Super Smash Bros. series

Unlockable character

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"Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, seeFighter.
Character selection screen inSuper Smash Bros. indicating the unlockable characters.

Anunlockable character (also referred to as asecret character orhidden character, and in-game aschallengers, ornewcomers in the N64 game'sBackup Clear menu) is one that is not available at the start of the game (unlike astarter character), but instead must be received in-game (unlikedownloadable characters) through other means.

Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player wins the subsequent battle, amessage will appear congratulating them for unlocking the new fighter.

InSuper Smash Bros., the character select screen displayed placeholders for not yet unlocked characters. This was changed inSuper Smash Bros. Melee, where theclones didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed fromSuper Smash Bros. Brawl onward.

Whenever a character is unlocked, a screen telling the player that the character is now playable will be displayed:

  • InSuper Smash Bros., the screen says that "you can now use" the character, featuring a unique title for each of them.
  • InSuper Smash Bros. Melee, the screen displays a sentence that is unique to each character and features the unlocking timestamp.
  • InSuper Smash Bros. Brawl, the screen says that the character, with their unique title too, "has joined the brawl", and also features a portrait of the character.
  • InSuper Smash Bros. 4 andSuper Smash Bros. Ultimate, the screen says that the character "joins the battle!" while playingRare Trophy fromMelee, before archiving their corresponding milestones. This also applies todownloadable content characters once they are downloaded, or when the game is booted after a character's release date in case of being purchased via Fighters Pass in the latter game.

"Challenger Approaching!" screen[edit]

The Challenger Approaching! screen which Captain Falcon challenges the player inSuper Smash Bros. 64
The Challenger Approaching! screen which Inkling challenges the player inSuper Smash Bros. Ultimate

The "Challenger Approaching!" (挑戦者が現れました!,A Challenger has Appeared!) screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen.

Super Smash Bros. had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The screen uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. As a result, this is the only game where the challengers' silhouettes are animated, showing them in their fighting stances while rotating (like in the character select screen), rather than just shadowed versions of their official illustrations.

Super Smash Bros. Melee added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.

Super Smash Bros. Brawl returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if theSubspace Emissary method was not used. Also,Brawl removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably louder, faster and more panicky in its sound than how it sounds inMelee.

Super Smash Bros. 4 reusedBrawl's warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions ofSuper 4 on the screen is still a silhouette that the player would face (just like in the previous three installments).

As inSmash 4, the warning siren fromBrawl is used inSuper Smash Bros. Ultimate. This time there is a dark pink background with a white/pink light shining behind the silhouette of the unlockable character. The text about unlocking characters remains the same from prior games.

After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on apredetermined stage with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed inMelee, and always high in the Wii U version ofSmash 4. The player uses the last character played as, including the last usedcostume. In the case of multiplayer battles, in the first threeSmash games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear.Super Smash Bros. 4 changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger.

By defeating the opponent, the character becomes playable. If the player fails, they will not unlock the character. InMelee,Brawl, andSmash 4, if the Vs. match requirement is met, or if the other unlock requirement is cumulative, such asMewtwo's inMelee, the unlockable character's encounter will reappear upon the next game played. If the other unlock requirement requires completing a run of a single-player mode, such asFalco's inMelee, the mode must be completed again to challenge the character again after failure. InUltimate, failed battles against unlockable characters are moved to a separateChallenger's Approach mode.

The "Challenger Approaching!" screen has become somewhat of a meme in theSmash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of theDOJO!!; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.

Challenger Approaching Screens[edit]

  • The Challenger Approaching! screen which Ness challenges the player in Super Smash Bros. 64.

    The Challenger Approaching! screen which Ness challenges the player inSuper Smash Bros. 64.

  • The Challenger Approaching! screen which Marth challenges the player in Super Smash Bros. Melee.

    The Challenger Approaching! screen which Marth challenges the player inSuper Smash Bros. Melee.

  • The Challenger Approaching! screen which Sonic challenges the player in Super Smash Bros. Brawl.

    The Challenger Approaching! screen which Sonic challenges the player inSuper Smash Bros. Brawl.

  • The Challenger Approaching! screen which Dark Pit challenges the player in Super Smash Bros. for Nintendo 3DS.

    The Challenger Approaching! screen which Dark Pit challenges the player inSuper Smash Bros. for Nintendo 3DS.

  • The Challenger Approaching! screen which Duck Hunt challenges the player in Super Smash Bros. for Wii U.

    The Challenger Approaching! screen which Duck Hunt challenges the player inSuper Smash Bros. for Wii U.

  • The Challenger Approaching! screen which Simon challenges the player in Super Smash Bros. Ultimate.

    The Challenger Approaching! screen which Simon challenges the player inSuper Smash Bros. Ultimate.

Challenger Approaching Alarms[edit]

Super Smash Bros.[edit]

Fighters[edit]

CharacterHow to unlockUnlock location
Luigi (SSB)LuigiComplete Bonus 1:Break the Targets with all starter characters.Peach's Castle
Captain Falcon (SSB)Captain FalconComplete1P Game in 20 minutes or less.Planet Zebes
Ness (SSB)NessComplete1P Game on Normal or higher with three lives or less and without using any continues.Dream Land
Jigglypuff (SSB)JigglypuffComplete1P Game with any character.Saffron City

Gallery[edit]

  • Luigi challenging the player in Smash 64

    Luigi challenging the player inSmash 64

  • Captain Falcon challenging the player in Smash 64

    Captain Falcon challenging the player inSmash 64

  • Ness challenging the player in Smash 64

    Ness challenging the player inSmash 64

  • Jigglypuff challenging the player in Smash 64

    Jigglypuff challenging the player inSmash 64

Super Smash Bros. Melee[edit]

Fighters[edit]

Melee introduces a alternate method for unlocking each fighter, by completing a certain number of VS matches, in intervals of 100.

CharacterHow to unlockVS matches requiredUnlock LocationMusic
Jigglypuff (SSBM)JigglypuffCompleteClassic Mode,Adventure Mode, orAll-Star Mode[note 1] with any character.50Pokémon StadiumPokémon Stadium
Dr. Mario (SSBM)Dr. MarioCompleteClassic Mode,Adventure Mode, orAll-Star Mode[note 1] asMario without using any continues.100Princess Peach's CastleDr. Mario
Pichu (SSBM)PichuCompleteEvent 37: Legendary Pokémon.200Pokémon StadiumBattle Theme
Falco (SSBM)FalcoComplete the100-Man Melee.300BattlefieldCorneria
Marth (SSBM)MarthUse all 14starter characters inVersus Mode,Classic Mode,Adventure Mode, orAll-Star Mode.[note 1] A complete playthrough is not required for the single-player modes.400Fountain of DreamsFire Emblem
Young Link (SSBM)Young LinkCompleteClassic Mode,Adventure Mode, orAll-Star Mode[note 1] with 10 different characters.500Great BaySaria's Theme
Ganondorf (SSBM)GanondorfCompleteEvent 29: Triforce Gathering.600Final DestinationGreat Bay
Mewtwo (SSBM)MewtwoPlayVersus Mode for a combined total of 20 hours.[note 2]700Final DestinationPoké Floats
Luigi (SSBM)LuigiCompleteAdventure Mode when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi andPeach within 1 minute and clear the rest of the mode.800Mushroom Kingdom IIMushroom Kingdom II
Roy (SSBM)RoyUnlockMarth, then completeClassic Mode,Adventure Mode, orAll-Star Mode[note 1] as him without using any continues.900TempleFire Emblem
Mr. Game & Watch (SSBM)Mr. Game & WatchCompleteClassic Mode,Adventure Mode,All-Star Mode[note 1], orTarget Test with all 24 other characters.1000Flat ZoneFlat Zone
  1. ^abcdefBecauseAll-Star Mode is itself unlocked by unlocking all characters, it is only possible to unlock a character via All-Star Mode if the player had previously used theErase Data > Hidden Charactersoption after unlocking All-Star Mode.
  2. ^The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).

