Badge
Badge
Plural
Main appearance(s)
Use(s)
Badges are objects inHyrule Warriors.[2]
Location and Uses
Badges come in three forms:Attack Badges,Defense Badges andAssist Badges, all of which are obtained from theBadge Market. Badges also have three visible qualities: bronze, silver and gold, usually rising incrementally from bronze to gold based on the ranking of each consecutive iteration of a Badge. The prices for purchasing Badges vary greatly in the requiredMaterials andRupees based on the Warrior and the rank of the Badge.[3] Weaker Badges usually cost basic Materials and a small amount of Rupees, while the stronger Badges tend to require rare Materials and sums of Rupees in the thousands.
When created, Badges give supplemental effects which apply exclusively to the Warrior given the Badge.[1] Therefore, each Badge must be purchased for Warriors individually, and some Weapon-related Attack Badges will be unavailable to certain Warriors as they lack the required number of Weapons to necessitate the purchase of the Badge.
Attack Badges specialize in building attack combinations, diminishing an enemy's health and defense through secondary effects, or boosting the length ofFocus Spirit and theSpecial Attack gauge. Defense Badges specialize in boosting a Warrior's defensive fortitude and restoring a Warrior's health. Assist Badges aid in swiftly takingKeeps as well as lengthening the duration of powered-up items.
List of Attack Badges
Badge | Description | Cost |
---|---|---|
![]() Stamina Fruit I | Makes the Weak Point gauge diminish slightly quicker. | ![]() |
![]() Stamina Fruit II | Makes the Weak Point gauge diminish moderately quicker. | ![]() |
![]() Stamina Fruit III | Makes the Weak Point gauge diminish a lot quicker. | ![]() |
![]() Digging Mitts I | Allows the warrior to inflict minor damage to enemies with their guard up. | ![]() |
![]() Digging Mitts II | Allows the warrior to inflict moderate damage to enemies with their guard up. | ![]() |
![]() Digging Mitts III | Allows the warrior to inflict heavy damage to enemies with their guard up. | ![]() |
![]() Kokiri Sword I | New Combo Attack for [Weapon] | ![]() |
![]() Kokiri Sword II | New Combo Attack for [Weapon] | ![]() |
![]() Kokiri Sword III | New Combo Attack for [Weapon] | ![]() |
![]() Kokiri Sword IV | New Combo Attack for [Weapon] | ![]() |
![]() Hover Boots I | Slightly lengthens the duration of Focus Spirit. | ![]() |
![]() Hover Boots II | Moderately lengthens the duration of Focus Spirit. | ![]() |
![]() Hover Boots III | Greatly lengthens the duration of Focus Spirit. | ![]() |
![]() Din's Fire I | Makes the Special Attack gauge fill slightly faster. | ![]() |
![]() Din's Fire II | Makes the Special Attack gauge fill moderately faster. | ![]() |
![]() Din's Fire III | Makes the Special Attack gauge fill a lot faster. | ![]() |
![]() Fierce Deity's Mask I | Gives the warrior a second Special Attack gauge. | ![]() |
![]() Fierce Deity's Mask II | Gives the warrior a third Special Attack gauge. | ![]() |
![]() Wooden Sword I | New Combo Attack for [Weapon] | ![]() |
![]() Wooden Sword II | New Combo Attack for [Weapon] | ![]() |
![]() Wooden Sword III | New Combo Attack for [Weapon] | ![]() |
![]() Wooden Sword IV | New Combo Attack for [Weapon] | ![]() |
![]() Great Fairy Sword I | New Combo Attack for [Weapon] | ![]() |
![]() Great Fairy Sword II | New Combo Attack for [Weapon] | ![]() |
![]() Great Fairy Sword III | New Combo Attack for [Weapon] | ![]() |
![]() Great Fairy Sword IV | New Combo Attack for [Weapon] | ![]() |
![]() Giant's Knife I | New Combo Attack for [Weapon] | ![]() |
![]() Giant's Knife II | New Combo Attack for [Weapon] | ![]() |
![]() Giant's Knife III | New Combo Attack for [Weapon] | ![]() |
![]() Giant's Knife IV | New Combo Attack for [Weapon] | ![]() |
![]() Razor Sword I | New Combo Attack for [Weapon] | ![]() |
![]() Razor Sword II | New Combo Attack for [Weapon] | ![]() |
![]() Razor Sword III | New Combo Attack for [Weapon] | ![]() |
![]() Razor Sword IV | New Combo Attack for [Weapon] | ![]() |
![]() Gilded Sword I | New Combo Attack for [Weapon] | ![]() |
![]() Gilded Sword II | New Combo Attack for [Weapon] | ![]() |
![]() Gilded Sword III | New Combo Attack for [Weapon] | ![]() |
![]() Gilded Sword IV | New Combo Attack for [Weapon] | ![]() |
Attack Badges by Warrior![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
List of Defense Badges
Badge | Description | Cost |
---|---|---|
![]() Hornet Larvae I | Slightly increases the healing effect from hearts picked up in battle. | ![]() |
