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AMD Radeon R5 M435

Graphics Processor
Jet
Cores
320
TMUs
20
ROPs
8
Memory Size
2 GB
Memory Type
GDDR5
Bus Width
64 bit
GPU Chip
GPU Chip
GPU

Recommended Gaming Resolutions:

  • 640x480
  • 1280x720
  • 1366x768
The Radeon R5 M435 was a mobile graphics chip by AMD, launched on May 15th, 2016. Built on the 28 nm process, and based on the Jet graphics processor, in its Jet S3 UL variant, the chip supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_1, which can be problematic with newer DirectX 12 titles. The Jet graphics processor is a relatively small chip with a die area of only 56 mm² and 690 million transistors. Unlike the fully unlocked Radeon R6 M335DX, which uses the same GPU but has all 384 shaders enabled, AMD has disabled some shading units on the Radeon R5 M435 to reach the product's target shader count. It features 320 shading units, 20 texture mapping units, and 8 ROPs. AMD has paired 2,048 MB GDDR5 memory with the Radeon R5 M435, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 780 MHz, which can be boosted up to 1030 MHz, memory is running at 1125 MHz (4.5 Gbps effective).
Its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. Radeon R5 M435 is connected to the rest of the system using a PCI-Express 3.0 x8 interface.

Graphics Processor

GPU Name
Jet
GPU Variant
Jet S3 UL
Architecture
GCN 1.0
Foundry
TSMC
Process Size
28 nm
Transistors
690 million
Density
12.3M / mm²
Die Size
56 mm²
Chip Package
FCBGA-962

Mobile Graphics

Release Date
May 15th, 2016
Generation
Gem System
(R5 M400)
Predecessor
Solar System
Successor
Polaris Mobile
Production
End-of-life
Bus Interface
PCIe 3.0 x8

Relative Performance

Radeon R5 M435
100%
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for RTX 3080 and faster.
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

Base Clock
780 MHz
Boost Clock
1030 MHz
Memory Clock
1125 MHz
4.5 Gbps effective

Memory

Memory Size
2 GB
Memory Type
GDDR5
Memory Bus
64 bit
Bandwidth
36.00 GB/s

Render Config

Shading Units
320
TMUs
20
ROPs
8
Compute Units
5
L1 Cache
16 KB (per CU)
L2 Cache
128 KB

Theoretical Performance

Pixel Rate
8.240 GPixel/s
Texture Rate
20.60 GTexel/s
FP32 (float)
659.2 GFLOPS
FP64 (double)
41.20 GFLOPS(1:16)

Board Design

Slot Width
IGP
TDP
unknown
Outputs
Portable Device Dependent

Graphics Features

DirectX
12(11_1)
OpenGL
4.6
OpenCL
2.1 (1.2)
Vulkan
1.2.170
Shader Model
6.5 (5.1)

Jet GPU Notes

Generation: Sea Islands
Desktop Variant: Hainan
Mobile Variant: Sun / Exo / Banks
Graphics/Compute: GFX6 (gfx601)
Display Core Engine: No Support
Unified Video Decoder: No Support
Video Compression Engine: No Support
CLRX: GCN 1.0
Nov 29th, 2025 12:37 JSTchange timezone
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