Drablands

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Drablands

Main appearance(s)

Inhabitants(s)

Related Location(s)

TheDrablands are a large overarching location inTri Force Heroes.[1] It is the world that contains everyLevel.

Contents

Features and Overview

The Drablands are described as a world filled with dangerous enemies and obstacles.[2] It features many lands of various regions, including woodlands, ice caverns, and deserts, among many others. It is the domain ofLady Maud, also known as the Drablands witch.[3] The Drablands can only be entered through the Triforce Gateway inHytopia Castle, and only a trio of chosen heroes may venture through it.[3][4]

After The Lady cursesPrincess Styla to wear an ugly irremovable outfit,King Tuft searches for chosen heroes, as only a trio of such can enter the Drablands. IfLink is without allies, theDoppel Master will awaken twoDoppels in his image to accompany him into the lands.

Areas

SeeColiseum for the identically named Coliseum levels.

The Drablands are divided into nine regions calledAreas. Each of the first eight Areas has four Levels, which are each divided into five sections calledStages.

Area
Unlock Condition

Unlocked by default

Description

The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited byMoblins,Buzz Blobs andTotem Dekus. Its basic mechanisms such asFloor Switches andShock Switches teach the fundamentals ofToteming and teamwork among theLinks.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Forest Temple

Description

The reservoir of the Drablands, featuring cliff sides, pathways, and mechanical lifts leading throughTektite- andOctorok-infested bodies of water. Rushing waterfalls create strong currents that guard a flooded temple.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Forest Temple

Description

The Volcano is explored from the inside, where hostile caves containFire geysers, pools ofLava, and packs ofHinoxes. The more spacious areas are traversed by ricketyMine Carts andSwinging Platforms.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Forest Temple

Description

The Ice Cavern is an open-air, mountainous region filled with slippery surfaces, thin sheets ofIce suspended over large pits, andEnemies that can freeze the Links in their tracks. RollingBoulders and giganticSnowballs are a constant danger and obstacle.

Levels
Items Introduced
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Water Temple, Fire Temple and Ice Temple

Description

The massive Fortress is heavily guarded byLady Maud'sSoldiers. The Links enter at its base and proceed to scale it upwards toward Lady Maud's parlour, meeting with a variety of complex, mechanical obstacles along the way.

Levels
Items Introduced
Not Applicable
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear The Lady's Lair

Description

An arid region where allSand isQuicksand, and Enemies likeLeevers andHokkubokku lurk under the surface. Many structures and etchings are reminiscent ofAncient Egypt, and are filled with traps such as rollingSpiked Rollers, invisible floors, and see-saw platforms.

Levels
Items Introduced
Not Applicable
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear The Lady's Lair

Description

The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths.

Levels
Items Introduced
Not Applicable
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear the Desert Temple and Grim Temple

Description

A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-platedSky Soldiers and dragon-likeAeralfos, andglide with the Cuccos.

Levels
Items Introduced
Not Applicable
Mini-Boss(es)
Boss(es)
Area
Unlock Condition

Clear nine Levels orDrablands Challenges; speak toThe Great Tripini

Description

Added through the Ver. 2.0.0 update.
A series of 40 progressively-challenging floors, containing scenery and Enemies based on the eight previous Areas, as well as "Dark" variants that canCurse the Links and deal greater damage.

Levels
Not Applicable
Items Introduced
Not Applicable
Mini-Boss(es)
Not Applicable
Boss(es)
AreaUnlock ConditionDescriptionLevelsItems IntroducedMini-Boss(es)Boss(es)

Unlocked by default

The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited byMoblins,Buzz Blobs andTotem Dekus. Its basic mechanisms such asFloor Switches andShock Switches teach the fundamentals ofToteming and teamwork among theLinks.

Clear the Forest Temple

The reservoir of the Drablands, featuring cliff sides, pathways, and mechanical lifts leading throughTektite- andOctorok-infested bodies of water. Rushing waterfalls create strong currents that guard a flooded temple.

Clear the Forest Temple

The Volcano is explored from the inside, where hostile caves containFire geysers, pools ofLava, and packs ofHinoxes. The more spacious areas are traversed by ricketyMine Carts andSwinging Platforms.

Clear the Forest Temple

The Ice Cavern is an open-air, mountainous region filled with slippery surfaces, thin sheets ofIce suspended over large pits, andEnemies that can freeze the Links in their tracks. RollingBoulders and giganticSnowballs are a constant danger and obstacle.

Clear the Water Temple, Fire Temple and Ice Temple

The massive Fortress is heavily guarded byLady Maud'sSoldiers. The Links enter at its base and proceed to scale it upwards toward Lady Maud's parlour, meeting with a variety of complex, mechanical obstacles along the way.

Not Applicable

Clear The Lady's Lair

An arid region where allSand isQuicksand, and Enemies likeLeevers andHokkubokku lurk under the surface. Many structures and etchings are reminiscent ofAncient Egypt, and are filled with traps such as rollingSpiked Rollers, invisible floors, and see-saw platforms.

Not Applicable

Clear The Lady's Lair

The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths.

Not Applicable

Clear the Desert Temple and Grim Temple

A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-platedSky Soldiers and dragon-likeAeralfos, andglide with the Cuccos.

Not Applicable

Clear nine Levels orDrablands Challenges; speak toThe Great Tripini

Added through the Ver. 2.0.0 update.
A series of 40 progressively-challenging floors, containing scenery and Enemies based on the eight previous Areas, as well as "Dark" variants that canCurse the Links and deal greater damage.

Not Applicable
Not Applicable
Not Applicable

Drablands Challenges

Main article:Drablands Challenge

Once an Area's guardian boss is defeated, the Drablands Challenges are unlocked. These challenges provide three more difficult versions of each Level, such as completing it with a time limit or with fewerHeart Containers.Materials awarded at the end of a Level differ slightly, allowing the Links to earn better rewards by tackling harder missions. Once all of an Area's challenges are completed, Link can visit King Tuft in order to receive some of the rarest Materials that can only be obtained through theColiseum otherwise. Once all 128 Drablands Challenges are completed, Link is rewarded with a GoldRupee worth 300.

Trivia

Nomenclature

The term "drab" can mean boring, or a lack of color and brightness. This is in contrast toHytopia's fashion-obsessed nature.

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki'stranslation data.

Gallery

  • Artwork of the Woodlands

    Artwork of the Woodlands

  • Artwork of the Sky Realm

    Artwork of the Sky Realm

  • The Drablands map without the Den of Trials

    The Drablands map without the Den of Trials

  • The Drablands map with the Den of Trials

    The Drablands map with the Den of Trials

References

  1. Encyclopedia, Dark Horse Books, pg. 306
  2. "It's dangerous to venture into the Drablands, a world packed with enemies and unexpected obstacles. Luckily, you've got the combined power of three heroic Links!"North American Tri Force Heroes site , , retrieved October 15, 2015.
  3. 3.03.1The king, too, was in agony. As only chosen heroes may enter the witch's domain, the despicable Drablands, King Tuft issued a call to kingdoms near and far for a hero to save the day. — N/A (Tri Force Heroes)
  4. This is a Triforce gateway. Using its power is the only way to travel to the Drablands. Only when three heroes gather will the Triforce's power awaken and allow for travel between the worlds. The way will not open for one hero alone. — Match Master (Tri Force Heroes)
  5. Encyclopedia, Dark Horse Books, pg. 61
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