Gerudo Scimitar

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Gerudo Scimitar

ModelIn-game modelsSpriteIn-game sprites or icons
Gerudo Scimitar model from Breath of the Wild
Gerudo Scimitar model from Tears of the Kingdom
BotWBreath of the WildTotKTears of the Kingdom
Gerudo Scimitar sprite from Breath of the Wild
Gerudo Scimitar sprite from Tears of the Kingdom
BotWBreath of the WildTotKTears of the Kingdom

Main appearance(s)

Other appearance(s)

Location(s)

Use(s)

Strength

16

Durability

23

Comparable Item(s)

Gerudo Scimitars are recurringItems inThe Legend of Zelda series.(BotWBreath of the Wild |TotKTears of the Kingdom |HWAoCHyrule Warriors: Age of Calamity)[1][2][3]

Contents

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
211 (216Master Mode) Gerudo Scimitar
Description
This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.
Common Locations
Gerudo Highlands
Gerudo Desert
Properties
Atk 16

Gerudo Scimitars are one-handedWeapons made by theGerudo. They are commonly wielded by Gerudo women, especially travelers that journey through theGerudo Desert.[1] They belong to theGerudo Gear equipment archetype.[4] People who carry Gerudo Scimitars are often seen carryingGerudo Shields as well. They are common in theGerudo Desert, particularly aroundGerudo Town and theKara Kara Bazaar, as well as in theGerudo Highlands.

Gerudo Scimitars can be found insideGerudo Town. They may also be wielded byEnemies throughout the Gerudo Desert, such asElectric Lizalfos. TheBreath of the Wild SeriesUrbosaamiibo also has a chance to spawn aTreasure Chest containing a Gerudo Scimitar when it is scanned by theamiiboRune. A Gerudo Scimitar is required to remake theScimitar of the Seven, along with five pieces ofFlint and aDiamond.[5]

Due to being made of metal, Gerudo Scimitars will attractLightning if they are equipped during aThunderstorm, and they can also conductElectricity. They will sink if they are dropped inWater, but they can be picked up and manipulated using theMagnesis Rune. In addition, Gerudo Scimitars are unable to burn when exposed toFire or aScorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_029"
Description
Internal name
Name
Life
Value
23
Description
Durability of the weapon
Name
Power
Value
16
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
5
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
8
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
6
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
12
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_029"
Internal name
Life
23
Durability of the weapon
Power
16
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
5
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
8
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
6
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
12
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
350 Gerudo Scimitar
Description
A decaying scimitar from the Gerudo region, it is designed for maximizing force. Attaching a material greatly enhances the material's power but doesn't add as much durability.
Common Locations
Gerudo Desert
Properties
Atk: 8

Strong Fusion


This section of the page is incomplete. You can help Zelda Wiki byexpanding it.

Gerudo Scimitars appear inTears of the Kingdom.

Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.

This section of the page is incomplete. You can help Zelda Wiki byexpanding it.

Nomenclature

Names in Other Regions
LanguageNames
The French Republic
FrenchEUEuropean
Cimeterre gerudo[6]
This table was generated from Zelda Wiki'stranslation data.

Gallery

  • Icon for the Gerudo Scimitar from Hyrule Warriors: Age of Calamity

    Icon for the Gerudo Scimitar fromHyrule Warriors: Age of Calamity

See Also

References

  1. 1.01.1Gerudo Scimitar
    This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.
    — Inventory (Breath of the Wild)
  2. Gerudo Scimitar
    The most commonly used sword in the Gerudo region.Attaching a material greatly enhances the material's power but doesn't add as much durability.
    — Inventory (Tears of the Kingdom)
  3. Gerudo Scimitar
    This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.
    — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 172
  5. To make aScimitar of the Seven, I'll needone diamond,five flint, and aGerudo scimitar. — Buliara (Breath of the Wild)
  6. Cimeterre gerudo — Allies (Hyrule Warriors: Age of Calamity)
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