Warlock Punch
| Warlock Punch | |
|---|---|
Warlock Punch inUltimate. | |
| User | Ganondorf |
| Universe | The Legend of Zelda |
Warlock Punch (魔人拳,Demon-Man Fist) isGanondorf'sneutral special move. In every game since its introduction inSuper Smash Bros. Melee, it has consistently been one of the most powerful attacks of any character that is not aFinal Smash, only losing to Roy/Chrom's fully chargedFlare Blade.
Overview[edit]
Ganondorf slowly clenches his fist, moves it backwards and then releases a heavy forwards punch with adarkness effect. It is extremely similar toCaptain Falcon'sFalcon Punch, with the main difference being that Warlock Punch is slower and stronger. The move comes out extremely slowly, taking over a second to come out but it has immense power, dealing at least 30% and being capable of KOing opponents in the low double digits or even in the single digits depending on the character/stage position.
FromSuper Smash Bros. Brawl onward, Ganondorf can turn around during the startup of the punch to perform aReverse Warlock Punch. A reversed Warlock Punch is even slower, however it does deal more damage and knockback to make up for it. Additionally, unlike Falcon Punch inBrawl,Smash 4, andUltimate, it does even higher damage and knockback if done in the air, and both the reverse and air bonuses can actually stack.
InSuper Smash Bros. Melee[edit]
InSuper Smash Bros. Melee, Warlock Punch comes out on frame 70, its hitboxes last for 3 frames and it takes 119 frames to complete. This naturally makes it an incredibly difficult move to land as its extremely slow speed makes it incredibly easy to avoid and heavily punish, as well as making it very limited as a punishment option on its own due to its poor speed. The move cannot really be used as a guaranteed followup either due to its extremely poor speed. Additionally, it also has a small hitbox size, so it is overall harder to land than its visuals may often suggest.
Warlock Punch's damage depends on how close the opponent is to Ganondorf. If the opponent is far away, it will deal 30% while if they are closer to Ganondorf, it will deal 32%. If the opponent is extremely close to Ganondorf, it will deal 34%. The weaker hitboxes do have higher priority however, with the 34% being incredibly difficult to land, even if the opponent is right in front of Ganondorf. The grounded version of the move KOesMario at anywhere from around 45% to 30% in the middle ofFinal Destination, depending on which hitbox lands (and if Mario does notDI). The aerial version is slightly stronger, KOing around 5% earlier. This naturally makes it an incredibly powerful KO move although the move is held back by its extreme startup, which make it near impossible to land in most scenarios.
Overall, Warlock Punch is an extreme risk, extreme reward move which is incredibly situational at best. The move is simply far too slow to justify using in almost all scenarios. Even in scenarios it can be used, up tilt may be the preferred option as it is usually stronger and it can hit below Ganondorf more reliably (although Warlock Punch is faster and can be used in the air). It is not only Ganondorf's worst move but it is even considered to be one of the worst moves in the game due to its extremely slow speed.
InSuper Smash Bros. Brawl[edit]
In addition to dealing consistent damage and doing much more damage while airborne, starting fromBrawl, a player can pull off a 180° punch by turning in the opposite direction during the beginning of the charging period. This is known as aReverse Warlock Punch. This version of Warlock Punch deals roughly 3% more damage than a normal punch with more knockback. This move can be done on the ground and in midair, but on the downside, it is 0.167 seconds longer, or 10 frames slower, than a normal Warlock Punch. This reversed move is good formindgames (as with Falcon's) and does serve as a way to turn a match around, but is still very laggy.
Warlock Punch usually guarantees a KO at around 20-29% damage upon connecting and a reverse aerial Warlock Punch being able to KOMario at 5% from the middle ofFinal Destination, the second lowest of any special move without special criteria (such asOil Panic), behindIke's stage 8Eruption which KOs at 2%.Kirby's Warlock Punch aftercopying Ganondorf is slightly weaker, with reverse aerial KOing Mario at 7%.
InSuper Smash Bros. 4[edit]
InSuper Smash Bros. 4, the regular grounded version of Warlock Punch has been reduced in power, now dealing 30% damage with much lower knockback scaling. However, all other versions of the move have drastically increased power with slightly increased damage; grounded reversed Warlock Punch deals 37%, regular aerial Warlock Punch deals 38%, and aerial reversed Warlock Punch deals 40%. These three versions of Warlock Punch KOMario below 25% in the middle ofFinal Destination even with DI and withoutrage; lighter characters are guaranteed to get KO'd near the ledge if they do not DI at all, regardless of rage. With the increase in damage for the other versions of Warlock Punch, as well as the decreasedshield health inSmash 4, they can easily shatter any shield that is not at full size.
Both grounded versions also have superarmor during most of their startup, from frame 11-66 for the regular version. 1.1.3 added super armor to the reversed version, with it being active from frame 21-67 for the reversed version.
InSuper Smash Bros. Ultimate[edit]
InSuper Smash Bros Ultimate, all hitboxes had their durations increased by 2 frames, and thesuper armor lasts much longer, being active from 11-67 for normal and 21-75 for the reverse. Landing the move also triggers theSpecial Zoom effect. The hitboxes have been made smaller, however, making the move a bit more difficult to connect.
For the first time in the series, Ganondorf's voice echoes when perfoming it, much like a Star KO.
