Super Smash Bros. Ultimate

Villager (SSBU)

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This article is about Villager's appearance inSuper Smash Bros. Ultimate. For the character in other contexts, seeVillager.
Villager
inSuper Smash Bros. Ultimate
Villager SSBU.png
45 Villager.png

AnimalCrossingSymbol.svg
UniverseAnimal Crossing
Other playable appearanceinSSB4


AvailabilityUnlockable
Final SmashDream Home
TierD (76)
Villager (SSBU)

Villager (むらびと,Murabito) is a playable character inSuper Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is nowunlockable, instead of being available from thestart inSSB4. Villager is classified asFighter #45, the first fighter number of the non-Echo FighterSuper Smash Bros. 4veterans.

Villager is ranked 76th out of 82 on the currenttier list, placing him in the middle of the D tier. This is a huge decline from his ranking inSSB4, where he was ranked 25th out of 54, and 10 spots lower thanIsabelle, his own semi-clone. Villager possesses a strongcamping game courtesy of his multiple projectiles, aerials, andTimber, alongside a great recovery withBalloon Trip andLloid Rocket. Combined, these traits allow him to pursue enemies far offstage or space out of arm's reach, while also giving him the rare ability to pressure offstage enemies while onstage (such as dropping a dash attack/forward smash projectile near ledge). HisPocket serves as a deterrent against projectiles and gives him a strong advantage against opposing campers, especially those with a projectile limit (such asLink and theirRemote Bomb Rune), while Lloid Rocket and Timber can limit the opponent's options and provides a chance topunish their reaction.

However, Villager suffers from notable flaws. He is held back by a slow grab and poor mobility, giving him poor defensive measures and allowing speedy fighters such asSonic to potentially shut down his attempts at camping. Furthermore, Villager struggles heavily against characters with areflector despite his access to Pocket, since most of his projectiles are characterized with high power (like forward smash and Timber), which allow careful opponents to turn misplaced projectiles into a potential KO. Finally,Ultimate's faster pace and overall abundance of fast, disjointed fighters have indirectly nerfed Villager's gameplan, as it is difficult for him to mount an offensive, while making his KO moves difficult to land in neutral.

As a result of these factors, Villager is one of the more obscure characters in competitive play, especially in the later years of the metagame. Nevertheless, he has seen some success and respectable results from players such asJAVI ON EARTH andkept.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Villager must be defeated onSmashville. In World of Light, he is fought onFinal Destination.

Attributes[edit]

Villager is a smallmiddleweight (weighing the same asLucario,Wolf,Mythra,Ice Climbers, andSteve) who is an overall floaty character of below-average mobility. Although he has an averagejumping height, Villager sports a slowfalling speed (the 12th slowest, tied withLuigi), and below-averageair speed,air acceleration andgravity. Comparatively, Villager has a below-averagewalking speed and the 7th-slowestdashing speed (although hisinitial dash is decent). However, histraction is tied withIsabelle,Ness andMr. Game & Watch for the 5th-highest in the game. Due to these attributes, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree.

Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar toMega Man. Villager possesses a strongcamping game. His forward and back aerials are long-ranged slingshot attacks which, in combination withLloid Rocket, are great for harassing opponents from a distance. Opposing projectiles can either bePocketed or blocked by atree; Pocket can also be useful for "stealing" character-generateditems, such asR.O.B.'sGyro, preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his rather poor mobility, Villager possesses a reliablesex kick in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity.

Should camping not be desirable, Villager's projectiles can also serve as goodapproaching tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance topunish their reaction. Using his forward and back aerials in ashort hop is also a good approaching option, as they are reasonably safedisjointed attacks with littlelag.

Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks toBalloon Trip. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult togimp; although the balloons can be popped to render Villagerhelpless, hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can bereflected.

Villager is also a very potentedgeguarder, with a wealth of options to threaten recovering opponents. Hisforward smash, one of the strongest inUltimate, allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand,Timber can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerfulmeteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near theblast line, and is generally the best choice against an opponent recovering high. Several of his aerials aresex kicks as well, which, when combined with his extremely long-ranged recovery, allows him togimp opponents fairly easily.

However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slowgrab. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability toshield grab is quite limited, although he does have other goodout of shield options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such asFox andSonic, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with areflector, as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents. A notable example isMr. Game & Watch: if Villager successfully cuts off Timber, Mr. Game & Watch can useOil Panic and send the tree flying back to Villager with extreme knockback. By extension, Oil Panic can also reflect Villager's powerful forward smash, which is also a projectile, and can prove deadly when Villager is near the ledge, especially at higher precents of withrage.

Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from aneutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. His dash attack is quick and can bea good mix-up attack, along with having pretty decent range, which can also benefit his edgeguarding ability. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strongjuggling move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter fullshields, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents.

Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles andPocket, Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach.

Changes fromSuper Smash Bros. 4[edit]

Villager has received a mix of buffs and nerfs in his transition toUltimate; he received relatively few direct changes, resulting in his core playstyle remaining relatively unchanged with an easier learning curve. However, while objectively buffed, the indirect changes toUltimate's engine have pronounced his nerfs more while noticeably toning down his playstyle's efficacy. Because of this, Villager has been significantly nerfed overall in the transition.

Villager's camping abilities have been considerably improved.Pocket not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab.Lloid Rocket has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. The universal reduction onlanding lag benefits all of Villager's aerials, anddown aerial now has a sweetspot that always meteor smashes, instead of only doing so if he uses three turnips; these changes further improve his dominant air game. Villager's ground and grab games have seen a few improvements as well.Neutral attack now a rapid jab and a finisher, significantly improving its safety and damage racking ability;up tilt makes Villager's head and arm intangible until the hitboxes cease;down tilt's sourspot is stronger; his dash attack is much faster; his up smash connects better and is more powerful; and down smash has increased range and is more reliable for burying and harder to escape from. Villager's grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw).

Some of the universal changes to gameplay benefit Villager; aside from lower landing lag on his aerials, his previously mediocre mobility has been improved, with faster ground and air speeds and a universal 3-frame jumpsquat improving his combo potential, notably with his throws. The changes made toair dodging also noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving theiredge-guarding ability; and he can use one to recover with ease thanks to his floatiness.

Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on hisforward smash and alltilt attacks; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup increased, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliablyjab cancel and removes his KO confirms fromSSB4, most infamously toTimber's axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium forBalloon Trip now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability.

The most significant nerfs to Villager come from the indirect changes to gameplay mechanics, arguably harming him more than any other character. The universal increase in mobility is likely his biggest nerf; Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged fromSSB4, fare worse with the universally faster mobility, which prioritizes faster-paced, more aggressive gameplay, making it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Aside from this, Villager's moveset's lower raw power is exacerbated by the weakening ofrage, and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. All of these changes combined have now made several characters capable of either overcoming or overwhelming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.

Overall, Villager's gameplan is largely the same as inSSB4 as a result of receiving less direct changes than most of the cast, but the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective, made further problematic by his worse survivability and lower raw power. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping, allowing them to overcome Villager. All in all, Villager fares much worse inUltimate than inSSB4, being one of the most nerfed characters in the transition.

Aesthetics[edit]

  • Change Due to the aesthetic used inUltimate, Villager's model features a more subdued color scheme. His facial features appear less realistic and "faded"; the shadow of his hair has been adjusted, and his skin tone is slightly darker. Additionally, his clothing features subtle detailing. These changes are also expressed in all of Villager's costumes.
  • Change Villager's seventh and eighthalternate costumes now have a dark skin tone.
  • Change Villager always faces the screen regardless of which direction he turns, causing all of his animations to be mirrored while altering some.
  • Change Villager's dash animation has been altered.
  • Change Clothing such as Villager's shorts have more movement while fighting.
  • Change Villager now blinks during the clapping animation on the results screen.

Attributes[edit]

  • Buff Like all characters, Villager'sjumpsquat animation only takes three frames to complete (down from 5).
  • Nerf Villager islighter (97 → 92), weighing the same asIce Climbers. This worsens his survivability.
  • Buff Villagerdashes faster (1.27 → 1.397).
  • Buff Villager's initial dash is faster (1.5 → 1.815).
  • Buff Villager's traction has been increased (0.06 → 0.131).
  • Buff Villager's spot dodge has slightly less ending lag (FAF 28 → 26).
    • Nerf Spot dodge has a slightly shorter duration (frames 3-18 → 3-17).
  • Buff Forward roll has slightly reduced ending lag (FAF 31 → 30).
    • Nerf Forward roll has a shorter duration (frames 4-17 → 4-15).
  • Nerf Backward roll has slightly more startup (frame 4 → 5) and ending lag (FAF 31 → 35).
    • Nerf Backward roll has a shorter duration (frames 4-17 → 5-16).
  • Buff Neutral air dodge's intangibility lasts for two more frames (frames 3-28 → 3-30).
    • Nerf Neutral air dodge has significantly increased ending lag (FAF 34 → 58).
    • Buff Neutral air dodge has less landing lag (22 frames → 10).

Ground attacks[edit]

  • Neutral attack:
    • Buff Villager's jab is a neutral infinite and has a finisher, a straight jab. This significantly improves it damage racking ability and makes it safer.
    • Buff Neutral attack has received several changes to connect more reliably:
      • Buff Both hits have higherhitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
      • Buff The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
      • Buff The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
      • Buff The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
    • Nerf The jab to axe kill confirm Villager had inSmash 4 is no longer possible due to the new finisher, removing their jab cancel mixups.
  • Dash attack:
    • Buff Dash attack has noticeably less startup (frame 13 → 9) and much less ending lag (FAF 55 → 45).
  • Forward tilt:
    • Change Forward tilt deals much less knockback scaling, but much more base knockback (30 base/90 scaling → 80/50). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.
    • Nerf Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.
  • Up tilt:
    • Change Up tilt's animation has been altered; Villager swings the stick back and forth rather than in a circular motion.
    • Buff It has less ending lag (FAF 50 → 48).
    • Buff The move grantsintangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
    • Buff The first hit has a reduced hit lag multiplier (1x → 0.8x), making it harder to escape from.
    • Buff The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
    • Nerf It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)).
    • Change It has its damage values reversed (6% → 5% (hit 1), 5% → 6% (hit 2)).
      • Nerf However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.
  • Down tilt:
    • Buff Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 base/90 scaling → 50/95), improving its KO potential.
    • Buff It has a slightly longer duration (frames 9-10 → 9-11).
    • Nerf It has more ending lag (FAF 35 → 38).
    • Nerf The sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 base/90 scaling → 50/95).
    • Nerf The sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.
    • Change It has a small patch of dirt underneath the weed before Villager pulls it from the ground.
  • Forward smash:
    • Change Forward smash's bowling ball lingers for a moment after landing on the ground.
    • Nerf It has less knockback scaling (100 → 95).
    • Nerf Its damage multiplier for fully charging is lower (1.4x → 1.2x).
  • Up smash:
    • Buff Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) and the final hit has more knockback scaling (205 → 220), noticebly improving its KO potential.
    • Buff The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing their range.
    • Nerf The first hit and final hit have smaller hitboxes (6u/6u → 4u/6u (hit 1), 10u → 9u (final)).
  • Down smash:
    • Buff Down smash has more range (Z offset: 10u/9u → 13u/12u (hit 1), -10u/-9u → -13u/-12u (hit 2)).
    • Buff It has more base knockback (0 → 30), increasing the duration of its bury effect.
    • Nerf It is unable tojab lock, removing Villager’s infinite combo.
    • Nerf It has slightly more ending lag (FAF 48 → 50), although this is compensated by the higher knockback if it connects.

Aerial attacks[edit]

  • Buff All aerials have less landing lag: (14 frames → 8 (neutral), 23 → 14 (forward/back), 15 → 12 (up/down)).
  • Forward aerial/Back aerial
    • Change Forward and back aerial's pellets arc downwards.
    • Nerf Forward and back aerial have smaller initialauto-cancel windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).
    • Nerf All hitboxes of forward and back aerial's pellets have negative shield damage, dealing half the usual damage to shields.
  • Up aerial:
    • Buff Up aerial deals more base knockback (30 → 40).
  • Down aerial:
    • Buff Down aerial has a hitbox on the clean hit that will alwaysmeteor smash, regardless of how many turnips are used, greatly increasing its reliability and edgeguarding potential.
    • Buff It has a larger initial auto-cancel window (frames 1-7 → 1-10).
    • Buff It has less ending lag (FAF 46 → 43).
    • Nerf Down aerial has more startup lag (frame 8 → 11), no longer being one of the fastest meteor smashes in the game.

