Its cutting edge is finely honed. |
![]() Royal Claymore | Two handed weapon (Tier 3) | None | 34-84 38-88 ![]() | 72-122 76-126 ![]() | 110-160 114-164 ![]() | 160-210 164-214 ![]() | A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike. |
Great Fairies' Weapons
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Dazzling Bangles | Bangles (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | Expensive-looking bangles that the four Great Fairies wear. Not only do they increase the power of the four sisters, but they may bring them luck too. Maybe. |
![]() Luxurious Bangles | Bangles (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | Sumptuous bangles made with an excessive amount of silver and jewels. They shine like a million rupees and give off a glare that makes monsters tremble in their boots (if they wear boots). |
![]() Extravagant Bangles | Bangles (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | Truly magnificent bangels, made with no concern for cost. They inbue the wearer with class and charisma that is commensurate with the shine they give off. |
Monk Maz Koshia
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Monk's Bands | Bands (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | Loops worn by monks of the ancient Sheikah, made with technology lost to time. They allow the wearer to summon and control ancient relics. |
![]() Bands of Enlightenment | Bands (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | Loops given to monks who have achieved a higher rank. These include functions similar to a Sheikah slate, allowing the wearer to command a wide variety of ancient relics. |
![]() Bands of Truth | Bands (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | Loops that reflect the wearer's position as an exalted monk. They allow for control of any and all relics, though it is said that only monks can fully grasp their functions. |
Terrako
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Blessed Screw | Guardian Parts (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A special screw matching Terrako's specifications. Highly refined energy is actually stored within the part, and it is capable of improving Terrako's performance as a result. |
![]() Benevolent Spring | Guardian Parts (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A particular spring that can be fitted to Terrako. It amplifies Terrako's internal energy, greatly increasing output. |
![]() Gear of the Protector | Guardian Parts (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A gear that can be incorporated into Terrako's workings. No detailed information is available, but is is clear that the part contains immeasurable energy. |
Calamity Ganon
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Cursed Bone Shard | Guardian Parts (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A screw that has been contaminated by Malice. On top of its innate strength, it is capable of repairing itself if broken, possibly as a result of Calamity Ganon's influence. |
![]() Malevolent Spine | Guardian Parts (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A sinister spring afflicted by Malice. The heightened level of Malice has also increasd the spring's output. It appears incompatible with regular guardians. |
![]() Heart of Annihilation | Guardian Parts (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A dangerous gear that has been filled with Malice. There almost seems to be a low groan coming from the part, cursing the land of Hyrule. |
Battle-Tested Guardian
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Battle-Tested Screw(PotAPulse of the Ancients Downloadable Content) | Guardian Parts (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A screw perfectly suited for the Battle-Tested Guardian. It's made from some kind of special material, and its battle scar gives it the air of a hardened warrior. |
![]() Battle-Tested Spring(PotAPulse of the Ancients Downloadable Content) | Guardian Parts (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A spring perfectly suited for the Battle-Tested Guardian. It's far stronger and more flexible than a normal spring, and its rough texture lends it a certain rustic appeal. |
![]() Battle-Tested Gear(PotAPulse of the Ancients Downloadable Content) | Guardian Parts (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A gear perfectly suited for the Battle-Tested Guardian. Its deep scratches and worn-down teeth call to mind a warrior of countless battles. |
Sooga
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Swords of Ferocity(GoRGuardian of Remembrance Downloadable Content) | Two handed weapon (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | Dual swords wielded by Sooga. They are simple in make and appearance, yet bear a fearsome edge thanks to disciplined maintenance and care. They are a point of pride for Sooga. |
![]() Swords of Devotion(GoRGuardian of Remembrance Downloadable Content) | Two handed weapon (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | Exceptional dual swords that only Sooga can truly wield. At first glance, they appear to be regular blades, but their weight and fine edges make them the envy of the whole Yiga Clan. |
