Wolf (SSBB)
- This article is about Wolf's appearance inSuper Smash Bros. Brawl. For the character in other contexts, seeWolf O'Donnell.
| Wolf inSuper Smash Bros. Brawl | |
|---|---|
| Universe | Star Fox |
| Other playable appearance | inUltimate |
| Availability | Unlockable |
| Final Smash | Landmaster |
| Tier | C (14) |
Wolf (ウルフ,Wolf) is anunlockable character inSuper Smash Bros. Brawl. He was confirmed on theSmash Dojo website on March 31st, 2008. Wolf'sspecial moves are similar toFox andFalco's, but his physical attacks are mostly all completely different.
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role fromStar Fox: Assault.
Wolf is ranked 14th out of 38 on the currentBrawl tier list at the top of the C tier. Wolf possesses great mobility, with among the bestair speed, and high, fastjumps. Wolf additionally possesses great air to ground transitioning, as he hasfast falling speed, andaerials that either have lowlanding lag or can beauto-cancelled in ashort hop. Wolf in general has fast attacks with disproportionately farreach (hisBack aerial being especially notorious in this regard), which when combined with the aforementioned mobility and an effectiveDACUS, results in effectiveapproaching capabilities. Wolf also has an effectivetranscendentprojectile in hisBlaster, a very quickReflector with bothhitboxes and frame 1intangibility that gives him a strong option to escape disadvantage, an all-purposethrow in hisdown throw, well rounded power throughout his moveset, and above-averagecomboing capabilities byBrawl standards.
Wolf has two major weaknesses, however: his extreme vulnerability tochain throws and an exploitablerecovery. Because of Wolf's combination of heavyweight, very fastfalling speed, and very fastgravity, four characters possess devastating chain throws on Wolf that can eitherinfinite him (King Dedede),zero-death him (Pikachu andFalco), or deal an absurd amount of damage (Wario), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible togimps, and has a particular vulnerability tometeor smashes, as Wolf suffers a 60 frame delay whenmeteor cancelling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standarddown throw chain grab toDown aerial finish is fatal to him). His two recovery moves additionally both have smalledge sweet spots, which significantly limits his recovery flexibility on stages with thin ledges likeFinal Destination andLylat Cruise. Another problem for Wolf is his atrociousvertical momentum cancelling as a result of hisfast fall being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-averagematchup spread with only a fewcounters (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average.
How to unlock[edit]
Players can unlock Wolf by doing one of the methods listed below. Regardless of the method, the player must then defeat Wolf onLylat Cruise.
- Play 450VS. matches to completion. If this method is used, unlocking fighters with lower VS. match quotas will not be possible until Wolf is unlocked.
- CompleteBoss Battles withFox orFalco. If the player fails to defeat Wolf, they can re-fight him by doing this exact method again.
- After completingThe Subspace Emissary, enter a secret room fairly deep inThe Ruins. Upon entering the door, a cutscene of Wolf challenging the player will play prior to the unlock battle. The level will end if the player fails to defeat Wolf, but they can re-fight him by entering the door again.
Attributes[edit]
Of the three playableStar Fox characters present inBrawl, Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviestspacie, but ranks only three places aboveMario in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable tochain grabbing,juggling, and certainlocks due to his heavy weight and rapid falling speed. It should also be noted thatfast falling does not accelerate Wolf's fall by a considerable amount, which hinders his ability tovertical momentum cancel in comparison to characters with quicker fast falls, such asCaptain Falcon. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.
Most of Wolf's standard attacks start quickly and have good reach, and he has aDACUS that propels him a considerable distance along the ground. Many of his attacks have the potential toKO, such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage-dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer fromstale move negation if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents toshield grab him easily if they block his hits.
Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and has good range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding.
Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special,Blaster, is a gun that firesprojectile lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significanthitstun, the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special,Reflector, is a versatile move that deflectsprojectiles and grants him invincibility frames, which may be used to avoid attacks and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak setknockback and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries, such asFalco.
