Den of Trials
Den of Trials
Main appearance(s)
Location
Item(s)
Boss(es)
TheDen of Trials is a location inTri Force Heroes,[name references needed] added through the Ver. 2.0.0 update.[1] It is designated as the ninthArea of theDrablands as well as the soleLevel within the Area, and contains 40 Floors based on the prior eight Areas. At the bottom of the Den of Trials rests theFierce Deity Armor.
Themes and Navigation
To access the Den of Trials,Link must complete nineLevels and/orDrablands Challenges, then return toHytopia, whereThe Great Tripini tells the young hero about the newly-discoveredArea and the powerfulOutfit said to be found within.[2][3] Though the Den of Trials cannot be unlocked or selected throughDownload Play, the Links can still access the Den if the "host" Link selects it. However, the other Links will not be able to obtain the Fierce Deity Armor in this mode.
The Den of Trials is divided into portions called Zones, with each portioned Zone being based on theWoodlands,Riverside,Volcano,Ice Cavern,Fortress,The Dunes,The Ruins and theSky Realm respectively. Each Zone contains five Floors and is accessible from a central hub area with eightTriforce Gateways. The Floors containEnemies that must all be defeated in order to activate the Triforce Gateway to advance to the next Floor.[4] According to The Great Tripini, all of theFairies that accompany theLinks flee in fear of the Den of Trials, leaving them with only one to start with.[5] However, by reaching the "safe room" on the fifth Floor of a Zone, the Links can obtain another Fairy trapped in aTreasure Chest after collecting theMaterials from that Zone andSaving their progress. Each safe room also contains aSquiddy from which supplementaryHearts andRupees can be retrieved before descending further. When a Zone is completed, its corresponding Triforce Gateway in the hub area becomes activated. If the entire Den of Trials is completed in a single session, beginning from the first Floor, then the final safe room will contain eight Chests with more valuable Materials than the usual three.
A party cannot warp to any Zones that have not been reached by all the participating Links, forcing them to begin from the highest common Zone available, or earlier.[6] The Den of Trials features several "dark" variants of common Enemies, which have increased attack power and defense, attacks which tend toCurse the Links, and much faster recovery from being stunned. In addition there are new Enemies that were not present in the other Areas of the Drablands, includingSlaroks,Gimos, and land-basedOctoroks. The final Floor features a triumvirate ofShadow Links, equipped with powered up versions of the weapons available.
Forest Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
The Forest Zone consists of grassy surfaces without any special features. The Totem Dekus emerge at random heights of one to three Links, and periodically change their height.
| Floor | Enemies | |
|---|---|---|
| B1 | 4× | Blobs |
| 4× | Buzz Blobs | |
| B2 | 2× | Rats |
| 2× | Crows | |
| 4× | Skullropes | |
| B3 | 2× | Life Likes (Posing asHearts) |
| 7× | Totem Dekus | |
| B4 | 2× | Gimos |
| 3× | DarkBlobs | |
| 2× | Spear Throwing Moblins (Riding aTotem Armos) | |
| 1× | DarkSpear Throwing Moblin (Riding two DarkTotem Armos) | |
| B5 | 1× | Squiddy |
Flooded Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
Each floor in the Flooded Zone has pools ofWater along their edges, except for the second floor, which is almost entirely submerged. The Keeleon on the second floor will spew silverSpikes, which can accumulate over a large area and explode on contact. The third floor has a largeGuruguru Bar that spans the entire central platform.
| Floor | Enemies | |
|---|---|---|
| B6 | 3× | Slaroks |
| 4× | Water Octoroks | |
| B7 | 3× | Buzz Blobs |
| 3× | Water Tektites | |
| 2× | Tektites | |
| 1× | Keeleon (Spews silverSpikes) | |
| B8 | 2× | White Poes |
| 2× | Ice Wizzrobes | |
| 2× | Water Octoroks | |
| B9 | 1× | Octorok |
| 1× | Slarok | |
| 2× | DarkOctoroks | |
| 1× | Slarok (Riding aTotem Armos) | |
| 1× | Octorok (Riding aTotem Armos) | |
| 1× | DarkOctorok (Riding two DarkTotem Armos) | |
| B10 | 1× | Squiddy |
Scorching Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
Each floor in the Scorching Zone features a grated metal floor above a pool ofLava, except for the second floor, which instead features rocky platforms that sink into the Lava if the Links stand on them for several seconds. These grated platforms leave several strips of exposed Lava along the floors' edges, which the Links can fall into if not careful. On the third floor,Volcanic Rocks will fall continuously, while on the fourth floor,Lava Geysers shoot upward through parts of the grated floor.