Gallery[edit]

  • Jigglypuff challenging the player in Melee

    Jigglypuff challenging the player inMelee

  • Dr. Mario challenging the player in Melee

    Dr. Mario challenging the player inMelee

  • Pichu challenging the player in Melee

    Pichu challenging the player inMelee

  • Falco challenging the player in Melee

    Falco challenging the player inMelee

  • Marth challenging the player in Melee

    Marth challenging the player inMelee

  • Young Link challenging the player in Melee

    Young Link challenging the player inMelee

  • Ganondorf challenging the player in Melee

    Ganondorf challenging the player inMelee

  • Mewtwo challenging the player in Melee

    Mewtwo challenging the player inMelee

  • Luigi challenging the player in Melee

    Luigi challenging the player inMelee

  • Roy challenging the player in Melee

    Roy challenging the player inMelee

  • Mr. Game & Watch challenging the player in Melee

    Mr. Game & Watch challenging the player inMelee

Super Smash Bros. Brawl[edit]

InSuper Smash Bros. Brawl, the first game to feature third-party characters, both third-party characters (Solid Snake andSonic the Hedgehog) are unlockable characters.

Fighters[edit]

CharacterHow to unlockVS matches requiredUnlock locationMusic
Ness (SSBB)NessReflect 10 projectiles in a single Vs. match.5OnettMother (Melee)
Marth (SSBB)MarthCompleteClassic Mode.10Castle SiegeFire Emblem (Melee)
Luigi (SSBB)LuigiCompleteClassic Mode without using any continues.22Luigi's MansionLuigi's Mansion Theme
Falco (SSBB)FalcoComplete100-Man Brawl.50Lylat CruiseArea 6
Captain Falcon (SSBB)Captain FalconPlay throughClassic Mode on Normal or higher and clear it in 12 minutes or less.70Port Town Aero DiveMute City
Lucario (SSBB)LucarioClear all levels ofTarget Smash!! at least once.100Spear PillarVictory Road
Snake (SSBB)SnakePlay 15 Vs. Matches onShadow Moses Island to completion.130Shadow Moses IslandEncounter
R.O.B. (SSBB)R.O.B.Play a Vs. Match to completion while having 250 different trophies.160Mario Bros.Mario Bros.
Ganondorf (SSBB)GanondorfClearClassic Mode on Hard as Link or Zelda.200Final DestinationHidden Mountain & Forest
Mr. Game & Watch (SSBB)Mr. Game & WatchClearTarget Smash!! with 30 different characters on any single difficulty level.250Flat Zone 2Flat Zone 2
Sonic (SSBB)SonicCompleteClassic Mode with 10 characters, or play Vs. Mode for a combined total of 10 hours.[note 1]300Green Hill ZoneSonic Heroes
Jigglypuff (SSBB)JigglypuffHave 20 or moreevents cleared after completingThe Subspace Emissary.350Pokémon Stadium 2Pokémon Center
Toon Link (SSBB)Toon LinkCompleteClassic Mode after completing The Subspace Emissary.400Pirate ShipDragon Roost Island
Wolf (SSBB)WolfCompleteBoss Battles mode asFox orFalco.450Lylat CruiseStar Wolf
  1. ^The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).

The Subspace Emissary[edit]

The Subspace Emissary features its own storyline andcharacter selection screen, with characters met and joining the mode's roster as part of the story. (For example,Wario is a starter character, but he cannot be played as in the SSE until he is 'unlocked' in the SSE.) Characters can also leave The Subspace Emissary's roster as part of the story, and cannot be played as until they are met again.

Unlocking any non-starter character in The Subspace Emissary will also unlock them for play in other modes. This occurs instantly, without requiring a "Challenger Approaching" battle. Thus the Subspace Emissary serves as a third method for unlocking characters, in addition to the challenges and versus match methods. All characters can be met in The Subspace Emissary; however, Toon Link, Wolf, and Jigglypuff are only unlockable after the main story is completed by finding a secret door while replaying certain levels.

Below is a chart of when each fighter is unlocked, removed, or changes or combines teams; stages with none of these are omitted.

Every level numerically ordered:
1: Midair Stadium
2: Skyworld
3: Sea of Clouds
4: The Jungle
5: The Plain
6: The Lake
7: The Ruined Zoo
8: The Battlefield Fortress
9: The Forest
10: The Research Facility I
11: The Lake Shore
12: The Path to the Ruins
13: The Cave
14: The Ruins
15: The Wilds I
16: The Ruined Hall
17: The Wilds II
18: The Swamp
19: The Research Facility II
20: Outside the Ancient Ruins
21: The Glacial Peak
22: The Canyon
23: Battleship Halberd Interior
24: Battleship Halberd Exterior
25: Battleship Halberd Bridge
26: The Subspace Bomb Factory I
27: The Subspace Bomb Factory II
28: Entrance to Subspace
29: Subspace I
30: Subspace II
31: The Great Maze

The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.

