The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Developer(s)
Publisher(s)
Designer(s)
- Eiji Aonuma (director)
- Shigeru Miyamoto (producer)
- Takashi Tezuka (producer)
- Yoshiyuki Oyama (character design)
- Kenta Nagata (sound composer)
- Koji Kondo (sound composer)
- Hajime Wakai (sound composer)
- Toru Minegishi (sound composer)
Release date(s)
Content ratings
Genre(s)
Gamemode(s)
- Single player
- Asymmetric two-player
Platform(s)
Canonicity
Predecessor
Successor
The Legend of Zelda: The Wind Waker is the tenth main installment ofThe Legend of Zelda series. It is the firstZelda game for theNintendo GameCube & the sixth game in the series to be released on a Home console. It was released in Japan on December 13, 2002, in North America on March 24, 2003, in Korea on April 16, 2003, in Europe on May 2, 2003 and in Australia on May 7, 2003.
The Wind Waker is notable for being the first game in the series to employcel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. It also differentiates itself from otherZelda games with its massiveOverworld, theGreat Sea, which must be explored using a boat, theKing of Red Lions. It is an indirect sequel toOcarina of Time,[6] taking place over a hundred years after the events of the previous games.[7]
Although the seafaring gameplay and cartoon-like graphics were a point of critique for some,The Wind Waker was, in the end, the fourth best-selling GameCube game of all time.[8] However, it should be noted that pre-orders of the game were significantly boosted by the inclusion of a pre-order bonus disc, which featuresOcarina of Time andMaster Quest.Master Quest is an altered port of the originalOcarina of Time, with partially re-designed, more difficult dungeons.
In 2007, a direct sequel toThe Wind Waker, entitledPhantom Hourglass, was released on theNintendo DS.
During a Nintendo Direct on January 23, 2013, an enhanced remaster of the game was announced for theWii U console, calledThe Wind Waker HD, and was released during the Fall of that year.
Story
Synopsis

Set hundreds of years after the events ofOcarina of Time,The Wind Waker finds the heroLink in a sea scattered with 49 islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll onOutset Island, one of the few inhabited islands in the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power.[9] Anevil man found and stole this power, using it to spread darkness until ayoung boy dressed in green sealed the evil with theBlade of Evil's Bane.[10] The boy became known as theHero of Time and passed into legend.[11] It is clear that this legend is the story ofOcarina of Time, wherein the Hero of Time, Link, foughtGanondorf. When boys on Outset Island come of age, they are customarily dressed in green to pay reverence to the Hero of Time.
TheSinking of Hyrule

Ganondorf, the great evil that all still thought to be sealed away in theSacred Realm of Hyrule, crept forth, eager to resume his dark designs.[12] As the darkness was spreading over the kingdom, the people hoped that the Hero of Time would once again appear to save them, but the hero did not appear.[13] Ganon's next step was to make another aggressive move for theTriforce. The king,Daphnes Nohansen Hyrule, attempted to stop the fiend, but was not strong enough.
As doom drew nigh, the king and his people prayed to the gods, leaving their kingdom in the hands of fate.[14] The goddesses answered their prayers by instructing those chosen to flee for the mountaintops, before they flooded the land. Ganondorf and his minions were sealed along with Hyrule in an enchanted air chamber at the bottom of the sea, with the Master Sword serving as the key suspending the flow of time within the chamber. Over the centuries, the memory of the kingdom vanished, but its legend survived on the wind's breath.
Link's Quest

On Outset Island, a young boy namedLink finally comes of age to wear the green of the hero. Link's younger sisterAryll's present to him is permission to use herTelescope.[15][16] With it, Link sees theHelmaroc King fly over the island, carrying a young girl in its talons. Apirate ship is pursuing the bird, firing at it with aCannon. One of the projectiles causes the bird to drop the girl, who lands in a tree in the forest atop the island. Link grabs a sword and rushes off to find the girl. Link learns that her name isTetra,[17] and that she is the captain of that band of Pirates.[18]
As Link leads Tetra back to her ship, the bird swoops down and kidnaps Aryll, mistaking her for Tetra. ARito postman namedQuill informs the stunned Link and the unsympathetic Tetra of stories of a large bird who kidnapped young girls with long ears and took them to the cursedForsaken Fortress.[19] He charges Tetra with helping Link rescue his sister from the Fortress.[20] Tetra reluctantly accepts, and with her help, Link is able to infiltrate the Fortress and reach the cell where his sister is being kept. However, the large bird discovers him, and at the command of a sinister shadowy figure, it hurls him into the sea.

Link is recovered by a talking boat, who introduces itself as theKing of Red Lions.[21] The King tells him of the story behind the shadowy figure at the Forsaken Fortress, revealing it to be Ganondorf. Somehow, the seal of the gods had failed.[22] The King explains to Link that the key to defeating Ganondorf is locked away in a great power, theMaster Sword, which can only be wielded after many trials are overcome.[23]
To access this power, Link must gather the threeGoddess Pearls. First, Link and the King of Red Lions venture toDragon Roost Island, home of the Rito tribe, in search of Din's Pearl. Before Link takes off, the King gives Link an ancient conductor's baton called theWind Waker, which he can use to control the wind and navigate the Great Sea easier.[24] Link meets up with Quill again and learns that the Rito are having trouble with the Sky Spirit,Valoo, atop the mountain on the Island. Fledgling Rito earn scales from Valoo that allow them to grow their wings, but the Dragon has somehow lost control of itself.[25] He also learns that Din's Pearl is in the possession of a young Rito namedPrince Komali, who is afraid of earning a scale from Valoo.[26] However, Komali refuses to give the Pearl to Link,[27] as it is a gift from his deceased grandmother.[28] With the help of a friendly Rito namedMedli, Link ascends the mountain and learns that a large beast namedGohma is responsible for Valoo's outrage. Link defeats Gohma and brings Valoo back to his senses. Prince Komali gives Din's Pearl to Link and is inspired to earn a scale from Valoo.[29]
Link then sets out forForest Haven, home of theKoroks and theGreat Deku Tree, to find Farore's Pearl. The Great Deku Tree gathers his Korok friends to conduct a ceremony to give Link Farore's Pearl,[30] but a Korok namedLinder flies in and informs the Great Deku Tree that their friendMakar has fallen into theForbidden Woods, a vine-covered island infested with monsters.[31] The Great Deku Tree immediately requests Link to save Makar from the sinister island,[32] and Link agrees to do so. He finds Makar in the depths of the dungeon and saves him fromKalle Demos, earning him Farore's Pearl from the Great Deku Tree.[33]
Link and the King of Red Lions set sail forGreatfish Isle to obtain Nayru's Pearl from the Water SpiritJabun. However, they find the island ravaged and Jabun nowhere in sight.[34] Quill arrives and informs Link that Jabun fled to a cave behind Outset Island to hide from Ganondorf.[35] However, he tells Link that the cave is blocked by aGiant Stone Doorway that cannot be penetrated and that Tetra and herPirate Crew tried to break through it to no avail.[36] Quill tells Link to find the Pirates on Windfall Island if he wishes to see Jabun.[37] Link sails there and discovers that the Pirates have tied upBomb-Master Cannon and are stealing hisBombs.[38] After overhearingGonzo tellingMako thePassword to enterTetra's Ship, Link proceeds to the ship and uses the Password to gain entry. He takes the Bombs the Pirates have stolen for himself and returns to Outset Island to break into Jabun's cave with them. Although he is skeptical about Link,[39] Jabun agrees to hand Nayru's Pearl over to him.[40] Link proceeds to place the Goddess Pearls on their respective statues on theTriangle Islands, which causes theTower of the Gods to rise from the depths of the Great Sea.