Stages[edit]
| This article or section may require additional technical data. The editor who added this tag elaborates:Ultimate rage andMelee You can discuss this issue on thetalk page oredit this page to improve it. |
Warlock Punch has four stages of power depending on what type of punch is performed.Smash 4 KO percents assume no DI on Mario and in the middle of Final Destination.
| Type | Damage | Percent that can KO |
|---|---|---|
| Warlock Punch | ||
| Reverse Warlock Punch | ||
| Aerial Warlock Punch | ||
| Reverse aerial Warlock Punch |
Instructional quotes[edit]
| Ganondorf's Warlock Punch is slow but absurdly powerful | ||
| Tap the direction opposite the way you are facing immediately after using... [Warlock Punch] to make [Ganondorf] switch the way he’s facing and increase the power of the attack. | ||
| Channel dark energy into a devastating punch. Difficult to interrupt. | ||
| Channels dark energy into a devastating punch. Difficult to interrupt. |
Customization[edit]
Special Move customization was added inSuper Smash Bros. 4. These are the variations:
- Warlock Punch: Default.
- Warlock Blade: (魔人剣, Demon-Man Sword) Ganondorf draws the Sword of the Six Sages and plunges it forward in a stabbing motion via a reverse grip, with the sword'stip being asweet spot, adding significantly more horizontal range at the cost of some power, and less vertical reach. Regular grounded Warlock Blade deals 22% at its tip, and 18% across the rest of the blade, while its grounded reversed version adds an extra 2% damage (24% for the tip, and 20% for the rest of the blade). The regular aerial version's hitboxes deal the same damage as those of a grounded reversed Warlock Blade, while a reversed aerial Warlock Blade deals 26% at the tip, and 22% at the rest of the blade. Warlock Blade has faster start-up than Warlock Punch, but less armor frames as a result; the regular grounded version's armor is active from frames 8-52. It also hastranscendent priority and highshield damage, with the tip capable of instantly shattering a fullshield. 1.1.3 introduced armor for the reverse version, active frames 11-54.Main article:Ganondorf (SSB4)/Neutral special/Custom 1
- Warlock Thrust: (魔迅拳, Demon Swift Fist) Ganondorf punches significantly faster than Warlock Punch/Blade causing a large explosion past his fist, giving it slightly more horizontal range and vertical range, transcendent priority on the explosion, and less ending lag (though is still notably large due to its faster start-up). However, it comes with a great loss in damage and knockback. The regular version's sweetspot, which only covers Ganondorf's fist, deals 16%, and the much larger sourspot covering Ganondorf's arm and the move's explosion deals 9%, while a reversed Warlock Thrust adds 3% to both hitboxes (19% for the sweetspot, and 12% for the sourspot). The sweetspot of a regular Warlock Thrust does not KO until 300%, does not deal extra damage or knockback in the air, and has nosuper armor. Overall, Warlock Thrust is arguably one of the worst moves inSmash 4; it offers no real advantage over Warlock Punch/Blade, and is made completely redundant by most of Ganondorf's basic attacks, which can KO much earlier and are faster still, such as a sourspotted jab, which is his weakest non-special move.Main article:Ganondorf (SSB4)/Neutral special/Custom 2
Origin[edit]
The move is original toSuper Smash Bros., andGanondorf never used a move resembling the Warlock Punch in anyThe Legend of Zelda game. However, the yell he does while performing the move inSuper Smash Bros. Melee is the same sound (albeit higher-pitched) when he uses the "waves of darkness" onLink inThe Legend of Zelda: Ocarina of Time.
Additionally, whileMelee featured the same animation asCaptain Falcon, starting withSuper Smash Bros. Brawl Ganondorf's punch was changed into a sweeping backfist (as opposed to Captain Falcon keeping it as a jab). Ganondorf performs a similar move during his attack combo with theGreat Swords inHyrule Warriors, and his incarnation,Calamity Ganon, would also use a similar move as a playable character inHyrule Warriors: Age of Calamity for one of its weakpoint attacks. Ganondorf also attacked with backhanded strikes in several cutscenes inThe Legend of Zelda: The Wind Waker, which, while visually different, may have inspired the change in animation to a back handed attack.
The customizable move for Warlock Punch, Warlock Blade, involves Ganondorf wielding theSword of the Six Sages, which he used extensively during the final battle inThe Legend of Zelda: Twilight Princess. The sword was used by theSage of Water in an attempt to execute Ganondorf for his crimes, but theTriforce of Power kept Ganondorf alive and he proceeded to kill the Sage of Water, keeping the sword throughout the events of the game.
Gallery[edit]
Ganondorf’s Warlock Punch in hisAll-StarCongratulations screen inMelee.
Warlock Punch inSuper Smash Bros. for Nintendo 3DS.
Names in other languages[edit]
Trivia[edit]
- InBrawl, if a player performs a Reverse Warlock Punch onPit, and Pit pulls out hisMirror Shield at just the right moment, Ganondorf will be sent flying across the stage a long way, longer than the distance of most stages. This also works on any other characters that can use areverse.
- Even though this attack has very highstartup lag, it is not the slowest attack in Ganondorf's arsenal. Ganondorf'sup tilt has an even slower start-up, with the exception of the version inUltimate.
- If the victim's damage is higher than around 100%, a reverse Warlock Punch will have higher knockback than aHome-Run Bat, which makes this move very useful inHome-Run Contest.
- The names for all three variations of Warlock Punch are pronounced the same way in Japanese (Majinken).
- Kazuya's uncrouching attack inSuper Smash Bros Ultimate also shares the same pronunciation while, in this case it is written as (魔神拳, Demon God Fist). This was commented on by Sakurai during Kazuya's presentation.
- Warlock Blade was the first instance of Ganondorf using his sword in theSmash Bros. series and was the only instance beforeSuper Smash Bros. Ultimate.

