Super Smash Bros. series

Up aerial

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Link's up aerial inBrawl.
Cloud's up aerial inUltimate.

Anup aerial (上空中攻撃,up/above/upper midair attack; commonly abbreviated asuair oru-air, and internallyAttackAirHi) is anaerial attack that is performed in midair by pressing the attack button while tilting thecontrol stick upward. Its official term varies between titles; it is known as anup midair attack inSuper Smash Bros. Melee, and anup air attack fromSuper Smash Bros. Brawl onward.

Many up aerials either have wide arcing overhead coverage, such as kicks and sword swings, or are more narrow but powerful strikes directly above the character. Up aerials tend to have predominantly upward launch angles, making them the most effective comboing aerial on average. They are commonly used to safely pressure opponents on platforms, for catching landings andjuggling,sharking the ledge when off-stage, or sniping opponents close to the top blast zone for relatively early KOs. Many up aerials' landing animations involve the character falling on their back or upside-down before returning to an upright standing position.

List of up aerials[edit]

CharacterDescription
Banjo &KazooieKazooie swings her wings in an upward motion.
BayonettaPerforms a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firingBullet Arts from her feet.
BowserSuper Smash Bros. MeleeSuper Smash Bros. Brawl Leans his head down, then swings it upward.
Super Smash Bros. 4Super Smash Bros. Ultimate Headbutts in an arc starting from the front.
Bowser Jr.Swings a hammer above himself. TheKoopalings swing their respective wands instead inUltimate.
BylethUnlatches the Sword of the Creator into its whip form, waving it above his head.
Captain FalconPerforms a backflip kick.
CharizardSuper Smash Bros. Brawl Headbutts above itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its head upward in an arc starting from the front.
ChromPerforms a somersaulting slash above himself in an arc starting from the front.
CloudHolds the Buster Sword parallel to the ground and thrusts it upward.
CorrinPerforms a somersaulting slash above himself in an arc starting from the front.
DaisySwipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
Dark PitTwirls the Silver Bow above himself, hitting multiple times.
Dark SamusPerforms an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
Diddy KongSuper Smash Bros. Brawl Performs a backflip kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Kicks in an overhead arc starting from the front.
Donkey KongSuper Smash Bros. Swipes one arm in an overhead arc starting from the front, much like hisup tilt.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Headbutts in an arc starting from behind.
Dr. MarioPerforms a backflip kick.
Duck HuntThe duck pecks upward three times.
FalcoSuper Smash Bros. Melee Flips forward, hitting with his tail and then his legs.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a frontflip kick.
FoxFlips forward, hitting with his tail and then his legs.
GanondorfPerforms a backflip kick.
GreninjaPerforms an upside-down corkscrew kick, hitting multiple times.
HeroKicks straight upward.
Ice ClimbersSuper Smash Bros. MeleeSuper Smash Bros. Brawl Thrust their hammers upward.
Super Smash Bros. Ultimate Swing their hammers upward in an arc starting from the front.
IkeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls Ragnell above himself in a helicopter motion.
Super Smash Bros. Ultimate Slashes above himself in an arc starting from the front.
IncineroarKicks in an overhead arc starting from the front.
InklingKicks twice with one leg after the other in an overhead arc starting from the front.
IsabelleThrusts two turnips upward.
IvysaurBlasts pollen from its bulb above itself, falling down at a faster speed afterward.
JigglypuffWaves one arm in an overhead arc starting from behind.
JokerPerforms an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
KazuyaPerforms a high upwards kick.
KenKicks at a diagonally upward angle.
King DededeTwirls his hammer above himself, hitting multiple times.
King K. RoolStretches his body and thrusts his head upward, falling while laughing afterward.
KirbySuper Smash Bros. Performs a cartwheel. FromMelee onward, this is hisneutral aerial.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a backflip kick.