Throws and other attacks[edit]

  • Grab:
    • Change Villager has a shocked expression when missing a grab.
    • Change Grab has a unique SFX rather than sharing it with up tilt.
    • Buff Standing grab has slightly less startup lag (frame 15 → 14).
    • Buff All grabs have slightly longer durations (frames 15-16 → 14-16 (standing), 16-17 → 16-18 (dash), 17-18 → 17-19 (pivot)).
    • Buff All grabs have significantly less ending lag (FAF 56 → 44 (standing), 70 → 48 (dash), 66 → 45 (pivot)).
    • Buff Grab can pocket items.
    • Nerf Dash grab and especially pivot grab have significantly less range (Z2 offset: 16.9u → 13u (dash), -23.5u → -14.0u (pivot)).
  • Forward throw:
    • Change Forward throw releases the opponent later (frame 10 → 15), reducing its end lag by five frames, but giving the opponent more time to DI.
    • Buff Forward throw has more base knockback (102 → 108), improving its ability to get opponents offstage.
  • Back throw:
    • Buff Back throw releases the opponent slightly later (frame 10 → 11) with its total duration unchanged, reducing its ending lag.
    • Change Back throw has much more base knockback but much less knockback scaling (18 base/110 scaling → 46/88), making it safer at lower percents, and leaving its KO percentage right at the ledge largely unchanged, but noticeably weakening its KO potential from further away.
  • Up throw:
    • Change Up throw has increased base knockback, but reduced knockback scaling (105 base/40 scaling → 114/34).
  • Down throw:
    • Nerf Down throw has more base knockback, but lower knockback scaling (60 base/80 scaling → 78/60). Overall, it loses its combo potential earlier.
    • Buff Down throw releases the opponent later (frame 16 → 18) with its duration unchanged, reducing its ending lag by two frames, further improving its combo potential.

Special moves[edit]

  • Pocket:
    • Buff Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.
    • Nerf Pocket throw has more startup lag (frame 5 → 9).
      • Buff This gives the move one less frame ending lag since its duration was not fully compensated (FAF 27 → 30).
    • Change Similarly toMonado Arts, while Villager has a pocketeditem or projectile, the item/projectile will appear in a display above thedamage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
  • Lloid Rocket:
    • Buff Lloid Rocket has slightly less ending lag (FAF 38 → 36).
    • Change Lloid has a shocked expression when hit.
    • Change Lloid has increased base knockback, but reduced knockback scaling (30 (base)/100 (scaling) → 65/75), making it safer on hit and increasing its KO potential at center stage, but reducing it near the ledge.
    • Nerf Lloid launches at a slightly higher angle (55° → 60°), hindering its edgeguarding potential.
  • Balloon Trip:
    • Nerf Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making them more susceptible toedgeguarding.
  • Timber:
    • Buff The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
    • Buff Planting close to a ledge is much easier.
    • Buff The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.
    • Buff The axe deals more base knockback (30 → 36) andshield damage (6 → 9).
    • Buff The tree bounces once on the ground before disappearing.
    • Change Just like down tilt, Timber has a patch of dirt underneath the sapling in the move's first stage.
    • Nerf The sprinkler water's windbox deals less set knockback (FKB 60 → 25), significantly weakening its utility
    • Nerf The axe has increased ending lag when cutting the tree. (FAF 32 → 50)
      • Nerf As a consequence of this, Pocket is no longer possible to perform safely if the tree isreflected.
  • Dream Home:
    • Change Dream Home has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
    • Change Dream Home has a longer pause before the final explosion.

Update history[edit]

Villager received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. The universal projectile shield damage nerf in Version 3.0.0 affected Villager more than most other characters due to much of the moveset utilizing projectiles. Version 3.1.0 buffed up smash overall to hit more reliably, but slightly over-corrected to the point of it being unreliable again. This was fixed in Version 4.0.0. Up smash was given increased knockback to combo out of buried opponents more easily, and Version 7.0.0 made the shield larger.

Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast.

Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents.

Super Smash Bros. Ultimate1.2.0

  • BuffDream Home grants Villager invulnerability after the last hit.
  • Bug introduced Created theSlingshot Crash glitch where if Villager or IsabellePocket one another's slingshot from a Pocket, the game will crash.

Super Smash Bros. Ultimate2.0.0

Super Smash Bros. Ultimate3.0.0

  • Nerf Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
  • Nerf Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
  • NerfLloid Rocket deals less shield damage (0 → -3.5/-2.5 (impact, clean/late), -6 (explosion)).
  • Bug fix The lean glitch performed on sloped stages with Lloid Rocket has been fixed.
  • Bug fix Fixed Lloid Rocket being deployed incorrectly.

Super Smash Bros. Ultimate3.1.0

  • Buff Up smash's hits connect more reliably.
    • Nerf This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.

Super Smash Bros. Ultimate4.0.0

  • Buff Up smash's hits connect more reliably, fixing the issue patch3.1.0 introduced.

Super Smash Bros. Ultimate5.0.0

  • Buff Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.

Super Smash Bros. Ultimate7.0.0

  • Buff Overall shield size has been increased.

Super Smash Bros. Ultimate8.0.0

  • Buff Neutral attack has received several changes to connect more reliably:
    • Buff Both hits have higherhitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
    • Buff The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
    • Buff The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
    • Buff The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
  • Up tilt:
    • Buff The move grantsintangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
    • Buff The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
  • Buff Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.
  • Buff Up aerial deals more base knockback (30 → 40).
  • Buff Down aerial has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 46 → 43).
  • Timber:
    • Buff The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
    • Buff The axe deals more base knockback (30 → 36) andshield damage (6 → 9).
    • Buff The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.
  • Bug fixLloid Jacket fixed.

