Knight's Broadsword
Knight's Broadsword
Main appearance(s)
Other appearance(s)
Location(s)
Use(s)
Strength
- BotWBreath of the Wild:26
Durability
- BotWBreath of the Wild:27
Comparable Item(s)
Knight's Broadsword are recurringItems inThe Legend of Zelda series.(BotWBreath of the Wild |TotKTears of the Kingdom |HWAoCHyrule Warriors: Age of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
Knight's Broadswords areWeapons thatLink can use to defeatEnemies, destroyBarrels andJars, and cut downTrees. Knight's Broadswords will deal 26 damage to Enemies, and 52 damage when thrown and broken on an Enemy. They were once used by theHylian Knights before the secondGreat Calamity.[1] In the present, they are commonly used by adventurers due to their ease of use and high attack power.[1]
Scanning the followingamiibo with theamiiboRune has a chance to spawn aTreasure Chest containing a Knight's Broadsword:
- Super Smash Bros. SeriesLink amiibo
- Super Smash Bros. SeriesYoung Link amiibo
- Super Smash Bros. SeriesToon Link amiibo
- The Legend of Zelda SeriesLink (The Legend of Zelda) amiibo
- The Legend of Zelda SeriesLink (Link's Awakening) amiibo
- The Legend of Zelda Series Young Link (Majora's Mask) amiibo
- The Legend of Zelda Series Toon Link (The Wind Waker) amiibo
- The Legend of Zelda SeriesLink (Twilight Princess) amiibo
- The Legend of Zelda SeriesLink (Skyward Sword) amiibo
- Breath of the Wild Series Link (Rider) amiibo
Knight's Broadswords will sink if they are dropped inWater. Being magnetic, however, Link can use hisMagnesis Rune on them. However, this also means that they will attractLightning if they are equipped during aThunderstorm, and they will conductElectricity. They will not burn if they are exposed toFire or aScorching Climate.
Knight's Broadswords belong to the equipment archetype known as theKnight's Gear, which was primarily used by the Hylian Knights.[4]
Name | ActorName |
---|---|
Value | "Weapon_Sword_003" |
Description | Internal name |
Name | Life |
Value | 27 |
Description | Durability of the weapon |
Name | Power |
Value | 26 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 5 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 5 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 6 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 9 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 6 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 8 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 45 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 180 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_003" | Internal name |
Life | 27 | Durability of the weapon |
Power | 26 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 5 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 9 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 6 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 8 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 45 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 180 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
- This section of the page is incomplete. You can help Zelda Wiki byexpanding it.
Like the other Knight's Gear melee weapons, the Knight's Broadsword does bonus damage when Link has one Heart or less remaining.[2]
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
騎士の剣 (Kishi no ken) | ||
騎士之劍 (Qíshì zhī jiàn) | ||
Ridderzwaard[5] | Knight's Sword | |
Épée de chevalier | ||
Ritterschwert | ||
Spada da cavaliere | ||
기사의 검 (Gisaui geom) | ||
Рыцарский меч (Rytsarskiy mech) | ||
Espada de caballero | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Icon of the Knight's Broadsword fromHyrule Warriors: Age of Calamity
See Also
References
- ↑1.01.11.2
Knight's Broadsword
— Inventory (Breath of the Wild)
Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power. - ↑2.02.1
Knight's Broadsword
— Inventory (Tears of the Kingdom)
Knights of Hyrule once carried this sword. Even in its decayed state, it shows its true resolve in desperation and can yieldpowerful attacks when you're down to your last heart. - ↑
Knight's Broadsword
— Allies (Hyrule Warriors: Age of Calamity)
Knights of Hyrule carry this sword. This blade is highly valued thanks to its ease of use and high attack power. - ↑Creating a Champion, Dark Horse Books, pg. 168
- ↑
Ridderzwaard
— Inventory (Breath of the Wild)