Link scales the Tower of the Gods and defeats its guardian,Gohdan, who opens a portal to the roof of the Tower.[41] Link finds a giant bell on the roof and rings it, revealing a golden portal on the waves in front of the Tower. Link and the King enter it and travel beneath the waves to find a Castle suspended in time. Link explores the Castle and finds theMaster Sword, the Blade of Evil's Bane capable of banishing Ganondorf.[42] Link pulls the Sword out of its Pedestal, which restores the flow of time to the Castle. Afterwards, Link returns to the Forsaken Fortress and defeats the Helmaroc King while Tetra and her Crew rescue Aryll.[43][44] Link confronts Ganondorf, but the Master Sword proves to be ineffective against him. Ganondorf reveals that while the Master Sword is the Blade of Evil's Bane, it is also the key to sealing his magic.[45] Link broke the seal by pulling the Sword from its Pedestal and restoring the flow of time to the Castle beneath the Sea.[46] Ganondorf overpowers Link and declares that the Master Sword's power is gone.[47] Tetra intervenes, but Ganondorf overpowers her as well, and hisTriforce of Power resonates. He realizes that Tetra is in factPrincess Zelda,[48] and recognizes Tetra's necklace as a fragment of theTriforce of Wisdom.[49] Quill and the newly-bewinged Prince Komali swoop in and save Link and Tetra before Valoo engulfs Ganondorf's tower in flames.
The King of Red Lions takes Link and Tetra back to the Castle beneath the Sea and reveals that they are in the kingdom ofHyrule,[50] which was flooded by the goddesses after the events ofOcarina of Time to prevent Ganon's return.[51] The King of Red Lions also reveals himself to be Hyrule's king,Daphnes Nohansen Hyrule.[52] He fuses the missing shard of theTriforce of Wisdom in his possession with the fragment on Tetra's necklace to reveal her identity as Princess Zelda, the true heir to the Royal Family of Hyrule.[53] The King instructs her to remain in Hyrule,[54] and sends Link back to the sea above to reawaken the Master Sword's power and reunite theTriforce of Courage—split when the Hero of Time left Hyrule after completing his mission.[55] Until then, the portal to Hyrule is sealed to keep Zelda safe.
It is revealed that Ganondorf's forces killed the Sages of Wind and Earth whose prayers contributed to the Master Sword's power, rendering the Sword useless.[56] To restore the Master Sword's power, those who carry the blood of the Sages must take their stead in the Wind and Earth Temples and pray to the gods. Makar and Medli awaken as the new Sages of Wind and Earth, respectively.[57][58] With their power and prayers, Link is able to restore the Blade of Evil's Bane to its original form. He then hunts down the scattered shards of the Triforce of Courage and brings the completed piece back to the Tower of the Gods to present it to the gods. TheTriforce piece then passes into him, proving that Link is the true Hero, the Hero of Time "reborn".[59] Because Link had used the power of the Wind Waker to travel the Great Sea, the King of Red Lions declares him theHero of Winds.[60]

When Link descends beneath the waves, he discovers that Ganondorf kidnapped Zelda and took her to his headquarters,[61]Ganon's Castle, a daunting fortress that even the legendaryKnights of Hyrule were unable to assail in ages past.[62] Link makes haste for the tower and scales it. Ganondorf is waiting for him, sitting on a bed where Zelda is sleeping. He expresses his outrage at the concept of people living on the Great Sea above Hyrule with little to nothing to achieve.[63] He then transforms into alarge marionette-like creature to battle Link, who defeats him. Ganondorf takes Zelda away and tells Link to follow and stand before him.[64] He catches Link off guard and knocks him down, and proceeds to summon the pieces of the Triforce from within Link and Zelda, along with his own to assemble the full Triforce. He wishes for the rays of the sun to expose Hyrule anew so that the kingdom and the world may be his.[65]
However, Daphnes Nohansen Hyrule touches the Triforce first. The King wishes for Hyrule and Ganondorf to be buried beneath the waves of the Great Sea. He also wishes for hope for Link and Zelda; that they might be able to create a better world.[66] The Triforce grants the King's wish, flooding the land of Hyrule once again before vanishing.
In a fit of madness, Ganondorf attacks Link. With the Master Sword at its full power, Link and Zelda battle Ganondorf as Hyrule floods around them. Link eventually deals the final blow to Ganondorf, stabbing him through his head and turning him to stone. After bidding farewell to the King of Hyrule, Link and Zelda are spirited away to the surface of the Great Sea as the floodwaters come crashing down, burying Hyrule and its King beneath the Sea. Zelda returns to her old form as Tetra and Link are reunited with Aryll, the Pirates, and some of Link's friends. In a post-credits scene, Link and Tetra sail away with their Crew in search of a new land with the wind as their guide.[67] This scene marks the beginning of the firstNintendo DS Zelda game,Phantom Hourglass.
Gameplay
Despite initially concerning fans with its visuals,[68]The Wind Waker was praised not only in the graphics department, but also for retaining many elements from the twoN64Zelda games. As Link progresses through his adventure, he meets and helps many characters, usually leading to rewards. During his quest, he also explores dungeons, solves the puzzles within, fulfills various crucial challenges, and defeats multiple enemies. The game's controls are similar to those of the previous 3D titles as well, albeit with new improvements; for example, the C Stick allows the player to control and adjust the camera. The controller's buttons, once more, are used for multiple actions, including rolling, using the shield or an item. Along with these elements, new ones are implemented, debuting in this game.
Sea Exploration

LikeMajora's Mask,The Wind Waker is mainly set outsideHyrule, although the once known Sacred Kingdom is visited this time. Link explores the vast ocean known as theGreat Sea, and he travels with the help of the King of the Red Lions, a boat that is capable of human speech.[69] With the help of the titularWind Waker, Link can control the direction of the wind's flow at will, which is helpful to navigate across the waters.[70] As he does so, he frequently visits multiple islands (49 in total), all of which should have something interesting, from merely a hidden prize to a crucial area related to the main quest. When Link enters the territory of an island, he can ask aFishman for information on said island, as well as to draw the territory's position in theSea Chart.
While Link looks for an island, he deals with threats from the sea, including enemy bases, deadly creatures, and natural phenomena. Besides the islands, submarines and the aforementioned enemy bases can be visited as well, usually populated by enemies and housing interesting treasures. Link can foresee sunken treasures (pinpointed by rings of light on the water surface), and he can bring them towards him with the help of theGrappling Hook.
As Link defeats enemies, solves puzzles, helps people, and conquers obstacles, he will often earnTreasure Chart maps. When Link opens one, he can find previously inaccessible prizes, which will then be pinpointed by intensely shiny lights emanating from the sea. Certain key items needed for access to the final level will indeed be hidden under the sea, only located after collecting special charts that must be deciphered somehow.
As with mostZelda games, inThe Wind Waker Link learns toWarp from one place to another. This time he does so with cyclones, after defeating an important deity named Cyclos.
