Weight
- "Heavy" redirects here. For the Special Smash gravity condition, seeSpecial gravity.
- For the Californian smasher, seeSmasher:Heavy.


Pichu andBowser have very different weight values, whileLucario andMythra have the same weight values.
Weight is a measurement of how much acharacter can resistknockback. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.
Overview[edit]
A character's weight is a value of how "heavy" said character is. In practice, weight works in conjunction withknockback to determine how far a character flies away with any given attack. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback would be applied than a lighter character, making it harder toKO said character. Additionally, inSuper Smash Bros. Melee,Super Smash Bros. Brawl, andSuper Smash Bros. 4, manythrowstake longer to execute on heavier characters, giving the opponent being thrown more time to properly react to throws and toDI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the ending lag of the throw is increased and thus the viability of throwcombos may be affected; for example, inMelee,Captain Falcon is not vulnerable to many of theup throwchain grabs (such as fromMarth) that thespace animals are vulnerable to despite his equivalently fast falling speed; inBrawl, theIce Climbers' infinite chain grabs are more difficult to perform on heavyweights as the increased ending lag gives the player a smaller window in which to execute regrabs; and inSmash 4,Robin'sdown throw toup aerial "Checkmate" KO setup doesn't true combo for a KO onBowser andCharizard at any percent, due to the combination of their weight extending the throw's ending lag enough and their slow falling speed allowing them to stay out of the up aerial's range at KO percents. InSuper Smash Bros. Ultimate, weight is a factor in determining how much a character can bepushed by an opponent running into them, and how far they will push other opponents.
Super Smash Bros. characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups:lightweight,middleweight, andheavyweight. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight toMario, who is often seen as the "default" character inSuper Smash Bros. InMelee, "lightweight" usually encompasses characters who are knocked down byFox'sshine (with a weight of 85 or below); thusMarth is often considered a middleweight inNTSC but a lightweight inPAL, due to his decreased weight in that version of the game. InBrawl "lightweight" often encompasses characters who are knocked down byKing Dedede's down throw, with a weight of 85 or below (Zelda,Sheik, and all lighter characters).
Another commonly used weight class is the"super heavyweights", which describes the heaviest characters in each game, who also usually have the largest sizes andhurtboxes and often shake the screen upon landing on the ground. These characters commonly includeDonkey Kong,Bowser,King Dedede,Charizard,King K. Rool,Incineroar,Snake (Brawl only), andGanondorf (Ultimate only).
Lighter characters do have their own advantages. Because of the higher knockback they receive, they can usually escape combos earlier. However, since weight affects high knockback values more than low ones, this advantage is less significant compared to the disadvantage of being easier to KO; the size of a character'shurtboxes, as well as theirfalling speed andgravity prior toUltimate (and especially inMelee), have a larger impact than weight on how vulnerable a character is to combos. As previously mentioned, a few specific combos are less effective on lightweights to a much greater degree, such asFox'swaveshine combos inMelee andKing Dedede's down throw chain grab inBrawl; in both cases, characters with a weight value below 86 receive enough knockback to the point where they are put intotumble, allowing them totech or execute afloor recovery and escape subsequent uses of such moves, whereas heavier characters are stuck in their non tumble animation, making them very vulnerable. Other advantages to light weight include weight-sensitiveplatforms, such as those inMushroom Kingdom andRainbow Cruise, which fall slower while holding less weight, making them safer to use for lighter characters. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably withBowser's down throw in NTSCMelee andLink's down throw inBrawl, both of which miss their pre-throw hit on Jigglypuff (and Mr. Game & Watch in Bowser's case). Because of this, most throws with hitboxes from Brawl onwards are not weight dependent, although there are a few exceptions, such as Link's aforementioned down throw.
Heavier characters tend to have stronger attacks, longerrange, worserecovery (that is; recoveries that are slower or cover less distance), biggerhurtboxes, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy butdashes incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery.
In single-playermodes, sometimes unnaturally high weight is introduced to challenge the player, such as when fightingMetal Mario; this is often paired with additionalknockback resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.
On an additional note, some attacks areweight-independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have thebury,paralyze, orstun effects. However, other factors, such as knockback-taken multipliers, and knockback resistance, still affect the amount of knockback dealt.