IconStageFighters availableUnlocked fightersLost fightersRecovered fightersTotal fightersTeams
SSE-Midair Stadium.pngMidair StadiumMario (the battle with Kirby if he was chosen, and the battle with Subspace army),Kirby (all phases, except the battle with Mario if he was not chosen),Peach,Zelda (both only in the battle with Subspace army)Kirby,Peach/Zelda (Mario is sent flying and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)21, new team:Kirby,Peach/Zelda
SSE-Skyworld.pngSkyworldPit (all phases),Mario (the last sidescrolling section after Pit rescues him)Mario,Pit42, new team:Mario,Pit
SSE-The Jungle.pngThe JungleDonkey Kong,Diddy KongDiddy Kong (Bowser captures Donkey Kong)53, new team:Diddy Kong
SSE-The Lake.pngThe LakeDiddy Kong,FoxFox63,Fox joinsDiddy Kong
SSE-The Ruined Zoo.pngThe Ruined ZooLucas (all phases),Ness (only the battle with Porky),Pokémon Trainer (Squirtle only) (only after defeating Porky)Lucas,Pokémon Trainer (Squirtle) (Wario kidnaps Ness; Ness will not be unlocked in any mode)84, new team:Lucas,Pokémon Trainer (Squirtle)
SSE-The Battlefield Fortress.pngThe Battlefield FortressMarth (all phases),Meta Knight (second and third phases),Ike (third phase only)Marth,Meta Knight,Ike115, new team:Marth,Meta Knight,Ike
SSE-The Forest.pngThe ForestLink,YoshiLink,Yoshi,Toon Link[1]136, new team:Link,Yoshi
SSE-The Research Facility pt1.pngThe Research Facility IZero Suit Samus (all phases),Pikachu (all phases starting with the second)Zero Suit Samus,Pikachu157, new team:Zero Suit Samus,Pikachu
SSE-The Lake Shore.pngThe Lake ShoreMario,Pit (entire level if Zelda was rescued, only the last section if Peach was rescued),Link,Yoshi (entire level if Peach was rescued, only the last section if Zelda was rescued),Kirby (only the last section)Peach/Zelda (Bowser captures her)145, the groups ofMario andPit,Link andYoshi, andKirby combine.
SSE-The Ruins.pngThe RuinsLucas,Pokémon Trainer (withSquirtle for all phases andIvysaur after Pokémon Trainer finds it)Ivysaur,Charizard,Wolf[1]145,Ivysaur andCharizard now are inPokémon Trainer's team
SSE-The Ruined Hall.pngThe Ruined HallLucas,Pokémon Trainer144, the groups ofMarth,Ike andMeta Knight, andLucas,Pokémon Trainer combine.
SSE-The Swamp.pngThe SwampDiddy Kong,Fox (all phases),Falco (all phases except the first)Falco,Jigglypuff[1]154,Falco joinsDiddy Kong andFox
SSE-The Research Facility pt2.pngThe Research Facility IIZero Suit Samus (all phases, transforming from Samus by taunting whenever possible),Pikachu (all phases),Samus (after defeating the False Samuses)SamusZero Suit Samus (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)154,Samus replacesZero Suit Samus
SSE-Outside the Ancient Ruins.pngOutside the Ancient RuinsOlimar,Captain Falcon (both all phases),Diddy Kong,Donkey Kong (both only in the battle with Subspace army)Donkey Kong,Captain Falcon,OlimarFox,Falco (they did not become trophies, but Diddy Kong leaves their group, and they all go their separate ways)164,Diddy Kong leavesFox andFalco and joinsDonkey Kong,Captain Falcon andOlimar
SSE-The Glacial Peak.pngThe Glacial PeakIce Climbers (only the sidescrolling section),Meta Knight (the sidescrolling section and the battle with Lucario if the player chose him),Lucario (only if the player chose it in the battle with Meta Knight)Ice Climbers,Lucario185, new team:Meta Knight andLucario.Ice Climbers replace Meta Knight inMarth,Lucas,Pokémon Trainer (Squirtle,Ivysaur,Charizard) andIke's group
SSE-The Canyon.pngThe CanyonMario,Pit,Link,Yoshi,Kirby184, the groups ofMario,Pit,Link,Yoshi andKirby, andIce Climbers,Marth,Lucas,Pokémon Trainer (Squirtle,Ivysaur,Charizard) andIke combine
SSE-Battleship Halberd Interior.pngBattleship Halberd InteriorSnake (all phases),Meta Knight,Lucario (after they meet Snake)Snake194,Snake joinsMeta Knight andLucario
SSE-Battleship Halberd Exterior.pngBattleship Halberd ExteriorPeach,Sheik/ZeldaZelda/PeachFox,Peach/Zelda225, new team:Fox,Peach,Zelda
SSE-Battleship Halberd Bridge.pngBattleship Halberd BridgeSnake,Lucario,Fox,Falco,Peach,Sheik/ZeldaMr. Game & WatchFalco244, the groups ofFox,Peach andZelda, andMeta Knight,Lucario andSnake combine, along with addingFalco andMr. Game & Watch
SSE-The Subspace Bomb Factory pt2.pngThe Subspace Bomb Factory IIDonkey Kong,Diddy Kong,Captain Falcon,Olimar (all phases);Samus,Zero Suit Samus (by taunting as Samus),Pikachu,R.O.B. (second section onwards)R.O.B.251, all three teams combine into one
SSE-Entrance to Subspace.pngEntrance to SubspaceCaptain Falcon,Diddy Kong,Donkey Kong,Falco,Fox,Ice Climbers,Ike,Kirby,Link,Lucario,Lucas,Mario,Marth,Meta Knight,Mr. Game & Watch,Olimar,Peach,Pikachu,Pit,Pokémon Trainer,R.O.B.,Samus,Snake,Yoshi,Zelda (only four chosen characters can be played as)All current characters (Tabuu turns them into trophies)00, All characters were turned into trophies
SSE-Subspace pt1.pngSubspace IKing Dedede (all phases),Ness,Luigi (only in the sidescrolling sections)Luigi,Ness,Bowser,King DededeMario,Donkey Kong,Samus,Fox,Pikachu,Captain Falcon,Marth,Mr. Game & Watch,Falco,Pit,Olimar,Lucas,Diddy Kong,Pokémon Trainer (Squirtle,Ivysaur,Charizard),Ike (only if rescued by King Dedede, Ness, and Luigi; fighters not rescued can still be found when replaying the level)From 4 to 191, new team:King Dedede,Ness,Luigi,Bowser, and any recovered fighters
SSE-Subspace pt2.pngSubspace IIKirbyGanondorf (if Kirby found Link and Zelda, who rescue him),Wario (If Kirby found him)Kirby (guaranteed),Link,Yoshi,Peach,Zelda,Ice Climbers,Meta Knight,Lucario,R.O.B.,Snake (only if Kirby rescues them; fighters not found can be rescued upon replaying the level)From 5 to 311,Kirby, and any recovered fighters, alongside Ganondorf if Link and Zelda are found, and Wario if he is found, will join the previous group.
SSE-The Great Maze pt1.png
SSE-The Great Maze pt2.png
SSE-The Great Maze pt3.png
SSE-The Great Maze pt4.png
The Great MazeBowser,King Dedede,Kirby,Luigi,Ness (guaranteed),Captain Falcon,Diddy Kong,Donkey Kong,Falco,Fox,Ganondorf,Ice Climbers,Ike,Link,Lucario,Lucas,Mario,Marth,Meta Knight,Mr. Game & Watch,Olimar,Peach,Pikachu,Pit,Pokémon Trainer (Squirtle,Ivysaur,Charizard),R.O.B.,Samus,Snake,Wario,Yoshi,Zelda (only if they were rescued in Subspace Parts 1 and 2),Sonic (only in the battle with Tabuu)SonicFrom 6 to 321,Sonic joins
  • A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.

    A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.

Gallery[edit]

  • Ness challenging the player in Brawl

    Ness challenging the player inBrawl

  • Marth challenging the player in Brawl

    Marth challenging the player inBrawl

  • Luigi challenging the player in Brawl

    Luigi challenging the player inBrawl

  • Falco challenging the player in Brawl

    Falco challenging the player inBrawl

  • Captain Falcon challenging the player in Brawl

    Captain Falcon challenging the player inBrawl

  • Lucario challenging the player in Brawl

    Lucario challenging the player inBrawl

  • Snake challenging the player in Brawl

    Snake challenging the player inBrawl

  • R.O.B. challenging the player in Brawl

    R.O.B. challenging the player inBrawl

  • Ganondorf challenging the player in Brawl

    Ganondorf challenging the player inBrawl

  • Mr. Game & Watch challenging the player in Brawl

    Mr. Game & Watch challenging the player inBrawl

  • Sonic challenging the player in Brawl

    Sonic challenging the player inBrawl

  • Jigglypuff challenging the player in Brawl

    Jigglypuff challenging the player inBrawl

  • Toon Link challenging the player in Brawl

    Toon Link challenging the player inBrawl

  • Wolf challenging the player in Brawl

    Wolf challenging the player inBrawl

Super Smash Bros. for Nintendo 3DS[edit]

Fighters[edit]

The inclusion ofLucina andWendy O. Koopa (as one ofBowser Jr.'salternate costumes) as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting withNess and finishing withJigglypuff when 120 matches are played.