GBA interaction
The Wind Waker was the firstZelda game to make use of the connectivity between theNintendo GameCube andGame Boy Advance. When Link rescuesTingle from his imprisonment inWindfall Island, the 35-year old man will give him theTingle Tuner, along with the Tingle Chart; after this point, when the player connects a Game Boy Advance to the Gamecube through the Nintendo Gamecube Game Boy Advance Cable, the young hero will be aided by Tingle in many ways.[71] For example, when inside dungeons, he can watch its rooms even if the dungeon map has yet to be collected; Link can also purchase items from Tingle for use, and a special sidequest (also regarding the dungeons) will be unlocked. This is also the only way to find the elusiveKnuckle, whosefigurine is impossible to obtain otherwise (since he won't appear at all normally in the game).
Wind control and new item usage
As mentioned above, the magical baton gives Link the ability to control the wind's direction as soon as he learns the proper melody. Manipulating the wind not only makes sea navigation faster, it also gives the legendary hero multiple other possible uses for the wind, such as being able to glide with theDeku Leaf for long periods of time, making a character give different notes of information, helping other characters fly farther, and even causing a treasure chest to appear when Link stands before a marked wind spot, among other things. After learning another song, Link can use the power of cyclones towarp from one island to another, reducing the amount of time taken to reach a destination. Other melodies serve purposes less related to wind, but still give more versatility and usefulness to the Wind Waker.
Link can also obtain and use item bags able to house up to eight different item types each, which helps organize items by usage. For example, theSpoils Bag keeps several jewels and items that enemies drop upon death, and can be used for further purposes, such as preparing potions, receiving rewards, or helping people in need of them. TheBait Bag is of great utility as it keeps food for animals and creatures in exchange for either prizes, new information regarding something or even control of seagulls. TheDelivery Bag is used to keep letters, souvenirs, or even documents, and is heavily used in a sidequest regarding a trading sequence that ultimately leads to an optional magical artifact.
Some gameplay elements fromMajora's Mask also return here with variations and enhancements. Link can again use aPictograph Box, which this time has a much more extensive use; for example, there is a sidequest, the Nintendo Gallery, that consists of taking a pictograph of every single character, creature, and any other living being, either divine or merely mortal, in the game. The camera can be upgraded to take full-color shots and, unlike in the game it debuted, it can now support three pictographs. Another returning element is the ability to control other characters through psychic faculty. After learning the right melody, Link can control seagulls, statues, and secondary characters he previously met in his travels. This important ability is used in three dungeons, which require the Link to control characters or statues.Unlike in previousZelda games,The Wind Waker features items with multiple usages. TheGrappling Hook, for example, can be used to pass over cliffs and big holes, to steal enemies' items, and to retrieve sunken chests from the sea; theDeku Leaf can be used for flight or to blow gusts of wind.Bombs can now be used both on land and from the boat (the boat includes a long-range Cannon used to fire Bombs) while at sea. Elemental arrows are now accessed upon usage of the Hero's Bow instead of as separate items; theHookshot can both take Link to higher spots and, together with theIron Boots, be used to remove heavy statues out of the way; and theBoomerang can now hit up to five targets with the same launch.
Second Quest

The Wind Waker is the first 3D game in the franchise to feature a Second Quest. When the game is cleared for the first time, the opportunity is given to restart it with some important changes; for example, the outfits forLink andAryll are different than usual, the Hylian text spoken byValoo, theDeku Tree, andJabun are translated into English, and theDeluxe Picto Box is available from the start, which not only makes theColor Pictography Quests possible to do earlier, but allows the player to start theNintendo Gallery at the start of the game; Nintendo Gallery progress from the completed file is retained in the Second Quest file.
Game Style
The Wind Waker, at first glance, looks less mature than previous installments of the series, but many consider it to be quite emotional, mainly because of the expressiveness of characters, who actually show facial expressions in regards to a situation.[72] However, one may also have interpreted this as a loss of subtlety. Additionally, its graphical style is said by some to evoke the spirit of the older 2D games more than the N64 games did,[73] as this was very difficult to see in the N64 games because of technology constraints. Some also consider the Eastern-inspired music score to have helped recreate the atmosphere of the earlier games.[73]
The game's storyline has more detail and the narrative is much deeper than those of previous games; many aspects of Hyrule's past and its fate are revealed in this game, and it is also revealed that even Ganondorf and the King of Hyrule are more than they appear. Link is aware that he is not alone on his mission and that others are doing their best to help him progress through his mission.
Game Information
Graphics
As previously noted in the above sections, the game makes use of cel-shading graphics. Contrary to popular belief, programming the game with an engine based on this style was more difficult than programmingTwilight Princess, after modifying said engine, to favor realistic graphics.[74] The style was influenced by the animated filmThe Little Prince and the Eight-Headed Dragon, suggested by Yoichi Kotabe, a former illustrator and character designer at Nintendo who also worked in the film.[75][76] The cel-shaded graphics style was found to mask system limitations well and was later adopted for handheld Zelda games such asPhantom Hourglass.
Among the visual effects present in the game are the smoking explosion the enemies and most bosses experience after being defeated, as well as the drawings indicating the wind's blow. Also, when something is hit, an instant spark of light can be seen that can light up nearby areas. Characters' clothes and hair, as well as flags, leaves, trees, and other loose objects are affected by a real-time cloth simulation engine. These elements were present to a limited degree in the prior games forNintendo 64, though in this game, they are exaggerated, in part due to the use of cel-shading. Detailed character and object shadows were also implemented (this was present in the N64 games' data but strangely unused).
The Wind Waker is unique among cel-shaded video games for its lack of an outline around displayed objects and its usage of detailed textures. The usage of advanced effects, such as light-mapping, heat haze, and depth of field blur also set this game apart from others of its type. The heat haze was also used inTwilight Princess, and the depth-of-field blur was used in subsequent games.
The HD remaster of the game adds more visual effects. In addition to the cel-shaded look, more advanced lighting effects and shadows make the game look more realistic. A bloom effect, first seen inTwilight Princess is also present, which gives a sense of bright sunlight.
Audio
The game features strings, flutes, and horns in the background, such as when opening aTreasure Chest. Sometimes, electronic instruments are used in themes such asGohdan's boss battle theme, whose main melody is played on an entirely electronic instrument. For the most part, the music is based upon traditional Celtic themes, with several themes using bagpipes. The "intro story" theme is entirely based upon European baroque, renaissance andmedieval music and instruments. The game also features Link and other characters being more active with his speech. For example, when Link is stalkingMila, he "meows" when she may have noticed him, or calls certain NPCs with English words. ThoughOcarina of Time was the first Zelda game with English-speaking characters (Navi had a set of English interjections)The Wind Waker was the first Zelda game to give English voice acting to a wide variety of characters.
Like the two N64 games in past years,The Wind Waker includes a tune that is heard during enemy proximity, but it is more developed because more notes and sounds of instruments are added when either Link or the enemy is attacked, especially when an attack is successful. A similar audio technique is used when a mini-boss is faced; drums are added to the theme once Link or the miniboss engages the other. Bosses each have separate battle themes, marking a first for the series.
The audio in cutscenes is in a recorded music format, as opposed to the MIDIs used for background music tracks, marking the first step towards live orchestrated music inThe Legend of Zelda series.
Japanese Version
Because of the three-month difference between the Japanese release on December 13, 2002 and North American on March 24, 2003, significant changes were made in the North American and international versions.