| Floor | Enemies | |
|---|---|---|
| B11 | 3× | Red Hardhat Beetles |
| 3× | Fire Keese | |
| B12 | 3× | Hardhat Beetles |
| 2× | FireKeeleons | |
| 1× | Beamos | |
| B13 | 2× | Helmasaurs |
| 2× | Kodongos | |
| 1× | Deadrock | |
| 3× | Terrorpins (In aTotem formation) | |
| B14 | 1× | DarkSpear Throwing Moblin |
| 3× | DarkHardhat Beetles | |
| 2× | DarkHinoxes | |
| 1× | DarkSky Spear Soldier (Riding a DarkTotem Armos) | |
| B15 | 1× | Squiddy |
Frozen Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
Each floor in the Frozen Zone features patches of slipperyIce and several thin Ice platforms that gradually crack and break away under the Links' weight, but eventually grow over again. The third and fourth floors also have several permanent holes. In the center of the second floor, twoSwitch Moles appear from a circle of six Mole Holes; when both are defeated, theFire Keeleon andHardhat Beetles appear.
| Floor | Enemies | |
|---|---|---|
| B16 | 4× | Ice Gimos |
| 2× | Freezards | |
| B17 | 2× | Ice Keese |
| 2× | Switch Moles | |
| 1× | FireKeeleon | |
| 2× | Hardhat Beetles | |
| B18 | 2× | Blue Sword Soldiers |
| 2× | Prankster Poes | |
| B19 | 2× | Ice Wizzrobes |
| 1× | DarkWizzrobe | |
| 1× | DarkSky Spear Soldier (Riding two DarkTotem Armos) | |
| 1× | Bomb Soldier (Riding aTotem Armos) | |
| B20 | 1× | Squiddy |
Fortified Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
The first floor of the Fortified Zone has fourArrow Traps along the outside edges, which automatically start firing Arrows after the Links select their Items, and a set of four unlitBraziers sitting in the Arrows' paths. Two of the Arrow Traps also have lit Braziers directly in front of them, which quickly causes a chain reaction leading to a flurry ofFire Arrows across the stage. This trap can be avoided if the Link wielding theGust Jar extinguishes the two lit Braziers before all Links select theirItems, though the Braziers will reignite after one minute.
On the second floor, two stacks of two Mini-Margos travel clockwise around the floor's perimeter, while the last Mini-Margo travels counter-clockwise in a smaller radius. A patch ofBomb Flowers awaits in the center. Once all five Mini-Margosor the solo Mini-Margoor the single Dark Keeleon are defeated, a second Dark Keeleon appears. On the third floor, the four Dark Hinoxes are initially standing on ledges along the floor's perimeter, and can be easily defeated by knocking them off with a single hit. However, if the Beamos and Gimos are defeated first, the Dark Hinoxes will drop to the floor and begin giving chase to the Links.
| Floor | Enemies | |
|---|---|---|
| B21 | 1× | Spear Soldier (Riding aTotem Armos) |
| 1× | Green Poe | |
| 1× | Red Poe | |
| 1× | Blue Poe | |
| B22 | 2× | DarkKeeleon |
| 5× | Mini-Margos (Two stacks of two; one solo) | |
| B23 | 1× | Beamos |
| 1× | Fire Gimos | |
| 1× | Ice Gimos | |
| 1× | Spear Soldier (Riding threeTotem Armos) | |
| 4× | DarkHinoxes | |
| B24 | 1× | DarkSky Sword Soldier |
| 1× | DarkSky Shield Soldier | |
| 1× | DarkSky Spear Soldier | |
| 1× | DarkSky Spear Soldier (Riding a DarkTotem Armos) | |
| 1× | DarkSky Ball and Chain Soldier | |
| 1× | DarkSky Sword Soldier (Riding a DarkTotem Armos) | |
| 2× | DarkSky Spear Soldiers (Riding two DarkTotem Armos each) | |
| B25 | 1× | Squiddy |
Desert Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
All four floors of the Desert Zone are covered inQuicksand, save for a small patch of solid ground in each of the four cardinal directions, and one in the center. The second floor features walls around the floor's edges, and twoBomb Flowers that must be watered with theWater Rod before they can be plucked. On the third floor, the Morths will continually regenerate shortly after they are defeated, but will permanently disappear once all otherEnemies are defeated.
