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Siegeturtle

v0.55 - Dream Island and Dreamsand!

Siegeturtle »Devlog

v0.55 is released!

All experimental content is now added officially, as well as the new Dreamsand stat shop. New content has been added to experimental mode.

Dream Island + New Dreamsand currecny

Dream Island (Home) is now available after passing 300m!

You now gain dreamsand while offline, instead of gold/SP/essence/darkness.


You can spend dreamsand to then purchase those currencies, or use them on stat upgrades that last throughout your current ascension!


New Companions!

Enhancement stat requirements have been increased after 1000 stats. The new Duck and Goat on a Boat companion now makes enhancements cheaper and reduce the stat requirements.

Thank you to everyone who shared feedback on the experimental features!

Since experimental mode features are now all added officially, I've decided to release Challenges into experimental mode, along with some new ascension skills that will now be unlocked by Challenges in v0.55, you will have to re-enable experimental mode to view and play Challenges, since this the old experimental content is official!

Dream Island will continue to receive further updates, including a new currency I've currently named Purplesand, and a new companion related to dream island so that you can benefit from it even if you do not turn off your PC and get offline progress.


Experimental Mode: New Content

I have been working on these for several weeks, so I'm hoping it adds a lot more content and Quality of Life for those in the endgame.

Challenges!

In experimental mode, you can now attempt challenges. There are currently six challenges in the game and completing each one unlocks a new ascension ability.

New Ascension skills!

7 new ascension upgrades have been added, six of which require new challenges. There will be more to come in future.


Full changelog:

  • Dream Island is released!
  • Add 7 new Dreamsand Stat Upgrades
  • Add 7 Dreamsand item purchases
  • Add Duck and Goat companions
  • Enhancement stat requirements have been increased after 1000 stats
  • Experimental mode is now set to off as all previous Experimental Mode content is now available officially!

Fixes:

  • Auto summon sentinel cooldown: 0.5s -> 1s to match boss dungeons
  • Speed tooltip now mentions card bonuses, equipment and potions correctly
  • Save English as selected language if it's chosen in the language selection screen
  • Fix seahorse elixir increasing potion durations less than expected
  • Update latest translations

Experimental mode new content:

  1. Challenges
  2. Journal
  3. Ascension cutscenes
  4. Add 7 new ascension skills (6 of which require Challenges to unlock)

If you have feedback, leave a comment or let me know directly on Discord! Thank you for your support~

-YYZ

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Idle RPG. Upgrade your turtle, recruit allies and blast through enemies. How far can you go?

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