One of the more noticeable changes involves the fifthTriforce Chart; in the Japanese version, the chart is found after recovering variousTreasure Charts from the sea, with one chart pinpointing another's location, while in the international versions, these charts are found in dungeons and pinpoint the location ofSilver Rupees instead. Also, the locations of somePieces of Heart have been changed; for example, in the Japanese version, the chest at the very end of theSavage Labyrinth contains a Yellow Rupee, while in the international versions, the same chest contains a Piece of Heart.
Setting
The game is set in theGreat Sea, a vast body of water consisting of 49 islands, which are of different sizes, shapes, and purposes. Some are inhabited islands, and they house dungeons, sidequests, shops, and many other things; these includeDragon Roost Island (inhabited by theRito Tribe, and guarded by the Sky SpiritValoo),Forest Haven (inhabited by theKorok tribe, and guarded by the earth spiritGreat Deku Tree),Outset Island andWindfall Island (both inhabited byHylians).Greatfish Isle used to be inhabited by Hylians as well and guarded by the sea spiritJabun until Ganondorf destroyed it and cast a curse on the entire Great Sea.
There are islands that are either uninhabited or overrun by monsters, but are still key places for Link's quest.Forsaken Fortress houses the whereabouts of the evil Ganondorf, and is where the girls hijacked byHelmaroc King are held captive. The ancientTower of the Gods shows the gateway to the deceased land ofHyrule, but it will only appear after the chosen one retrieves the Goddesses Pearls, and the aforementioned gateway will only open when that hero completes the challenges given to him by the deities.Mother and Child Isles,Fire Mountain andIce Ring Isle all house major treasure weapons and tools that help the young hero have access to Temples where the Sages blessing theMaster Sword must pray; said temples are, respectively, in theHeadstone Island and theGale Isle. Additionally, there are numerous islands where Link finds the widely-spokenTriumph Forks, which pinpoint the fragments of theTriforce of Courage as long as they're deciphered (which can be done by negotiating withTingle inTingle Island).
There are also islands that are similar to each other, for they share a similar purpose. For example, the threeTriangle Islands are where Link must place the sacred Pearls in order to unveil the aforementioned Tower of the Gods.Five islands houseGreat Fairy entities, ready to improve Link's capabilities for weapon ammunition or even money amounts. There are also a series of reefs (Cyclops Reef and five others) invaded by multiple enemies and belic cannons, hiding Treasure Charts that lead to much more special charts. These charts give Link location of a wide variety of quest items or secret features. Finally, there arethree archipelagos that are nothing but isolated rock formations with no possibility for human landing.
The rest of the islands serve for optional and minor purposes, mainly collection ofTreasure Charts and other prizes.
The entire Great Sea has an area of 49 square units; the identity of the units is unknown, but they are most likely kilometers.
Timeline Placement
The Wind Waker directly references places and events fromOcarina of Time and gives some indication of what happened between the two games, making clear that it happens afterOcarina of Time. Some examples of background references include the prologue, the decorations within Hyrule Castle (which allude to the Hero of Time with a sculpture and theSages through the glass windows in the basement), the final Dungeon beingGanon's Castle, etc.
During the time of this game's release, thesplit timeline theory was confirmed byEiji Aonuma in a summer 2002 Game Pro interview;[77] thus, the confirmed timeline placement forThe Wind Waker is after the Adult ending ofOcarina of Time, but in a separate timeline fromMajora's Mask andTwilight Princess, which both follow the Child ending.
There has been some debate over the time passed betweenOcarina of Time andThe Wind Waker, since in many interviewsShigeru Miyamoto andEiji Aonuma had stated thatThe Wind Waker takes place "a hundred years" afterOcarina of Time. It was later revealed to be a mistranslation and that they actually spoke of "hundreds of years."[77][78]
After Link defeatsPuppet Ganon, Ganon remarks that Link is "the Hero of Time, reborn".[79] Ganon most likely says that metaphorically. Link in this story is theHero of Time "reborn", since he possesses the same skills as his predecessor (despite not being an actual descendant).
The Wind Waker has spawned two sequels:Phantom Hourglass (featuring the same Link) andSpirit Tracks. The former game takes place shortly after the events of this game, and starts with Link and Tetra looking for a new land, beyond the realms of the Great Sea; the latter game takes place one century afterPhantom Hourglass, and has various continuity nods to its two predecessors.

Limited Editions
A limited edition version of the game was released only in Europe. The game was bundled withMaster Quest in a single case, different from North America whereMaster Quest was only available as a pre-order bonus and came in a separate case.
Another single case bundle was released, containingThe Wind Waker andMetroid Prime.
A limited edition pak was also released only in Europe. The bundle included a copy of the limited edition version of the game withMaster Quest, aGameCube console available in both platinum and purple, and a controller matching the console's color.
Speedrun Records
| Category | Runner | Time | Date |
|---|---|---|---|
| Any% | Aloakirby | 52m 19s | September 27, 2022 |
| Any%(No Manual Super Swim) | gobbitybobbity | 1h 15m 25s | April 30, 2022 |
| Any%(No Actor Unloading or Barrier Skip) | Demon | 3h 48m 17s | July 5, 2018 |
| Any%(Limited Bugs) | nezumiirta | 5h 19m | June 19, 2017 |
| Any%(Moon Jump Cheat Allowed) | Kryptek | 37m 5s | November 6, 2017 |
| 100% | nukie | 14h 1m 51s | April 18, 2022 |
| 100%(Less Collectibles) | minimini352 | 6h 13m 26s | July 13, 2022 |
| AllDungeons | gymnast86 | 2h 20m 54s | March 27, 2022 |
| Low% | EJ125 | 1h 29m 34s | April 29, 2022 |
| Low%(No Actor Unloading or Barrier Skip) | Demon | 4h 19m 45s | July 11, 2018 |
| Din's Pearl | iwabi74 | 27m 17s | October 17, 2020 |
| Obtain theMaster Sword | gymnast86 | 1h 16m 39s | March 27, 2022 |
| Obtain the Master Sword Early | iwabi74 | 16m 44s | September 6, 2020 |
| 14Small Keys | minimini352 | 4h 3m 44s | March 22, 2022 |
Audience Reception
Sales
The Wind Waker was commercially successful, selling around 3.07 million copies worldwide,[8][80] becoming one of the most popular GameCube games of all time. However, most of the success comes from Europe and North America, as in Japan the game fared much worse than expected;[81] in fact,Eiji Aonuma commented that the low popularity of the game in the region would have meant the end of the franchise.
Reviews
Reviews of the game were mostly positive, especially in reference to the graphics style.[82] IGN editor Matt Cassamassina praised the graphics and gameplay, stating that the game takes the best ofOcarina of Time and improves it;[83] however, he criticizes the sound for the insistent use of MIDI tracks and nearly null voice speech.
GameSpot editor Jeff Gerstmann called the game "The Wind Waker is a strong achievement in every way, from its stunning graphical presentation to its tight control and interesting story line,"[84] but also criticized the relatively long periods of sailing (particularly in regards of the search for theTriforce Shard collection) and the relatively easy puzzles and boss battles.