Super Smash Bros. weight values[edit]
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.[1]
Rank | Character | Weight (coded) | Weight (comparison) |
---|---|---|---|
1 | ![]() | 0.84 | 138.095 |
2 | ![]() | 0.92 | 117.391 |
3 | ![]() | 0.93 | 115.054 |
N/A | ![]() | 0.93 | 115.054 |
4-5 | ![]() | 0.96 | 108.333 |
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6-8 | ![]() | 1 | 100.000 |
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N/A | ![]() | 1 | 100.000 |
9 | ![]() | 1.1 | 81.818 |
10 | ![]() | 1.16 | 72.414 |
11 | ![]() | 1.19 | 68.067 |
12 | ![]() | 1.3 | 53.846 |
Rank | Character | Weight (coded) | Weight (comparison) |
---|---|---|---|
1 | ![]() | 0.83 | 140.964 |
2 | ![]() | 0.92 | 117.391 |
3 | ![]() | 0.93 | 115.054 |
N/A | ![]() | 0.93 | 115.054 |
4-5 | ![]() | 0.96 | 108.333 |
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6-8 | ![]() | 1 | 100.000 |
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N/A | ![]() | 1 | 100.000 |
9 | ![]() | 1.1 | 81.818 |
10 | ![]() | 1.16 | 72.414 |
11 | ![]() | 1.19 | 68.067 |
12 | ![]() | 1.3 | 53.846 |
Rank | Character | Weight (coded) | Weight (comparison) |
---|---|---|---|
1 | ![]() | 0.83 | 140.964 |
2 | ![]() | 0.9 | 122.222 |
3 | ![]() | 0.92 | 117.391 |
4 | ![]() | 0.93 | 115.054 |
N/A | ![]() | 0.93 | 115.054 |
5 | ![]() | 0.96 | 108.333 |
6-8 | ![]() | 1 | 100.000 |
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N/A | ![]() | 1 | 100.000 |
9 | ![]() | 1.1 | 81.818 |
10 | ![]() | 1.16 | 72.414 |
11 | ![]() | 1.19 | 68.067 |
12 | ![]() | 1.3 | 53.846 |
- All theFighting Polygon Team members share their weight with their NTSC-J base counterpart in all versions.
Version differences[edit]
NTSC-U[edit]
Donkey Kong's weight:0.84 →0.83
PAL (EUR)[edit]
Link's weight:0.96 →0.9
Super Smash Bros. Melee weight values[edit]
Following are the characters inSuper Smash Bros. Melee, ranked in order of heaviest to lightest. TheMetal Box multiplies a character's base weight by 3, theSuper Mushroom by 1.6, and thePoison Mushroom by 0.625.
The average weight value in NTSC version for all fighters is 90, while in the PAL version it still rounds down to 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average.
Rank | Character | Weight |
---|---|---|
N/A | ![]() | 140 |
1 | ![]() | 117 |
2 | ![]() | 114 |
3 | ![]() | 110 |
4 | ![]() | 109 |
5 | ![]() | 108 |
6-7 | ![]() | 104 |
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8-10 | ![]() | 100 |
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N/A | ![]() | 100 |
N/A | ![]() | |
11 | ![]() | 94 |
12-14 | ![]() | 90 |
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N/A | ![]() | 90 |
15 | ![]() | 88 |
16 | ![]() | 87 |
17-19 | ![]() | 85 |
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20-21 | ![]() | 80 |
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22 | ![]() | 75 |
23 | ![]() | 70 |
24-25 | ![]() | 60 |
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26 | ![]() | 55 |
Rank | Character | Weight |
---|---|---|
N/A | ![]() | 140 |
1 | ![]() | 118 |
2 | ![]() | 114 |
3 | ![]() | 111 |
4 | ![]() | 110 |
5 | ![]() | 109 |
6-7 | ![]() | 104 |
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8-9 | ![]() | 100 |
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N/A | ![]() | 100 |
N/A | ![]() | |
10 | ![]() | 98 |
11 | ![]() | 94 |
12-14 | ![]() | 90 |
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N/A | ![]() | 90 |
15 | ![]() | 88 |
16-19 | ![]() | 85 |
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20-21 | ![]() | 80 |
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22 | ![]() | 74 |
23 | ![]() | 73 |
24-25 | ![]() | 60 |
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26 | ![]() | 55 |
Version differences[edit]
PAL[edit]
Kirby's weight: 70 → 74
Fox's weight: 75 → 73
Marth's weight: 87 → 85
Mario's weight: 100 → 98
Yoshi's weight: 108 → 111
Bowser's weight: 117 → 118
Super Smash Bros. Brawl weight values[edit]
This is a list of characters' weights inSuper Smash Bros. Brawl.
The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average.
