Moblin Spear
Moblin Spear
Main appearance(s)
Other appearance(s)
Location(s)
- Breath of the Wild
Use(s)
Strength
Durability
Comparable Item(s)
Moblin Spears are recurringItems in theThe Legend of Zelda series.(BotWBreath of the Wild |HWHyrule Warriors |HWAoCHyrule Warriors: Age of Calamity)[1][2][3][name references needed]
Locations and Uses
The Wind Waker
Moblin Spears make their first appearance inThe Wind Waker being wielded byMoblins andBlue Moblins. They are also anEnemy Weapon that can be wielded byLink, as well as otherEnemies likeBokoblins andDarknuts.
Breath of the Wild
Moblin Spears are woodenWeapons carried by regularMoblins, particularly in theFaron Grasslands andGerudo Highlands. They are roughly fashioned and created from whittlingTrees, and they therefore have both a lowDurability and little strength.[1] They belong to theMoblin Gear equipment archetype, which includes all Weapons created by Moblins.[4]
Being made of wood, Moblin Spears will float if they are dropped in theWater. However, they will also burn if they are exposed toFire or equipped in aScorching Climate. They will not conductElectricity or attractLightning during aThunderstorm, and they are unable to be picked up with theMagnesisRune.
Name | ActorName |
---|---|
Value | "Weapon_Spear_010" |
Description | Internal name |
Name | Life |
Value | 15 |
Description | Durability of the weapon |
Name | Power |
Value | 4 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 3 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 3 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 4 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 4 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 4 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 7 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 12 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_010" | Internal name |
Life | 15 | Durability of the weapon |
Power | 4 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 3 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 3 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 4 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 4 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 4 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 7 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 12 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors
- This section of the page is incomplete. You can help Zelda Wiki byexpanding it.
Moblin Spears are silverMaterials that are dropped byMoblins inHyrule Warriors.
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | |
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Artwork of a Moblin carrying a Moblin Spear fromThe Wind Waker
A black Darknut wielding a Moblin Spear fromThe Wind Waker
Icon for a Moblin Spear fromHyrule Warriors
Icon for a Moblin Spear fromHyrule Warriors: Definitive Edition
Icon for the Moblin Spear fromHyrule Warriors: Age of Calamity
See Also
References
- ↑1.01.1
Moblin Spear
— Inventory (Breath of the Wild)
This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low. - ↑
Moblin Spear
— Apothecary (Hyrule Warriors: Definitive Edition) - ↑
Moblin Spear
— Allies (Hyrule Warriors: Age of Calamity)
This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low. - ↑Creating a Champion, Dark Horse Books, pg. 174
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