Super Smash Bros. series

Weight

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"Heavy" redirects here. For the Special Smash gravity condition, seeSpecial gravity.
For the Californian smasher, seeSmasher:Heavy.
BowserPichuWeightUltimate.gifWeight Balanced Ultimate.gif
Magnify-clip.pngMagnify-clip.png
A weight demonstration from theMushroom Kingdom stage.
Pichu andBowser have very different weight values, whileLucario andMythra have the same weight values.

Weight is a measurement of how much acharacter can resistknockback. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.

Overview[edit]

A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU
Weight Comparison 1 Brawl.gifWeight Comparison 2 Brawl.gif
Magnify-clip.pngMagnify-clip.png
FromMelee toSmash 4, some throws had different speeds depending on the weight of the character being thrown.

A character's weight is a value of how "heavy" said character is. In practice, weight works in conjunction withknockback to determine how far a character flies away with any given attack. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback would be applied than a lighter character, making it harder toKO said character. Additionally, inSuper Smash Bros. Melee,Super Smash Bros. Brawl, andSuper Smash Bros. 4, manythrowstake longer to execute on heavier characters, giving the opponent being thrown more time to properly react to throws and toDI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the ending lag of the throw is increased and thus the viability of throwcombos may be affected; for example, inMelee,Captain Falcon is not vulnerable to many of theup throwchain grabs (such as fromMarth) that thespace animals are vulnerable to despite his equivalently fast falling speed; inBrawl, theIce Climbers' infinite chain grabs are more difficult to perform on heavyweights as the increased ending lag gives the player a smaller window in which to execute regrabs; and inSmash 4,Robin'sdown throw toup aerial "Checkmate" KO setup doesn't true combo for a KO onBowser andCharizard at any percent, due to the combination of their weight extending the throw's ending lag enough and their slow falling speed allowing them to stay out of the up aerial's range at KO percents. InSuper Smash Bros. Ultimate, weight is a factor in determining how much a character can bepushed by an opponent running into them, and how far they will push other opponents.

Super Smash Bros. characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups:lightweight,middleweight, andheavyweight. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight toMario, who is often seen as the "default" character inSuper Smash Bros. InMelee, "lightweight" usually encompasses characters who are knocked down byFox'sshine (with a weight of 85 or below); thusMarth is often considered a middleweight inNTSC but a lightweight inPAL, due to his decreased weight in that version of the game. InBrawl "lightweight" often encompasses characters who are knocked down byKing Dedede's down throw, with a weight of 85 or below (Zelda,Sheik, and all lighter characters).

Another commonly used weight class is the"super heavyweights", which describes the heaviest characters in each game, who also usually have the largest sizes andhurtboxes and often shake the screen upon landing on the ground. These characters commonly includeDonkey Kong,Bowser,King Dedede,Charizard,King K. Rool,Incineroar,Snake (Brawl only), andGanondorf (Ultimate only).

Lighter characters do have their own advantages. Because of the higher knockback they receive, they can usually escape combos earlier. However, since weight affects high knockback values more than low ones, this advantage is less significant compared to the disadvantage of being easier to KO; the size of a character'shurtboxes, as well as theirfalling speed andgravity prior toUltimate (and especially inMelee), have a larger impact than weight on how vulnerable a character is to combos. As previously mentioned, a few specific combos are less effective on lightweights to a much greater degree, such asFox'swaveshine combos inMelee andKing Dedede's down throw chain grab inBrawl; in both cases, characters with a weight value below 86 receive enough knockback to the point where they are put intotumble, allowing them totech or execute afloor recovery and escape subsequent uses of such moves, whereas heavier characters are stuck in their non tumble animation, making them very vulnerable. Other advantages to light weight include weight-sensitiveplatforms, such as those inMushroom Kingdom andRainbow Cruise, which fall slower while holding less weight, making them safer to use for lighter characters. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably withBowser's down throw in NTSCMelee andLink's down throw inBrawl, both of which miss their pre-throw hit on Jigglypuff (and Mr. Game & Watch in Bowser's case). Because of this, most throws with hitboxes from Brawl onwards are not weight dependent, although there are a few exceptions, such as Link's aforementioned down throw.