In addition to the characters below,Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.

DespiteDuck Hunt having astage of the same name added into the game in the1.1.1 update, they will be fought onBattlefield for their unlocking battle regardless of which version of the game is being played.

CharacterHow to unlockVS Matches RequiredUnlock locationMusic
Ness (SSB4)NessClearClassic Mode on any difficulty10Magicant[note 1]Magicant / Eight Melodies (Mother)
Falco (SSB4)FalcoClearClassic Mode without using any continues20CorneriaCorneria
Wario (SSB4)WarioComplete100-Man Smash30WarioWare, Inc.[note 2]WarioWare, Inc.
Lucina (SSB4)LucinaAsMarth, clearClassic Mode without any continues40Arena FeroxId (Purpose)
Dark Pit (SSB4)Dark PitClearClassic Mode with three different characters50Reset Bomb ForestWrath of the Reset Bomb
Dr. Mario (SSB4)Dr. MarioAsMario, clearClassic Mode on intensity 4.0 or higher60Mushroomy KingdomGround Theme (Super Mario Bros.)
R.O.B. (SSB4)R.O.B.Collect at least 200 different trophies70PictoChat 2PictoChat
Ganondorf (SSB4)GanondorfAsLink orZelda, clearClassic Mode on intensity 5.0 or higher80Gerudo ValleyGerudo Valley
Mr. Game & Watch (SSB4)Mr. Game & WatchClearClassic Mode with 10 different characters90Flat Zone 2Flat Zone 2
Bowser Jr. (SSB4)Bowser Jr.AsBowser, clearClassic Mode on intensity 6.0 or higher1003D LandSuper Mario 3D Land Theme / Beach Theme
Duck Hunt (SSB4)Duck HuntClearClassic Mode with eight different characters110BattlefieldBattlefield
Jigglypuff (SSB4)JigglypuffCollect at least 30 differentequipment items120Unova Pokémon LeagueN's Castle Medley
  1. ^Flying Men do not appear.
  2. ^Microgames do not occur.

Gallery[edit]

  • Ness challenging the player in Super Smash Bros. for Nintendo 3DS.

    Ness challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Falco challenging the player in Super Smash Bros. for Nintendo 3DS.

    Falco challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Wario challenging the player in Super Smash Bros. for Nintendo 3DS.

    Wario challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Lucina challenging the player in Super Smash Bros. for Nintendo 3DS.

    Lucina challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Dark Pit challenging the player in Super Smash Bros. for Nintendo 3DS.

    Dark Pit challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Dr. Mario challenging the player in Super Smash Bros. for Nintendo 3DS.

    Dr. Mario challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • R.O.B. challenging the player in Super Smash Bros. for Nintendo 3DS.

    R.O.B. challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Ganondorf challenging the player in Super Smash Bros. for Nintendo 3DS.

    Ganondorf challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Mr. Game & Watch challenging the player in Super Smash Bros. for Nintendo 3DS.

    Mr. Game & Watch challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Bowser Jr. challenging the player in Super Smash Bros. for Nintendo 3DS.

    Bowser Jr. challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Duck Hunt challenging the player in Super Smash Bros. for Nintendo 3DS.

    Duck Hunt challenging the player inSuper Smash Bros. for Nintendo 3DS.

  • Jigglypuff challenging the player in Super Smash Bros. for Nintendo 3DS.

    Jigglypuff challenging the player inSuper Smash Bros. for Nintendo 3DS.

Super Smash Bros. for Wii U[edit]

Fighters[edit]

UnlikeSuper Smash Bros. for Nintendo 3DS, Ness, Jigglypuff, Ganondorf and Bowser Jr. arestarter characters. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this areMr. Game & Watch andDuck Hunt, which they need 20 more versus matches thanR.O.B. and Mr. Game & Watch, respectively. Unlike the previous three installments (Melee,Brawl, and the 3DS version), noSuper Smash Bros. universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from hisown universe.

In addition to the characters below,Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.

CharacterHow to unlockVS Matches RequiredUnlock locationMusic
Falco (SSB4)FalcoClearClassic Mode10Orbital Gate AssaultTheme from Area 6 / Missile Slipstream
Wario (SSB4)WarioClear100-Man Smash20GamerGamer
Lucina (SSB4)LucinaClearClassic Mode on intensity 5.5 or higher30ColiseumThe Devoted
Dark Pit (SSB4)Dark PitClearAll-Star Mode on Normal40Palutena's TempleBoss Fight 1 (Kid Icarus: Uprising)
Dr. Mario (SSB4)Dr. MarioClearMaster Orders on Hard50Delfino PlazaDelfino Plaza
R.O.B. (SSB4)R.O.B.ClearCrazy Orders after ten rounds and defeat Crazy Hand60Wrecking CrewWrecking Crew Medley
Mr. Game & Watch (SSB4)Mr. Game & WatchClearClassic Mode on intensity 2.0 or higher with five characters80Flat Zone XFlat Zone 2
Duck Hunt (SSB4)Duck HuntGet at least one KO inCruel Smash100Duck Hunt[note 1]Duck Hunt Medley
  1. ^Dog and ducks do not appear.

Gallery[edit]

  • Falco challenging the player in Super Smash Bros. for Wii U.

    Falco challenging the player inSuper Smash Bros. for Wii U.

  • Wario challenging the player in Super Smash Bros. for Wii U.

    Wario challenging the player inSuper Smash Bros. for Wii U.

  • Lucina challenging the player in Super Smash Bros. for Wii U.

    Lucina challenging the player inSuper Smash Bros. for Wii U.

  • Dark Pit challenging the player in Super Smash Bros. for Wii U.

    Dark Pit challenging the player inSuper Smash Bros. for Wii U.

  • Dr. Mario challenging the player in Super Smash Bros. for Wii U.

    Dr. Mario challenging the player inSuper Smash Bros. for Wii U.

  • R.O.B. challenging the player in Super Smash Bros. for Wii U.

    R.O.B. challenging the player inSuper Smash Bros. for Wii U.

  • Mr. Game & Watch challenging the player in Super Smash Bros. for Wii U.

    Mr. Game & Watch challenging the player inSuper Smash Bros. for Wii U.

  • Duck Hunt challenging the player in Super Smash Bros. for Wii U.

    Duck Hunt challenging the player inSuper Smash Bros. for Wii U.

Super Smash Bros. Ultimate[edit]

The starting roster inSuper Smash Bros. Ultimate comprises theeight starter characters from the originalSuper Smash Bros. game, with all other fighters being unlockable or downloadable. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games.

Unlockable characters no longer have unique criteria to unlock them. Instead, Challenger Approaching fights take place after completingClassic Mode with any character, and as timed encounters.