Super Smash Bros. Ultimate11.0.0

  • Change Changed the length of vulnerability whencrumpling to be consistent with other fighters.

Moveset[edit]

For a gallery of Villager's hitboxes, seehere.

Note: All numbers are listed as base damage, without the1v1 multiplier.

 NameDamageDescription
Neutral attackLeft Punch (左パンチ)
Right Punch (右パンチ)
Finish Punch (フィニッシュパンチ)
1% (loop), 2% (final hit)A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can no longer jab cancel because of the new finisher. However, it can rack up a great amount of damage quickly. This is a possible nod to the playablePunch-OutNES game in the originalAnimal Crossing.
Forward tiltUmbrella/Parasol (かさ)9%Swings a Paw Umbrella (using its design fromWild World/City Folk) horizontally. Good disjointed range.
Up tiltWooden Stick (きのぼう,Tree Stick)5% (hit 1), 6% (hit 2)Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters.
Down tiltWeed/Grass Pluck (草ぬき)12% (weed), 10% (shockwave)Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is the strongest close-up.
Dash attackFlower Pot (うえきばち)10% (clean), 6% (late)Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance.
Forward smashBowling Ball (ボウリングのたま)15% (early),17% (clean)Leans forwards and drops a bowling ball. It is safe on shield with its surprisingly low ending lag and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and slow startup, as the hitbox doesn't come out until frame 25, five frames after the bowling ball spawns. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range.
Up smashFireworks (はなび)3% (hit 1),1.5% (hits 2 - 5),4.6% (hit 6)Detonates aFountain Firework fromAnimal Crossing: New Leaf, creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height.
Down smashDig (穴ほり,Hole Dig)6% (clean),3% (further opponents on the ground)Takes out ashovel and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages.
Neutral aerialForward Somersault (前転,Front Turn)9% (clean),5% (late)Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
Forward aerialFront Slingshot (前パチンコ)7% (clean),4% (mid),2.5% (late)Fires aslingshot pellet fromAnimal Crossing: Wild World that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage.
Back aerialBack Slingshot (後パチンコ)9% (clean),5% (mid),3% (late)Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial, and is interruptible 4 frames earlier. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
Up aerialUp Turnips (上カブ)One:8% (clean),4% (late)
Two:10% (clean),5% (late)
Three:13% (clean),6% (late)
Randomly swings one, two, or threeturnips upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips inHome-Run Contest.
Down aerialDown Turnips (下カブ)One:8% (clean),4% (late)
Two:10% (clean),5% (late)
Three:13% (clean),6% (late)
Randomly swings one, two, or threeturnips downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can meteor smash if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest.
GrabNet (あみ)Traps opponents in anet with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
PummelNet Tightening (あみ締め)1.3%Yanks the net backward to damage the opponent inside. Average power and speed, with slower startup at the expense of lower ending lag compared to other similar pummels.
Forward throwForward Net Throw (前あみ投げ9%Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth.
Back throwBack Net Throw (後あみ投げ)11%Turns around swinging their net horizontally. One of the strongest back throws in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edge guards due to its altered knockback.
Up throwUp Net Throw (上あみ投げ)10%Flips net over and tosses opponent upwards. Good for juggling.
Down throwDown Net Throw (下あみ投げ)  6%Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
 7%The Villager gets up then swings with a stick in front and then back of themself.
Floor attack (back)
Floor getups (back)
 7%Same as their frontal floor attack.
Floor attack (trip)
Floor getups (trip)
 5%Does a low kick with both feet ahead of and then behind themselves.
Edge attack
Edge getups
 9%Climbs the ledge then does an inverted leg sweep.
Neutral specialPocket1.9× pocketed projectileVillager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. Villager is granted brief intangibility during the first few frames of this move. Any pocketed items or projectiles are shown in a little display above the damage meter.
Side specialLloid RocketRiding Lloid: 15.4% (early), 11% (late), 18% (explosion)
Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless after disembarking unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, doing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
Up specialBalloon TripVillager dons a helmet with two balloons (both of a set color determined by the player's number) attached to it. Rapidly tapping or holding the special button will cause Villager to flap their arms and gain height, while not pressing the button will cause them to lose height. Tapping the special button less rapidly will cause them to float at a constant height. Holding a direction while it is active results in Villager travelling in said direction. After a few seconds (or by pressing the standard attack button), the balloons will detach from Villager, leaving themhelpless. The balloons can also be popped by opponents' attacks. Popping one balloon impairs Villager's potential vertical gain, and popping both renders himhelpless, however, if Villager is hit in the process of his balloons being popped they will regain their ability to act. After using Balloon Trip, there is a period in which the balloon's helium has to recharge before it can be used to the full effect once more; if the helium is too low, then only one balloon will spawn and the move's duration will be diminished. When the balloons detach from Villager, they float toward the top of the stage. This can occasionally cause them to interrupt moves or extend moves' hitboxes, especially when they detach after Villager grabs the ledge.
Down specialTimber13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe)A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The ax can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Final SmashDream Home45.5% (entire), 10% (collateral loop), 15% (collateral explosion)When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage.

Stats[edit]

StatsWeightDash speedWalk speedTractionAir frictionAir speedAir accelerationGravityFalling speedJumpsquatJump heightDouble jump height
Value921.815 – Initial dash
1.397 – Run
1.0920.1310.010.9870.01 – Base
0.05 – Additional
0.0781.32 – Base
2.112Fast fall
332.5 - Base
15.69 -Short hop
32.5

Announcer call[edit]

Sound.pngThis article could use additional or higher-quality audio files.
The editor who added this tag suggests:Needs announcer calls from other languages.
If you have a good audio file for this article, upload ithere.

On-screen appearance[edit]

  • The Villager comes out of their house cheering before it shrinks into a puff of smoke.
  • Villager's on-screen appearance

    Villager's on-screen appearance

Taunts[edit]

  • Up Taunt: Faces the screen and cheers twice.
  • Side Taunt: Performs a shortened version of theShrunk Funk Shuffle.
  • Down Taunt: Bends down and scrapes the ground with a stick.
  • Villager's up taunt.

    Villager's up taunt.

  • Villager's side taunt.

    Villager's side taunt.

  • Villager's down taunt.