Heavier characters tend to have stronger attacks, longerrange, worserecovery (that is; recoveries that are slower or cover less distance), biggerhurtboxes, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy butdashes incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery.

In single-playermodes, sometimes unnaturally high weight is introduced to challenge the player, such as when fightingMetal Mario; this is often paired with additionalknockback resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.

On an additional note, some attacks areweight-independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have thebury,paralyze, orstun effects. However, other factors, such as knockback-taken multipliers, and knockback resistance, still affect the amount of knockback dealt.

Super Smash Bros. weight values[edit]

These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.[1]

JPN
RankCharacterWeight (coded)Weight (comparison)
1Donkey Kong (SSB)Donkey Kong0.84138.095
2Samus (SSB)Samus0.92117.391
3Yoshi (SSB)Yoshi0.93115.054
N/AGiant Donkey Kong (SSB)Giant Donkey Kong0.93115.054
4-5Captain Falcon (SSB)Captain Falcon0.96108.333
Link (SSB)Link
6-8Fox (SSB)Fox1100.000
Luigi (SSB)Luigi
Mario (SSB)Mario
N/AMetal Mario (SSB)Metal Mario1100.000
9Ness (SSB)Ness1.181.818
10Pikachu (SSB)Pikachu1.1672.414
11Kirby (SSB)Kirby1.1968.067
12Jigglypuff (SSB)Jigglypuff1.353.846
NA/AUS
RankCharacterWeight (coded)Weight (comparison)
1Donkey Kong (SSB)Donkey Kong0.83140.964
2Samus (SSB)Samus0.92117.391
3Yoshi (SSB)Yoshi0.93115.054
N/AGiant Donkey Kong (SSB)Giant Donkey Kong0.93115.054
4-5Captain Falcon (SSB)Captain Falcon0.96108.333
Link (SSB)Link
6-8Fox (SSB)Fox1100.000
Luigi (SSB)Luigi
Mario (SSB)Mario
N/AMetal Mario (SSB)Metal Mario1100.000
9Ness (SSB)Ness1.181.818
10Pikachu (SSB)Pikachu1.1672.414
11Kirby (SSB)Kirby1.1968.067
12Jigglypuff (SSB)Jigglypuff1.353.846
EUR
RankCharacterWeight (coded)Weight (comparison)
1Donkey Kong (SSB)Donkey Kong0.83140.964
2Link (SSB)Link0.9122.222
3Samus (SSB)Samus0.92117.391
4Yoshi (SSB)Yoshi0.93115.054
N/AGiant Donkey Kong (SSB)Giant Donkey Kong0.93115.054
5Captain Falcon (SSB)Captain Falcon0.96108.333
6-8Fox (SSB)Fox1100.000
Luigi (SSB)Luigi
Mario (SSB)Mario
N/AMetal Mario (SSB)Metal Mario1100.000
9Ness (SSB)Ness1.181.818
10Pikachu (SSB)Pikachu1.1672.414
11Kirby (SSB)Kirby1.1968.067
12Jigglypuff (SSB)Jigglypuff1.353.846
  • All theFighting Polygon Team members share their weight with their NTSC-J base counterpart in all versions.

Version differences[edit]

NTSC-U[edit]

  • Buff Donkey Kong's weight:0.840.83

PAL (EUR)[edit]

  • Buff Link's weight:0.960.9

Super Smash Bros. Melee weight values[edit]

Following are the characters inSuper Smash Bros. Melee, ranked in order of heaviest to lightest. TheMetal Box multiplies a character's base weight by 3, theSuper Mushroom by 1.6, and thePoison Mushroom by 0.625.

The average weight value in NTSC version for all fighters is 90, while in the PAL version it still rounds down to 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average.

