Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate
This article's title is unofficial.

Windbox

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, seeWind. For other uses of the term "wind", seeWind (disambiguation).

Toon Link using theGust Bellows inSuper Smash Bros. for Wii U, which has a windbox.

Windboxes are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such asLink's cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used togimp an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptlySDs, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.

Pushing attacks[edit]

Pushing refers to the windbox property being used by attacks, such as theWater Gun andF.L.U.D.D. to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.

From a physics standpoint, pushing is simplyknockback withoutflinching. Because of this, it can KO characters and its overall effectiveness is affected bylaunch rates. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.

Pushing attacks that do not deal damage are ineffective againstshielding opponents.

Sources of pushing include:

Characters[edit]

CharacterMove(s)Games
BowserTurbulent Bomb (vortex)Super Smash Bros. 4
Bowser Jr.Air Cannon
Captain FalconFalcon Kick Fury
CloudFinishing Touch
Dark PitBreezy Flight
Donkey KongStorm Punch
Dr. MarioBreezy Sheet
Soaring Tornado
Clothesline Tornado
FalcoNeutral attack (final hit)Super Smash Bros. Brawl
Explosive BlasterSuper Smash Bros. 4
FoxNeutral attack (final hit)Super Smash Bros. Brawl
Big ReflectorSuper Smash Bros. 4
GreninjaHydro PumpSuper Smash Bros. 4Super Smash Bros. Ultimate
IkeTempestSuper Smash Bros. 4
IncineroarAlolan WhipSuper Smash Bros. Ultimate
JigglypuffPuff UpSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
KazuyaFlash Punch ComboSuper Smash Bros. Ultimate
LinkGale Boomerang (just before returning)Super Smash Bros. BrawlSuper Smash Bros. 4
Little MacDash attackSuper Smash Bros. 4Super Smash Bros. Ultimate
Forward, up and down smashSuper Smash Bros. 4
KO Uppercut
Dash Counter
Jolt HaymakerSuper Smash Bros. 4Super Smash Bros. Ultimate
LucinaStorm ThrustSuper Smash Bros. 4
LuigiLuigi CycloneSuper Smash Bros. Ultimate
Mach Cyclone (excluding final hit)Super Smash Bros. 4
Clothesline Cyclone
MarioGust CapeSuper Smash Bros. 4
F.L.U.D.D.Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
MarthStorm ThrustSuper Smash Bros. 4
Mega ManUp aerialSuper Smash Bros. 4Super Smash Bros. Ultimate
Skull BarrierSuper Smash Bros. 4
Mii BrawlerSuplexSuper Smash Bros. Ultimate
Mii GunnerLaser BlazeSuper Smash Bros. 4
Mii SwordfighterGale Strike
Mr. Game & WatchDown tilt (windbox does minimal damage)
Up aerialSuper Smash Bros. BrawlSuper Smash Bros. 4
Fire (on launch)
NessPSI MagnetSuper Smash Bros. 4Super Smash Bros. Ultimate
Pac-ManFire Hydrant (water)
PalutenaForward smash
Down smash
Heavenly LightSuper Smash Bros. 4
Piranha PlantPoison Breath (start of exhaling)Super Smash Bros. Ultimate
PitWings of Icarus (start)Super Smash Bros. Brawl
Angel Ring (end)
Breezy FlightSuper Smash Bros. 4
RosalinaLuma Shot (appears on the wand when Luma is called back)Super Smash Bros. 4Super Smash Bros. Ultimate
SheikVanishSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
SquirtleWater GunSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Toon LinkDown aerial (upon piercing the ground)Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Wii Fit TrainerDown tilt (when hitting grounded opponents; unblockable)Super Smash Bros. 4
Sun Salutation (while charging)Super Smash Bros. 4Super Smash Bros. Ultimate

By items[edit]

ItemAttackGames
Back ShieldBack of the shieldSuper Smash Bros. 4Super Smash Bros. Ultimate
Deku NutBlasts can push opponentsSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Gust BellowsGust from bellowing and being droppedSuper Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball (Pokémon)Kyogre: Hydro PumpSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Latios andLatias: Pockets of wind left behind that carry opponents from using Steel WingSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Ditto: If the user has any windboxesSuper Smash Bros. Ultimate

By enemies, bosses, and stages[edit]

Enemy/StageAttackGames
BorborasBlowing windSuper Smash Bros. Brawl
Master HandIcy windSuper Smash Bros. 4
RayquazaHorizontal flyingSuper Smash Bros. Brawl
RidleyWing flapping (Subspace,SSBB), Roar (Pyrosphere,SSB4)Super Smash Bros. BrawlSuper Smash Bros. for Wii U
Falcon FlyerActive during some ofMeta Ridley's attacksSuper Smash Bros. Brawl
Pac-LandFire Hydrant shotsSuper Smash Bros. for Wii USuper Smash Bros. Ultimate

Pulling attacks[edit]

Conversely,pulling orvacuuming attacks (such asInhale) causecharacters, as well as certainitems, to be pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.

Sources of pulling include:

Characters[edit]

CharacterMove(s)Games
Dark SamusPhazon LaserSuper Smash Bros. Ultimate
Donkey KongKonga Beat's weaker shockwavesSuper Smash Bros. BrawlSuper Smash Bros. 4
Kong CycloneSuper Smash Bros. 4
GanondorfUp tiltSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
HeroKaboomSuper Smash Bros. Ultimate
King DededeInhaleSuper Smash Bros. 4Super Smash Bros. Ultimate
Waddle Dee ArmySuper Smash Bros. Brawl
Dedede Burst (startup)Super Smash Bros. 4
King K. RoolBlunderbuss (vacuum)Super Smash Bros. Ultimate
KirbyInhaleSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Cook KirbySuper Smash Bros. Brawl
LinkGale Boomerang (upon return)Super Smash Bros. BrawlSuper Smash Bros. 4
LucarioAura StormSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Snaring Aura SphereSuper Smash Bros. 4
LucasPSI MagnetSuper Smash Bros. Ultimate
LuigiPoltergust 5000Super Smash Bros. 4
Luigi CycloneSuper Smash Bros. Ultimate
Mega ManUp smashSuper Smash Bros. 4
NessPSI Vacuum
PalutenaBlack Hole Laser
Pac-ManEnticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B.Gyro (when grounded)Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
RobinGoetiaSuper Smash Bros. 4
RosalinaGravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
RyuShinku Hadoken
SamusZero LaserSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
SheikBurst Grenade (windboxes do damage)Super Smash Bros. 4Super Smash Bros. Ultimate
Wario-ManUp smashSuper Smash Bros. Brawl
Wii Fit TrainerHoop HurricaneSuper Smash Bros. 4
ZeldaNayru's Passion
Triforce of WisdomSuper Smash Bros. Ultimate
Zero Suit SamusPower Suit SamusSuper Smash Bros. Brawl

By items[edit]

ItemAttackGames
Poké Ball (Pokémon)Darkrai: Dark VoidSuper Smash Bros. 4Super Smash Bros. Ultimate
Deoxys: Hyper BeamSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Latios andLatias: Vacuums created from intersections between the twoSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
UniraDirectly around the UniraSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies, bosses, and stages[edit]

Enemy/BossAttackGames
DuonSpinning attackSuper Smash Bros. Brawl