![]() | This article or section is incomplete. You can help SmashWiki byexpanding or finishing it. The editor who added this tag elaborates:Need Sandbag's weight |
Rank | Character | Weight |
---|---|---|
N/A | Giga Bowser | 400 |
N/A | Wario-Man | 130 |
1 | ![]() | 120 |
2 | ![]() | 116 |
3 | ![]() | 113 |
4 | ![]() | 112 |
5 | ![]() | 110 |
6 | ![]() | 109 |
7 | ![]() | 108 |
8-9 | ![]() | 107 |
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10 | ![]() | 106 |
11 | ![]() | 105 |
12-13 | ![]() | 104 |
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14 | ![]() | 102 |
15-16 | ![]() | 100 |
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17 | ![]() | 98 |
N/A | Fighting Alloy Team | 98 |
18 | ![]() | 97 |
19 | ![]() | 95 |
20-22 | ![]() | 94 |
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23 | ![]() | 93 |
24-25 | ![]() | 92 |
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26 | ![]() | 90 |
27 | ![]() | 87 |
28-29 | ![]() | 85 |
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30-31 | ![]() | 82 |
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32 | ![]() | 81 |
33 | ![]() | 80 |
34-35 | ![]() | 79 |
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36 | ![]() | 78 |
37-38 | ![]() | 75 |
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39 | ![]() | 68 |
Super Smash Bros. 4 weight values[edit]
This is a list of characters' weights inSuper Smash Bros. 4.
According to the game, weight is the base factor in determining how many powers can be equipped inSmash Run. There are other factors — namely a character'sspeed — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.
Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions ofSheik andBowser, who are considered to be worse and better after their weight alterations, respectively.
The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average.
![]() | This article or section is incomplete. You can help SmashWiki byexpanding or finishing it. The editor who added this tag elaborates:Need Sandbag's weight |
Rank | Character | Weight | Power Limit |
---|---|---|---|
N/A | Giga Bowser | 400 | |
N/A | Giga Mac | 140 | |
1 | ![]() | 130 | 29 |
2 | ![]() | 122 | 27 |
3 | ![]() | 119 | 28 |
4 | ![]() | 116 | 27 |
5 | ![]() | 113 | 29 |
6-7 | ![]() | 108 | 27 |
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8-9 | ![]() | 107 | 26 |
![]() | 27 | ||
N/A | Wario-Man | ||
10 | ![]() | 106 | 26 |
11-13 | ![]() | 104 | |
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![]() | 25 | ||
14 | ![]() | 103 | |
15-16 | ![]() | 102 | |
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N/A | ![]() ![]() ![]() | ||
17-21 | ![]() | 100 | |
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21 | ![]() | 99 | |
N/A | Mega Lucario | ||
22-24 | ![]() | 98 | 25 |
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N/A | ![]() ![]() ![]() | 97 | |
25-26 | ![]() | 24 | |
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27-29 | ![]() | 96 | |
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30-32 | ![]() | 95 | |
![]() | 25 | ||
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33-36 | ![]() | 94 | |
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![]() | 23 | ||
![]() | 24 | ||
37-38 | ![]() | 93 | |
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39-40 | ![]() | 91 | 23 |
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41-42 | ![]() | 90 | |
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43 | ![]() | 89 | |
44 | ![]() | 85 | 22 |
45 | ![]() | 84 | 25 |
46-47 | ![]() | 82 | 22 |
![]() | 23 | ||
48 | ![]() | 81 | 24 |
49-50 | ![]() | 80 | 23 |
![]() | 22 | ||
51-54 | ![]() | 79 | 24 |
![]() | 23 | ||
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![]() | 21 | ||
55 | ![]() | 77 | 22 |
56 | ![]() | 75 | 23 |
57 | ![]() | 74 | 25 |
58 | ![]() | 68 | 21 |
Update history[edit]
1.1.3[edit]
Ganondorf's weight: 112 → 113
Kirby's weight: 77 → 79
Sonic's weight: 95 → 94
1.1.4[edit]
Rosalina's weight: 78 → 77
Sheik's weight: 85 → 84
Zero Suit Samus' weight: 81 → 80
1.1.5[edit]
Bowser's weight: 128 → 130
Charizard's weight: 115 → 116
Mewtwo's weight: 72 → 74
Sheik's weight: 84 → 81
Super Smash Bros. Ultimate weight values[edit]
This is a list of characters' weights inSuper Smash Bros. Ultimate.
Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation.
The average weight value for all fighters is rounded down to 95.92, meaning that Pit, Dark Pit, Ivysaur, and Wii Fit Trainer are the characters whose weights are closest to the average.
