Moblin Spear

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Moblin Spear

ModelIn-game modelsSpriteIn-game sprites or icons
Moblin Spear model from The Wind Waker
Moblin Spear model from The Wind Waker HD
Moblin Spear model from Breath of the Wild
TWWThe Wind WakerTWWHDThe Wind Waker HDBotWBreath of the Wild
Moblin Spear sprite from Breath of the Wild
BotWBreath of the Wild

Main appearance(s)

Other appearance(s)

Location(s)

Use(s)

  • BotWBreath of the Wild:AttackingEnemies
  • HWHyrule Warriors:CreatingBadges
  • HWAoCHyrule Warriors: Age of Calamity:AttackingEnemies

Strength

4

Durability

15

Comparable Item(s)

Moblin Spears are recurringItems in theThe Legend of Zelda series.(BotWBreath of the Wild |HWHyrule Warriors |HWAoCHyrule Warriors: Age of Calamity)[1][2][3][name references needed]

Contents

Locations and Uses

The Wind Waker

Moblin Spears make their first appearance inThe Wind Waker being wielded byMoblins andBlue Moblins. They are also anEnemy Weapon that can be wielded byLink, as well as otherEnemies likeBokoblins andDarknuts.

Breath of the Wild

Hyrule Compendium Entry
307 (312Master Mode) Moblin Spear
Description
This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.
Common Locations
Faron Grasslands
Gerudo Highlands
Properties
Atk 4

Moblin Spears are woodenWeapons carried by regularMoblins, particularly in theFaron Grasslands andGerudo Highlands. They are roughly fashioned and created from whittlingTrees, and they therefore have both a lowDurability and little strength.[1] They belong to theMoblin Gear equipment archetype, which includes all Weapons created by Moblins.[4]

Being made of wood, Moblin Spears will float if they are dropped in theWater. However, they will also burn if they are exposed toFire or equipped in aScorching Climate. They will not conductElectricity or attractLightning during aThunderstorm, and they are unable to be picked up with theMagnesisRune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_010"
Description
Internal name
Name
Life
Value
15
Description
Durability of the weapon
Name
Power
Value
4
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
2
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
3
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
3
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
4
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
4
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
4
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
7
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
12
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Spear_010"
Internal name
Life
15
Durability of the weapon
Power
4
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
2
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
3
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
3
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
4
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
4
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
4
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
7
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.5
Initial speed of the weapon when thrown
ThrowRotSpeed
100.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
12
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors

The following section is not part of the Zelda canon and should not be taken as such.

This section of the page is incomplete. You can help Zelda Wiki byexpanding it.

Moblin Spears are silverMaterials that are dropped byMoblins inHyrule Warriors.

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.

This section of the page is incomplete. You can help Zelda Wiki byexpanding it.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki'stranslation data.

Gallery

  • Artwork of a Moblin carrying a Moblin Spear from The Wind Waker

    Artwork of a Moblin carrying a Moblin Spear fromThe Wind Waker

  • A black Darknut wielding a Moblin Spear from The Wind Waker

    A black Darknut wielding a Moblin Spear fromThe Wind Waker

  • Icon for a Moblin Spear from Hyrule Warriors

    Icon for a Moblin Spear fromHyrule Warriors

  • Icon for a Moblin Spear from Hyrule Warriors: Definitive Edition

    Icon for a Moblin Spear fromHyrule Warriors: Definitive Edition

  • Icon for the Moblin Spear from Hyrule Warriors: Age of Calamity

    Icon for the Moblin Spear fromHyrule Warriors: Age of Calamity

See Also

References

  1. 1.01.1Moblin Spear
    This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.
    — Inventory (Breath of the Wild)
  2. Moblin Spear — Apothecary (Hyrule Warriors: Definitive Edition)
  3. Moblin Spear
    This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.
    — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 174
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