Guardian Spear++
Guardian Spear++
Main appearance(s)
Other appearance(s)
Location(s)
Use(s)
Strength
Durability
Comparable Item(s)
Guardian Spears++ are recurringItems inThe Legend of Zelda series.(BotWBreath of the Wild |HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Guardian Spears++ areWeapons used byGuardian Scouts IV within "A Major Test of Strength"Ancient Shrines. TheBreath of the Wild SeriesGuardianamiibo also has a chance to spawn aTreasure Chest containing a Guardian Spear++ when they are scanned with theamiiboRune. They areGuardian Spears that have had their output increased to the maximum.[1] The design of the spearheads allow for optimal stabbing, and they are capable of piercing most armor.[1]
Being made fromAncient Technology, Guardian Spears++ will deal extra damage when they are used to fight Guardian-typeEnemies. They will not attractLightning duringThunderstorms or conductElectricity, nor can they burn when exposed toFire or aScorching Climate. While they cannot be picked up with theMagnesis Rune, they will float if they are dropped inWater.
Guardian Spears++ belong to the equipment archetype known asGuardian Gear, which includes all Weapons that are utilized byGuardian Scouts.[3]
Name | ActorName |
---|---|
Value | "Weapon_Spear_015" |
Description | Internal name |
Name | Life |
Value | 35 |
Description | Durability of the weapon |
Name | Power |
Value | 20 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actorswithtags"TeamGuardian","IsEffectiveAncientWeapon";"Enemy_Ganon","Enemy_SiteBoss_","Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.3 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 4 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 7 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 5 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 8 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 8 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 16 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 52 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 114 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_015" | Internal name |
Life | 35 | Durability of the weapon |
Power | 20 | Damage dealt with the weapon |
SpHitActor | Actorswithtags"TeamGuardian","IsEffectiveAncientWeapon";"Enemy_Ganon","Enemy_SiteBoss_","Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 52 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 114 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | |
ガーディアンランス++ (Gādian ransu ++)(BotWBreath of the Wild) | ||
守護者之槍++ (Shǒuhùzhě zhī qiāng ++)(BotWBreath of the Wild) | ||
Nanospeer ++(BotWBreath of the Wild)[5] | ||
Lance de Gardien 3.0(BotWBreath of the Wild |HWAoCHyrule Warriors: Age of Calamity)[4] | ||
Wächter-Lanze ++(BotWBreath of the Wild) | ||
Lancia da guardiano ++(BotWBreath of the Wild) | ||
가디언 랜스++ (Gadieon raenseu++)(BotWBreath of the Wild) | ||
Страж-копье++ (Strazh-kopʹyo++)(BotWBreath of the Wild) | ||
Lanza de guardián III(BotWBreath of the Wild) | ||
Lanza de guardián 3.0(BotWBreath of the Wild) | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Icon of the Guardian Spear++ fromHyrule Warriors: Age of Calamity
See Also
References
- ↑1.01.11.2
Guardian Spear++
— Inventory (Breath of the Wild)
This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. - ↑
Guardian Spear++
— Allies (Hyrule Warriors: Age of Calamity)
This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. - ↑Creating a Champion, Dark Horse Books, pg. 175
- ↑
Lance de Gardien 3.0
— Allies (Hyrule Warriors: Age of Calamity) - ↑
Nanospeer ++
— Inventory (Breath of the Wild)