Super Smash Bros. series

Wind

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This page is for wind as used by stages. For wind as used by other game elements, seeWindbox. For other uses of the term "wind", seeWind (disambiguation).
Peach's hair being blown by Whispy Woods.

Wind is an aesthetic and physical element that is used for stages in all fiveSuper Smash Bros. games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such asLink's cap.

Wind is also present in some stages of theSubspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game'sSmash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard inSpirit Battles, and somespirits will reduce or eliminate the wind's impact.

Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.

Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.

InUltimate, characters affected by wind do not instantly return to their original speed once the wind is no longer affecting them, but rather it decays at a rate equal to theirtraction if on the ground, or a rate of 0.081units/frame² while in the air, which for reference is 1.62×Mega Man'sair friction, the character with the highest air friction in the game.

Stages that include winds are:

StageHazardDescriptionStrengthGames
Dream LandWhispy WoodsWhispy occasionally blows either to the left or right.6 - 0.0006dSuper Smash Bros.
0.2Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Green GreensWhispy WoodsWhispy occasionally blows either to the left or right. InBrawl he blows at an angle of 10AngleIcon10.png.0.24Super Smash Bros. Melee
0.24Super Smash Bros. Brawl
0.48Super Smash Bros. Ultimate
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Jungle JapesRushing waterPushes opponents to the left if they are below a certain height, asswimming is not possible inMelee.3Super Smash Bros. Melee
Mushroom Kingdom UWater geysersPushes characters touching the geysers upward1.0Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Paper MarioFanThing in Hither Thither HillAppears after a while and blows fairly strong wind to the right, covering the entire stage.0.5Super Smash Bros. for Nintendo 3DS
0.47Super Smash Bros. Ultimate
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChatGusty GusBlows to the left, covering most of the stage. Has an angle of 195AngleIcon195.png.0.5Super Smash Bros. Brawl
PictoChat 2Gusty Gus 2Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time.Bottom: 4.0
Middle: 2.0, 4.0
Top: 2.0, 3.2
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
TapPushes characters directly below the tap downward1.5
Pokémon Stadium 2Flying transformationPushes characters directly above the stage upward somewhat, only reaching a certain height above the ground.0.45Super Smash Bros. Ultimate
SkyloftWaterfallPushes characters downward where the waterfall touches characters, usually gimping them.0.9Super Smash Bros. for Wii U
0.45Super Smash Bros. Ultimate
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Wuhu IslandFountainWater pushes characters upward, moderately strongly.Bottom: 1.4
Top: 1.2
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
The Subspace EmissaryThe Battlefield Fortress: Battles with a Subspace Army in room 3Pushes characters to the left towards a cliff. Has an angle of 180AngleIcon180.png.
  • 0.07
  • 0.08
  • Easy0.09
  • 0.10
  • 0.11
  • Normal0.12
  • 0.13
  • 0.14
  • Hard0.15
  • 0.18
  • 0.21
  • Very Hard0.24
  • 0.27
  • 0.30
  • Intense0.33
Super Smash Bros. Brawl
The Wilds (Part I): Certain areas in room 1Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210AngleIcon210.png.
  • 0.08
  • 0.09
  • Easy0.1
  • 0.18
  • 0.19
  • Normal0.2
  • 0.23
  • 0.24
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
The Wilds (Part II): Certain areas in room 2Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 0AngleIcon0.png.
  • 0.08
  • 0.09
  • Easy0.1
  • 0.18
  • 0.19
  • Normal0.2
  • 0.23
  • 0.24
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
The Swamp: Above certain pitsEither push straight up (90AngleIcon90.png) or straight down (270AngleIcon270.png).Up:
  • 0.75
  • 0.78
  • Easy0.82
  • 0.85
  • 0.88
  • Normal0.91
  • 0.94
  • 0.97
  • Hard1.0
  • 1.1
  • 1.2
  • Very Hard1.3
  • 1.4
  • 1.5
  • Intense1.6
Down:
  • 0.38
  • 0.39
  • Easy0.41
  • 0.42
  • 0.44
  • Normal0.45
  • 0.47
  • 0.48
  • Hard0.5
  • 0.52
  • 0.54
  • Very Hard0.56
  • 0.60
  • 0.63
  • Intense0.66
Secret door:
  • EasyNormalHard1.6
  • 1.5
  • 1.4
  • Very Hard1.3
  • 1.2
  • 1.1
  • Intense0.8
The Glacial Peak: Near the top of the mountainPushes characters to the side and downwards. Has an angle of 210AngleIcon210.png.
  • 0.22
  • 0.23
  • Easy0.24
  • 0.25
  • 0.26
  • Normal0.27
  • 0.28
  • 0.29
  • Hard0.3
  • 0.32
  • 0.34
  • Very Hard0.36
  • 0.38
  • 0.40
  • Intense0.42
Battleship Halberd Exterior: The exterior of the HalberdPushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200AngleIcon200.png (right side) and 340AngleIcon340.png (left side).Right side (backward):
  • 0.04
  • 0.06
  • Easy0.08
  • 0.10
  • 0.13
  • Normal0.16
  • 0.19
  • 0.22
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
Left side (forward):
  • 0.17
  • 0.18
  • Easy0.19
  • 0.20
  • 0.21
  • Normal0.22
  • 0.23
  • 0.24
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
The Great Maze: Repeats of the above areas are identical with the exception of Battleship Halberd Exterior. New room to the left of the top-left rest area.Wind in new section pushes to the side and downwards. Has an angle of 240AngleIcon240.png.
  • 0.12
  • 0.13
  • Easy0.14
  • 0.15
  • 0.16
  • Normal0.17
  • 0.18
  • 0.19
  • Hard0.2
  • 0.23
  • 0.26
  • Very Hard0.3
  • 0.33
  • 0.36
  • Intense0.4
Halberd:
  • 0.04
  • 0.06
  • Easy0.08
  • 0.10
  • 0.13
  • Normal0.16
  • 0.18
  • 0.20
  • Hard0.22
  • 0.22
  • 0.23
  • Very Hard0.24
  • 0.25
  • 0.25
  • Intense0.26
Custom stagesWindStrength, direction and area can be edited by the player0.0 to 2.0Super Smash Bros. Ultimate