    Villager's down taunt.

Idle poses[edit]

  • Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in theAnimal Crossing games.
  • Scratches the side of their head.
  • Villager's first idle pose.

    Villager's first idle pose.

  • Villager's second idle pose.

    Villager's second idle pose.

Crowd cheer[edit]

Cheer (English)Cheer (Japanese/Chinese)Cheer (Italian)Cheer (Dutch)Cheer (French)
Cheer
NTSC (♂)

PAL (♂)

NTSC (♀)

PAL (♀)
DescriptionVill - a - ger!(high voices) Mura - no (low voices) son - cho! (The mayor of a village!)Forza Abitante! *claps 4 times*Dorps - bewoner! *claps 5 times*A - bi - tant! *claps 3 times*NTSC
Vi - lla - geois!PAL
Cheer (German)Cheer (Spanish)Cheer (Russian)Cheer (Korean)
Cheer(♂)

(♀)
(♂)

(♀)
(♂)

(♀)
DescriptionBe - woh - ner! (♂)
Be - woh - nerin! (♀)
Aaaaal - de - a - no! *claps 5 times* (♂)
Aaaaal - de - a - na! *claps 5 times* (♀)
Zhi - tel! Zhi - tel! (♂)
Zhi - tel - ni - tsa! (♀)
Maaaaa'eul Jumin! *claps 5 times*

Victory poses[edit]

  • Left: Catches aHorned Dynastid with their net and shows it off.
  • Up: Digs up afossil and shows it off.
  • Right: Does a Dance Spin then poses in theirSSB4 artwork pose.
A remix of the first "Phrase" of the originalAnimal Crossing theme for the Nintendo 64 and GameCube, slightly sped up.
  • VillagerVictoryPose1SSBU.gif
  • VillagerVictoryPose2SSBU.gif
  • VillagerVictoryPose3SSBU.gif

Incompetitive play[edit]

Most historically significant players[edit]

See also:Category:Villager players (SSBU)

Tier placement and history[edit]

In the early metagame, players noticed how the changes to the game's mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, impaired Villager's camping playstyle by making one of his biggest strengths less effective. As such, opinions on Villager have been low for most ofUltimate's lifespan, and although Villager was able to receive some notable representation from players such askept andJAVI ON EARTH, Villager's overall representation inUltimate remained in the bottom 20 for most of the game's competitive lifespan. As such, Villager was ranked 69th on the first tier list, ranking towards the end of the lower-mid tier in the C- tier.

Even with this low ranking, Villager's metagame developments remained stagnant as kept's results became increasingly inconsistent and JAVI ON EARTH's activity remained mostly in Florida. Not helping Villager was the rise of several characters ranked below Villager, includingLucario,Donkey Kong, and Villager's semi-cloneIsabelle. Isabelle especially was considered by many, especially in Japan, to be better than Villager, due to her more-skilled playerbase and better representation in the metagame, especially by mid-2023. This eventually led kept to play Isabelle at more and more events, further hindering Villager's playerbase. As such, Villager slipped three spots to 72nd on the second tier list, ranking in the D- tier, before sliding even further to 76th on the third tier list.

Classic Mode: Mistake to Underestimate[edit]

Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included inBrawl.[1]

RoundOpponentStageMusicNotes
1Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (x6)Town and CityPlaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild WorldHorde Battle (3 at a time)
If any of these costumes are being used by the player, theVillager (SSBU) default Villager takes their place.
2Pokémon Trainer (SSBU)Pokémon TrainerSaffron CityRoad to Viridian City - Pokémon Red / Pokémon Blue
3Ness (SSBU)Ness andLucas (SSBU)LucasOnettOnett Theme / Winters Theme
4Dr. Mario (SSBU)Dr. MarioNew Donk City HallNew Donk City
5Wii Fit Trainer (SSBU)Wii Fit Trainer (SSBU)Wii Fit Trainer (x2)Wii Fit StudioMain Menu - Wii Fit
6Isabelle (SSBU)IsabelleSmashvilleTitle Theme - Animal Crossing
Bonus Stage
FinalMaster HandFinal DestinationMaster Hand(Less than 7.0 intensity)
Master Hand / Crazy Hand(Intensity 7.0 or higher)
On intensity 7.0 and higher,Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Villager hasTitle Theme - Animal Crossing accompany the credits.

Role inWorld of Light[edit]

Finding Villager in World of Light

The default male Villager was among the fighters that were summoned to fight against the army ofMaster Hands. He was also present on the cliffside whenGaleem unleashed its beams of light. He is seen panicking alongsideDuck Hunt and a composedWii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excludingKirby.

During the mode itself, the default male Villager can be unlocked early on shortly after rescuingMario, where the player arrives at a crossroads and has the choice to rescue him,Marth orSheik. If one of the others is rescued first, Villager's path will be blocked by a force field created byMaster Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.

Fighter Battle[edit]

No.ImageNameTypePowerStageMusic
45
Villager SSBU.png
Villager
Grab
Grab
2,500Final DestinationFinal Destination

Spirits[edit]

Villager Boy's fighter spirit can be obtained by completingClassic Mode as Villager. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Villager Girl also has a fighter spirit of her own, only available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork inUltimate.

  • 825. Villager (Boy)

    825.Villager (Boy)

  • 826. Villager (Girl)

    826.Villager (Girl)

In Spirit Battles[edit]

As the main opponent[edit]