LinkPerforms a prolonged stab above himself with the Master Sword.
Little MacWeakly throws out a hook in an overhead arc starting from behind.
LucarioKicks straight upward, releasing aura from its foot.
LucasHeadbutts in an arc starting from behind.
LucinaPerforms a somersaulting slash above herself in an arc starting from the front.
LuigiPerforms a backflip kick.
MarioPerforms a backflip kick.
MarthPerforms a somersaulting slash above himself in an arc starting from the front.
Mega ManUses the Air Shooter, firing a small tornado above himself that hits opponents multiple times andcarries them upward alongside it.
Meta KnightSlashes above himself in an arc starting from the front.
MewtwoBackflips and swings its tail overhead.
Mii BrawlerKicks in an overhead arc starting from the front.
Mii GunnerFires several shots upward from their arm cannon.
Mii SwordfighterPerforms a twirling stab upward.
Min MinPerforms a backflip kick.
Mr. Game & WatchSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial inMelee because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials.
Super Smash Bros. Ultimate Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
MythraSlashes the Aegis Sword above herself in a wide arc starting in front of her.
NessSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Headbutts in an arc starting from behind.
Super Smash Bros. Ultimate Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
OlimarSuper Smash Bros. Brawl Throws his leading Pikmin above himself, hitting multiple times.
Super Smash Bros. 4Super Smash Bros. Ultimate Grabs his leading Pikmin by its stem and twirls it above himself.
If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
Pac-ManPerforms a backflip kick.
PalutenaTwirls and summons her halo, hitting multiple times.
PeachSuper Smash Bros. MeleeSuper Smash Bros. Brawl Kicks at a diagonally upward angle.
Super Smash Bros. 4Super Smash Bros. Ultimate Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
PichuSwings its tail in an overhead arc starting from behind.
PikachuSwings its tail in an overhead arc starting from behind.
Piranha PlantHeadbutts in an arc starting from behind.
PitTwirls the Palutena Bow above himself, hitting multiple times.
PyraSlashes the Aegis Sword above herself in a wide arc starting in front of her.
R.O.B.Flails both arms above himself, hitting multiple times.
RichterWhips upward with the Vampire Killer. Can function as atether recovery.
RidleyThrusts his closed wings upward, stabbing with their sharp ends.
RobinPerforms a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
Rosalina &LumaRosalina: Summons a rising planetary ring above herself.
Luma:Super Smash Bros. 4 Performs a backflip kick.
Super Smash Bros. Ultimate Performs an uppercut.
RoySlashes above himself in an arc starting from the front.
RyuUppercuts in front of himself, hitting twice.
SamusPerforms an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
SephirothPerforms an upward slash with Masamune in a front-to-back arc.
SheikSuper Smash Bros. MeleeSuper Smash Bros. Brawl Performs an upside-down corkscrew kick aimed slightly forward.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
ShulkThrusts the Monado upward, then activates its beam blade for a second hit.
SimonWhips upward with the Vampire Killer. It can function as a tether recovery.
SnakePerforms an upside-down dropkick.
SonicPerforms a scissor kick.
SoraPerforms an upward slash in a front-to-back arc.
SquirtleBackflips and swings its tail overhead.
SteveSwings his axe above himself.
TerryA flipping kick above.
Toon LinkPerforms a prolonged stab above himself with the Master Sword.
VillagerThrust one, two, or three turnips upward, with the amount beingrandom.
WarioClaps his hands and feet together.
Wii Fit TrainerAssumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
WolfSwipes his claws with one arm in an overhead arc starting from the front.
YoshiSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Somersaults and flicks his tail upward.
Super Smash Bros. Ultimate Swings his tail upward in an arc starting from behind.
Young LinkPerforms a prolonged stab above himself with the Kokiri Sword.
ZeldaReleases an explosion above herself from one hand.
Zero Suit SamusPerforms a backflip kick.