As inSmash 4,Mii Fighters can be unlocked by creating acustom Mii Fighter of that type, and do not have a standard Challenger Approaching match.

The player may also unlock characters by awakening them in theWorld of Light.

Classic Mode[edit]

When the player completes Classic Mode with a given character, a new character will challenge the player to a Challenger Approaching duel. All of the eight starter characters have their own character unlock trees, each with eight characters to unlock, except for Pikachu, who has seven. The challenger is determined by the first player character, and will be the next character below them on the tree who has not already been unlocked or issued a Challenger Approaching duel. For example, completing Classic Mode asMarth withRyu already unlocked (or met in Challenger Approaching) will cause the challenger to beGanondorf, even ifLucario has not yet been unlocked or met in Challenger Approaching.

If the bottom of a tree is reached, the search resumes from the first four characters of Mario's tree, then Donkey Kong's, and so on until Pikachu’s top four characters have been fought in a Challengers Approach fight, in which it will start from the bottom four of Mario’s tree and continues on from there. Completing Classic Mode withdownloadable fighters will also start from the top of Mario's tree, as these characters are not assigned an unlock tree.

Notably, allclones, semi-clones, and pseudo-clones except forGanondorf,Roy, andChrom are in the same tree as the character they are based on.

Unlock OrderMario (SSBU)Donkey Kong (SSBU)Link (SSBU)Samus (SSBU)Yoshi (SSBU)Kirby (SSBU)Fox (SSBU)Pikachu (SSBU)
1stSonic (SSBU)Bowser (SSBU)King K. Rool (SSBU)Inkling (SSBU)Lucario (SSBU)Ness (SSBU)Captain Falcon (SSBU)Villager (SSBU)
2ndBayonetta (SSBU)Pokémon Trainer (SSBU)Ice Climbers (SSBU)Wii Fit Trainer (SSBU)Marth (SSBU)Jigglypuff (SSBU)Zero Suit Samus (SSBU)Shulk (SSBU)
3rdLittle Mac (SSBU)Rosalina & Luma (SSBU)Simon (SSBU)Pit (SSBU)Ryu (SSBU)Pac-Man (SSBU)Peach (SSBU)R.O.B. (SSBU)
4thIke (SSBU)King Dedede (SSBU)Meta Knight (SSBU)Incineroar (SSBU)Ganondorf (SSBU)Zelda (SSBU)Falco (SSBU)Mega Man (SSBU)
5thLuigi (SSBU)Sheik (SSBU)Snake (SSBU)Dark Samus (SSBU)Lucina (SSBU)Robin (SSBU)Daisy (SSBU)Isabelle (SSBU)
6thRoy (SSBU)Greninja (SSBU)Young Link (SSBU)Cloud (SSBU)Ridley (SSBU)Corrin (SSBU)Bowser Jr. (SSBU)Mr. Game & Watch (SSBU)
7thDr. Mario (SSBU)Diddy Kong (SSBU)Richter (SSBU)Wario (SSBU)Chrom (SSBU)Lucas (SSBU)Wolf (SSBU)Pichu (SSBU)
8thOlimar (SSBU)Duck Hunt (SSBU)Toon Link (SSBU)Dark Pit (SSBU)Ken (SSBU)Palutena (SSBU)Mewtwo (SSBU)None

Timed encounters[edit]

When the player finishes a VS. match, aMob Smash, aHome-Run Contest round, aSpirit Board fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. This character will be the one closest to the top of the list below who has not already been unlocked or issued a Challenger Approaching duel. However, the player must have performed enough in-battle stick inputs and, in most cases, have waited at least 10 minutes since the previous Challenger Approaching duel. (Quitting a match/mode other than World of Light will not cause a challenge, and neither will VS matches that only consist of CPUs or that are themselves Challenger Approaching matches.)

The in-battle stick input count considers the total since the save file was started. Its mechanics appear to be similar to howGold in VS matches is counted (for example,dash-dancing, Sudden Death, other Challenger Approaching matches, and jumping with the X Button do not count, but jumping with the Control Stick does count). However, unlike Gold, actions made in a VS match that is quit still count (they will not cause a challenge but will still contribute toward the total behind the scenes). If a controller disconnects during a VS match and it is still disconnected by the time the match ends, actions made by that player do not count (even though they count for Gold). Actions made during Classic Mode and World of Light count, excluding any Gold modifiers (e.g. due to difficulty level). Notably, the 5th through 30th characters in the list all have the same action count requirement, so meeting the requirement for any one of them will unlock all of them with no further in-battle actions required, provided that the wait time requirement is met between each one. Unlike the time requirements, the action count requirements cannot be changed. For example, unlockingPalutena through a timed encounter will always require approximately 8,100 actions, regardless of if any other characters have already been unlocked through any method.

The 10-minute delay requirement does not apply to the first five Challenger Approaching fights specifically. For example, if the player unlocks all but five characters through World of Light, then no time delay requirements apply to the remaining five regardless of who they are. However, Challenger Approaching fights initiated through Classic Mode will count toward the five despite Classic Mode not having a time delay requirement. For example, if the player's first Challenger Approaching fight is a character belowInkling on the list (regardless of if the player wins or loses), and then the player attempts to unlock the rest of the characters through timed encounters, then Inkling will require a 10-minute wait.

The player can bypass any wait time by closing the game and reopening it. (Note that changing theLanguage setting causes the game to automatically close and reopen.) The wait time applies regardless of if the previous Challenger Approaching fight was won or lost. Time spent idling on the title screen or loading screens counts, but time spent idling during a Challenger Approaching fight does not count (the time starts after the Challenger Approaching fight ends). Wait times do not carry over (if the player waits 20 minutes between one pair of Challenger Approaching fights, all future wait times are still 10 minutes).

Fighter table[edit]

Classic Mode and timed encounters result in the same Challenger Approaching fights.

The values listed under "Theoretical cumulative wait time" apply only if the player exclusively attempts to unlock characters through timed encounters, never closes the game after challenging Inkling, and never spends longer than the minimum time between Challenger Approaching fights.

