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HTML Canvas

HTML Canvas is perfect forScatter Plots

HTML Canvas is perfect forLine Graphs

HTML Canvas is perfect for combiningScatter andLines

Scatter Plots

Source Code

const xArray = [50,60,70,80,90,100,110,120,130,140,150];
const yArray = [7,8,8,9,9,9,10,11,14,14,15];

// Plot Scatter
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length-1; i++) {
  let x = xArray[i]*400/150;
  let y = yArray[i]*400/15;
  ctx.beginPath();
  ctx.ellipse(x, y, 2, 3, 0, 0, Math.PI * 2);
  ctx.fill();
}

Try it Yourself »


Line Graphs

Source Code

const xMax = canvas.height = canvas.width;
const slope = 1.2;
const intercept = 70;

// Plot Line
ctx.beginPath();
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, xMax * slope + intercept);
ctx.stroke();

Try it Yourself »



Combined

Source Code

let xMax = canvas.height;
let yMax = canvas.width;
let slope = 1.2;
let intercept = 70;

const xArray = [50,60,70,80,90,100,110,120,130,140,150];
const yArray = [7,8,8,9,9,9,10,11,14,14,15];

// Plot Scatter
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length-1; i++) {
  let x = xArray[i] * xMax/150;
  let y = yArray[i] * yMax/15;
  ctx.beginPath();
  ctx.ellipse(x, y, 2, 3, 0, 0, Math.PI * 2);
  ctx.fill();
}

// Plot Line
ctx.beginPath();
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, xMax * slope + intercept);
ctx.stroke();

Try it Yourself »

Having aPlotter Object is nice when studying Artificial Intelligence:

  • Makes AI moreFun
  • Makes AI moreVisual
  • Makes AI moreUnderstandable

Create a Plotter Object

Example

function XYPlotter(id) {

this.canvas = document.getElementById(id);
this.ctx = this.canvas.getContext("2d");
this.xMin = 0;
this.yMin = 0;
this.xMax = this.canvas.width;
this.yMax = this.canvas.height;
.
.

Add a Method for Plotting a Line

Example

this.plotLine = function(x0, y0, x, y, color) {
  this.ctx.moveTo(x0, y0);
  this.ctx.lineTo(x, y);
  this.ctx.strokeStyle = color;
  this.ctx.stroke();
}

Try it Yourself »



Add a Method for Transforming XY Values

Example

this.transformXY = function() {
  this.ctx.transform(1, 0, 0, -1, 0, this.canvas.height)
}

Try it Yourself »


Add a Method for Plotting Points

Example

this.plotPoints = function(n, xArr, yArr, color, radius = 3) {
  for (let i = 0; i < n; i++) {
    this.ctx.fillStyle = color;
    this.ctx.beginPath();
    this.ctx.ellipse(xArr[i], yArr[i], radius, radius, 0, 0, Math.PI * 2);
    this.ctx.fill();
  }
}

Plot Some Random Points

Example

// Create a Plotter
let myPlotter = new XYPlotter("myCanvas");

// Create random XY Points
numPoints = 500;
const xPoints = Array(numPoints).fill(0).map(function(){return Math.random() * myPlotter.xMax});
const yPoints = Array(numPoints).fill(0).map(function(){return Math.random() * myPlotter.yMax});

// Plot the Points
myPlotter.plotPoints(numPoints, xPoints, yPoints, "blue");

Try it Yourself »


Put the Code in a Library

Source Code

function XYPlotter(id) {

this.canvas = document.getElementById(id);
this.ctx = this.canvas.getContext("2d");
this.xMin = 0;
this.yMin = 0;
this.xMax = this.canvas.width;
this.yMax = this.canvas.height;

// Plot Line Function
this.plotLine = function(x0, y0, x, y, color) {
  this.ctx.moveTo(x0, y0);
  this.ctx.lineTo(x, y);
  this.ctx.strokeStyle = color;
  this.ctx.stroke();
}

// Transform XY Function
this.transformXY = function() {
  this.ctx.transform(1, 0, 0, -1, 0, this.canvas.height)
}

// Pot Points Function
this.plotPoints = function(n, xArr, yArr, color, radius = 3) {
  for (let i = 0; i < n; i++) {
    this.ctx.fillStyle = color;
    this.ctx.beginPath();
    this.ctx.ellipse(xArr[i], yArr[i], radius, radius, 0, 0, Math.PI * 2);
    this.ctx.fill();
  }
}

} // End Plotter Object

Save it in a file (like "myplotlib.js")

Use it in Your HTML Pages

Now you can add your plotter object to your HTML pages:

Example

<script src="myplotlib.js"></script>

Try it Yourself »



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