NTSC
RankCharacterWeight
N/AGiga Bowser (SSBM)Giga Bowser140
1Bowser (SSBM)Bowser117
2Donkey Kong (SSBM)Donkey Kong114
3Samus (SSBM)Samus110
4Ganondorf (SSBM)Ganondorf109
5Yoshi (SSBM)Yoshi108
6-7Captain Falcon (SSBM)Captain Falcon104
Link (SSBM)Link
8-10Dr. Mario (SSBM)Dr. Mario100
Luigi (SSBM)Luigi
Mario (SSBM)Mario
N/AFightingWireFrames (SSBM)Male Wireframe100
N/ASandbag (SSBM)Sandbag
11Ness (SSBM)Ness94
12-14Peach (SSBM)Peach90
Sheik (SSBM)Sheik
Zelda (SSBM)Zelda
N/AFightingWireFrames (SSBM)Female Wireframe90
15Ice Climbers (SSBM)Ice Climbers88
16Marth (SSBM)Marth87
17-19Mewtwo (SSBM)Mewtwo85
Roy (SSBM)Roy
Young Link (SSBM)Young Link
20-21Falco (SSBM)Falco80
Pikachu (SSBM)Pikachu
22Fox (SSBM)Fox75
23Kirby (SSBM)Kirby70
24-25Jigglypuff (SSBM)Jigglypuff60
Mr. Game & Watch (SSBM)Mr. Game & Watch
26Pichu (SSBM)Pichu55
PAL
RankCharacterWeight
N/AGiga Bowser (SSBM)Giga Bowser140
1Bowser (SSBM)Bowser118
2Donkey Kong (SSBM)Donkey Kong114
3Yoshi (SSBM)Yoshi111
4Samus (SSBM)Samus110
5Ganondorf (SSBM)Ganondorf109
6-7Captain Falcon (SSBM)Captain Falcon104
Link (SSBM)Link
8-9Dr. Mario (SSBM)Dr. Mario100
Luigi (SSBM)Luigi
N/AFightingWireFrames (SSBM)Male Wireframe100
N/ASandbag (SSBM)Sandbag
10Mario (SSBM)Mario98
11Ness (SSBM)Ness94
12-14Peach (SSBM)Peach90
Sheik (SSBM)Sheik
Zelda (SSBM)Zelda
N/AFightingWireFrames (SSBM)Female Wireframe90
15Ice Climbers (SSBM)Ice Climbers88
16-19Marth (SSBM)Marth85
Mewtwo (SSBM)Mewtwo
Roy (SSBM)Roy
Young Link (SSBM)Young Link
20-21Falco (SSBM)Falco80
Pikachu (SSBM)Pikachu
22Kirby (SSBM)Kirby74
23Fox (SSBM)Fox73
24-25Jigglypuff (SSBM)Jigglypuff60
Mr. Game & Watch (SSBM)Mr. Game & Watch
26Pichu (SSBM)Pichu55

Version differences[edit]

PAL[edit]

  • Buff Kirby's weight: 70 → 74
  • Nerf Fox's weight: 75 → 73
  • Nerf Marth's weight: 87 → 85
  • Nerf Mario's weight: 100 → 98
  • Buff Yoshi's weight: 108 → 111
  • Buff Bowser's weight: 117 → 118

Super Smash Bros. Brawl weight values[edit]

This is a list of characters' weights inSuper Smash Bros. Brawl.

The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average.

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The editor who added this tag elaborates:Need Sandbag's weight
RankCharacterWeight
N/AGiga Bowser400
N/AWario-Man130
1Bowser (SSBB)Bowser120
2Donkey Kong (SSBB)Donkey Kong116
3Snake (SSBB)Snake113
4King Dedede (SSBB)King Dedede112
5Charizard (SSBB)Charizard110
6Ganondorf (SSBB)Ganondorf109
7Samus (SSBB)Samus108
8-9Wario (SSBB)Wario107
Yoshi (SSBB)Yoshi
10R.O.B. (SSBB)R.O.B.106
11Ike (SSBB)Ike105
12-13Captain Falcon (SSBB)Captain Falcon104
Link (SSBB)Link
14Wolf (SSBB)Wolf102
15-16Ivysaur (SSBB)Ivysaur100
Lucario (SSBB)Lucario
17Mario (SSBB)Mario98
N/AFighting Alloy Team98
18Luigi (SSBB)Luigi97
19Sonic (SSBB)Sonic95
20-22Lucas (SSBB)Lucas94
Ness (SSBB)Ness
Pit (SSBB)Pit
23Diddy Kong (SSBB)Diddy Kong93
24-25Ice Climbers (SSBB)Ice Climbers92
Toon Link (SSBB)Toon Link
26Peach (SSBB)Peach90
27Marth (SSBB)Marth87
28-29Sheik (SSBB)Sheik85
Zelda (SSBB)Zelda
30-31Falco (SSBB)Falco82
Olimar (SSBB)Olimar
32Zero Suit Samus (SSBB)Zero Suit Samus81
33Fox (SSBB)Fox80
34-35Meta Knight (SSBB)Meta Knight79
Pikachu (SSBB)Pikachu
36Kirby (SSBB)Kirby78
37-38Mr. Game & Watch (SSBB)Mr. Game & Watch75
Squirtle (SSBB)Squirtle
39Jigglypuff (SSBB)Jigglypuff68

