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NVIDIA Quadro 5000M

Graphics Processor
GF100
Cores
320
TMUs
40
ROPs
32
Memory Size
2 GB
Memory Type
GDDR5
Bus Width
256 bit
FrontGPU Chip
GPU Chip
GPU

Recommended Gaming Resolutions:

  • 640x480
  • 1280x720
  • 1366x768
The Quadro 5000M was a professional mobile graphics chip by NVIDIA, launched on July 27th, 2010. Built on the 40 nm process, and based on the GF100 graphics processor, in its N10E-GLM5-A3 variant, the chip supports DirectX 12. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Quadro 5000M to reach the product's target shader count. It features 320 shading units, 40 texture mapping units, and 32 ROPs. NVIDIA has paired 2,048 MB GDDR5 memory with the Quadro 5000M, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 405 MHz, memory is running at 600 MHz (2.4 Gbps effective).
Being a mxm module card, the NVIDIA Quadro 5000M does not require any additional power connector, its power draw is rated at 100 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device.

Graphics Processor

GPU Name
GF100
GPU Variant
N10E-GLM5-A3
Architecture
Fermi
Foundry
TSMC
Process Size
40 nm
Transistors
3,100 million
Density
5.9M / mm²
Die Size
529 mm²
Chip Package
BGA-1980

Mobile Graphics

Release Date
Jul 27th, 2010
Generation
Quadro Fermi-M
(x000M)
Predecessor
Quadro FX Mobile
Successor
Quadro Kepler-M
Production
End-of-life
Bus Interface
MXM-B (3.0)
Reviews
26 in our database

Relative Performance

Quadro 5000M
100%
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for RTX 3080 and faster.
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
405 MHz
Shader Clock
810 MHz
Memory Clock
600 MHz
2.4 Gbps effective

Memory

Memory Size
2 GB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
76.80 GB/s

Render Config

Shading Units
320
TMUs
40
ROPs
32
SM Count
10
L1 Cache
64 KB (per SM)
L2 Cache
512 KB

Theoretical Performance

Pixel Rate
8.100 GPixel/s
Texture Rate
16.20 GTexel/s
FP32 (float)
518.4 GFLOPS

Board Design

Slot Width
MXM Module
TDP
100 W
Outputs
Portable Device Dependent
Power Connectors
None
Board Number
P1038 SKU 503

Graphics Features

DirectX
12(11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF100 GPU Notes

PureVideo HD: VP4
VDPAU: Feature Set C

GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)

Latest Drivers:
Windows 2000:
Quadro Release 261.19

Windows XP / Server 2003 x64:
GeForce Release 368.81
Quadro Release R319 U2 (321.01)
Tesla Release 340.62 / R319 U2 (321.01)

Windows Vista:
GeForce Release 365.19
Quadro Release R346 U7 (348.40)
Tesla Release 340.84

Windows 7 / 8 / 8.1 / 10 (x32 / x64):
GeForce Release 391.35
Quadro Release R375 U11 (377.83)
Tesla Release 340.84 / 412.29
Oct 27th, 2025 17:21 JSTchange timezone
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