OrderCharacterActions required
(approx.)
Theoretical
cumulative wait time
StageMusic
1stNess (SSBU)Ness2000 minutesOnett (hazards off)Bein' Friends
2ndZelda (SSBU)Zelda4000 minutesTempleOcarina of Time Medley
3rdBowser (SSBU)Bowser7000 minutesMushroom Kingdom UKing Bowser - Super Mario Bros. 3
4thPit (SSBU)Pit1,1000 minutesSkyworldUnderworld
5thInkling (SSBU)Inkling1,4000 minutesMoray TowersSplattack!
6thVillager (SSBU)Villager1,40010 minutesSmashvilleTitle Theme - Animal Crossing
7thMarth (SSBU)Marth1,40020 minutesCastle SiegeStory 5 Meeting
8thYoung Link (SSBU)Young Link1,40030 minutesGreat BaySaria's Theme
9thWii Fit Trainer (SSBU)Wii Fit Trainer1,40040 minutesWii Fit StudioMain Menu - Wii Fit
10thIce Climbers (SSBU)Ice Climbers1,40050 minutesSummitIce Climber (Brawl)
11thCaptain Falcon (SSBU)Captain Falcon1,4001 hourPort Town Aero DiveF-ZERO Medley
12thPeach (SSBU)Peach1,4001 hour & 10 minutesPrincess Peach's CastleRolling Hills A
13thRyu (SSBU)Ryu1,4001 hour & 20 minutesBattlefieldRyu Stage
14thIke (SSBU)Ike1,4001 hour & 30 minutesColiseumEternal Bond
15thJigglypuff (SSBU)Jigglypuff1,4001 hour & 40 minutesSaffron CityMain Theme - Pokémon Red & Pokémon Blue (64)
16thKing K. Rool (SSBU)King K. Rool1,4001 hour & 50 minutesJungle JapesGang-Plank Galleon
17thSonic (SSBU)Sonic1,4002 hoursGreen Hill ZoneGreen Hill Zone
18thSimon (SSBU)Simon1,4002 hours & 10 minutesDracula's CastleVampire Killer (Remix)
19thZero Suit Samus (SSBU)Zero Suit Samus1,4002 hours & 20 minutesBrinstarTheme of Samus Aran, Space Warrior
20thLittle Mac (SSBU)Little Mac1,4002 hours & 30 minutesBoxing Ring (Punch-Out!!)Jogging / Countdown
21stIsabelle (SSBU)Isabelle1,4002 hours & 40 minutesTown and CityPlaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
22ndShulk (SSBU)Shulk1,4002 hours & 50 minutesGaur PlainXenoblade Chronicles Medley
23rdLucina (SSBU)Lucina1,4003 hoursArena FeroxId (Purpose)
24thWario (SSBU)Wario1,4003 hours & 10 minutesWarioWare, Inc.WarioWare, Inc.
25thRidley (SSBU)Ridley1,4003 hours & 20 minutesNorfairVs. Ridley
26thPokémon Trainer (SSBU)Pokémon Trainer1,4003 hours & 30 minutesPokémon StadiumMain Theme - Pokémon Red & Pokémon Blue (Brawl)
27thLucario (SSBU)Lucario1,4003 hours & 40 minutesSpear PillarBattle! (Team Galactic)
28thDaisy (SSBU)Daisy1,4003 hours & 50 minutesFigure-8 CircuitMario Tennis / Mario Golf
29thRoy (SSBU)Roy1,4004 hoursCastle SiegeBeyond Distant Skies - Roy's Departure
30thKing Dedede (SSBU)King Dedede1,4004 hours & 10 minutesFountain of DreamsKing Dedede's Theme (Brawl)
31stR.O.B. (SSBU)R.O.B.1,6004 hours & 20 minutesWrecking CrewStack-Up/Gyromite
32ndFalco (SSBU)Falco1,7004 hours & 30 minutesCorneriaStar Fox Medley
33rdLuigi (SSBU)Luigi1,9004 hours & 40 minutesLuigi's MansionMain Theme - Luigi's Mansion
34thPichu (SSBU)Pichu2,0004 hours & 50 minutesPokémon Stadium 2Pokémon Red / Pokémon Blue Medley
35thRichter (SSBU)Richter2,2005 hoursDracula's CastleDivine Bloodlines
36thLucas (SSBU)Lucas2,3005 hours & 10 minutesNew Pork CityUnfounded Revenge / Smashing Song of Praise
37thDiddy Kong (SSBU)Diddy Kong2,4005 hours & 20 minutesKongo FallsStickerbush Symphony
38thMeta Knight (SSBU)Meta Knight2,6005 hours & 30 minutesHalberdMeta Knight's Revenge
39thSnake (SSBU)Snake2,7005 hours & 40 minutesShadow Moses IslandEncounter
40thGanondorf (SSBU)Ganondorf2,9005 hours & 50 minutesBridge of EldinDeath Mountain
41stCorrin (SSBU)Corrin3,0006 hoursColiseumLost in Thoughts All Alone (Remix)
42ndMega Man (SSBU)Mega Man3,2006 hours & 10 minutesWily CastleMega Man 2 Medley
43rdBayonetta (SSBU)Bayonetta3,3006 hours & 20 minutesUmbra Clock TowerLet's Hit The Climax!
44thToon Link (SSBU)Toon Link3,5006 hours & 30 minutesPirate ShipDragon Roost Island
45thRosalina & Luma (SSBU)Rosalina & Luma3,6006 hours & 40 minutesMario GalaxyEgg Planet (Remix)
46thIncineroar (SSBU)Incineroar3,7006 hours & 50 minutesBoxing Ring (Super Smash Bros.)The Battle at the Summit!
47thSheik (SSBU)Sheik3,9007 hoursGerudo ValleyGerudo Valley (Remix)
48thOlimar (SSBU)Olimar4,0007 hours & 10 minutesDistant PlanetMain Theme - Pikmin (Remix)
49thPac-Man (SSBU)Pac-Man4,2007 hours & 20 minutesPac-LandPAC-MAN
50thDark Samus (SSBU)Dark Samus4,3007 hours & 30 minutesFrigate OrpheonMultiplayer - Metroid Prime 2: Echoes
51stWolf (SSBU)Wolf4,6007 hours & 40 minutesLylat CruiseStar Wolf (Brawl)
52ndMr. Game & Watch (SSBU)Mr. Game & Watch4,9007 hours & 50 minutesFlat Zone XFlat Zone 2
53rdRobin (SSBU)Robin5,2008 hoursCastle SiegePrelude (Ablaze)
54thDark Pit (SSBU)Dark Pit5,5008 hours & 10 minutesReset Bomb ForestDark Pit's Theme
55thCloud (SSBU)Cloud5,8008 hours & 20 minutesMidgarFight On!
56thDuck Hunt (SSBU)Duck Hunt6,1008 hours & 30 minutesDuck HuntDuck Hunt Medley
57thKen (SSBU)Ken6,4008 hours & 40 minutesBoxing Ring (Punch-Out!!)Ken Stage
58thGreninja (SSBU)Greninja6,7008 hours & 50 minutesKalos Pokémon LeagueBattle! (Trainer Battle) - Pokémon X / Pokémon Y
59thChrom (SSBU)Chrom6,9009 hoursArena FeroxId (Purpose) (Remix)
60thMewtwo (SSBU)Mewtwo7,2009 hours & 10 minutesSpear PillarBattle! (Dialga/Palkia) / Spear Pillar
61stBowser Jr. (SSBU)Bowser Jr.7,5009 hours & 20 minutesDelfino PlazaDelfino Plaza (Remix)
62ndDr. Mario (SSBU)Dr. Mario7,8009 hours & 30 minutesNew Donk City HallFever
63rdPalutena (SSBU)Palutena8,1009 hours & 40 minutesPalutena's TempleDestroyed Skyworld

Challenger's Approach[edit]

If the player loses any Challenger Approaching fight, that character will not appear again either from Classic Mode or as a timed encounter. However, the character will later reappear underChallenger's Approach on the Games & More menu.

World of Light[edit]

In the World of Light, only characters that have been awakened in the current World of Light save file can be used, with onlyKirby initially being available. However, awakening a fighter in the World of Light that is not a starter character also unlocks them for the regular roster.

Awakening a Mii Fighter in the World of Light automatically creates a custom Mii Fighter of the awakened type.