Super Smash Bros. 4 weight values[edit]

This is a list of characters' weights inSuper Smash Bros. 4.

According to the game, weight is the base factor in determining how many powers can be equipped inSmash Run. There are other factors — namely a character'sspeed — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.

Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions ofSheik andBowser, who are considered to be worse and better after their weight alterations, respectively.

The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average.

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The editor who added this tag elaborates:Need Sandbag's weight
RankCharacterWeightPower Limit
N/AGiga Bowser400
N/AGiga Mac140
1Bowser (SSB4)Bowser13029
2Donkey Kong (SSB4)Donkey Kong12227
3King Dedede (SSB4)King Dedede11928
4Charizard (SSB4)Charizard11627
5Ganondorf (SSB4)Ganondorf11329
6-7Bowser Jr. (SSB4)Bowser Jr.10827
Samus (SSB4)Samus
8-9Ike (SSB4)Ike10726
Wario (SSB4)Wario27
N/AWario-Man
10R.O.B. (SSB4)R.O.B.10626
11-13Link (SSB4)Link104
Yoshi (SSB4)Yoshi
Captain Falcon (SSB4)Captain Falcon25
14Ryu (SSB4)Ryu103
15-16Mega Man (SSB4)Mega Man102
Shulk (SSB4)Shulk
N/AMii Brawler (SSB4)Mii Swordfighter (SSB4)Mii Gunner (SSB4)Mii Fighter (heaviest)
17-21Cloud (SSB4)Cloud100
Mii Brawler (SSB4)Mii Swordfighter (SSB4)Mii Gunner (SSB4)Mii Fighter (default)
21Lucario (SSB4)Lucario99
N/AMega Lucario
22-24Corrin (SSB4)Corrin9825
Dr. Mario (SSB4)Dr. Mario
Mario (SSB4)Mario
N/AMii Brawler (SSB4)Mii Swordfighter (SSB4)Mii Gunner (SSB4)Mii Fighter (lightest)97
25-26Luigi (SSB4)Luigi24
Villager (SSB4)Villager
27-29Dark Pit (SSB4)Dark Pit96
Pit (SSB4)Pit
Wii Fit Trainer (SSB4)Wii Fit Trainer
30-32Robin (SSB4)Robin95
Roy (SSB4)Roy25
Pac-Man (SSB4)Pac-Man
33-36Ness (SSB4)Ness94
Lucas (SSB4)Lucas
Sonic (SSB4)Sonic23
Greninja (SSB4)Greninja24
37-38Diddy Kong (SSB4)Diddy Kong93
Toon Link (SSB4)Toon Link
39-40Duck Hunt (SSB4)Duck Hunt9123
Palutena (SSB4)Palutena
41-42Lucina (SSB4)Lucina90
Marth (SSB4)Marth
43Peach (SSB4)Peach89
44Zelda (SSB4)Zelda8522
45Bayonetta (SSB4)Bayonetta8425
46-47Falco (SSB4)Falco8222
Little Mac (SSB4)Little Mac23
48Sheik (SSB4)Sheik8124
49-50Zero Suit Samus (SSB4)Zero Suit Samus8023
Meta Knight (SSB4)Meta Knight22
51-54Fox (SSB4)Fox7924
Olimar (SSB4)Olimar23
Pikachu (SSB4)Pikachu
Kirby (SSB4)Kirby21
55Rosalina & Luma (SSB4)Rosalina & Luma7722
56Mr. Game & Watch (SSB4)Mr. Game & Watch7523
57Mewtwo (SSB4)Mewtwo7425
58Jigglypuff (SSB4)Jigglypuff6821