From Eurogamer, another review site, Tom Bramwell also praised the game, giving his personal recommendation to it, although he also argued that Epona used to be a better means of transportation than the boat.[85] Nintendo Power ranked itsixth in their list of bestThe Legend of Zelda games, criticizing its sailing concept but praising the graphics and the refined gameplay "while on land."[86]
In March 2011,The Wind Waker was ranked 5th on GamesRadar's list of "The 100 Best Games Of All Time", placing it aboveTwilight Princess (29th), andA Link to the Past (17th).[87]
Fan Reception
Consumers' reception on the game was positive, with an average reader score of 9.1 on IGN[88] and a medium user score of 9.2 on GameSpot.[89] While fans initially expected a more realistic game with graphics more in line with the scene shown in theSpaceWorld 2000 GameCube Tech Demo, this was not the case for the final game. In 2001, the impressions on the game using cel-shading graphics were nothing short of mixed, rendering the game as controversial asThe Adventure of Link andMajora's Mask initially were in past decades.[90] Upon its announcement, many in the fan community criticize the art style of the game as childish and unfit for aZelda title.[91]Video Gamer X, webmaster ofThe Odyssey of Hyrule, compared early screenshots for the game to the much-malignedCD-i titles, and accused Nintendo of making games with limited appeal to young children. He described the graphics as "animated C-quality Disney garbage."[92]
However, the game ultimately satisfied the consumer, leading to commercial and critical success. Yet, some players expressed complaints in regards of the sailing concept;[93] opinions were also mixed in regards ofTingle's role in this game, to the point that IGN editors requested his exclusion from the then-upcoming gameTwilight Princess.[94]
Nonetheless, in 2006,The Wind Waker was placed in the 26th position on IGN's reader list of greatest games of all time.[95] Modern reception to the game is highly positive and several critics of the art style at the time of its release have since reevaluated and revised their opinions, with many citing the graphics as a strong point, and others resisting the changes to the style as seen in the game's HD remaster.
Awards
The Wind Waker received nominations from and won awards from theGolden Joystick Awards in 2003 and theInteractive Achievement Awards in 2004.[96]
| Event | Award | Result |
|---|---|---|
| 2002 Game Critics Awards | Best of Show | Runner-Up |
| 2002 Game Critics Awards | Best Console Game | Won |
| CESA Awards 2003 | Award for Excellence | Won |
| Golden Joystick Awards 2003 | GameCube Game of the Year | Won |
| Golden Joystick Awards 2003 | Editor's Award: Game of the Year | Nominated |
| Golden Joystick Awards 2003 | Ultimate Game of the Year | Nominated |
| Interactive Achievement Awards 2004 | Console Game of the Year | Nominated |
| Interactive Achievement Awards 2004 | Outstanding Achievement in Art Direction | Won |
| Interactive Achievement Awards 2004 | Outstanding Achievement in Character or Story Design | Nominated |
| Interactive Achievement Awards 2004 | Outstanding Achievement in Game Design | Nominated |
| Interactive Achievement Awards 2004 | Outstanding Achievement in Gameplay Engineering | Nominated |
| Interactive Achievement Awards 2004 | Outstanding Achievement in Visual Engineering | Nominated |
| Interactive Achievement Awards 2004 | Outstanding Innovation in Console Gaming | Nominated |
| Interactive Achievement Awards 2004 | Platform Action/Adventure Game of the Year | Nominated |
| Interactive Achievement Awards 2004 | Game of the Year | Nominated |
| 4th Annual Game Developers Choice Awards | Game of the Year | Nominated |
Listings
Bosses
Characters
Dungeons
Enemies
Items
Locations
Objects
Other Listings
Ports and Remakes
HD Remaster
A Wii U remastered port ofThe Wind Waker was announced by Nintendo during a Nintendo Direct on January 23, 2013.[97] The game's new features include updated HD graphics, aSwift Sail for faster sailing, and an improvedPicto Box. In addition, theTingle Tuner has been replaced with theTingle Bottle.[98]
Legacy
- AfterThe Wind Waker's release, theZelda games for theNintendo DS utilized the same graphical style.
- The engine of the game was the basis for those ofNavi Trackers andTwilight Princess.Twilight Princess contains some leftover data fromThe Wind Waker, namely models for the Wind Waker and Bomb Flowers.[99]
- By extension, it's also the first game to evidence that the character Link, like Princess Zelda, has multiple incarnations over the decades/centuries.
- The sailing mechanic inspired the creation of the means ofTransportation seen in the Nintendo DSZelda games, and is similar to Link's method of transportation inSkyward Sword.
- Many properties of this game were borrowed bySuper Smash Bros. Brawl, including Link's animated incarnation, a stage, parts of the soundtrack, and several trophies and stickers.
Trivia
- DuringOcarina of Time's development, Shigeru Miyamoto wantedWind to be an important mechanic of the game, but the idea was scrapped because of time constraints.[100] Four years after the game's release,The Wind Waker used Wind as one if its core gameplay mechanics.
- According to theoriginal Japanese text, the Master Sword was sealing Ganon's minions ("mazoku", translates to "Demon Tribe" or "Demon Race"), as it can be observed in the game, and not his magic.
- According to the English translation of the game, Daphnes Nohansen Hyrule says that the Hero of Time, after defeating Ganon, embarked on another journey and left the land of Hyrule, which could be interpreted as a reference to Link's adventure inTermina. The Japanese text however, mentions that the hero left Hyrule traveling through time, apparently referencing Link's return to his original time at the end of the game.[55][101]
- According to theGuinness World Records Gamers Edition 2008, The Wind Waker had around 500,000 pre-orders and was at the time (2002) the most pre-ordered game on record.
- The game'smain theme song includes both the "Earth God's Lyric" and the "Wind God's Aria".
- The Wind Waker is the firstZelda game where every single boss has its own musical theme. In the subsequent games, however, at least two bosses share a common track.
- Link yells "Come on!" when he calls Medli, Makar, or a statue. This markedThe Wind Waker as the only canonZelda game to date in which Link has spoken in actual words until the release ofTwilight Princess, in which Link can be heard yelling "Giddy-up!" as he ridesEpona. InThe Adventure of Link, a textbox does say "I found a mirror under the table" at one point, but the Japanese version used no pronouns and is written in much the same way as the "You got" speeches (that is, it's from Link's perspective, but not him speaking). Other characters also speak actual English words, most notablyBeedle, who says "Welcome!", "Thank you!" and "Bye!".
- On the disc of the American version, the Hylian reads "Zeruda no Densetsu Kaze no Takuto," which is the game's name in Japan.
- The greeting "Hoy!" in this game is similar to the Portuguese "Oi!" or the Dutch "Hoi!" Additionally, "Oi!" is the equivalent of "Hey!" in Japanese. "Hoy" is also a saying used by sailors, of which the game holds many elements.
- The game contains a few references to previous games in the series, notablyOcarina of Time; the Hero of Time mentioned throughout the game and the various stained glasses in the Master Sword chamber are all fromOcarina of Time.
- The portal sound is created from the same audio sample used in the "Final Hours" theme fromMajora's Mask.
- The entire ending cinematic, from when Link and Tetra are picked up by the pirate ship to the very end of the epilogue cutscene, is a pre-rendered FMV, as opposed to other cutscenes which are rendered in real-time, marking the first time prerendered FMVs have been used in a Zelda game. This cutscene was probably prerendered in order to properly implement the transition between the cutscene and the credits. Remnant text from a non-FMV ending exists in the game data.
- If the player has a file of bothThe Wind Waker andthe GCN version ofMetal Gear Solid, in the latter game the boss character Psycho Mantis makes a cameo mention of the former game during the battle.
