Guardian Spear+
Guardian Spear+
Main appearance(s)
Other appearance(s)
Location(s)
Use(s)
Strength
Durability
Comparable Item(s)
Guardian Spears+ are recurringItems inThe Legend of Zelda series.(BotWBreath of the Wild |HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Guardian Spears+ areWeapons use byGuardian Scouts III inside "A Moderate Test of Strength"Ancient Shrines. TheBreath of the Wild SeriesGuardianamiibo has a chance to drop aTreasure Chest containing a Guardian Spear+ when it is scanned with theamiiboRune. They areGuardian Spears that have had their tips enlarged and strengthened.[1] They are noted to be shorter than the average spear, which is theorized to be for use in tight spaces.[1]
Being made fromAncient Technology, Guardian Spears+ will deal extra damage when they are used against Guardians. They will not conductElectricity or attractLightning duringThunderstorms, nor can they be picked up with theMagnesis Rune. However, they can float onWater, and they will not burn if they are exposed toFire or aScorching Climate.
Guardian Spears+ belong to theGuardian Gear equipment archetype, which is a collection of Weapons that are wielded byGuardian Scouts.[3]
Name | ActorName |
---|---|
Value | "Weapon_Spear_014" |
Description | Internal name |
Name | Life |
Value | 25 |
Description | Durability of the weapon |
Name | Power |
Value | 15 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actorswithtags"TeamGuardian","IsEffectiveAncientWeapon";"Enemy_Ganon","Enemy_SiteBoss_","Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.3 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 3 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 5 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 4 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 4 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 6 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 12 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 35 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 75 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_014" | Internal name |
Life | 25 | Durability of the weapon |
Power | 15 | Damage dealt with the weapon |
SpHitActor | Actorswithtags"TeamGuardian","IsEffectiveAncientWeapon";"Enemy_Ganon","Enemy_SiteBoss_","Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 3 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 5 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 4 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 4 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 6 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 12 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 35 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 75 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | |
Lance de Gardien 2.0[4] | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Icon of the Guardian Spear+ fromHyrule Warriors: Age of Calamity
See Also
References
- ↑1.01.11.2
Guardian Spear+
— Inventory (Breath of the Wild)
The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. - ↑
Guardian Spear+
— Allies (Hyrule Warriors: Age of Calamity)
The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. - ↑Creating a Champion, Dark Horse Books, pg. 175
- ↑
Lance de Gardien 2.0
— Allies (Hyrule Warriors: Age of Calamity)