Update history[edit]

1.1.3[edit]

  • Buff Ganondorf's weight: 112 → 113
  • Buff Kirby's weight: 77 → 79
  • Nerf Sonic's weight: 95 → 94

1.1.4[edit]

  • Nerf Rosalina's weight: 78 → 77
  • Nerf Sheik's weight: 85 → 84
  • Nerf Zero Suit Samus' weight: 81 → 80

1.1.5[edit]

  • Buff Bowser's weight: 128 → 130
  • Buff Charizard's weight: 115 → 116
  • Buff Mewtwo's weight: 72 → 74
  • Nerf Sheik's weight: 84 → 81

Super Smash Bros. Ultimate weight values[edit]

This is a list of characters' weights inSuper Smash Bros. Ultimate.

Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation.

The average weight value for all fighters is rounded down to 95.92, meaning that Pit, Dark Pit, Ivysaur, and Wii Fit Trainer are the characters whose weights are closest to the average.

RankCharacterWeight
N/AGiga Bowser150
1Bowser (SSBU)Bowser135
2King K. Rool (SSBU)King K. Rool133
3-4Donkey Kong (SSBU)Donkey Kong127
King Dedede (SSBU)King Dedede
5Ganondorf (SSBU)Ganondorf118
6-7Charizard (SSBU)Charizard116
Incineroar (SSBU)Incineroar
N/ASandbag115
8Kazuya (SSBU)Kazuya113
9Piranha Plant (SSBU)Piranha Plant112
10-13Samus (SSBU)Samus108
Dark Samus (SSBU)Dark Samus
Bowser Jr. (SSBU)Bowser Jr.
Terry (SSBU)Terry
14-18Wario (SSBU)Wario107
Ike (SSBU)Ike
Ridley (SSBU)Ridley
Simon (SSBU)Simon
Richter (SSBU)Richter
19-21Snake (SSBU)Snake106
R.O.B. (SSBU)R.O.B.
Banjo & Kazooie (SSBU)Banjo & Kazooie
22-26Link (SSBU)Link104
Yoshi (SSBU)Yoshi
Captain Falcon (SSBU)Captain Falcon
Mii Gunner (SSBU)Mii Gunner
Min Min (SSBU)Min Min
27-28Ryu (SSBU)Ryu103
Ken (SSBU)Ken
29Mega Man (SSBU)Mega Man102
30Hero (SSBU)Hero101
31-32Mii Swordfighter (SSBU)Mii Swordfighter100
Cloud (SSBU)Cloud
33-36Mario (SSBU)Mario98
Dr. Mario (SSBU)Dr. Mario
Corrin (SSBU)Corrin
Pyra (SSBU)Pyra
37-39Luigi (SSBU)Luigi97
Shulk (SSBU)Shulk
Byleth (SSBU)Byleth
40-43Pit (SSBU)Pit96
Dark Pit (SSBU)Dark Pit
Ivysaur (SSBU)Ivysaur
Wii Fit Trainer (SSBU)Wii Fit Trainer
44-47Roy (SSBU)Roy95
Chrom (SSBU)Chrom
Pac-Man (SSBU)Pac-Man
Robin (SSBU)Robin
48-51Ness (SSBU)Ness94
Lucas (SSBU)Lucas
Mii Brawler (SSBU)Mii Brawler
Inkling (SSBU)Inkling
52Joker (SSBU)Joker93
53-58Ice Climbers (SSBU)Ice Climbers92
Lucario (SSBU)Lucario
Wolf (SSBU)Wolf
Villager (SSBU)Villager
Steve (SSBU)Steve
Mythra (SSBU)Mythra
59-60Toon Link (SSBU)Toon Link91
Palutena (SSBU)Palutena
61-63Marth (SSBU)Marth90
Lucina (SSBU)Lucina
Diddy Kong (SSBU)Diddy Kong
64-65Peach (SSBU)Peach89
Daisy (SSBU)Daisy
66-68Young Link (SSBU)Young Link88
Greninja (SSBU)Greninja
Isabelle (SSBU)Isabelle
69Little Mac (SSBU)Little Mac87
70-71Sonic (SSBU)Sonic86
Duck Hunt (SSBU)Duck Hunt
72-73Zelda (SSBU)Zelda85
Sora (SSBU)Sora
74-75Falco (SSBU)Falco82
Rosalina & Luma (SSBU)Rosalina & Luma
76Bayonetta (SSBU)Bayonetta81
77-78Meta Knight (SSBU)Meta Knight80
Zero Suit Samus (SSBU)Zero Suit Samus
79-83Kirby (SSBU)Kirby79
Pikachu (SSBU)Pikachu
Mewtwo (SSBU)Mewtwo
Olimar (SSBU)Olimar
Sephiroth (SSBU)Sephiroth
84Sheik (SSBU)Sheik78
85Fox (SSBU)Fox77
86-87Mr. Game & Watch (SSBU)Mr. Game & Watch75
Squirtle (SSBU)Squirtle
88Jigglypuff (SSBU)Jigglypuff68
89Pichu (SSBU)Pichu62

