Welcome to my itch.io profile! I go by xKindredKinesis (or Kinesix for short). I'm an amateur graphic designer and aspiring game developer, who you'll often see collaborating with Hexcaliber Games (previously known as Trisagion Games) on game jams. My repertoire extends to pixel art, logo/icon design, and UI/UX design.
Here's a list of the game projects I've worked on:
- Squadron Dragon - Artist, Game Designer
- Co-created w/ Two Terabyte Studios (Deprecated) in 1 week
- Developed in Unity for WebGL and PC
- Available online/for download here: Squadron Dragon
- Motion [iD Tech Project] - Programmer, Game Designer
- Co-created w/ Tom Wang and Josh Bardwick in 1 week
- Developed in Unreal Engine 4
- Not Available... Sorry!
- Video demonstration here: Motion
- Bullet Heaven [ScoreSpace Jam 5 Entry] - Lead Artist, Game Designer
- Co-created w/ StaticSavior (Epicrider) and 64bitpandas, in 72 hours
- Developed in Unity for WebGL
- Available online/for download here: Bullet Heaven
- It's Rude To Point [GMTK Game Jam 2019 Entry] - Lead Artist, Game Designer
- Co-created w/ StaticSavior (Epicrider) and 64bitpandas, in 48 hours
- Developed in Unity for WebGL
- Available online here: It's Rude To Point
- C:\ONVERGENCE [Major Jam: Isolation Entry] - Artist
- Co-created w/ Hexcaliber Games, in 11 days
- Developed in Unity for WebGL and PC
- Available online/for download here: C:\ONVERGENCE
- Bullet Sanctum [Metroidvania Month 8 Entry] - Lead Artist, Game Designer
- Co-created w/ Hexcaliber Games, in 30 days
- Developed in Unity for PC, Mac, and Linux
- Available for download here: Bullet Sanctum
- Eggmageddon [GMTK Game Jam 2020 Entry] - Lead Artist
- Co-created w/ Hexcaliber Games, in 48 hours
- Developed in Unity for WebGL and PC
- Available online/for download here: Eggmageddon