![]() Swords of Valiance(GoRGuardian of Remembrance Downloadable Content) | Two handed weapon (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | Mystical dual swords that only Sooga can truly master. Those without resolve would fall to their sinister allure, but Sooga's devotion to Master Kohga defines his resolve, which is immutable. |
Purah & Robbie
Weapon | Category | Linked shield | Base attack at Lv.1 (Min-Max) | Base attack at Lv.20 (Min-Max) | Base attack at Lv.30 (Min-Max) | Base attack at Lv.50 (Min-Max) | Description |
---|---|---|---|---|---|---|---|
![]() Prototype Sheikah Arms(GoRGuardian of Remembrance Downloadable Content) | Sheikah Arms (Tier 1) | None | 11-36 | 30-55 | 53-78 | 93-118 | A secret weapon wielded by Purah & Robbie. It was developed based on data obtained from the memory fragments and ancient technology hidden deep within the mysterious Guardian. |
![]() Refined Sheikah Arms(GoRGuardian of Remembrance Downloadable Content) | Sheikah Arms (Tier 2) | None | 21-58 | 50-87 | 80-117 | 120-157 | A secret weapon confidently wielded by Purah & Robbie. This enhanced model is better suited to enduring real combat and is based on exhaustive examinations of the Champions' battle records. |
![]() Ultimate Sheikah Arms(GoRGuardian of Remembrance Downloadable Content) | Sheikah Arms (Tier 3) | None | 34-84 | 72-122 | 110-160 | 160-210 | A secret weapon masterfully wielded by Purah & Robbie. Using the best available technology and memory-fragment data, this work of art is intended to rival the strength of the Champions. |
Weapon Seals
Weapon Seal | Type | Normal Variant | + Variant | ++ Variant | Description |
---|---|---|---|---|---|
Attack Range ⬆ | Square | +4% | +7% | +10% | Increases the distance that is covered by a character's attacks. |
Attack Speed ⬆ | Square | +3% | +4% | +6% | Increases the speed of a character when attacking. |
Damage at 30% Hearts or Less ⬆ | Square | +7% | +12% | +17% | Provides an attack bonus when the character is in danger. |
Special-Attack Charge Rate ⬆ | Square | +3% | +6% | +9% | Increases the speed at which the special attack meter fills up. |
Perfect-Dodge Timing Window ⬆ | Square | +5% | ? | ? | Increases the probability of performing a perfect-dodge. |
Ancient Part Drop Rate ⬆ | Circle | +5% | +9% | ? | Increases the probability of finding an ancient part. |
Battle EXP ⬆ | Circle | +3% | +6% | +9% | Increases the amount of EXP received from defeating enemies. |
Battlefield-Specific Material Drop Rate ⬆ | Circle | +5% | +9% | +13% | Increases the probability of finding certain materials based on the current map type. |
Fusion Material EXP ⬆ | Circle | +150% | +250% | +375% | Increases the EXP of a weapon when used to upgrade another one. |
High-Resell Weapon | Circle | x3.7 | x5.8 — x6.6 | ? | Increases the amount of Rupees gained from selling this weapon. |
Material Drop Rate From Grass ⬆ | Circle | +5% | +9% | ? | Increases the probability of finding materials when cutting grass. |
Monster-Part Drop Rate ⬆ | Circle | +5% | +9% | +13% | Increases the probability of finding a monster part from defeated enemies. |
Damage at Full Hearts ⬆ | Hexagon | +2% | +4% | +6% | Provides an attack bonus for as long as the character is at full health. |
Damage from Enemies ⬇ | Hexagon | -3% | -4% | ? | Reduces the damage that is taken from enemy attacks. |
Damage per 100 KOs | Hexagon | +2% | +4% | +6% | Provides a stacking bonus to attack for every 100 enemies that are defeated. |
Healing-Item Drop Rate ⬆ | Hexagon | +12% | +20% | +28% | Increases the probability of finding a healing item. |
Healing Item Effect ⬆ | Hexagon | +3% | +5% | ? | Increases the amount of life that is recovered from healing items. |
Damage to Midair Enemies ⬆ | Starburst | +7% | +13% | +18% | Increases the amount of damage that is inflicted on enemies that are in mid-air. |
Dash-Attack Damage ⬆ | Starburst | +7% | +13% | +18% | Increases the amount of damage that is inflicted when performing a dash attack. |
Flurry Rush Damage ⬆ | Starburst | +7% | +13% | +18% | Increases the amount of damage that is inflicted when performing a flurry rush. |
Midair Attack Damage ⬆ | Starburst | +7% | +13% | ? | Increases the amount of damage that is inflicted with midair attacks. |
Regular-Attack Damage ⬆ | Starburst | +2% | +4% | +6% | Increases the amount of damage that is inflicted with regular attacks. |
Special-Attack Damage ⬆ | Starburst | +5% | +8% | +12% | Increases the amount of damage that is inflicted with special attacks. |
Strong-Attack Damage ⬆ | Starburst | +2% | +4% | ? | Increases the amount of damage that is inflicted with strong attacks. |
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
Wapen[32] | Same as English. | |
Arme | ||
Arma | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
A Weapon dropped by an enemy fromHyrule Warriors
A Sealed Weapon fromHyrule Warriors
A generic Weapon fromHyrule Warriors: Age of Calamity
References
- ↑1.01.1
Weapons
— Inventory (Breath of the Wild) - ↑2.02.1
Weapons
— Inventory (Tears of the Kingdom) - ↑
Whatweapon doesRomani, the girl at the ranch, use in practice?