- The game contains an abnormally large amount of unused/early content left in the data, likely a result of development being rushed during its later stages.
- The Wind Waker is notable for its test rooms, which are accessible with an Action Replay device. Interestingly, the textures in the test rooms and even one of the rooms themselves are shared withSuper Mario Sunshine andSuper Mario 64 DS. These textures consist of squares which have a certain number of meters per side; the number of meters is drawn on the textures.The Wind Waker's first test room contains transparent water in a pool, which is likely a leftover from the earliest stages of development when transparent water was going to be used in the ocean. Even more interesting is that a "walkable" slope is present under this water, suggesting an item, most likely theIron Boots, would have allowed Link to walk underwater like inOcarina of Time.[102] Another test room features textures that don't belong in the game itself, but was likely leftover from the early Spaceworld 2000 trailer of a techdemo featuring Link and Ganondorf, both resembling theirOcarina of Time counterparts, fighting in a dungeon that had similar textures.
- Staircases in the later parts of the game useramp collision boxes instead of the stair programming seen in the rest of the game. Most of these ramp-stairs occur in theHyrule Castle area, but some occur in the Forsaken Fortress. The main difference is that Link can roll up the ramp-stairs to move quickly, but will crash and fall back instead if he attempts to roll up regular stairs.
- A vast amount of unused stages, meant for the final release of the game, can be found within the disk.[103] Most notably, a huge amount of unused rooms are present in various degrees of completion.[104] These range from a very old forest area that was showcased in the game's first E3 trailer, to multiple test rooms, and even places intended for the final release, like a different design for the Tower of the Gods and an art studio on Tingle Island. More unused areas exist than the amount of islands in the final game.[citation needed]
- Hyrule Historia contains a compendium of this game's early concept art. It reveals many unused ideas for the game, some of which were implemented in later games. The most well known concept was of Link getting progressively older as the game went on, but was scrapped because of difficulties implementing this idea. Another example, an island resembling a Nintendo GameCube was drawn, possibly the source of inspiration forDee Ess Island inPhantom Hourglass. Another concept was that Link could interact with the submerged Hyrule through special portals around the Great Sea, guarded by actual fishermen. This would likely have been the implementation of walking underwater, as described above. Remnants of that idea can be seen via hacking Link to be under the ocean; he can walk on invisible ground below the water.
- The version of theDragon Roost Island theme found on the game'ssoundtrack includes a plucked bass, which is not present in the original version of the theme found in the game. The version with the plucked bass was also used inSuper Smash Bros. Brawl.
- Although the Korean version ofThe Wind Waker is actually the American version with Korea-specific region coding, its boxart is almost identical to that of the Japanese version, with the Japanese logo swapped out for the English (international) one.
Nomenclature
![]() | |
|---|---|
| Language | Names |
| This table was generated from Zelda Wiki'stranslation data. | |
Gallery
External Links
- Official North American website
- Official Japanese website
- Official European website
- Nintendo Online Magazine Jan. 2003
References
- ↑1.01.1Encyclopedia, Dark Horse Books, pg. 7
- ↑젤다의 전설: 바람의 택트 , Ruliweb, retrieved December 2, 2013.
- ↑The Legend of Zelda: The Wind Waker | Nintendo GameCube | Games | Nintendo , Nintendo, retrieved July 14, 2013.
- ↑nintendo.com.au - Game List , Nintendo Australia (archive), retrieved July 14, 2013.
- ↑Encyclopedia, Dark Horse Books, pg. 10
- ↑The Legend of Zelda: The Wind Waker Review - Gaming Target
- ↑Interview With Nintendo's Shigeru Miyamoto and Eiji Aonuma - GamePro
- ↑8.08.1Game Examiner: Top 10 Best-Selling GameCube Games
- ↑
Long ago, there existed a kingdom where a golden power lay hidden.
— N/A (The Wind Waker) - ↑
But one day a man of great evil found the golden power and took it for himself... With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand... ...a young boy clothed in green appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light.
— N/A (The Wind Waker) - ↑
This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend...
— N/A (The Wind Waker) - ↑
But then...a day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed away by the hero... ...once again crept forth from the depths of the earth, eager to resume its dark designs.
— N/A (The Wind Waker) - ↑
The people believed that the Hero of Time would again come to save them. ...But the hero did not appear.
— N/A (The Wind Waker) - ↑
Faced by an onslaught of evil, the people could do nothing but appeal to the gods. In their last hour, as doom drew nigh, they left their future in the hands of fate.
— N/A (The Wind Waker) - ↑
I'm going to give you my most treasured belonging...but just for one day! HAPPY BIRTHDAY!
— Aryll (The Wind Waker) - ↑
I'm letting you borrow this special gift just because you're my big brother! Aren't you lucky?! Hee hee hee!
— Aryll (The Wind Waker) - ↑
Miss! Miss Tetra!
— Gonzo (The Wind Waker) - ↑
Well, don't just stand there! Let's go! Time to repay our debt to that bird in full!
— Tetra (The Wind Waker) - ↑
Young girls with long ears like yours have been getting kidnapped, never to be seen again. And unless my eyes fail me, the young girl who was just kidnapped from this island also has long ears, does she not? Much like YOU do, Miss Fearsome Pirate. My point is that the bird mistook that poor girl for you, and that's why it grabbed her!
— Quill (The Wind Waker) - ↑
Under the circumstances, I don't think it would be unreasonable for you to give Link a little help, now, would it?
— Quill (The Wind Waker) - ↑
I am the King of Red Lions. Do not fear... I am not your enemy.
— King of Red Lions (The Wind Waker) - ↑
Link... I have been watching you since you went to the Forsaken Fortress to rescue your sister. I understand how your desire to protect your sister could give you the courage to fearlessly stand up to anything... But such a bold attempt was foolhardy! I suppose you saw him... The shadow that commands that monstrous bird... His name is... Ganon... He who obtained the power of the gods, attempted to cover the land in darkness, and was ultimately sealed away by the very power he hoped to command. He is the very same Ganon... The emperor of the dark realm the ancient legends speak of... I do not know why the seal of the gods has failed, but now that Ganon has returned, the world is once again being threatened by his evil magic.
— King of Red Lions (The Wind Waker) - ↑
The key to defeating Ganon is locked away in a great power that you can wield only after much toil and hardship.
— King of Red Lions (The Wind Waker) - ↑
This is the Wind Waker! It is a baton of sorts that was used long ago when the people played music in prayer to the gods.
— King of Red Lions (The Wind Waker) - ↑
When a Rito reaches adulthood, he or she journeys to the top of Dragon Roost to receive a scale from the great dragon. It is this scale that enables the Rito to grow his or her wings. Recently, however, the once-gentle Valoo has grown violent and unpredictable.
— Rito Chieftain (The Wind Waker) - ↑
Oh, sure, telling me to be brave is easy enough for him... It's not like he's the one who went through that horrible experience... It's not like HE still has to go get a scale from Valoo.
— Prince Komali (The Wind Waker) - ↑
What? What is it, huh? Listen, you can stare all you want, but I'm not giving this to you. This is MY treasure. You understand? I'm not going to just hand it over to some do-nothing guy, am I?
— Prince Komali (The Wind Waker) - ↑
It's so pretty, isn't it? It's called Din's Pearl. My grandma gave it to me.
— Prince Komali (The Wind Waker) - ↑
Well, I'm going to go and visit Valoo!