Each fighter must be unlocked through a fighter battle, with a few exceptions:

Kirby (SSBU)Kirby is always available from the beginning.
Bowser (SSBU)Bowser is unlocked after defeatingGiga Bowser within theMolten Fortress sub-world inThe Light Realm.
Piranha Plant (SSBU)Joker (SSBU)Hero (SSBU)Banjo & Kazooie (SSBU)Terry (SSBU)Byleth (SSBU)Min Min (SSBU)Steve (SSBU)Sephiroth (SSBU)PyraMythra (SSBU)Kazuya (SSBU)Sora (SSBU)Downloadable fighters become available after freeing a total of 10 fighters. If the player has already freed 10 fighters on a file, any characters downloaded afterwards will immediately be available.

The fighter battles all feature the same single condition:Win the battle to awaken the fighter

No.ImageNameTypePowerStageMusicLocation
01
Mario SSBU.png
Mario
Neutral
Neutral
2,500Final DestinationFinal DestinationInThe Light Realm (right at the beginning)
02
Donkey Kong SSBU.png
Donkey Kong
Grab
Grab
3,300Kongo JungleΩJungle Level (64)InThe Light Realm (middle of the western jungle)
03
Link SSBU.png
Link
Shield
Shield
3,600Great Plateau TowerΩMain Theme - The Legend of Zelda: Breath of the WildInThe Light Realm (the Sheikah Tower in the south)
04
Samus SSBU.png
Samus
Shield
Shield
7,500BrinstarΩTitle Theme - MetroidInThe Light Realm (just beyond the light breach)
04ε
Dark Samus SSBU.png
Dark Samus
Grab
Grab
12,500Frigate OrpheonΩMultiplayer - Metroid Prime 2: EchoesInThe Final Battle area (dark side)
05
Yoshi SSBU.png
Yoshi
Grab
Grab
3,600Super Happy TreeΩObstacle Course - Yoshi's IslandInThe Light Realm (in the ribbon hills)
07
Fox SSBU.png
Fox
Shield
Shield
3,700CorneriaΩStar Fox MedleyInThe Light Realm (before the red button in the heart pond)
08
Pikachu SSBU.png
Pikachu
Attack
Attack
3,300Pokémon StadiumΩMain Theme - Pokémon Red & Pokémon Blue (Melee)InThe Light Realm (the rapids above the wall)
09
Luigi SSBU.png
Luigi
Grab
Grab
10,600Luigi's MansionΩMain Theme - Luigi's MansionInThe Dark Realm (in theMysterious Dimension sub-world, in the flames)
10
Ness SSBU.png
Ness
Attack
Attack
7,500MagicantΩMagicant (for 3DS / Wii U)InThe Light Realm (beyond the light breach, in the pink clouds)
11
Captain Falcon SSBU.png
Captain Falcon
Attack
Attack
3,300Port Town Aero DiveΩF-ZERO MedleyInThe Light Realm (race track east of the starting area)
12
Jigglypuff SSBU.png
Jigglypuff
Shield
Shield
3,300Mushroom Kingdom UΩRoad to Viridian City - Pokémon Red / Pokémon BlueInThe Light Realm (forest north of the starting area)
13
Peach SSBU.png
Peach
Grab
Grab
7,500Mushroom Kingdom U (Slide Lift Tower)Fortress Boss - Super Mario WorldInThe Light Realm (in theMolten Fortress sub-world)
13ε
Daisy SSBU.png
Daisy
Attack
Attack
10,600Mushroom Kingdom U (Slide Lift Tower)Underground Theme - Super Mario LandInThe Dark Realm (in theDracula's Castle sub-world)
15
Ice Climbers SSBU.png
Ice Climbers
Grab
Grab
7,500SummitΩIce Climber (Brawl)InThe Light Realm (bottom of the icy mountain)
16
Sheik SSBU.png
Sheik
Shield
Shield
2,500Final DestinationFinal DestinationInThe Light Realm, one of the 3 starter routes (north route)
17
Zelda SSBU.png
Zelda
Shield
Shield
10,100TempleΩOcarina of Time MedleyInThe Dark Realm (in theSacred Land sub-world, in Kakariko Village)
18
Dr. Mario SSBU.png
Dr. Mario
Shield
Shield
3,400Mario Bros.ΩFeverInThe Light Realm (north of the city towards the ribbon hills)
19
Pichu SSBU.png
Pichu
Attack
Attack
7,500Prism TowerΩPokémon Red / Pokémon Blue MedleyInThe Light Realm (in thePower Plant sub-world)
20
Falco SSBU.png
Falco
Attack
Attack
7,500Lylat CruiseΩSpace ArmadaInThe Light Realm (the space area, on the yellow planet)
21
Marth SSBU.png
Marth
Attack
Attack
2,500Final DestinationFinal DestinationInThe Light Realm, one of the 3 starter routes (west route)
21ε
Lucina SSBU.png
Lucina
Attack
Attack
10,000Arena FeroxΩId (Purpose)InThe Dark Realm (south-eastern path)
22
Young Link SSBU.png
Young Link
Grab
Grab
10,300TempleΩSaria's ThemeInThe Dark Realm (in theSacred Land sub-world, in the Lost Woods)
23
Ganondorf SSBU.png
Ganondorf
Attack
Attack
10,700Bridge of EldinΩDeath MountainInThe Dark Realm (in theSacred Land sub-world, in the Gerudo Fortress)
24
Mewtwo SSBU.png
Mewtwo
Grab
Grab
12,000Spear PillarΩBattle! (Dialga/Palkia) / Spear PillarInThe Dark Realm (in theMysterious Dimension sub-world, in the red-leafed trees)
25
Roy SSBU.png
Roy
Attack
Attack
12,500Castle SiegeΩBeyond Distant Skies - Roy's DepartureInThe Final Battle area (light side)
25ε
Chrom SSBU.png
Chrom
Attack
Attack
10,600Castle SiegeΩId (Purpose) (Remix)InThe Dark Realm (in theSacred Land sub-world, by jumping into a treasure chest in the Lost Woods)
26
Mr. Game & Watch SSBU.png
Mr. Game & Watch
Shield
Shield
7,500Flat Zone XΩFlat Zone 2InThe Light Realm (beyond the light breach, in the maze)
27
Meta Knight SSBU.png
Meta Knight
Attack
Attack
11,800HalberdΩMeta Knight's RevengeInThe Dark Realm (in theMysterious Dimension sub-world)
28
Pit SSBU.png
Pit
Shield
Shield
3,300SkyworldΩUnderworldInThe Light Realm (in theTemple of Light sub-world)
28ε
Dark Pit SSBU.png
Dark Pit
Shield
Shield
11,200Reset Bomb ForestΩDark Pit's ThemeInThe Dark Realm (in theDracula's Castle sub-world, through a fireplace)
29
Zero Suit Samus SSBU.png
Zero Suit Samus
Grab
Grab
7,500Brinstar DepthsΩTheme of Samus Aran, Space WarriorInThe Light Realm (beyond the light breach, on the volcano)
30
Wario SSBU.png
Wario
Attack
Attack
10,100WarioWare, Inc.ΩWarioWare, Inc.InThe Dark Realm (in theDracula's Castle sub-world)