SpiritBattle parametersInspiration
No.ImageNameSeriesEnemy Fighter(s)TypePowerStageRulesConditionsMusicCharacter
33
SSBU spirit Toadette.png
ToadetteCaptain Toad: Treasure Tracker SeriesVillagerVillager (SSBU)
Mii BrawlerMii Brawler (SSBU) (Moveset2231, Toad Hat, Toad Outfit, High Voice, Type 7)
Neutral
2,600The Great Cave Offensive (Battlefield form)N/A•The enemy is easily distracted by itemsPlucky Pass Beginnings
139
SSBU spirit Stanley.png
StanleyDonkey Kong SeriesVillagerVillager (SSBU)
Shield
3,70075mN/A•The enemy starts the battle with aGust BellowsDonkey Kong / Donkey Kong Jr. Medley
211
SSBU spirit Tingle.png
TingleThe Legend of Zelda SeriesVillagerVillager (SSBU)Villager (SSBU)Villager (SSBU)
Young LinkYoung Link (SSBU)
Grab
9,000Great Bay•Uncontrollable Speed
•Slippery Stage
•Defeat the main fighter to win
•All fighters move faster and can't stop quickly after a little while
•The enemy loves to taunt
Termina Field (Remix)Ankle (purple costume) and Knuckle (yellow costume)
250
SSBU spirit Aryll.png
AryllThe Legend of Zelda SeriesVillagerVillager (SSBU)
Toon LinkToon Link (SSBU)
Shield
9,000Wuhu Island (Swaying Bridge)N/A•The enemy has increased attack powerThe Great Sea / Menu Select
377
SSBU spirit Tac.png
TacKirby SeriesVillager TeamVillager (SSBU)×4
Grab
4,200The Great Cave OffensiveN/A•Timed battle (1:30)
•The enemy can deal damage by dashing into you
•The enemy has increased move speed
The Great Cave Offensive
566
Ana spirit
AnaEarthBound SeriesVillagerVillager (SSBU) (100 HP)
NessNess (SSBU) (80 HP)
Grab
9,200Magicant (hazards off)N/AStamina battle
•The enemy heals over time
Pollyanna (I Believe in You)
567
lloyd
LloydEarthBound SeriesVillagerVillager (SSBU) (160 HP)
R.O.B.R.O.B. (SSBU) (160 HP)
Grab
9,200Magicant (hazards off)Bob-omb Festival•Defeat the main fighter to win
•Bob-ombs will rain from the sky after a little while
Stamina battle
Bein' Friends
572
From the game's files
PaulaEarthBound SeriesVillagerVillager (SSBU) (120 HP)
NessNess (SSBU) (120 HP)
Shield
13,300Onett•Sudden Final Smash•The enemy will suddenly have a Final Smash
•The enemy's PSI attacks have increased power
Stamina battle
Smiles and Tears
637
SSBU spirit Alm & Celica (Young).png
Alm &Celica (Young)Fire Emblem SeriesVillagerVillager (SSBU)Villager (SSBU)
Neutral
2,500Skyloft (hazards off)N/A•Timed battle (1:00)
•The enemy tends to avoid conflict
Those Who Challenge GodsAlm (cyan costume)
Celica (pink costume)
767
SSBU spirit Paz Ortega Andrade.png
Paz Ortega AndradeMetal Gear Solid SeriesVillagerVillager (SSBU)
•GiantR.O.B.R.O.B. (SSBU)
Shield
3,500Gaur Plain (Battlefield form)Bob-omb Festival•Bob-ombs will rain from the sky after a little while
•The enemy is giant
Main Theme - METAL GEAR SOLID PEACE WALKER
830
SSBU spirit Timmy & Tommy.png
Timmy & TommyAnimal Crossing Series•TailVillagerVillager (SSBU)×2
Neutral
2,600SmashvilleN/A•The enemy is easily distracted by itemsTown Hall and Tom Nook's Store - Animal Crossing: Wild World
844
lloid
LloidAnimal Crossing SeriesVillagerVillager (SSBU)Villager (SSBU)
IsabelleIsabelle (SSBU)Isabelle (SSBU)
Shield
1,600Mushroomy KingdomN/A•The enemy favors side specialsTitle Theme - Animal Crossing
849
Blathers
BlathersAnimal Crossing SeriesVillagerVillager (SSBU)
Neutral
9,700Smashville•Hazard: Slumber Floor•The floor is sleep-inducing
•Items will be pulled toward the enemy
Title Theme - Animal Crossing: Wild World
868
SSBU spirit Roll.png
RollMega Man SeriesVillagerVillager (SSBU)
Mega ManMega Man (SSBU)
Shield
9,800Living RoomN/A•Defeat the main fighter to win
•Timed battle (2:00)
•The enemy heals over time
Mega Man Retro Medley
1,082
SSBU spirit Iris Archwell.png
Iris ArchwellNorth America
Ella MentreePAL
StreetPass Mii Plaza SeriesVillagerVillager (SSBU)
Mii BrawlerMii Brawler (SSBU) (Moveset1222, Wild West Hat, Butler Outfit)
Grab
3,600Luigi's Mansion•Invisibility•All fighters are invisible after a little whileOn the Hunt -Gloomy Manor Ver.- (Instrumental)
1,124
balloonfighter
Balloon FighterBalloon Fight SeriesVillager TeamVillager (SSBU)×4
Shield
4,500Balloon FightN/A•Timed battle (1:30)
•The enemy favors up specials
•The enemy has increased jump power
Balloon Fight Medley
1,138
Spirit of Ayumi Tachibana from Detective Club
Ayumi TachibanaFamicom Tantei Club SeriesVillagerVillager (SSBU)
Shield
2,300Town and City•Item:Smoke Ball
•Hazard: Fog
•The stage is covered in fogRoute 10 - Pokémon Black / Pokémon White
1,141
Yakuman
Yakuman PlayerYakumanVillager TeamVillager (SSBU)×4
Attack
2,000Tomodachi Life•Item:Daybreak Parts•The enemy is easily distracted by itemsYūyūki Medley
1,149
SSBU spirit Dr. Wright.png
Dr. WrightSimCity SeriesVillager TeamVillager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)
Attack
9,500New Donk City Hall (Ω form)•Assist Trophy Enemies (Dr. Wright)•Hostile assist trophies will appear
•Defeat an army of fighters
Light Plane (Original)Civilians
1,154
SSBU spirit Dion, Max, & Jack.png
Dion, Max, & JackMarvelous: Mouhitotsu no TakarajimaVillagerVillager (SSBU)
LuigiLuigi (SSBU)
WarioWario (SSBU)
Neutral
1,800Tortimer Island•Item:Beastball•Take your strongest team into this no-frills battleVillage of the Blue MaidenDion
1,156
from the game's files
Girl from Hajimari no MoriHajimari no MoriVillagerVillager (SSBU)
NessNess (SSBU)
Shield
2,300Duck Hunt (Battlefield form)•Hazard: Fog•The stage is covered in fog
•The enemy favors down specials
Yūyūki Medley
1,176
from the game's files
Magical Vacation ProtagonistsMagical Vacation SeriesVillagerVillager (SSBU)Villager (SSBU)
Grab
3,800SmashvilleN/A•The enemy is easily distracted by itemsAttack - Soma BringerBoy (yellow costume)
Girl (green costume)
1,191
football
Pocket Football PlayerCalciobit Series•TinyVillager TeamVillager (SSBU)×11
Shield
3,900Pokémon Stadium 2 (Ω form)•Item:Soccer Ball•The enemy's kicks and knee strikes have increased power
•The enemy is easily distracted by items
•Defeat an army of fighters
Wii Sports Series Medley
1,259
from the game's files
Sakura SamuraiNorth America
Hana SamuraiPAL
Sakura Samurai: Art of the SwordNorth America
Hana Samurai: Art of the SwordPAL
VillagerVillager (SSBU)
Shield
3,700Suzaku CastleN/A•The enemy starts the battle with aKilling Edge
•The enemy has increased jump power
Boss 1 - Sakura Samurai: Art of the Sword
1,315
SSBU spirit Haru Okumura.png
Haru OkumuraPersona SeriesVillagerVillager (SSBU)
•GiantDaisyDaisy (SSBU)
Attack
2,300Tomodachi Life (Ω form)•Item Tidal Wave•Defeat the main fighter to win
•Certain items will appear in large numbers after a little while
Last Surprise
1,393
SSBU spirit Hilda (Fire Emblem).png
Hilda (Fire Emblem)Fire Emblem SeriesVillagerVillager (SSBU)
BylethByleth (SSBU)
Grab
2,400Garreg Mach Monastery (Bridge)•Attack Power ↑•The enemy gets a major stat boost when badly damagedPaths That Will Never Cross
1,410
SSBU spirit Daisy Mae.png
Daisy MaeAnimal Crossing SeriesVillagerVillager (SSBU)
•ClearPeachPeach (SSBU)
Neutral
1,900Town and CityN/A•Defeat the main fighter to win
•The enemy favors down air attacks
•The enemy is invisible
Tour - Animal Crossing: New Leaf
1,422
SSBU spirit Tressa & Cyrus.png
Tressa & CyrusOCTOPATH TRAVELERVillagerVillager (SSBU)
RobinRobin (SSBU)
Attack
9,400Luigi's Mansion•Item: Battering Items
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little whileBattle Scene / Final Boss - Golden SunTressa
1,488
SSBU spirit Sakuna.png
SakunaSakuna: Of Rice and RuinVillagerVillager (SSBU)
Attack
8,200Gaur Plain (Battlefield form)•Item Tidal Wave
•Attack Power ↑
•The enemy has increased attack power
•The enemy starts the battle with a Death's Scythe
Shin Onigashima Medley

