Switch
Switch
Main appearance(s)
Other appearance(s)
Switches are recurringObjects in theThe Legend of Zelda series.[1][2][3][name references needed] Switches go unnamed inCadence of Hyrule.
Overview
Switches appear in many forms and locations throughout theThe Legend of Zelda series. Effects of activating them include:
- Opening doors
- MakingTreasure Chests appear
- Moving walls or other obstacles
- Opening gates to fill areas with water, or drain them
- Turning fans on or off
- DeactivatingArmos statues
- Opening skylights to allowLight Beams inside
- MakingEnemies appear (if trapped)
Once activated, a Switch's effect may or may not be permanent:
- Permanent: The Switch's action remains in effect indefinitely, or at least untilLink leaves the room, which triggers many puzzles in the series to reset.
- Timed: The Switch's action only lasts for a short duration, usually with a musical cue or ticking clock sound effect to indicate this.
- Momentary: Only applies to floor Switches. Will stay activated as long as something is on top of it to hold it down, otherwise it will immediately deactivate when something gets off the Switch.
Types of Switches
Big Switch
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Eyeball Switch
AnEyeball Switch is a wall Switch that looks like an open eye. When hit by anArrow (or sometimes aSlingshot pellet),[4] the eye closes and is activated. Some of these Eyeball Switches are encased in ice, which must be unfrozen using theFire Arrow or other flame-based attack. There are two variations: Yellow ones, which are one-time activated, and Silver ones, which could be hit multiple times. They appear inOcarina of Time,Majora's Mask,The Wind Waker,Four Swords Adventures,Twilight Princess,Phantom Hourglass,Spirit Tracks, andSkyward Sword.Fire Eyes are identical in appearance to Eyeball Switches.
InPhantom Hourglass some Eyeball Switches will "flip" to protect themselves from being activated when Link faces north, so Link have to face south and have something that changes the arrow's direction like anArrow Aimer or aGrappling Hook so Link can activate them when they are open. They appear in theTemple of the Ocean King and theTemple of Ice.
Floor Switch
Floor Switches normally take the form of a large button or plate,[5] which can be activated by being stepped on by Link, or sometimes by placing a heavy object on top.
Grapple Switch
AGrapple Switch is a ceiling-mounted variation on the pull lever which is activated by Link hanging from it, either by its handle or by using theClawshot/Grappling Hook. Sometimes they require Link to wear theIron Boots for extra weight.
Lever
Lever Switches are a variation on the mechanical switch that are recessed into walls. Link must pull on a handle to activate it. These Lever Switches are frequently timed or booby trapped.
Light Switch
Light Switches are hand-activated levers that perform some function when pushed into a different position. They appear in bothA Link to the Past andThe Minish Cap.
Shock Switch
Shock Switches are small sphere- or obelisk-shaped Switches that can be activated by being slashed by a sword or hit by another weapon.
Sun Pattern

ASun Pattern is activated by havingLight Beam shone at it,[6] usually by rotating a mirror or by using theMirror Shield. When activated, they sometimes evaporate. Like Pull Levers, they can sometimes be trapped.
Torch Switch
Braziers are sometimes used as disguised switches, which are activated by lighting them. Torch switches are frequently timed, their effects lasting only until the flame goes out. When multiple torches are present, Link will usually have to light them all before the first one goes out to trigger the effect. This is much easier with area-effect spells such asDin's Fire, or at least long-range methods like aFire Arrow.
Wind Switch

Wind Switches can be activated by blowing them withWind, causing them to rotate.
Nomenclature
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Language | Names | |
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Sun Pattern inOcarina of Time
Thesymbol that appears on switches inThe Wind Waker
A Switch fromThe Minish Cap
A switch that lowers the water level in Mutoh's Temple
The activated water switch
A Switch fromCadence of Hyrule
A Switch that plays a pattern of musical notes fromCadence of Hyrule
ABomb Switch fromCadence of Hyrule
A confusion-causing Switch fromCadence of Hyrule
A Switch that quickens the tempo fromCadence of Hyrule
A Switch that slows the tempo fromCadence of Hyrule
A Switch that slows the tempo fromCadence of Hyrule
An activated Switch fromEchoes of Wisdom
See Also
References
- ↑
Step on Four Switches
— Vision (Majora's Mask 3D) - ↑The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 12
- ↑The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 59
- ↑
Canyon, #1: Eyeball Switch
— Sheikah Stone (Majora's Mask 3D) - ↑The Legend of Zelda: Link's Awakening—Nintendo Player's Guide, Nintendo of America, pg. 16
- ↑
Canyon, #4: Sun Pattern A
— Sheikah Stone (Majora's Mask 3D)
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