— Prince Komali (The Wind Waker) - ↑
As it happens, you have come just in time for a ceremony that the Koroks hold but once every year. It is about to begin. I shall grant the pearl to you once their ceremony is complete.
— Great Deku Tree (The Wind Waker) - ↑
Makar... fell into the Forbidden Woods!
— Linder (The Wind Waker) - ↑
The King of Red Lions likely expects great deeds of you - it is why he brought you here. I am sorry to ask this of you, but can you go rescue young Makar for me?
— Great Deku Tree (The Wind Waker) - ↑
You have done well, Link. I must thank you for your brave deeds. Here is that which I have promised you. Please accept it.
— Great Deku Tree (The Wind Waker) - ↑
Wh-What is the meaning of this? The island... It is... ...We are too late. I knew we had precious little time, but I never suspected how little... A great water spirit named Jabun once lived here, but no sign of him remains...
— King of Red Lions (The Wind Waker) - ↑
I'm sorry to report to you that Jabun can no longer be found here. Just look at how this place has been torn to pieces... I suppose this, too, is the work of the shadow in the Forsaken Fortress. But fear not! Jabun was able to flee this island before it was attacked. He is in a safer abode now. Would you like to guess where that abode may be? ...On the island where you were born. On Outset.
— Quill (The Wind Waker) - ↑
Yet even if you were to go to Outset now, you would not be able to see Jabun. The cave where he hides is sealed with a mighty stone slab that repels all who try to pass it. Why, not even the pirates with their mighty ship could get in...
— Quill (The Wind Waker) - ↑
If you wish to see Jabun, I think you'd better search for the pirates on Windfall Island.
— Quill (The Wind Waker) - ↑
Look, don't be mad at us! It's not our fault that we absolutely gotta have bombs to get the treasure we're after! How about you just think of it as payback for the nasty little monopoly you've been running here, yeah? So I bet you're thinking it was foolhardy to ask pirates to pay such an outrageous price, huh? Yup. I bet you are.
— Mako (The Wind Waker) - ↑
Promise? You suggest that I leave the fate of Hyrule up to mere chance?
— Jabun (The Wind Waker) - ↑
I give to you the guidepost to the gods.
— Jabun (The Wind Waker) - ↑
The path can now be opened. Oh, chosen one... What will now come to pass is tied to your fate - to the path that you have chosen. Go forward with caution.
— Gohdan (The Wind Waker) - ↑
Now, take the sword that lies before you. It is none other than the Master Sword... The blade of evil's bane. It is the only sword that can banish Ganon from the world above!
— King of Red Lions (The Wind Waker) - ↑
If you're worried about your sister...don't be. I promise I'll deliver her safely back to your little island. Normally, I'd expect a huge reward for something like this...but this time, it's my treat! Listen, Aryll, your brother still has some things to take care of. Big, important, grown-up things. He'll be back soon, so you just wait nice and quiet until he returns, OK?
— Tetra (The Wind Waker) - ↑
Gonzo! Excellent! You're just in time! Take this one for me.
— Tetra (The Wind Waker) - ↑
Foolish child. While that sword is indeed the blade of evil's bane, at the same time, it has long played another role... You see, it is also a sort of key...a most wretched little key that has kept the seal on me and my magic intact!
— Ganondorf (The Wind Waker) - ↑
By withdrawing the blade, you have broken that seal...
— Ganondorf (The Wind Waker) - ↑
You cannot defeat me with a blade that does not sparkle with the power to repel evil! What you hold is useless.
— Ganondorf (The Wind Waker) - ↑
!?! My Triforce of Power is resonating! Ha! At long last, I have found you... Princess Zelda!
— Ganon (The Wind Waker) - ↑
Tell me... If you are not Zelda, then why do you have this fragment of the Triforce?
— Ganondorf (The Wind Waker) - ↑
Tales of the kingdom spoken of in the legend of the great hero... The place where the power of the gods lies hidden... This place, where the two of you now stand, is that kingdom. This is Hyrule...
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑
When the gods heard our pleas, they chose to seal away not only Ganon but Hyrule itself...and so, with a torrential downpour of rains from the heavens... Our fair kingdom was soon buried beneath the waves, forgotten at the bottom of the ocean.
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑
And I am its king: Daphnes Nohansen Hyrule. Link, do you not recognize my voice? Indeed, I am the one who guided you here. I am the King of Red Lions.
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑
You are the true heir of the royal family of Hyrule...the last link in the bloodline. You are Princess Zelda.
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑
Zelda... It is far too dangerous for you to join us in this task. Fortunately, this sacred chamber is not yet known to Ganon. It is my wish that you wait here in hiding until we return.
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑55.055.1
Once, long ago, he defeated Ganon and brought peace to the Kingdom of Hyrule... A piece of the Triforce was given to the Hero of Time and he kept it safe, much as Zelda kept hers. That sacred piece is known as the Triforce of Courage. When the Hero of Time was called to embark on another journey and left the land of Hyrule, he was separated from the elements that made him a hero. It is said that at that time, the Triforce of Courage was split into eight shards and hidden throughout the land.
— King of Red Lions (The Wind Waker) - ↑
Hundreds of years passed, and Ganondorf, who should have been sealed at the bottom of the ocean along with Hyrule, was resurrected once again. He gave an order to his minions to attack the Wind and Earth temples, killing the two sages whose prayers gave the Master Sword the ability to destroy evil.
(Hyrule Historia, Dark Horse Books, pg. 124) - ↑
Link... This sacred song that you've conducted has awakened me... I know myself now! I am the sage of the Wind Temple...
— Makar (The Wind Waker) - ↑
Link... Thanks to you, I've been awakened to the knowledge that I'm a sage of the Earth Temple.
— Medli (The Wind Waker) - ↑
Oh! What is this? There, on your hand - the Triforce piece now dwells within you! It is the Triforce of Courage - proof that you are indeed the true hero.
— King of Red Lions (The Wind Waker) - ↑
You have controlled the wind and crossed the seas, and here, near the end of your quest, the power of the gods has been bestowed upon you... Surely, from this moment on, you shall be known as the Hero of Winds... Link! Hero of Winds! Go forth! To Hyrule! To Zelda's side!
— King of Red Lions (The Wind Waker) - ↑
You have deceived yourself... Did you think you'd be safe inside the castle? Foolish... Now that my power has been restored, there is no safe haven for you! I have taken your precious Zelda. And here, you shall fall into eternal slumber!
— Ganondorf (The Wind Waker) - ↑
Long ago, Ganon's Tower was an impenetrable fortress that not even the daring and dauntless Knights of Hyrule could hope to assail.
— King of Red Lions (The Wind Waker) - ↑
How ridiculous... So many pathetic creatures, scattered across a handful of islands, drifting on this sea like fallen leaves on a forgotten pool... What can they possibly hope to achieve?
— Ganondorf (The Wind Waker) - ↑
Yes, surely you are the Hero of Time, reborn... Your time has come... Come now... Stand before me!
— Ganondorf (The Wind Waker) - ↑
Gods! Hear that which I desire! Expose this land to the rays of the sun once more! Let them burn forth! Give Hyrule to me!!!
— Ganondorf (The Wind Waker) - ↑
Gods of the Triforce! Hear that which I desire! Hope! I desire hope for these children! Give them a future! Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!!! And let our destinies finally be fulfilled...Ganondorf! May you drown with Hyrule!!!