— Keaton (Majora's Mask 3D) - ↑
Weapon Information
— Tutorials (Hyrule Warriors: Definitive Edition) - ↑
Shakalo... I can expand yourweapon stash no further.
— Hestu (Breath of the Wild) - ↑
You got a sealed weapon!
— N/A (Hyrule Warriors: Definitive Edition)
It might be a completely new weapon,
but you'll have to check later! - ↑
If you pick up a weapon midbattle, you will be able to use that weapon once you have claimed victory in that battle.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑8.08.18.28.38.4Hyrule Warriors Legends—Collector's Edition Guide, Prima Games, pg. 8
- ↑9.09.1
Attack Strength:
— Tutorial (Hyrule Warriors: Definitive Edition)
The higher the value, the more damage you deal to enemies. The value is decided based onbasic weapon strength and the weapon'sstar rating. - ↑
Mixture Effect: Weapon Star 1
— Apothecary (Hyrule Warriors: Definitive Edition)
Weak boost to dropped-weapon stars. - ↑
Leveling upincreases a warrior's basic attack strength and maximum health.
— Tutorials (Hyrule Warriors: Definitive Edition) - ↑
Skill:
— Tutorial (Hyrule Warriors: Definitive Edition)
Skills attached to weapons give them various added effects. If a skill is sealed, you must defeat a certain number of foes to unlock it. - ↑
By appraising a sealed weapon skill, you can find out what the sealed skill actually is. The Rupees required to appraise a sealed skill change according to the KO count required to unlock the skill.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
By fusing weapons, you can transferskills betweenweapons you own. To transfer a skill, you will need to spend an amount ofRupees based on thesource weapon and the type of skill. The source weapon will also be destroyed in the process. You can only add skills to weapons with empty skill slots. Overwriting previously activated skills and moving sealed skills won't work.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Multi-element weapons are weapons that havean extra elemental attribute in addition to their usual attribute. Only one attribute will be active at a time. This active attribute is determined by whichever will be more beneficial based on the current enemy or situation.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Element:
— Tutorial (Hyrule Warriors: Definitive Edition)
Equipping the right element for the right enemy or battle can make all the difference. - ↑
An elemental effect can be added to certain attacks from specific weapons. The effect will change depending on whether the weapon has fire, water, lightning, light, or darkness attributes.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Enemies sent flying by lightning elemental attacks will take extra damage from your attacls while in the air.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑23.023.1
Y: Attack enemies
— Tutorial (Hyrule Warriors: Definitive Edition)
X: Use more powerful attacks
B: Evade enemy attacks
A: Use Special Attacks to overwhelm foes - ↑
Defeating enemies fills yourSpecial Attack gauge. Press A to use up your Special Attack gauge and perform a powerfulSpecial Attack.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Creating badges for your warriors at the Badge Market will help improve their battle abilities.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
New Combo Attack for Hylian Sword:
— Badge Market (Hyrule Warriors: Definitive Edition)
Y Y Y Y Y Y Y - ↑
Increases X attack damage.
— Smithy (Hyrule Warriors: Definitive Edition) - ↑
Increases Y X attack damage.
— Smithy (Hyrule Warriors: Definitive Edition) - ↑
Increases Y Y X attack damage.
— Smithy (Hyrule Warriors: Definitive Edition) - ↑
Increases Y Y Y X attack damage.
— Smithy (Hyrule Warriors: Definitive Edition) - ↑
Increases Y Y Y Y X attack damage.
— Smithy (Hyrule Warriors: Definitive Edition) - ↑
Wapens
— Inventory (Breath of the Wild)
- Items
- Weapons
- Items in Majora's Mask
- Items in Majora's Mask 3D
- Items in Breath of the Wild
- Items in Tears of the Kingdom
- Items in SoulCalibur II
- Items in Hyrule Warriors
- Items in Hyrule Warriors Legends
- Items in Hyrule Warriors: Definitive Edition
- Items in Cadence of Hyrule
- Items in Hyrule Warriors: Age of Calamity
- Pages using DynamicPageList3 parser function
- Articles lacking name references
- SoulCalibur II articles lacking name references
- Cadence of Hyrule articles lacking name references
- Hyrule Warriors: Age of Calamity articles lacking name references
- Incomplete sections
- Incomplete Majora's Mask sections
- Non-canon media
- Incomplete SoulCalibur II sections
- Articles lacking Japanese nomenclature