Notable up aerials[edit]

Zelda's up aerial inMelee.
  • Mega Man's, as well asMr. Game & Watch's inUltimate, are the onlyprojectile up aerials in the series, and can bereflected orpocketed.
    • Mega Man's is known for its high maximum damage and many upward-launchingwindboxes, allowing it to KO early near the upperblast line if they attempt to jump out of it. It also turns into ameteor smash when reflected.
    • Mr. Game & Watch's has multiple hits and extremely low knockback scaling that give high frame advantage as a projectile, making it an infamously oppressive juggling tool inUltimate.
  • Mr. Game & Watch has the only up aerial inMelee that cannot beL-canceled, due to being coded as a special move. This oddity is also present in hisneutral aerial andback aerial.
  • Simon andRichter's double astether recoveries.
  • Captain Falcon's is one of his most useful moves due to its large range and outstanding frame data. InMelee andBrawl, it KOs horizontally, while in all other games, it juggles and better combos into itself and other moves (most infamously intoFalcon Dive inSmash 64, commonly known as theStairway to Heaven, and into Knee Smash in other games).
  • Fox's is most notorious inMelee for its deadly power, being the second strongest up aerial in the game, and being a consistent confirm from up throw across most percents.
    • InUltimate, with its higher damage and more consistent multihits, it is also notorious for its ability to chain into itself extensively for massive damage.
  • InSmash 64, the strongest up aerial wasNess's in the Japanese version, andJigglypuff's in the international versions.
  • Bowser has the strongest up aerial inMelee, as well as one of the strongest aerials overall.
  • Zelda has the strongest up aerial fromBrawl onward, and is extremely strong inBrawl.
  • Meta Knight'sinBrawl is infamous for its range and extreme speed, allowing it to juggle and combo into itself even withBrawl's minimal hitstun. It ties with Little Mac's neutral aerial for the fastest startup (frame 2) of any aerial in the series. Prior toSteve's gold up air, it had the lowest FAF of any aerial attack in the series.
    • Although overall worse inSmash 4 andUltimate, it is instead notorious for its ability to chain into itself extensively for ladder combos and early KOs.
  • Zero Suit Samus's is notoriously effective, especially its fastest and strongest version inBrawl, and inSmash 4, where it often sets up ladder combos into itself andBoost Kick for an early KO off the top blast zone.
  • Mario's inSmash 4 andUltimate is similar to ZSS's; due to its low lag all around and wide coverage above him, it has very high combo potential and early KO potential, namely into the meteor smash of his forward aerial, orladder combos into itself, which with platform extensions can be finished withSuper Jump Punch for a KO off the top.
  • Rosalina & Luma's inSmash 4 is widely considered one of the best due to Luma's high base knockback and fastest startup of any up aerial in the game, as well as Rosalina's large disjointed hitbox, which can combo into itself, juggle opponents toward the upper blast line and KO them at low percents with highrage.
  • Cloud's inSmash 4 is often considered one of the best due to its speed, lingering hitboxes, low landing lag, immediateauto-cancel after the hitboxes cease, and low hitboxes in its first active frame, making it an oppressive juggling option that can also easily hit grounded opponents.
  • Corrin's (inUltimate especially) is notorious for its large hitboxes, wide disjointed arc and low all-around lag that give it high combo potential, juggling coverage and safety on shield.
  • Palutena's inUltimate is infamous for its large, disjointed and lingering hitboxes that auto-cancel in a full hop and chain into themselves and juggle very effectively, as well as its above-average power and autolink multihits helping carry the opponent toward the top blast zone for relatively early KOs.
  • Ivysaur's inUltimate is notorious for its massive hitbox and great power, as well as resetting any upward momentum into a downward velocity, allowing immediate fast-falls to chain into itself.
  • King K. Rool's uniquely resets his momentum and gives him a vertical velocity withBelly Super Armor. It also has very high ending lag, with the longest FAF of any aerial attack inUltimate.
  • Steve's inUltimate, like his up tilt, is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button.
  • Sephiroth's inUltimate has notably immense range, far surpassing that of every other up aerial in the game.
  • Mythra's is infamous for its disjoint, extremely fast auto-cancel and low knockback allowing it to chain into itself from multiple SHFFs as well as juggle extensively.
    • Pyra's has a similarly infamous disjoint and auto-cancel, and uniquely has identical landing lag to Mythra's despite being drastically stronger.

Gallery[edit]

  • Mario's up aerial in Melee.

    Mario's up aerial inMelee.

v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash