Zora Longsword
Zora Longsword
Main appearance(s)
Other appearance(s)
Location(s)
- Breath of the Wild
- Tears of the Kingdom
Use(s)
Strength
- BotWBreath of the Wild:22
- TotKTears of the Kingdom:8
Durability
- BotWBreath of the Wild:30
- TotKTears of the Kingdom:20
Comparable Item(s)
Zora Longswords,(TotKTears of the Kingdom |HWAoCHyrule Warriors: Age of Calamity)[1][2] also known asSilver Longswords,(BotWBreath of the Wild)[3] are recurringItems inThe Legend of Zelda series.
Location and Uses
Breath of the Wild
Silver Longswords are two-handed swords made by theZora, in spite of their preference forSpears.[3] Their unique design have made them popular among theHylians.[3] ThisWeapon shares its elegant, silver style with the other pieces ofZora Gear, such as theSilverscale Spear.[4] Silver Longswords are commonly found around theLanayru Great Spring andLanayru Wetlands. A Silver Longsword can be found behind theNe'ez Yohma Shrine inZora's Domain.
Silver Longswords are made of metal and as such cannot be burned when exposed toFire or aScorching Climate, nor will they float inWater. However, they do attractLightning duringThunderstorms and conductElectricity, and they can be picked up and manipulated with theMagnesisRune.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_027" |
Description | Internal name |
Name | Life |
Value | 30 |
Description | Durability of the weapon |
Name | Power |
Value | 22 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 6 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 6 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 19 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 7 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 14 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 14 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 55 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_027" | Internal name |
Life | 30 | Durability of the weapon |
Power | 22 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 6 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 19 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 14 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 14 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 55 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
- This section of the page is incomplete. You can help Zelda Wiki byexpanding it.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
ゾーラの大剣 (Zōra no dai ken) | ||
卓拉大劍 (Zhuōlā dà jiàn) | ||
Zilveren grootzwaard[5] | Silver Greatsword | |
Long épée zora | Zora Longsword | |
Longue épée Zora | ||
Zora-Großschwert | ||
Spadone Zora | Zora Longsword | |
조라의 대검 (Joraui daegeom) | ||
Серебряный меч (Serebryanyy mech) | ||
Gran espada zora | ||
Mandoble zora | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Concept artwork of a Silver Longsword fromBreath of the Wild
Icon for the Zora Longsword fromHyrule Warriors: Age of Calamity
See Also
References
- ↑
Zora Longsword
— Inventory (Tears of the Kingdom)
A decayed Zora longsword, it's suited for battles near water because it's made of an unusual metal thatincreases attack power when it's wet. - ↑
Zora Longsword
— Inventory (Hyrule Warriors: Age of Calamity)
Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design. - ↑3.03.13.2
Silver Longsword
— Inventory (Breath of the Wild)
Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design. - ↑Creating a Champion, Dark Horse Books, pg. 173
- ↑
Zilveren grootzwaard
— Inventory (Breath of the Wild)