Update history[edit]

3.0.0[edit]

  • Buff Mewtwo's weight: 77 → 79

Trivia[edit]

  • According toSuper Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other fighters are measured. While this is technically true, as he is coded with a "default" weight of 100, he has slightly above-average weight in every game sinceMelee; the average tends to be around 90 to 95. Furthermore, starting in the PAL version ofMelee and continuing throughUltimate, Mario is coded with a weight of 98, slightly less than the "default" of 100.
  • In each game, theenemy team (not counting theFighting Mii Team) all have the same weight as Mario, despite each being based on characters of different weights.
    • However, one exception applies to the Female Wire Frame inMelee, who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
  • InBrawl,Giga Bowser andWario-Man are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such asRainbow Cruise's seesaw platforms.
    • InSmash 4, Giga Bowser retains his weight of 400, andGiga Mac possesses a weight of 140; however, Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected bywindboxes (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
  • Pichu is the lightest character in everySmash game it appears in, those beingMelee andUltimate. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
    • Likewise, Bowser is the heaviest playable character in every game since his debut inMelee, with Donkey Kong being the heaviest in the originalSuper Smash Bros. and the second heaviest in every game afterwards untilUltimate, where King K. Rool takes the runner-up spot instead.
  • Atip inSmash 4 states that Kirby is the third-lightest character in the game, andMr. Game & Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
  • Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this isFinishing Touch inSmash 4.
  • Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
  • The European PAL version of the originalSuper Smash Bros. is the only version of anySmash game whereLink andCaptain Falcon do not weigh the same.
  • For some characters, weights in theSmash series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material.
    • Yoshi is a heavyweight in everySmash title, but is in the medium and light classes in theMario Kart series. The inverse is true forRosalina, although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight).
    • Mewtwo weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in everySmash game in which it is a playable character. However, it is explained inMelee that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.
    • Squirtle is lighter than Pikachu, despite the Pokédex stating that Squirtle is heavier (19.8 pounds/9 kilograms, compared to Pikachu's 13.2 pounds/6 kilograms).
    • Lucario is the same weight as Ivysaur inBrawl; inUltimate it becomes lighter than Ivysaur, despite the former weighing 4 times more than Ivysaur according to the Pokédex (119 pounds/54 kilograms).
    • InUltimate, Charizard and Incineroar are the same weight, despite Charizard weighing 199.5 pounds/90.5 kilograms and Incineroar weighing 183 pounds/ 83 kilograms in the Pokédex, respectively.
    • Sephiroth is one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit hisUltimate playstyle is unclear.
  • Losing 27 units from his debut in the original game toMelee,Donkey Kong has the largest weight reduction of any character in the series from one game to the next.
    • Fox's weight reduction from the first installment toMelee is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
    • Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition toBrawl fromMelee.
  • InUltimate, Greninja's weight value of 88 closely matches its weight in pounds in the Pokédex (88.2 pounds/40 kilograms).

References[edit]