WarioWare, Inc.
- This article about the stage. For information about the franchise that the stage is based on, seeWario (universe).
| WarioWare WarioWare, Inc.: Mega Microgame$! WarioWare, Inc. | |||||||||
|---|---|---|---|---|---|---|---|---|---|
WarioWare, Inc. as it appears inSmash. | |||||||||
| Universe | Wario | ||||||||
| Appears in | Brawl SSB4 (3DS) Ultimate | ||||||||
| Availability | Starter (Brawl andUltimate) Unlockable (SSB4) | ||||||||
| Unlock criteria | UnlockWario. | ||||||||
| Crate type | Presents | ||||||||
| |||||||||
| |||||||||
| Article on Super Mario Wiki | Variety Towers | ||||||||
WarioWare, Inc. (メイド イン ワリオ,Made in Wario) is a stage inSuper Smash Bros. Brawl,Super Smash Bros. for Nintendo 3DS, andSuper Smash Bros. Ultimate. It takes its name, as well as its theme, from theWarioWare franchise. Often, the stage takes players from the main "elevator" into a microgame, and allows them to compete to obtain some sort of reward. Infor Nintendo 3DS andUltimate, it is whereWario is fought when being unlocked.
Stage overview[edit]
The stage's main setting, the "elevator room", has a simple layout consisting of a main platform that extends below the bottomblast line and foursoft platforms, two stacked on either side. Compared to other stages, the blast lines are deceptively close to the camera.
Unique to this stage are the microgames, which allow players to earn rewards when completed. Microgames turn the focus away from the battle and task players with completing a certain goal in an short period of time, such as avoiding an oncoming car or chiseling a statue. Some microgames are even able to damage characters.
Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively along withWario making a comment if any players won or if everyone lost. The winners get rewards such as becominggiant,invincible, anddamagerecovery. InUltimate, winners may also becomemetallic. With the exception of "Blowin' Up", the microgames allow for every player to win.
Occasionally, multiple microgames will take place in quick succession. Between microgames, the players will sometimes return to the elevator room, but the stage's platforms will not return, and instead, the players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though.
In theWarioWare games, microgames had three difficulty levels, which increased as the player progressed through the levels. These have also been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage.
Using theWii Remote on its own, with theNunchuk, or with theClassic Controller, the mini-speaker in that controller will play Wario's comment for that player when the microgame ends.
Star KO's can only happen inBrawl. This is because their victim would be obscured infor Nintendo 3DS andUltimate.Ultimate further removesScreen KOs.
Microgames[edit]
All of the microgames in this stage come from aWarioWare game with the exception of "Don't Move" and "Taunt". The following microgames appear in the stage:
| Name | Command | Description | Image |
|---|---|---|---|
| Arrow Space | Sidestep! | Originates fromMega Microgame$!. Taking place outside of a Japanese fortress, the Tiny Ninja appears in the background and is the target of a wall of arrows raining from above. InMega Microgame$!, the player has to move the Tiny Ninja with the D-Pad into the area where there was a gap between the arrows. InSuper Smash Bros., fighters also have to avoid these arrows, either via moving into the gap similarly to the original game, or by closely navigating to the edges of the stage, putting them in closer proximity to theblast lines. Players who successfully avoid the arrows are given a reward. While the Tiny Ninja from the original game appears in the background, he has no effects on gameplay. | |
| Blowin' Up | Pop it! /Pop! | Originates fromTouched!. A series of party poppers appear in the air. InTouched!, the player had to use the stylus to pull the strings on the crackers and make the confetti fire out. The appearance of the stage also changed with the difficulty level, with the image either being that of a birthday, a wedding, or a Halloween party; the Japanese version of the game featured a man with a necktie around his head instead of the Halloween party. InSuper Smash Bros., characters just have to attack the party poppers to set them off; emulating the source game, the image in the background depends on how many poppers there are, though unusually, the image of the man with a necktie around his head appears in all regions. Anyone who successfully attacks a popper will be given a reward, but only if all poppers have been attacked. Due to there being only three poppers, this is the only microgame that does not allow all players to win in a match with more than 3 players. This microgame does not appear if 8 players are present. | |