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑
Ah, but child... That land will not be Hyrule. It will be YOUR land!
— Daphnes Nohansen Hyrule (The Wind Waker) - ↑GameCube Reviews: The Legend of Zelda: The Wind Waker - Game Revolution
- ↑
Did I startle you? I suppose that is only natural. As wide as the world is, I am the only boat upon it who can speak the words of men.
— King of Red Lions (The Wind Waker) - ↑
That tune you just picked up? Well, it gives you control over the direction the wind blows.
— Zephos (The Wind Waker) - ↑
He gave you the Tingle Tuner! If you get stuck or need a quick hint, connect a Game Boy Advance to your Nintendo GameCube to talk to Tingle.
— N/A (The Wind Waker) - ↑Previews - The Legend of Zelda: The Wind Waker
- ↑73.073.1The case of cute: Why The Wind Waker is the best Zelda ever
- ↑Eiji Aonuma Interview
- ↑". . .Hota-san [said] that one of the art directors from these old movies came out of retirement to help art-direct or at least do some of the concept stuff for Wind Waker." —How The Legend of Zelda: The Wind Waker Inspired Skulls of the Shogun's Art , Siliconera, published March 4, 2012, retrieved September 9, 2012.
- ↑"Dans le dernier Famitsu, Kotabe Youichi revient sur sa carrière chez Nintendo et donne une anecdote intéressante sur #Zelda Wind Waker ! Le film « Wanpaku Ouji no Orochi Taiji » du studio Toei aurait énormément influencé la DA du jeu !In the latest Famitsu, Kotabe Youichi looks back on his career at Nintendo and gives an interesting anecdote about #Zelda Wind Waker! The film "Wanpaku Ouji no Orochi Taiji" from Toei studio would have greatly influenced the DA of the game!" —@Pixnlove on Twitter, November 7, 2018 (Archive)
- ↑77.077.1"Q: Where does The Wind Waker fit into the overall Zelda series timeline?
Aonuma: You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.
Miyamoto: Well, wait, which point does the hundred years start from?
Aonuma: From the end.
Miyamoto: No, I mean, as a child or as a...
Aonuma: Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.
Miyamoto: This is pretty confusing for us, too. (laughs) So be careful." —Eiji Aonuma andShigeru Miyamoto (GamePro 2002 interview.) - ↑
So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops. Those people were your ancestors. Hundreds of years have passed since then... So long as Ganondorf was not revived, Hyrule would remain below, never waking from its slumber.
— King of Red Lions (The Wind Waker) - ↑
Yes, surely you are the Hero of Time, reborn...
— Ganon (The Wind Waker) - ↑Xenogears vs. Tetris , RPGGamer.
- ↑GDC 07: Aonuma reflects on Zelda
- ↑The Legend of Zelda: The Wind Waker - Game Rankings
- ↑The Legend of Zelda: The Wind Waker Review
- ↑The Legend of Zelda: The Wind Waker Review for GameCube
- ↑The Legend of Zelda: The Wind Waker Review
- ↑Nintendo Power Issue #248 (December 2009), p. 72.
- ↑GamesRadar - The 100 Best Games Of All Time
- ↑The Legend of Zelda: The Wind Waker Reader Reviews on IGN
- ↑The Legend of Zelda: The Wind Waker User Reviews on GameSpot
- ↑The Legend of Zelda: The Wind Waker (Second Opinion) - GameCritics
- ↑"“The Legend of Zelda: The Wind Waker” remains one of the most unfairly pre-judged video games of all time. When the first footage of the then-unnamed cel-shaded Zelda game was revealed at Nintendo’s Spaceworld event in 2001 it was met with disappointment and explosive outrage, and the game was mockingly called “Celda” by disgruntled fans." —STSH- Celda: A Retrospective , Super Train Station H.
- ↑"Nintendo took that amazing demo that we saw last year and butchered it into this animated C-quality Disney garbage. Mind you this idea is nothing new, in fact Nintendo reached back into the closet of Zelda and stole this idea from the Phillips CDI, a system that used animated graphics to depict Link the SAME EXACT WAY this does. The games for the CDI were horrible, and thus Nintendo had to bring it back for some insane reason." —Zelda Destroyed? , The Odyssey of Hyrule.
- ↑The Legend of Zelda: Twilight Princess Review - Lawrence.com
- ↑IGNcube's 2004 "Die, Tingle, Die! Die!" campaign
- ↑IGN Readers' Choice 2006 - The Top 100 Games Ever
- ↑2004 7th Annual Interactive Achievement Awards (web archive), Academy of Interactive Arts & Sciences, retrieved January 23, 2025.
- ↑Wii U Direct - Nintendo Games 1.23.2013 , .
- ↑Nintendo Direct@E3 2013 , .
- ↑The Legend of Zelda: Twilight Princess - The Cutting Room Floor
- ↑"The mood of the wind was something we put a lot of work into, but we weren't able to tie it into gameplay. I didn't have enough time for it." —Shigeru Miyamoto (NEW Ocarina of Time Facts Discovered, published December 31, 2025, retrieved January 2, 2026.)
- ↑"時の勇者が時を旅してハイラルを去る時 doesn't actually translate to "when the Hero of Time traveled through time and left Hyrule", but rather to "when the Hero of Time left Hyrule travelling through time" (して is an equivalent of "-ing")." —Translation of Japanese Game Texts , Legends Alliance Forums.
- ↑The Legend of Zelda: The Wind Waker/Unused Rooms: Amos_T - The Cutting Room Floor
- ↑The Legend of Zelda: The Wind Waker - The Cutting Room Floor
- ↑The Legend of Zelda: The Wind Waker/Unused Rooms - The Cutting Room Floor
The Legend of Zelda • The Adventure of Link • A Link to the Past (& Four Swords) • Link's Awakening (DX;Nintendo Switch) • Ocarina of Time (Master Quest;3D) • Majora's Mask (3D) • Oracle of Ages • Oracle of Seasons • Four Swords (Anniversary Edition) • The Wind Waker (HD) • Four Swords Adventures • The Minish Cap • Twilight Princess (HD) • Phantom Hourglass • Spirit Tracks • Skyward Sword (HD) • A Link Between Worlds • Tri Force Heroes • Breath of the Wild (Nintendo Switch 2 Edition) • Tears of the Kingdom (Nintendo Switch 2 Edition) • Echoes of Wisdom
Zelda (Game & Watch) • The Legend of Zelda Game Watch • Link's Crossbow Training • My Nintendo Picross: Twilight Princess • Cadence of Hyrule • Vermin
The Faces of Evil • The Wand of Gamelon • Zelda's Adventure
Hyrule Warriors(Legends;Definitive Edition) • Age of Calamity • Age of Imprisonment
BS The Legend of Zelda • Ancient Stone Tablets
Freshly-Picked Tingle's Rosy Rupeeland • Tingle's Balloon Fight DS • Too Much Tingle Pack • Ripened Tingle's Balloon Trip of Love
SoulCalibur II • WarioWare Series • Captain Rainbow • Nintendo Land • Scribblenauts Unlimited • Mario Kart 8 • Splatoon 3 • Nintendo World Championships: NES Edition
Super Smash Bros. • Super Smash Bros. Melee • Super Smash Bros. Brawl • Super Smash Bros. for Nintendo 3DS / Wii U • Super Smash Bros. Ultimate


