Ancient Battle Axe++
Ancient Battle Axe++
Main appearance(s)
Other appearance(s)
Location(s)
Use(s)
Strength
Durability
Comparable Item(s)
TheAncient Battle Axes++ are recurringItems inThe Legend of Zelda series.(BotWBreath of the Wild |HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Ancient Battle Axes++ areWeapons used byGuardian Scouts IV in "A Major Test of Strength"Ancient Shrines. They also have a chance to appear inTreasure Chests spawned by scanning theBreath of the Wild SeriesGuardianamiibo with theamiiboRune. They areAncient Battle Axes that have been enhanced withAncient Technology to reach peak performance, beyond the limits of metal weaponry.[1]
Due to Ancient Battle Axes++ being made of Ancient Technology, they will deal additional damage if they are used against Guardians. They will not burn when exposed to aFire orScorching Climate. However, they are unable to be picked up using theMagnesis Rune on theSheikah Slate. They float when dropped inWater, and they do not attractLightning duringThunderstorms or conductElectricity.
Ancient Battle Axes++ belong to theGuardian Gear equipment archetype, a collection of Weapons that are wielded byGuardian Scouts.[3]
Name | ActorName |
---|---|
Value | "Weapon_Lsword_015" |
Description | Internal name |
Name | Life |
Value | 25 |
Description | Durability of the weapon |
Name | Power |
Value | 60 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actorswithtags"TeamGuardian","IsEffectiveAncientWeapon";"Enemy_Ganon","Enemy_SiteBoss_","Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.3 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 4 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 5 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 15 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 6 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 12 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 52 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 120 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_015" | Internal name |
Life | 25 | Durability of the weapon |
Power | 60 | Damage dealt with the weapon |
SpHitActor | Actorswithtags"TeamGuardian","IsEffectiveAncientWeapon";"Enemy_Ganon","Enemy_SiteBoss_","Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again[b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 5 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 15 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 6 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 12 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 52 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 120 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
Trivia
- Ancient Battle Axes++ are one of a fewWeapons stronger than the upgradedMaster Sword, the others being theRoyal Guard's Claymore and theSavage Lynel Crusher.
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
ガーディアンアクス++ (Gādian akusu ++)(BotWBreath of the Wild) | ||
守護者之斧++ (Shǒuhùzhě zhī fǔ ++)(BotWBreath of the Wild) | ||
守护者之斧++ (Shǒuhùzhě zhī fǔ)(BotWBreath of the Wild)[6] | ||
Nanobijl++(BotWBreath of the Wild |HWAoCHyrule Warriors: Age of Calamity)[4][5] | ||
Hache de Gardien 3.0(BotWBreath of the Wild) | Guardian Axe 3.0 | |
Wächter-Axt ++(BotWBreath of the Wild) | ||
Ascia da guardiano ++(BotWBreath of the Wild) | Guardian's axe ++ | |
가디언 액스++ (Gadieon aekseu++)(BotWBreath of the Wild) | ||
Страж-секира++ (Strazh-sekira++)(BotWBreath of the Wild) | ||
Hacha de guardián III(BotWBreath of the Wild) | ||
Hacha de guardián 3.0(BotWBreath of the Wild) | ||
This table was generated from Zelda Wiki'stranslation data. |
Gallery
Icon for the Ancient Battle Axe++ fromHyrule Warriors: Age of Calamity
See Also
References
- ↑1.01.1
Ancient Battle Axe++
— Inventory (Breath of the Wild)
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits. - ↑
Ancient Battle Axe++
— Allies (Hyrule Warriors: Age of Calamity)
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits. - ↑Creating a Champion, Dark Horse Books, pg. 175
- ↑
Nanobijl++
— Weapons (Hyrule Warriors: Age of Calamity) - ↑
Nanobijl++
— Inventory (Breath of the Wild) - ↑
守护者之斧++
— Inventory (Breath of the Wild)