| Crack Down | Jump! | Originates fromMega Microgame$!. In the background, the Block Buster smashes down on a mountain with a hammer to generate an earthquake, while the player has to make a chicken jump up in the air to avoid the tremor from knocking an egg loose from its back. InSuper Smash Bros., players must accomplish the same feat, gaining a reward if they do so; being on the ground at the time of the tremor will result in beingburied and failing the microgame. Unusually, the chicken itself does not appear in the stage. | |
| Crazy Cars | Dodge! | Originates fromMega Microgame$!. In the original game, the player controls Wario and has to avoid an oncoming car (represented either as a sausage, a shark, or a potato); the car itself could either charge forward, jump, or stop in place, then either continue charging forward or instead turn away. InSuper Smash Bros., an arrow warns the player of which direction the car will jump, a feature not present in the original microgame. Dodging the car's path grants the player a reward; getting hit by the car inflicts damage with high horizontal knockback. Shielding is not sufficient, even if the player takes no damage; winning the microgame requires avoiding contact with the car altogether. | |
| Don't Move | Don't move! | This microgame is unique toSmash, although it is inspired by "Fragile!" fromTwisted!, where the player had to keep the system completely still to avoid activating the motion sensor and knocking over a stack of eggs. In this microgame, a marble statue of a man sits in an empty background. In order to beat the microgame, players need to abstain from inputting any sort of command, including attacking, moving, or even shielding. While getting hit by an attack causes the player to move, they will still win the game should they continue to abstain from inputting any commands. | |
| Kitty Cover | Stay dry! | Originates fromMega Microgame$!. The Stray Cat walks around in a rainstorm, and the player originally had to move an umbrella so that the cat would remain dry. InSuper Smash Bros., characters have to stay under the umbrella and not get hit by the rain. The rain does minor damage to all fighting characters as long as they stand underneath it; it does not immediately damage players, however, and it is possible to win the game even if one's character stands in the rain for a brief moment as long as no damage is accrued. InUltimate only, the umbrella appears a moment before the rain, giving players the opportunity to shelter themselves before the rain starts. This microgame does not appear if 8 players are present. | |
| Lose Your Marble | Chisel it! /Chisel! | Originates fromTouched!. InTouched!, players have to use the touch screen to chisel away at the block to reveal a statue, which took the form of either anEaster Island statue with lipstick,Michelangelo's David wearing aSpeedo, or a statue of a toilet, depending on the difficulty. InSuper Smash Bros., players have to attack the marble block in order to reveal the statue. If the statue is completely unveiled before time runs out, the player who has done the most damage to the marble wins the reward; if the statue is incomplete, then all players lose. | |
| Sole Man | Dodge! /Look out! | Originates fromMega Microgame$. In the original game, players had to guideFronk from left to right to avoid being stomped, with higher difficulties featuring wider soles to avoid. InSuper Smash Bros., Fronk does not appear, though members of his species can still be seen in the background. Being hit by the sole causes the bury effect, much like "Crack Down". Players who avoid being hit by the sole are rewarded. | |
| Taunt | Taunt! | This stage is unique toSuper Smash Bros. In the stage, the player musttaunt when the camera flashes in order to win; being attacked while taunting still allows for a victory. In the background,Jimmy T can be seen. |
Microgame Music[edit]
The following tracks play during the microgames inSmash, as long as theMy Music track in use for the match isWarioWare, Inc. They are all new arrangements from the originals, and cannot be found in theSound Tests of any of the games it appears in.
- Crazy Cars -WarioWare, Inc.: Mega Microgame$!
- Sole Man -WarioWare, Inc.: Mega Microgame$!
- Arrow Space -WarioWare, Inc.: Mega Microgame$!
- Kitty Cover -WarioWare, Inc.: Mega Microgame$!
- Crack Down -WarioWare, Inc.: Mega Microgame$!
- The Maze That Pays -WarioWare, Inc.: Mega Microgame$!
- Blowin' Up -WarioWare: Touched!
- Lose Your Marble -WarioWare: Touched!
- Jimmy T. (Sports) Intro -WarioWare, Inc.: Mega Microgame$!
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Nintendo 3DS, theΩ form removes the soft platforms and the Microgames do not occur. The platform also extends below the blast line.
InSuper Smash Bros. Ultimate, the Ω form andBattlefield form are similar toSSB4's Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form are based on the pink soft platforms of the regular form.
Hazards Off[edit]
With hazards off inUltimate, no Microgames are played, and so the stage remains in the elevator for the duration of the match.