Rank | Character | Weight |
---|---|---|
N/A | Giga Bowser | 150 |
1 | ![]() | 135 |
2 | ![]() | 133 |
3-4 | ![]() | 127 |
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5 | ![]() | 118 |
6-7 | ![]() | 116 |
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N/A | Sandbag | 115 |
8 | ![]() | 113 |
9 | ![]() | 112 |
10-13 | ![]() | 108 |
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14-18 | ![]() | 107 |
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19-21 | ![]() | 106 |
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22-26 | ![]() | 104 |
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27-28 | ![]() | 103 |
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29 | ![]() | 102 |
30 | ![]() | 101 |
31-32 | ![]() | 100 |
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33-36 | ![]() | 98 |
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37-39 | ![]() | 97 |
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40-43 | ![]() | 96 |
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44-47 | ![]() | 95 |
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48-51 | ![]() | 94 |
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52 | ![]() | 93 |
53-58 | ![]() | 92 |
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59-60 | ![]() | 91 |
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61-63 | ![]() | 90 |
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64-65 | ![]() | 89 |
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66-68 | ![]() | 88 |
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69 | ![]() | 87 |
70-71 | ![]() | 86 |
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72-73 | ![]() | 85 |
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74-75 | ![]() | 82 |
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76 | ![]() | 81 |
77-78 | ![]() | 80 |
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79-83 | ![]() | 79 |
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84 | ![]() | 78 |
85 | ![]() | 77 |
86-87 | ![]() | 75 |
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88 | ![]() | 68 |
89 | ![]() | 62 |
Update history[edit]
3.0.0[edit]
Mewtwo's weight: 77 → 79
Trivia[edit]
- According toSuper Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other fighters are measured. While this is technically true, as he is coded with a "default" weight of 100, he has slightly above-average weight in every game sinceMelee; the average tends to be around 90 to 95. Furthermore, starting in the PAL version ofMelee and continuing throughUltimate, Mario is coded with a weight of 98, slightly less than the "default" of 100.
- In each game, theenemy team (not counting theFighting Mii Team) all have the same weight as Mario, despite each being based on characters of different weights.
- However, one exception applies to the Female Wire Frame inMelee, who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
- InBrawl,Giga Bowser andWario-Man are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such asRainbow Cruise's seesaw platforms.
- InSmash 4, Giga Bowser retains his weight of 400, andGiga Mac possesses a weight of 140; however, Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected bywindboxes (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
- Pichu is the lightest character in everySmash game it appears in, those beingMelee andUltimate. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
- Likewise, Bowser is the heaviest playable character in every game since his debut inMelee, with Donkey Kong being the heaviest in the originalSuper Smash Bros. and the second heaviest in every game afterwards untilUltimate, where King K. Rool takes the runner-up spot instead.
- Atip inSmash 4 states that Kirby is the third-lightest character in the game, andMr. Game & Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
- Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this isFinishing Touch inSmash 4.
- Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
- The European PAL version of the originalSuper Smash Bros. is the only version of anySmash game whereLink andCaptain Falcon do not weigh the same.
- For some characters, weights in theSmash series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material.
- Yoshi is a heavyweight in everySmash title, but is in the medium and light classes in theMario Kart series. The inverse is true forRosalina, although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight).
- Mewtwo weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in everySmash game in which it is a playable character. However, it is explained inMelee that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.
- Squirtle is lighter than Pikachu, despite the Pokédex stating that Squirtle is heavier (19.8 pounds/9 kilograms, compared to Pikachu's 13.2 pounds/6 kilograms).
- Lucario is the same weight as Ivysaur inBrawl; inUltimate it becomes lighter than Ivysaur, despite the former weighing 4 times more than Ivysaur according to the Pokédex (119 pounds/54 kilograms).
- InUltimate, Charizard and Incineroar are the same weight, despite Charizard weighing 199.5 pounds/90.5 kilograms and Incineroar weighing 183 pounds/ 83 kilograms in the Pokédex, respectively.
- Sephiroth is one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit hisUltimate playstyle is unclear.
- Losing 27 units from his debut in the original game toMelee,Donkey Kong has the largest weight reduction of any character in the series from one game to the next.
- Fox's weight reduction from the first installment toMelee is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
- Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition toBrawl fromMelee.
- InUltimate, Greninja's weight value of 88 closely matches its weight in pounds in the Pokédex (88.2 pounds/40 kilograms).
References[edit]
- Brawl weight and falling speed calculations and explanation
- Brawl weight list and falling speed calculations
- Some character's weight with DI
- Smash 4 character weight values
- http://smashboards.com/threads/1-1-4-patch-notes.430023/
- http://smashboards.com/threads/1-1-5-patch-notes.433162/
- http://kuroganehammer.com/Ultimate/Weight