![]() Hornet Larvae II | Moderately increases the healing effect from hearts picked up in battle. | ![]() |
![]() Hornet Larvae III | Greatly increases the healing effect from hearts picked up in battle. | ![]() |
![]() Nayru's Love I | Nullifies knock-back on the first hit taken from enemies. | ![]() |
![]() Nayru's Love II | Nullifies knock-back on the first two hits taken from enemies. | ![]() |
![]() Nayru's Love III | Nullifies knock-back on the first three hits taken from enemies. | ![]() |
![]() Empty Bottle I | Allows a warrior to use a potion once per battle. | ![]() |
![]() Empty Bottle II | Allows a warrior to use a potion twice per battle. | ![]() |
![]() Empty Bottle III | Allows a warrior to use a potion three times per battle. | ![]() |
![]() Goron Tunic I | Slightly reduces damage taken on fire-element-recommended stages. | ![]() |
![]() Goron Tunic II | Moderately reduces damage taken on fire-element-recommended stages. | ![]() |
![]() Goron Tunic III | Greatly reduces damage taken on fire-element-recommended stages. | ![]() |
![]() Zora Tunic I | Slightly reduces damage taken on water-element-recommended stages. | ![]() |
![]() Zora Tunic II | Moderately reduces damage taken on water-element-recommended stages. | ![]() |
![]() Zora Tunic III | Greatly reduces damage taken on water-element-recommended stages. | ![]() |
![]() Magic Armor I | Slightly reduces damage taken on lightning-element-recommended stages. | ![]() |
![]() Magic Armor II | Moderately reduces damage taken on lightning-element-recommended stages. | ![]() |
![]() Magic Armor III | Greatly reduces damage taken on lightning-element-recommended stages. | ![]() |
![]() Sacred Shield I | Slightly reduces damage taken on light-element-recommended stages. | ![]() |
![]() Sacred Shield II | Moderately reduces damage taken on light-element-recommended stages. | ![]() |
![]() Sacred Shield III | Greatly reduces damage taken on light-element-recommended stages. | ![]() |
![]() Mirror Shield I | Slightly reduces damage taken on darkness-element-recommended stages. | ![]() |
![]() Mirror Shield II | Moderately reduces damage taken on darkness-element-recommended stages. | ![]() |
![]() Mirror Shield III | Greatly reduces damage taken on darkness-element-recommended stages. | ![]() |
Defense Badges by Warrior![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
List of Assist Badges
Badge | Description | Cost |
---|---|---|
![]() Farore's Wind I | Slightly speeds up the process of taking keeps. | ![]() |
![]() Farore's Wind II | Moderately speeds up the process of taking keeps. | ![]() |
![]() Farore's Wind III | Greatly speeds up the process of taking keeps. | ![]() |
![]() Goron's Bracelet I | Slightly increases the duration of bomb power-ups. | ![]() |
![]() Goron's Bracelet II | Greatly increases the duration of bomb power-ups. | ![]() |
![]() Hawkeye I | Slightly increases the duration of bow and arrows power-ups. | ![]() |
![]() Hawkeye II | Greatly increases the duration of bow and arrows power-ups. | ![]() |
![]() Beetle I | Slightly increases the duration of boomerang power-ups. | ![]() |
![]() Beetle II | Greatly increases the duration of boomerang power-ups. | ![]() |
![]() Whip I | Slightly increases the duration of Hookshot power-ups. | ![]() |
![]() Whip II | Greatly increases the duration of Hookshot power-ups. | ![]() |
![]() Bug Net I(HWLHyrule Warriors Legends) | Slightly increases the duration of Hammer power-ups. | ![]() |
![]() Bug Net II(HWLHyrule Warriors Legends) | Greatly increases the duration of Hammer power-ups. | ![]() |
Assist Badges by Warrior![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | |
This table was generated from Zelda Wiki'stranslation data. |
Gallery
An unknown bronze Attack Badge
An unknown silver Attack Badge
An unknown gold Attack Badge
An unknown bronze Defense Badge
An unknown silver Defense Badge
An unknown gold Defense Badge
An unknown bronze Assist Badge
An unknown silver Assist Badge
An unknown gold Assist Badge
See Also
References
- ↑1.01.11.2
Creating badges for your warriors at the Badge Market will help improve their battle abilities. The bonuses granted by a badge apply onlyto the warrior for whom it was created.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Attack Badge
— Badge Market (Hyrule Warriors: Definitive Edition) - ↑
Creating badges requires bothRupees and specificmaterials, but the benefits they add to warriors can be immensely helpful in battle.
— Tutorial (Hyrule Warriors: Definitive Edition)