Sudden Death[edit]
InBrawl andfor Nintendo 3DS, the Microgames would still play during Sudden Death. InUltimate, however, the Microgames won’t play at all, and so the stage remains in the elevator for the duration of Sudden Death. The same applies forSuper Sudden Death.
Origin[edit]
This stage is a mix of threeWarioWare games:WarioWare, Inc.: Mega Microgame$! (known in PAL regions asMinigame Mania),WarioWare: Twisted!, andWarioWare: Touched!
The appearance of the main platform originates from the design of walls seen inWario's house during cutscenes ofMega Microgame$ (albeit with some details removed), while the rest primarly originates fromMega Microgame$'sVariety Tower.
The Variety Tower is a stage that is unlocked after the player completes the final stage in the story mode of the firstWarioWare, and draws from every microgame in the whole game, continuing endlessly until the player runs out of lives. It starts off in an elevator with a pig face on the door, which opens up to reveal a microgame. If the player is successful at the microgame, the pig will have a happy expression. If the player fails the microgame, the pig will have a sad expression and crossed-out eyes.
When a microgame starts in this stage or when it ends, a couple of jingles play out during it along with a comment of Wario himself about the players results during the microgames. InSmash, those jingles are new remixes of the jingles that play during the final stage in the story mode of the firstWarioWare[1], while Wario's responses are unique toSmash (once again recorded by Charles Martinet), though they are directly inspired by his voice lines heard in variousWario titles, such as the likes ofWario Land 4 (where said voice lines were first heard).
Update History[edit]
- The camera is now closer to the stage.
Tournament legality[edit]
Super Smash Bros. Brawl[edit]
WarioWare, Inc. isbanned in tournaments, due to the microgames providing random, disproportionate advantages to whoever completes them, and if both players complete the microgame, they almost never receive the same reward, and rarely receive benefits that can be considered fair or balanced relative to each other. Additionally, the stage layout temporarily transforms into an entirely flat stage with walkoff blast zones, akin to the default form ofBridge of Eldin, whenever a microgame is in progress.
Super Smash Bros. 4[edit]
Asfor Nintendo 3DS was not the tournament standard format after the release offor Wii U, the stage was very unlikely to see any tournament use, regardless of the above mentioned flaws. However, in the few tournaments that were held, as well as the unofficial onlineAnther's Ladder matchmaking website, this stage remains banned for all of the same reasons as inBrawl.
Super Smash Bros. Ultimate[edit]
With the introduction of a stage hazard toggle inUltimate, some early rulesets included the hazardless version of WarioWare, Inc. as a counterpick stage. This immediately proved controversial, however, due to the horizontal blastlines' proximities to the main body of the stage, as well as the uncooperative camera which remains zoomed out for the entirety of the match. Thus, the stage is rarely legal.
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- IfAndross is released from anAssist Trophy while the Brawl is in the main room, he will disappear behind the doors. This also happens with a few Pokémon, such asLugia andHo-Oh.
- BothIce Climbers must win a microgame to be rewarded.
- InTraining Mode, even when set to "Stop", the CPUs will still participate in microgames that don't require attacking. This occurs in all games, though the extent is different depending on the game. InBrawl, CPUs will almost always participate; infor Nintendo 3DS they participate less, such as no longer jumping in Crack Down; they participate the least inUltimate, with one of the few cases being Kitty Cover when set to "Walk".
- Infor Nintendo 3DS, inAll-Star Mode andWario's unlock battle, microgames do not take place on the stage.
- InUltimate, the following Assist Trophies can only appear on this stage's Battlefield and Omega forms:Skull Kid,Color TV-Game 15,Devil,Nintendog,Dr. Kawashima,Yuri Kozukata,Squid Sisters,Ghosts andShadow the Hedgehog. Additionally, the followingPoké Ball Pokémon can only be summoned on the Battlefield and Omega forms:Abra,Moltres,Kyogre,Palkia,Giratina,Arceus,Kyurem,Xerneas andMarshadow. TheTimer also cannot appear on this stage.
References[edit]
| Fighters | Wario (SSBB ·SSB4 ·SSBU) |
|---|---|
| Assist Trophies | Kat & Ana ·Ashley |
| Stages | WarioWare, Inc. ·Gamer |
| Other | 5-Volt |
| Trophies,Stickers andSpirits | Trophies (SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Related universes | Mario ·Rhythm Heaven |
| Related content | Waluigi |

