Neural radiance fields (NeRFs) use deep learning to turn 2D images of objects or scenes into detailed 3D representations byencoding the entire scene into an artificialneural network. The model then predicts the light and color intensity, orradiance, at any point in the 2D representations of a 3D space in order to enable new views of the scene -- a process known asnovel view synthesis.
The process is analogous to how holograms can encode different perspectives, which are unlocked by shining a laser from different directions. In the case of NeRFs, instead of shining a light, an app sends a query indicating the desired viewing position and viewport size, and the neural network enables the rendering of the color and density of each pixel in the resulting image.
NeRFs show incredible promise in representing 3D data more efficiently than other techniques and could unlock new ways to generate highly realistic 3D objects automatically. Used with other techniques, NeRFs have the potential for massively compressing 3D representations of the world from gigabytes to tens of megabytes.Time magazine called a NeRF implementation from the Silicon Valley chipmaker Nvidia one of the topinventions of 2022. Alexander Keller, director of research at Nvidia, toldTime that NeRFs "could ultimately be as important to 3D graphics as digital cameras have been to modern photography."
Google has already started using NeRFs to translate street map imagery into immersive views in Google Maps. Engineering software company Bentley Systems has also used NeRFs as part of its iTwin Capture tool to analyze and generate high-quality 3D representations of objects using a phone camera.
Down the road, NeRFs could complement other techniques for representing 3D objects in themetaverse, augmented reality (AR) and digital twins more efficiently, accurately and realistically. Game studios are exploring how NeRFs can enhance videos.
One big plus of neural radiance fields is that they operate on light fields that characterize shapes, textures and material effects directly -- the way different materials like cloth or metal look in light, for example. In contrast, other 3D processing techniques start with shapes and then add on textures and material effects using secondary processes.
Other use cases include the following:
NeRFs represent an important step in the computer vision field known asnovel view synthesis. The fundamental idea in novel view synthesis is to find better ways to capture a few views of something that can then guide the generation of simulated views from different perspectives. These techniques can also support new ways to generate 3D content that consider objects in 3D or even 4D (space plus time) rather than existing approaches that focus on 2D perspectives. For example, researchers are making promising progress withGaussian splatting, another novel view synthesis technique, to achieve similar results.
Early applications. Early NeRFs were incredibly slow and required all of the pictures to be taken using the same camera in the same lighting conditions. First-generation NeRFs described by Google and University of California, Berkeley, researchers in 2020 took two or three days to train and required several minutes to facilitate the generation of each view. The early NeRFs focused on individual objects, such as a drum set, plants or Lego toys.
Ongoing innovation. In 2022, Nvidia pioneered a variant called Instant NeRFs that could capture fine detail in a scene in about 30 seconds and then enable the production of different views in about 15 milliseconds, significantly speeding up NeRF training and rendering times. Google researchers also reportednew techniques for NeRF in the Wild, a system that can create NeRFs from photos taken by various cameras in different lighting conditions and with temporary objects in the scene. This also paved the way for using NeRFs to generate content variations based on simulated lighting conditions or time-of-day differences.
Emerging NeRF applications. Today, most NeRF applications render individual objects or scenes from different perspectives rather than combining objects or scenes. For example, the first Google Maps implementation used NeRF technology to create a short movie simulating a helicopter flying around a building. This eliminated the challenges of computing the NeRF on different devices and rendering multiple buildings. However, researchers are exploring ways to extend NeRFs to generate high-quality geospatial data as well. This would make it easier to render large scenes. NeRFs could eventually also provide a better way of storing and rendering other types of imagery, such as MRI and ultrasound scans.
The termneural radiance field describes the different elements in the technique. It isneural in the sense that it uses a multilayerperceptron, an older neural network architecture, to represent the image.Radiance refers to the fact that this neural network models the brightness and color of rays of light from different perspectives.Field is a mathematical term describing a model for transforming various inputs into outputs using a particular structure.
NeRFs work differently from other deep learning techniques in that a series of images is used to train a single fully connected neural network that can only be used to generate new views of that one object. In comparison, deep learning starts by using labeled data to train the neural network, which could provide appropriate responses for similar types of data.
The actual operation of the neural network uses as an input the 3D physical location and 2D direction (left-right and up-down) that the simulated camera is pointing (a 3D viewing direction) to output a color and density value of points in 3D space. This represents how rays of light bounce off objects at that location from that view in space.
NeRFs are trained from images of an object or scene captured from different points of view. Here is the process in detail:
Download the NeRF code to run on your Windows or Linux systemhere.
The Luma AI app lets you create a NeRF on an iPhone.
In the early days, NeRFs required a lot of compute power, needed a lot of pictures and were not easy to train. Today, the compute and training are less of an issue, but NeRFs still require a lot of pictures. Other key NeRF challenges include speed, editability and composability:
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