A downloadable asset pack
The time has come to embark on a great adventure. From the beloved village to mysterious forests and ruins, traveling through vast plains; crossing lively rivers and hot deserts... marching on towards yourvery first dungeon!
Adventure Begins is a collection of 16x16 tiles and characters, inspired by the late 90s era of handheld action rpgs and rpgs, carefully crafted to push classic pocket hardware to the very edge.
The entire pack (unlocking at 14,99$) features:
Now also including the character expansion pack - Adventurers & Adversaries!
This add-on pack features 4 directional characters with movement animation, 4-5 colors in a gbc-like aesthetic.
Adventure Inside, the latest expansion pack for Adventure Begins is now available! It containsinterior tiles and brand new Castle City tiles!
This latest expansion pack, the biggest one yet - effectively more than double the original release, contains:
A selection of tiles and characters is available as a free version!
Rpgmaker and Godot support is coming.
For both versions of the pack (demo and complete)
✔️ You can :
❌ You can not :
🎞️The only difference between the two versions is crediting:demo version requires crediting for either commercial or personal projects; whereas credits are not mandatory for the complete pack (but still very apreciated!).
Status | Released |
Category | Assets |
Rating | Rated 4.9 out of 5 stars (67 total ratings) |
Author | Zaebucca |
Tags | 2D,Action-Adventure,Boss battle,Characters,Monsters,Pixel Art,Retro,Tileset,Top-Down,Top Down Adventure |
Click download now to get access to the following files:
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You could, but the assets would not be able to be GPLed since the license is more restrictive. While the GPL allows redistribution, the description of these assets clearly states that distribution is disallowed. So erm actually you can't distribute the game at all unless you distribute the rest of the game separate from the assets and then direct people here to download them. /hj
Hello there! That's an interesting question. These tiles may work with as few as two layers (a terrain / structure layer, and an "overlay" layer for elements such as treetops and decorations with transparency). By following this strict limitation, you may be able to obtain a real retro-styled GBC aesthetic. Of course, on top of these two layers, a third one is dedicated to characters and animation.
I usually work with two or three layers as well + character/event layer, as this allows me slightly more freedom with overlaying tiles and transparent ones without making too many specific junction tiles!
This is a really gorgeous set, reminds me a lot of Zelda games. I started working on an RPG maker game that I plan to draw all the assets in, but I wanted something to start with so I wouldn't get bogged down in drawing stuff and never being happy with how it looked.
Seems you haven't quite worked out RPG Maker MZ support so I'll have to do a fair bit of 'reformatting' of things. Which is too bad, I hoped to be able to just buy it and go. But I know how to use Photoshop, so it's not the end of the world.
Still, it would have been really nice to be able to just drop these into RPG Maker and go instead of having to do a bunch of work :) (their auto tile system gives me a headache. It's not that complicated but it's still annoying.)
Hi David! I'm almost done with RMaker MZ (which is the easiest to set mainly because their 16x16 option and layering, allowing a more "custom" use of tilesets A, B, C, D). Character packs are already Rmaker-ready (with options for Rmaker XP, VX, Ace and MV as well)
The main issue with Rmaker tilesets (taking me forever) is the stark limitation on width and length, which requires me to constantly make more tileset groups and constantly sacrifice tiles (dramatically so with terrains) and decoration to make everything fit in 256x256 groups.
The final result will probably still need quite some tinkering from the users, as it won't allow all the possible required combinations for each map anyways :'(
Thanks for the quick reply. I'll hold off until you say you're done then. I tried doing it myself but RPG maker's auto tile system is such a mind**** (not sure if you can swear in the comments on here.) I tried to do it myself but it gave me such a headache. I don't know why their system is so obtuse from the artist's perspective. Having the system generate these middle ground tiles based on little subtitles is ridiculous. It would make far more sense to just allow people to do a few 9/9 grids. Like this literally waves a couple megabytes per game, but wastes hours and hours of the artist's time.
Sorry one more thing. Do you have any rough estimate for when you think those will be done? (Don't want to rush or make you think you're under the gun. I honestly should have checked the description before buying... though your tiles are really gorgeous.) Once you do complete I'll purchase the pack again (I realize I don't have to but I will do it as a thank you.)
Also not sure if you're aware, if you want to make 16/16 tiles into 32/32 and 48/48 tiles for the three sizes of RPG Maker MZ tile set options you can just set Photoshop or whatever image app you're using to resample with nearest neighbour and then change your DPI from whatever it is to that number x2 for 32/32 and x3 for 48/48. Which might cut off future requests from people who want larger tiles. (Don't feel a need to do that just for me though, that's easy to do myself in Photoshop.)
Thank you! Regarding sprite colors, I tried to follow the old school gbc games! Some of them (bosses and bigger sprites) have one more color hue to make them look richer (so they're actually black, highlight and two hues). I wanted to keep the characters quite simple and contrasted in order to make them pop a lot more withing the environment, but I also have a few more options in store... :'P
Hello! Sorry for the extremely late reply, but I didn't see this comment until today!
Sadly, due to the bundled nature of the pack resources it would be very difficult to me to make price estimates and on-demand deliveries and exports for each part of it!
I chose an affordable price policy (14,99 for more than 80 characters, thousands of tiles and animation frames) on a wide selection of tiles rather than very specific packs for this very reason!
okay first off amazing!!! I love them! Quick question, is the Adventurers & Adversaries! included in this, or is a different pack? It looks like a link on phone, but either isn’t or isn’t hooked up. I basically want to know what is included in the 14.99 pack. Sorry for the bold, my phone won’t unfold it.
Never mind I see what’s included now. But I was wondering if you will be adding more or not?
Hey! Yes, at the present date these tilesets included are not rpgmaker-ready! I'm still working a bit on tilesets and autotiles, which are not available yet as an rpgmaker format (I would like to provide an actual rgss file with connections and interactions working, but I'm a bit unfamiliar with rmvx, vx ace and mz and it's taking a bit of time) Characters instead are already rpgmaker-ready!
I am planning a big release with godot and possibly gb studio formats all together!
Not too strictly! I took quite some liberties. Tilesets generally follow the 4 color rule, and the general palette per environment is 16 colors or less.
Character sprites, for the vast majority, are 4 colors, while bosses come in two versions: 5 and 4 colors! Their sprites may be a little too big too!