While Wolf's air speed and recovery moves allow him to travel a considerable distance torecover, these moves are easily predicted, and hisledge sweet spot is one of the smallest in the game. As such, he is easilygimped, and his recovery is susceptible toedge-hogging. Wolf also suffers from the highestmeteor cancel delay in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special,Wolf Flash, sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential tometeor smash if sweet spotted. Wolf Flash also hasunusual characteristics that may be utilised to help Wolf recover. His up special,Fire Wolf, is a move that propels Wolf in a direction of the players' choosing. It has the least start-up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.
Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viabletournament contender.
Moveset[edit]
For a gallery of Wolf's hitboxes, seehere.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | Snap Claw (スナップクロー) Follow Claw (フォロークロー) Wild Bite (ワイルドバイト) | 3% | Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential. | |
| 2% | ||||
| 4% | ||||
| Forward tilt | Dual Burst (デュアルバースト) | 5% (hit 1), 6% (hit 2) | Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial andReflector. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination | |
| Up tilt | Kick Up (キックアップ) | 8-10% | Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162% | |
| Down tilt | Low Kick (ローキック) | 6% | Kicks out with his foot, having decent range and can cause tripping. | |
| Dash attack | Step Somersault Kick (ステップサマーソルトキック) | 9% | Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute aDACUS. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away. | |
| Forward smash | Killing Rush (キリングラッシュ) | 5% (hit 1),10% (hit 2) | Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable recovery lag. | |
| Up smash | Leg Scissors (レッグシザース) | 6% (hit 1),12% (hit 2) | Does a flipping scissor kick above his head. Can be used as a slidingDACUS. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged. | |
| Down smash | Gust Slash (ガストスラッシュ) | 14%/12% (hit 1),13%/10% (hit 2) | Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher. | |
| Neutral aerial | Wolf Loop (ウルフループ) | 8% (clean), 3% (late sweetspot), 1% (late sourspot) | Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback. | |
| Forward aerial | Quick Slash (クイックスラッシュ) | 11% | Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag. | |
| Back aerial | Back Kick (バックキック) | 13%/11% (right leg), 10%/9% (left leg) | Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage. | |
| Up aerial | Air Slice (エアスライス) | 12% | Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air. | |
| Down aerial | Meteor Crash (メテオクラッシュ) | 15% (arms), 13% (body) | Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages. | |
| Grab | Grab (つかみ) | — | Swipes forward with his right arm. | |
| Pummel | Grab Kneebutt (つかみニーバット) | 1% | Hits his opponent with his right knee. Fastest pummel in the game. | |
| Forward throw | Scratch Upper (スクラッチアッパー) | 4% (hit 1), 3% (throw) | Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge. | |
| Back throw | Flying Reverse Kick (フライングリバースキック) | 4% (hit 1), 3% (throw) | Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200% | |
| Up throw | Jumping Claw (ジャンピングクロー) | 5% (hit 1), 2% (throw) | Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power. | |
| Down throw | Under Claw (アンダークロー) | 6% (hit 1), 6% (throw) | Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge. | |
| Forward roll Back roll Spot dodge Air dodge | — | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) | 6% | Gets up and does a kick in the front and in the back. | ||
| Floor attack (back) Floor getups (back) | 6% | Gets up and punches forwards and kicks backwards. | ||
| Floor attack (trip) Floor getups (trip) | 5% | Spins around, kicking foes with who are close. | ||
| Edge attack (fast) Edge getups (fast) | 8% (legs), 6% (body) | Quickly lunges at the opponent with a kick. | ||
| Edge attack (slow) Edge getups (slow) | 10% | Slowly gets up and hammers the ground with a kick. | ||
| Neutral special | Blaster | 4% (gun), 5-6% (laser) | Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good forspacing. Functions similarly to Fox's and Falco's blasters, but stronger and much slower. | |
| Side special | Wolf Flash | 3% (dash), 10% (sweetspot), 15% (meteor sweetspot) | Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf thatmeteor smashes airborne opponents. The sourspot at the end of the movesemi-spikes instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination. | |
| Up special | Fire Wolf | 2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air) | Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on thecontrol stick. | |
| Down special | Reflector | 3% (startup), x1.3 damage (reflected projectiles) | Wolf activates his Reflector around himself. All reflected projectiles deals more damage than they normally would and travels at almost twice the original speed. The Reflector damages nearby foes upon activation. Unlike Fox's Reflector, Wolf's version does not stall him in the air. Possible to negate anti-airs if timed right. | |
| Final Smash | Landmaster | 5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall) | Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters. | |
Stats[edit]
| This article or section may require additional technical data. The editor who added this tag elaborates:Needs short hop and double jump heights You can discuss this issue on thetalk page oredit this page to improve it. |
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing lag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 102 | 1.7 – Initial dash 1.4 – Run | 1.3 | 0.07 | 0.004 | 1.222 | 0.01 – Base 0.08 – Additional | 0.13 | 1.8 – Base 1.9 –Fast fall | 5 | 32.01240385 - Base ? -Short hop | ? | 3 |
Announcer call[edit]
| This article could use additional or higher-quality audio files. The editor who added this tag suggests:Needs announcer calls from other languages. If you have a good audio file for this article, upload ithere. |
Wii Remote selection sound[edit]
- Wolf says "Playtime's over!" (遊びは終わりだ!). A reference to one of his quotes fromStar Fox 64.
On-screen appearance[edit]
- Ejects from aWolfen.
Taunts[edit]
- Up taunt: Leans his head back and howls.
- Side taunt: Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" (どうした、どうした?,What's wrong, what's wrong?)
- Down taunt: Kneels down, slaps one hand on the ground and snarls.
- Smash taunt: OnLylat Cruise, Wolf can summon variousStar Fox Conversations by quickly tapping down on the Control Pad (for oneframe). This taunt can only be used once per match.
| Up taunt | Side taunt | Down taunt | Smash taunt |
|---|---|---|---|
Idle poses[edit]
- Slashes at the air.
- Pretends to howl.
Crowd cheer[edit]
| Cheer (English) | Cheer (Japanese) | Cheer (German) | Cheer (Korean) | |
|---|---|---|---|---|
| Cheer | ||||
| Description | Wooolf! - *howl* - Wooolf! | Wooolf! - *howl* - Wooolf! | Wooolf! - *howl* - Wooolf! | |
| Cheer (French) | Cheer (Italian) | Cheer (Spanish) | ||
| Cheer | ||||
| Description | Wooolf ! - *howl* - Wooolf ! | Wolf! - *howl* - Wolf! | Wolf! *howl* Wolf! | Wolf! - *howl* |
Victory poses[edit]
- Up: Claws the air twice, pauses and kicks while saying "I will be the one to take you down." (貴様を倒すのはこの俺様だ!,You will be defeated by the very me!)
- Left: Leans forward and snarls, then stands up straight, crosses his arms, and laughs.
- If Fox is present after a match, he will instead say "Playtime's over, Star Fox!" In Japanese:遊びは終わりだ、スターフォックス!
- Right: Faces away from the screen, raises an arm, then turns to face the screen while saying "Weaklings, the bunch of you!" (ふんっ、弱者どもめ,Hmph, such weak ones.)
| Up | Left | Right |
|---|---|---|
Incompetitive play[edit]
Most historically significant players[edit]
- See also:Category:Wolf players (SSBB)
Choice - Was perhaps the most prominent Wolf player inBrawl's early competitive life before Kain's and Seagull Joe's emergence, including placing top 16 atMLG Raleigh 2010 andMLG Columbus 2010, and ranking 4th onNorCal's 2011 power ranking, albeit while using Wolf alongside aFalco co-main.
JJWolf - A prominent Wolf player inBrawl's early competitive life, who was one of the biggest innovators of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. His 49th placing atApex 2009 additionally set the high-water mark for a solo Wolf player at a supermajor, which while later tied by a few more Wolf players, it wouldn't be outright exceeded until several years later with Seagull Joe's 9th atApex 2014.
Kain - Widely considered the best Wolf player and one of the overall best players not using a top/high tier character duringBrawl's competitive prime, dominating theMidwest of the United States and being largely responsible for Wolf's significant rise on thesixth tier list from lowish-mid tier to borderline high tier. Kain additionally tied JJWolf's aforementioned mark for best placing for a solo Wolf at a supermajor, when he placed 49th atMLG Columbus 2010, and he would place 9th among 96 entrants atWHOBO 4, one of the largestMeta Knight-banned tournaments. Kain was one of three Wolf players ranked on the2014 SSBBRank, the final and only national ranking forBrawl before the release ofSmash 4, ranking at 74th despite his lapsed tournament activity after 2012.
McPeePants - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half ofBrawl's competitive life, and was the only other Wolf player besides those two to be ranked on the2014 SSBBRank, being ranked at 94th. His most notable tournament performance was at the Meta Knight-bannedWHOBO 4, where he placed 17th in the main bracket using solo Wolf, as well as placing 2nd among 63 players in the tournament'smid + low tier bracket.
Seagull Joe - Widely considered second best Wolf player under Kain duringBrawl's competitive prime, while Seagull Joe would take up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. He would first tie JJWolf's best placing for a solo Wolf at a supermajor by placing 49th atApex 2013, and then he would later shatter the record by placing 9th atApex 2014, standing as the best all-time placing for a Wolf at aBrawl major or supermajor, while then going on to be the highest ranking Wolf player on the2014 SSBBRank at 37th. Seagull Joe would also be one of the bestBrawl players in the post-Smash 4 era, with his most notable results being placing 5th atSuper Smash Con 2015 and 4th atSuper Smash Con 2018, while getting ranked 10th on the2016-2017 SSBBRank and 12th on the2018-2019 SSBBRank.
Tier placement and history[edit]
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability tochaingrabs (some of which areinfinites and0-deaths), as well as having a poorrecovery. Around late 2010, several Wolf players started doing very well in tournaments (Kain was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominantMeta Knight, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.
In Solo Modes[edit]
Classic Mode[edit]
In Classic Mode, Wolf can appear as an opponent or ally in Stage 7 if he has been unlocked along withFox,Falco, andCaptain Falcon onLylat Cruise. Wolf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.
All-Star Mode[edit]
In All-Star Mode, Wolf is fought in Stage 16 alongsideFox andFalco onLylat Cruise.
Event Matches[edit]
Solo Events[edit]
- Event 36: High-Tech Special Forces: Wolf is one of the bounty hunters along withCaptain Falcon andSamus thatSnake must defeat.
- Event 38: The Wolf Hunts the Fox: The player controls Wolf, who must defeatFox andFalco onLylat Cruise.
- Event 39: All-Star Battle x2: Wolf is one of the eight opponents fought in this event along withKing Dedede,Ike,Lucario,R.O.B.,Toon Link, Snake, andSonic.
Co-Op Events[edit]
- Co-Op Event 14: The Dark Guardians:Ganondorf and Wolf, who are tiny, must defeat a giantDonkey Kong and a giantCharizard onNew Pork City.
- Co-Op Event 19: Shadow of Andross: A team of Fox and Falco must defeat Wolf onLylat Cruise while being attacked by anAndrossAssist Trophy.
- Co-Op Event 20: The Final Battle for Two: Both players select a character and must defeatBowser,Wario, King Dedede, Wolf,Meta Knight and Ganondorf onFinal Destination.
- Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster onBattlefield, Wolf being the last opponent.
Congratulations Screens[edit]
Role inThe Subspace Emissary[edit]
Wolf, likeJigglypuff andToon Link, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party afterTabuu has been defeated. To encounter Wolf, the player must enter a particular Red Door inThe Ruins stage, which will take them toLylat Cruise after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will alsounlock him if he has not yet been unlocked.
Exclusivestickers[edit]
These stickers can only be used by Wolf or a select few including him.