As a minion[edit]

SpiritBattle parametersInspiration
No.ImageNameSeriesEnemy Fighter(s)TypePowerStageRulesConditionsMusicCharacter
733
SSBU spirit 9-Volt & 18-Volt.png
9-Volt &18-VoltWarioWare SeriesIncineroarIncineroar (SSBU)
VillagerVillager (SSBU)
Shield
9,000Gamer (Battlefield form)•Assist Trophy Enemies (Sheriff)
•Item:Boss Galaga
•Hostile assist trophies will appear
•The enemy is easily distracted by items
WarioWare, Inc.9-Volt
831
SSBU spirit DJ K.K..png
DJ K.K.Animal Crossing SeriesDuck HuntDuck Hunt (SSBU)
VillagerVillager (SSBU)Villager (SSBU)Villager (SSBU)
Neutral
3,900Fourside•Assist Trophy Enemies (Squid Sisters)
•Temporary Invincibility
•Defeat the main fighter to win
•The enemy will occasionally be invincible after a little while
•Hostile assist trophies will appear after a little while
2:00 a.m. - Animal Crossing: Wild WorldVillager
835
Rover Spirit
RoverAnimal Crossing SeriesSheikSheik (SSBU)
VillagerVillager (SSBU)Villager (SSBU)
Shield
8,800Spirit TrainN/A•Take your strongest team into this no-frills battleTitle Theme - Animal Crossing: Wild WorldVillager
842
Joan
JoanAnimal Crossing SeriesPeachPeach (SSBU)
VillagerVillager (SSBU)
Attack
3,800Town and CityN/A•The enemy favors down specialsTown Hall and Tom Nook's Store - Animal Crossing: Wild WorldVillager
852
from https://twitter.com/NintendoVS/status/1073366994911719426
BrewsterAnimal Crossing SeriesFalcoFalco (SSBU)
VillagerVillager (SSBU)Villager (SSBU)
IsabelleIsabelle (SSBU)
Shield
8,800Luigi's Mansion•Item Tidal Wave (Food)•Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
The Roost - Animal Crossing: Wild WorldVillager
856
Frillard Spirit
FrillardAnimal Crossing SeriesWarioWario (SSBU)
IsabelleIsabelle (SSBU)
VillagerVillager (SSBU)
Shield
2,400Town and CityN/A•The enemy loves to tauntTown Hall and Tom Nook's Store - Animal Crossing: Wild WorldVillager
1,130
donbe hikari
Donbe &HikariFamicom Mukashibanashi SeriesYoung LinkYoung Link (SSBU)
VillagerVillager (SSBU)
FalcoFalco (SSBU)
Diddy KongDiddy Kong (SSBU)
Duck HuntDuck Hunt (SSBU)
Neutral
3,500Duck Hunt (hazards off)N/A•Defeat an army of fightersShin Onigashima MedleyHikari
1,139
SSBU spirit Goku & Chao.png
Goku &ChaoFamicom Mukashibanashi SeriesDiddy KongDiddy Kong (SSBU)
VillagerVillager (SSBU)
Shield
1,600Town and City•Item:Golden Hammer•Reinforcements will appear during the battle
•The enemy is easily distracted by items
Yūyūki MedleyChao
1,189
yama
YamaSimTower SPLuigiLuigi (SSBU)
VillagerVillager (SSBU)×2
Attack
2,000Tomodachi Life•Item:Ore Club
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while
•The enemy is easily distracted by items
Title Theme - NES Remix 2Tenants
1,212
SSBU spirit Ashley Robbins.png
Ashley RobbinsNorth America
Ashley Mizuki RobinsPAL
Trace Memory SeriesNorth America
Another Code SeriesPAL
IsabelleIsabelle (SSBU)
•ClearVillagerVillager (SSBU)
Attack
3,700Luigi's MansionN/A•The enemy is invisibleMain Theme - Luigi's Mansion (Brawl)Daniel Edward
1,238
from the game's files
LooksleyLooksley's Line UpNorth America
Tales in a Box: Hidden shapes in perspective!PAL
IsabelleIsabelle (SSBU)
VillagerVillager (SSBU)
Shield
1,500Paper Mario•Invisibility
•Item:Smoke Ball
•All fighters are invisibleFreakyforms: Your Creations, Alive! MedleySilhouette
1,284
Wonder-Blue
Wonder-BlueThe Wonderful 101ChromChrom (SSBU)
VillagerVillager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)
Attack
1,800New Donk City HallN/A•Defeat the main fighter to win
•The enemy's melee weapons have increased power
•Defeat an army of fighters
ST01: Roll Out, Wonderful 100!Recruitable citizens
1,373
SSBU spirit Leon.png
LeonResident Evil SeriesFoxFox (SSBU) (150 HP)
Villager TeamVillager (SSBU)×3Villager (SSBU)×3Villager (SSBU)×3 (60 HP)
Shield
3,800Gerudo Valley (hazards off)•Item: Exploding Types•Defeat the main fighter to win
Stamina battle
•The enemy favors neutral specials
Psycho BitsGanado
1,390
SSBU spirit Seteth.png
SetethFire Emblem SeriesDr. MarioDr. Mario (SSBU)
VillagerVillager (SSBU)
Neutral
4,200Garreg Mach Monastery (Cathedral)N/A•Timed battle (1:00)
•Reinforcements will appear after an enemy is KO'd
•The enemy has increased power for the first part of the battle
Chasing DaybreakFlayn
1,519
SSBU spirit Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari.png
Power Pro-Kun, Aoi Hayakawa, & Mamoru IkarieBASEBALL: POWER PROSNessNess (SSBU)
Toon LinkToon Link (SSBU)
VillagerVillager (SSBU)
Grab
9,600Pokémon Stadium 2 (hazards off)•Item:Beastball•The enemy starts the battle with aHome-Run BatBaseball (Training)Aoi Hayakawa

