Temple

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For the stage in the Super Smash Bros. series, seeHyrule: Temple.

Temples are recurring locations inThe Legend of Zelda series.[name references needed] They are temples of power and function, and may perform the act of an art gallery, a place of worship, a factory, etc.

Contents

Characteristics

In most installments of the series, Temples are a heavily common type ofDungeon whose purposes, design and features vary significantly from game to game.

In the majority of the cases, in a Temple there is usually a central puzzle device, whichLink must deal with in order to meet theBoss and complete the objectives of the main quest. For example, in theWater Temple inOcarina of Time, the central mechanic revolves around changing the water level; in theTemple of Time inTwilight Princess, the main puzzle is about finding and guiding a statue to gain access to theBoss's hideout; and so on.

It's not uncommon for a Temple to show a fixation towards an element in particular. Therefore, the central puzzle may depend on its thematic motif.

List of Temples

Ocarina of Time

InOcarina of Time, these Temples are built to awaken the chosenSages who contribute on the defeat of evil, as well as to worship sacred deities.

Majora's Mask

InMajora's Mask, the Temples guard theGuardian Deities that aid the people ofTermina when disgrace is foreseen.

Oracle of Seasons

The Wind Waker

InThe Wind Waker, there are two Temples whose Sages pray to bless the power of theMaster Sword. Unlike the rest of the Temples in the series, these Temples must be explored by at least two people, as the residing puzzles are impossible to solve for only one person.

Four Swords Adventures

Twilight Princess

InTwilight Princess, two Temples guard some of theFused Shadows, while one guards a fragment of theMirror of Twilight.

Phantom Hourglass

InPhantom Hourglass, three Temples guard theSpirits loyal to theOcean King, three guard thePure Metals that are needed to forge the legendaryPhantom Sword, and theTemple of the Ocean King serves as the lair of the antagonistBellum.

Spirit Tracks

InSpirit Tracks, four Temples serve as the whereabouts of theForce Gems that restore the variousSpirit Tracks leading toward theTower of Spirits, whose floors are restored for exploration when the aforementioned Force Gems start working. One Temple guards the legendaryBow of Light.

Skyward Sword

InSkyward Sword, two Temples serve as the locations of two sacred springs:Skyview Spring and theEarth Spring. Two other Temples houseGates of Time.

Tri Force Heroes

InTri Force Heroes, Temples are the fourth and finalLevels of eachArea of theDrablands, except for theFortress andDen of Trials. One Temple guards theLady's Glasses, and another guards theLady's Parasol.

Breath of the Wild

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
神殿 (Shinden)(OoTOcarina of Time)[2]Sanctuary/Temple
The Italian Republic
Italian
Santuario(OoTOcarina of Time |OoT3DOcarina of Time 3D)[1]Sanctuary
This table was generated from Zelda Wiki'stranslation data.

References

  1. Enciclopedia di Hyrule, Magazzini Salani, pg. 149
  2. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 155
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