- Andrew Oikonny: Launch Resistance +7
- Arwing: [Leg] Attack +6
- Bone Dragon: [Bite] Attack +13
- Boxy: [Bite] Attack +24
- Bubble Baby Mario: [Bite] Attack +6
- Burt the Bashful: [Bite] Attack +6
- Chain Chomp: [Bite] Attack +23
- Falco (Star Fox 64): [Weapon] Attack +11
- Falco (Star Fox Adventures): [Specials: Indirect] Attack +11
- Falco (Star Fox Command): [Energy] Attack +14
- Fox (Star Fox 64): [Energy] Attack +18
- Fox (Star Fox Adventures): [Arm, Leg] Attack +15
- Fox (Star Fox Assault): [Energy] Attack +33
- Krystal (Star Fox Adventures): [Electric] Attack +28
- Krystal (Star Fox Command): [Energy] Attack +12
- Krystal (Star Fox: Assault): [Tail] Attack +17
- Master Belch: [Bite] Attack +9
- Miniature Dachshund: [Tail] Attack +28
- Panther: [Tail] Attack +18
- Petey Piranha (Super Mario Strikers): [Bite] Attack +32
- Pigma: [Arm] Attack +7
- ROB: [Electric] Resistance +15
- Sable: [Bite] Attack +6
- Wario (Super Mario Strikers): [Bite] Attack +15
- Warrior Ing: [Bite] Attack +10
- Wolf: [Arm, Leg] Attack +15
- Wolfen (Star Fox 64): [Tail] Attack +16
- Wolfen (Star Fox: Assault): [Tail] Attack +30
Trophies[edit]
Wolf's main andFinal Smash trophies can be obtained by clearingClassic Mode andAll-Star mode respectively with Wolf.
- Wolf
A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
:Star Fox 64
:Star Fox: Assault
A pilot whose full name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
:Lylat Wars
:Star Fox: Assault
- Landmaster (Wolf)
- Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
:Super Smash Bros. Brawl
Alternate costumes[edit]
![]() | |||||
Gallery[edit]
UsingBlaster alongsideFox onFinal Destination.
Posing onLuigi's Mansion.
Posing onLylat Cruise.
Using hisneutral attack onPit onSkyworld.
Trivia[edit]
- Masahiro Sakurai stated that Wolf, along withJigglypuff andToon Link, were almost cut fromBrawl due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the mainSubspace Emissary story. His popularity and similarities to Fox andFalco were key to his inclusion inBrawl.[1] This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior toBrawl's release:
- Many of Wolf's animations are heavily borrowed from other characters, including his base characterFox. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations.
- During Wolf's tumbling animation, his left arm will detach from his elbow.
- Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
- The snarl Wolf emits in his taunt and victory pose varies between languages. The international version uses stock sound, while the Japanese version has his voice actor provide the sound; this can be heard in the Sound Test.
- Oddly, inThe Subspace Emissary, Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow his descent in midair by fast-falling. This also occurs withMetal Mario in the originalSuper Smash Bros.
- Wolf was the last character to be confirmed forSuper Smash Bros. Brawl due to being confirmed on theSmash Dojo website on March 31st, 2008, two months after the game's initial release.
- When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye.
- A similar effect happenswhen looking through his cybernetic eyepatch inStar Fox: Assault.
- Wolf's supine floor attack is the only arm-based attack that involves him throwing a punch rather than using his claws.
- Wolf's victory pose where he crosses his arms is a reference toStar Fox: Assault; the only pose Wolf makes in Story Mode is him crossing his arms in his Wolfen.
External links[edit]
- Wolf's page at Smash Bros. DOJO!!.
- Can't let you do that, Starfox, a Wolf Back Room guide
- Video of Wolf's attack hitboxes
- Wolf's sound effects
References[edit]
| Fighters | Fox (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Falco (SSBM ·SSBB ·SSB4 ·SSBU) ·Wolf (SSBB ·SSBU) |
|---|---|
| Assist Trophies | Andross ·Krystal |
| Stages | Sector Z ·Corneria ·Venom ·Lylat Cruise ·Orbital Gate Assault |
| Items | Smart Bomb |
| Other | Leon Powalski ·Panther Caroso ·Peppy Hare ·ROB 64 ·Slippy Toad |
| Vehicles | Arwing ·Great Fox ·Landmaster ·Wolfen |
| Trophies,Stickers, andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpiece | Star Fox 64 |



