Spiked Boko Club
Spiked Boko Club
Main appearance(s)
Other appearance(s)
Location(s)
Use(s)
Strength
Durability
Spiked Boko Clubs are recurringItems inThe Legend of Zelda series.(BotWBreath of the Wild |HWAoCHyrule Warriors: Age of Calamity)[1][2]
Locations and Uses
Breath of the Wild
Spiked Boko Clubs are commonWeapons throughoutHyrule Kingdom. Sharpened bones have been added to them to increase their damage.[1] These Clubs belong to theBokoblin Gear equipment archetype, which includes all Weapons created byBokoblins.[3]Link may first see one in aMonster Stronghold near theGreat Plateau Tower, where it is being wielded by aBlue Bokoblin. After that, Link will find them in various BokoblinMonster Strongholds on his adventure, particularly in theFaron Grasslands andEast Necluda. They can also appear inTreasure Chests that spawn after theBreath of the Wild Series Bokoblinamiibo has been scanned with theamiiboRune.
Due to their wooden composition, Spiked Boko Clubs will burn if exposed toFire or aScorching Climate. Enemy Bokoblins will often ignite them at aCampfire before attacking to deal additional Fire damage. They also do not attractLightning duringThunderstorms or conductElectricity like metallic Weapons do, and they will float onWater if dropped. However, theMagnesis Rune is unable to pick them up.
Name | ActorName |
---|---|
Value | "Weapon_Sword_005" |
Description | Internal name |
Name | Life |
Value | 14 |
Description | Durability of the weapon |
Name | Power |
Value | 12 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 6 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 3 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 7 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 11 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 4 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 7 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 10 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 15 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_005" | Internal name |
Life | 14 | Durability of the weapon |
Power | 12 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 3 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 11 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 4 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 7 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 10 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 15 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
トゲボコこん棒 (Toge boko konbō) | ||
尖刺波克棒 (Jiāncì bōkè bàng) | ||
Boko-bottenknots[4] | Boko Bone Club | |
Massue à pointes boko | ||
Stachel-Bokstock | ||
Mazza boblin puntuta | ||
가시 보코곤봉 (Gasi bokogonbong) | ||
Колючая бокопалица (Kolyuchaya bokopalitsa) | ||
Porra boko punzante | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Icon for the Spiked Boko Club fromHyrule Warriors: Age of Calamity
See Also
References
- ↑1.01.1
Spiked Boko Club
— Inventory (Breath of the Wild)
A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon. - ↑
Spiked Boko Club
— Allies (Hyrule Warriors: Age of Calamity)
A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon. - ↑Creating a Champion, Dark Horse Books, pg. 174
- ↑
Boko-bottenknots
— Inventory (Breath of the Wild)