| Floor | Enemies | |
|---|---|---|
| B26 | 2× | Karat Crabs (InsideSand Mounds) |
| 4× | Leevers | |
| B27 | 1× | Hokkubokku |
| 2× | Vultures | |
| 4× | Life Likes (Posing asHearts) | |
| B28 | 3× | Skullropes |
| 2× | Gyorms | |
| 4× | Morths | |
| B29 | 2× | Red Stalfos |
| 2× | Gibdos | |
| 2× | DarkStalfos (Riding a DarkTotem Armos each) | |
| 1× | DarkStalfos (Riding two DarkTotem Armos) | |
| B30 | 1× | Squiddy |
Shadow Zone
| Items | Materials |
|---|---|
| 2× | |
| 1× | |
Each floor in the Shadow Zone has a large pit and features a different type of platform trap. The first floor has three grey platforms that periodically vanish and reappear. The second floor has six colored platforms that cycle around the stage, plus two static ones in the center; only the Link matching a platform's color can safely walk on it without falling through. The third floor appears to be mostly groundless, but features a number of invisible platforms that briefly appear when touched by aFireball or aDark Wizzrobe's blast. On the fourth floor, theDark Stalfos throw their bones at the Links from small sections of ground separated from the rest of the floor; hitting aShock Switch makes platforms briefly appear that allow the Links to cross into these sections.
| Floor | Enemies | |
|---|---|---|
| B31 | 1× | Keese |
| 1× | Chasupa | |
| 2× | Fire Keese | |
| 2× | Ice Keese | |
| B32 | 2× | White Poes |
| 1× | Prankster Poe | |
| 1× | Green Poe | |
| 1× | Red Poe | |
| 1× | Blue Poe | |
| B33 | 3× | Hardhat Beetles |
| 3× | DarkWizzrobes | |
| B34 | 2× | Gibdos |
| 2× | DarkStalfos | |
| 2× | ReDeads | |
| B35 | 1× | Squiddy |
Baneful Zone
| Items | |
|---|---|
| Materials | |
| 2× | |
| 1× | |
| Materials | |
The first floor of the Baneful Zone consists of four separate diamond-shaped islands; one where the Links appear and can select from any of the eightItems, and three others with a trio of Dark Enemies on each. The Links must pick up any of the sixCuccos wandering around the floor and use them to glide across the gaps. The second floor has a strong gust of wind coming from the north end, which can be temporarily blocked by a wall that rises up when aShock Switch is struck.
TheSquiddy and theTreasure Chest containing aFairy appear on the third floor of the Baneful Zone after all Enemies are defeated, as opposed to the fifth floor, like in all other Zones. This allows the Links to restore their Hearts ahead of the next floor's Boss battle.
| Floor | Enemies | |
|---|---|---|
| B36 | 3× | DarkBlobs |
| 3× | DarkHardhat Beetles | |
| 3× | DarkOctoroks | |
| 1× | DarkKeeleon | |
| 6× | Cuccos | |
| B37 | 1× | DarkStalfos (Riding a DarkTotem Armos) |
| 1× | DarkSpear Moblin (Riding two DarkTotem Armos) | |
| 2× | DarkHinoxes | |
| B38 | 2× | DarkWizzrobes |
| 1× | DarkSky Fire Chain Soldier | |
| 2x | DarkSuper Aeralfos | |
| 1× | Squiddy | |
| B39 | 3× | Shadow Links |
| B40 | ||
Trivia
- For each consecutive safe room that theLinks reach, a new congratulatoryStatus Report will scroll across the screen. These Status Reports will accumulate and reappear at each safe room thereafter, eventually covering most of the screen. The messages for each consecutive safe room are as follows:
- No message
- "Well THAT was unexpected!"
- "You're unstoppable, snickerdoodle! ♥"
- "Oh!!"
- "Again? How?! Tell me, tell me!"