Alternate costumes[edit]

Palette swap (SSBU)
Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)

Gallery[edit]

Fighter Showcase Video[edit]

Trivia[edit]

The two cut Villager costumes (top) and the final costumes (bottom).
  • Villager is the firstSSB4 newcomer to be confirmed forUltimate.
  • Villager is the onlySSB4 newcomer to appear on the game's boxart.
  • Villager's body and lighting on the boxart forUltimate is flipped when compared to his appearance in the panorama, with only his face facing the same direction.
  • In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case withLink,Mario andPikachu. This has since been fixed.
  • In the demo forSuper Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like inSSB4. However, in the final game, the skin was changed to be a darker tone.
  • In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "el Aldeano"/"la Aldeana", "der Bewohner"/"die Bewohnerin",NTSC "l'Habitant"/"l'Habitante",PAL "le Villageois"/"la Villageoise", and "l'Abitante"). This trait is shared withWii Fit Trainer,Inkling,Pokémon Trainer,Hero, theIce Climbers,Zombie, Enderman, and theMii Fighters.
  • When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.).Isabelle also shares this trait.
  • Similar toWario'sChomp, characters trapped in Villager's grab appears to have theupper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Isabelle.
  • In theresults screen after ateam battle, if the winning team consists of Villager in the front andKen orPiranha Plant behind him to the left, Villager’s net will clip through Ken’s arm or Piranha Plant’s face, respectively.

References[edit]


v • d • e
Fighters inSuper Smash Bros. Ultimate
VeteransBayonetta ·Bowser ·Bowser Jr. ·Captain Falcon ·Cloud ·Corrin ·Dark Pit ·Diddy Kong ·Donkey Kong ·Dr. Mario ·Duck Hunt ·Falco ·Fox ·Ganondorf ·Greninja ·Ice Climbers ·Ike ·Jigglypuff ·King Dedede ·Kirby ·Link ·Little Mac ·Lucario ·Lucas ·Lucina ·Luigi ·Mario ·Marth ·Mega Man ·Meta Knight ·Mewtwo ·Mii Fighter (Mii Brawler ·Mii Gunner ·Mii Swordfighter) ·Mr. Game & Watch ·Ness ·Olimar ·Pac-Man ·Palutena ·Peach ·Pichu ·Pikachu ·Pit ·Pokémon Trainer (Charizard ·Ivysaur ·Squirtle) ·R.O.B. ·Robin ·Rosalina & Luma ·Roy ·Ryu ·Samus ·Sheik ·Shulk ·Snake ·Sonic ·Toon Link ·Villager ·Wario ·Wii Fit Trainer ·Wolf ·Yoshi ·Young Link ·Zelda ·Zero Suit Samus
NewcomersBanjo & Kazooie ·Byleth ·Chrom ·Daisy ·Dark Samus ·Hero ·Incineroar ·Inkling ·Isabelle ·Joker ·Kazuya ·Ken ·King K. Rool ·Min Min ·Piranha Plant ·Pyra /Mythra ·Richter ·Ridley ·Sephiroth ·Simon ·Sora ·Steve ·Terry
v • d • e
Animal Crossing (universe)Animal Crossing universe
FightersVillager (SSB4 ·SSBU) ·Isabelle (SSBU)
Assist TrophiesMr. Resetti ·Isabelle ·Kapp'n
StagesSmashville ·Tortimer Island ·Town and City
ItemsPitfall ·Beehive
OtherK.K. Slider ·Lloid ·Timmy & Tommy ·Tom Nook
Trophies,Stickers andSpiritsTrophies (SSBB ·SSB4) ·Stickers ·Spirits
MusicBrawl ·SSB4 ·Ultimate