- "Unbelievable, dahling!"
- "My awe has been inspired!"
- "You're legendary, chum! Really!"
- If the Links reach all eight safe rooms consecutively, they will also be greeted by a loud round of applause, followed by an audible cheer fromSir Combsly and the Status Report message "Good work, soldier!"
Nomenclature
![]() | |
|---|---|
| Language | Names |
| |
| Crypte[8] | |
| Crypte[8] | |
| Monsterhort[9] | |
| Covo ostile[10] | |
| Gruta del desafío[c][13] | |
| This table was generated from Zelda Wiki'stranslation data. | |
Gallery
The central hub area
Bottom of the central hub
Congratulatory Status Reports
Forest Zone
First floor
Second floor
Third floor
Fourth floor
Fifth floor
Flooded Zone
First floor
Second floor
Third floor
Fourth floor
Fifth floor
Scorching Zone
First floor
Second floor
Third floor
Fourth floor
Fifth floor
Frozen Zone
First floor
Second floor
Third floor
Fourth floor
Fifth floor
Fortified Zone
First floor
Second floor
Third floor
Fourth floor
Fifth floor
Desert Zone
First floor (enemies are underground)
Second floor
Third floor
Fourth floor
Fifth floor
Shadow Zone
First floor
Second floor
Third floor
Third floor, invisible platforms shown
Fourth floor
Fifth floor
Baneful Zone
First floor
Second floor
Third floor
Fourth floor
Fifth floor
References
- ↑"Ver. 2.0.0 (Released December 2, 2015)
Den of Trials will be added." —How to Update The Legend of Zelda: Tri Force Heroes , Nintendo Support. - ↑
Oh, uh, hi there, little hero dude! Hey, have you heard? They've finished surveying a new, uh, Drablands area. You can, ah, go on a trip there, too. I hear it's called, the, ah... Yeah. TheDen of Trials.
— The Great Tripini (Tri Force Heroes) - ↑
Ol' Trip hears, uh, stuff. Like about a one-of-a-kind outfit at the, um, bottom floor of theDen of Trials... That's mighty...ah...awesome, right?
— The Great Tripini (Tri Force Heroes) - ↑
Hey, it's the little hero! Hey. Yeah. Looks like this is theDen of Trials we've been, ah, hearing about... And, uh, it looks like there's some special rules in this place that, um, set it apart from other places.
— The Great Tripini (Tri Force Heroes)
[…]
They say theDen of Trials has, ah, 40 underground floors. Like...whoa. Yeah. You grab the treasure in each of the zones, and that, um, that completes it. And then you get to go deeper down. From the topmostForest Zone to the, uh,Baneful Zone at the bottom... Sounds like a long way to, ah, go. Oh, but, ah! If you can complete a zone, then you'll be able to restart from there. So don't, uh, stress, OK? - ↑
I hear all the, uh, fairies ran away in fear. Yeah. So you only start with, ah, just one! They say there are more, um, hidden away in...uh...oh yeah. In treasure chests in safe rooms.
— The Great Tripini (Tri Force Heroes) - ↑
Where you can go depends on, ah, the allies you’ve brought with you, it seems. You can only take a trip to the zone just after the deepest one that all fellow heroes have completed. Oh Yeah. It looks like you haven’t completed any yet... That’s OK, dude. Everyone has to start, ah, somewhere. You’ll just have to start at the start. Yeah! That’ll be the, uh, Forest Zone. The Den of Trials is a confusing place. Is there, ah, anything else you wanna know about it?
— The Great Tripini (Tri Force Heroes) - ↑
エリア魔窟エリア
— Pick an Outfit (Tri Force Heroes)
コース魔窟 - ↑8.08.1
Crypte
— Level Selection (Tri Force Heroes) - ↑
Monsterhort
— Level Selection (Tri Force Heroes) - ↑
Covo ostile
— Level Selection (Tri Force Heroes) - ↑
시련의 동굴 지역
— Level Selection (Tri Force Heroes) - ↑
시련의 동굴
— Level Selection (Tri Force Heroes) - ↑
Gruta del desafío
— Level Selection (Tri Force Heroes) - ↑
RegiónGrutas
— Pick an Outfit (Tri Force Heroes)
RecorridoGrutas Sombrías