31
Snake SSBU.png
Snake
Grab
Grab
9,000Final DestinationEncounterInThe Light Realm (in theBase sub-world)
32
Ike SSBU.png
Ike
Attack
Attack
11,200ColiseumΩEternal BondInThe Dark Realm (in theMysterious Dimension sub-world)
33-35
Pokemon Trainer SSBU.png
Pokémon Trainer (Squirtle,Ivysaur, andCharizard)
Attack
Attack
7,500BattlefieldΩMain Theme - Pokémon Red & Pokémon Blue (Brawl)InThe Light Realm (beyond the light breach, east of the coastal town)
36
Diddy Kong SSBU.png
Diddy Kong
Grab
Grab
9,000Kongo JungleΩStickerbrush SymphonyInThe Light Realm (in theDK Island sub-world)
37
Lucas SSBU.png
Lucas
Shield
Shield
6,600New Pork CityΩUnfounded Revenge / Smashing Song of PraiseInThe Light Realm (in the western village)
38
Sonic SSBU.png
Sonic
Attack
Attack
9,800Green Hill ZoneΩGreen Hill ZoneInThe Dark Realm (in theSacred Land sub-world, between Kakariko Village and the Lost Woods)
39
King Dedede SSBU.png
King Dedede
Attack
Attack
9,000Fountain of DreamsΩKing Dedede's Theme (Brawl)InThe Light Realm (in theGourmet Race sub-world, after obtaining a score of 11)
40
Olimar SSBU.png
Olimar
Grab
Grab
3,300Distant PlanetΩMain Theme - PikminInThe Light Realm (the mushroom forest)
41
Lucario SSBU.png
Lucario
Attack
Attack
3,300Spear PillarΩBattle! (Team Galactic)InThe Light Realm (along the wall, near the light breach)
42
R.O.B. SSBU.png
R.O.B.
Shield
Shield
10,500Wrecking CrewΩStack-Up/GyromiteInThe Dark Realm (in theMysterious Dimension sub-world, eastern optional path)
43
Toon Link SSBU.png
Toon Link
Attack
Attack
7,500Wuhu IslandMain Theme - The Legend of Zelda: Tri Force HeroesInThe Light Realm (in theForest Hill sub-world)
44
Wolf SSBU.png
Wolf
Attack
Attack
11,800Lylat CruiseΩStar Wolf (Brawl)InThe Dark Realm (in theMysterious Dimension sub-world, on the crashed plane)
45
Villager SSBU.png
Villager
Grab
Grab
2,500Final DestinationFinal DestinationInThe Light Realm, one of the 3 starter routes (east route)
46
Mega Man SSBU.png
Mega Man
Shield
Shield
7,500Wily CastleΩMega Man 2 MedleyInThe Light Realm (near theBase entrance)
47
Wii Fit Trainer SSBU.png
Wii Fit Trainer
Shield
Shield
3,300Wii Fit StudioΩYogaInThe Light Realm (northern part of the city)
48
Rosalina & Luma SSBU.png
Rosalina & Luma
Shield
Shield
10,000Mario GalaxyΩEgg PlanetInThe Dark Realm (northern path, 2nd path from the left)
49
Little Mac SSBU.png
Little Mac
Attack
Attack
3,300Boxing RingΩJogging / CountdownInThe Light Realm (in the city's stadium after clearingPower Plant)
50
Greninja SSBU.png
Greninja
Shield
Shield
10,600Kalos Pokémon LeagueΩBattle! (Trainer Battle) - Pokémon X / Pokémon YInThe Dark Realm (in theMysterious Dimension sub-world)
51
Mii Brawler SSBU.png
Mii Brawler
Attack
Attack
10,000Final DestinationFinal Destination - Super Smash Bros. for 3DS / Wii UInThe Dark Realm (in theSacred Land sub-world, in Kakariko Village after setting the clock to 4:40)
52
Mii Swordfighter SSBU.png
Mii Swordfighter
Shield
Shield
3,300Final DestinationFinal Destination - Super Smash Bros. for 3DS / Wii UInThe Light Realm (north of the eastern town)
53
Mii Gunner SSBU.png
Mii Gunner
Grab
Grab
7,500Tortimer IslandFinal Destination - Super Smash Bros. for 3DS / Wii UInThe Light Realm (beyond the light breach, on the southern island)
54
Palutena SSBU.png
Palutena
Attack
Attack
12,500Palutena's TempleΩDestroyed SkyworldInThe Final Battle area (light side after beating Crazy Hand)
55
Pac-Man SSBU.png
Pac-Man
Grab
Grab
3,300Pac-LandΩPAC-MANInThe Light Realm (between the mushroom forest andBase)
56
Robin SSBU.png
Robin
Grab
Grab
10,700Castle SiegeΩPrelude (Ablaze)InThe Dark Realm (in theDracula's Castle sub-world)
57
Shulk SSBU.png
Shulk
Attack
Attack
8,200Gaur PlainΩXenoblade Chronicles MedleyInThe Light Realm (beyond the light breach, atop the waterfall)
58
Bowser Jr. SSBU.png
Bowser Jr.
Grab
Grab
12,500Mushroomy KingdomΩFortress Boss - Super Mario Bros. 3InThe Dark Realm (in theSacred Land sub-world, on top of a pyramid in the Gerudo Desert)
59
Duck Hunt SSBU.png
Duck Hunt
Grab
Grab
3,300Duck HuntΩDuck Hunt MedleyInThe Light Realm (in the shrouded forest)
60
Ryu SSBU.png
Ryu
Attack
Attack
9,000Suzaku CastleΩRyu StageInThe Light Realm (in theWorld Tour sub-world)
60ε
Ken SSBU.png
Ken
Neutral
Neutral
10,600Boxing RingΩKen StageInThe Dark Realm (in theDracula's Castle sub-world)
61
Cloud SSBU.png
Cloud
Attack
Attack
11,200MidgarΩFight On!InThe Dark Realm (in theSacred Land sub-world, before the Master Sword)
62
Corrin SSBU.png
Corrin
Shield
Shield
10,700Castle SiegeΩLost in Thoughts All AloneInThe Dark Realm (in theMysterious Dimension sub-world, on white clouds)
63
Bayonetta SSBU.png
Bayonetta
Shield
Shield
12,500Umbra Clock TowerΩLet's Hit the Climax!InThe Final Battle area (dark side after beating Master Hand)
64
Inkling SSBU.png
Inkling
Attack
Attack
3,300Moray TowersΩSplattack!InThe Light Realm (southern part of the city)
65
Ridley SSBU.png
Ridley
Attack
Attack
10,600Brinstar DepthsΩVs. Ridley (Brawl)InThe Dark Realm (in theDracula's Castle sub-world)
66
Simon SSBU.png
Simon
Grab
Grab
7,500Dracula's CastleΩVampire KillerInThe Light Realm (in theTemple of Light sub-world)
66ε
Richter SSBU.png
Richter
Grab
Grab
11,800Dracula's CastleΩDivine BloodlinesInThe Dark Realm (in theDracula's Castle sub-world, after killing all evil ghosts)
67
King K. Rool SSBU.png
King K. Rool
Attack
Attack
10,600Pirate ShipGang-Plank GalleonInThe Dark Realm (in theMysterious Dimension sub-world, the pirate ship optional path)
68
Isabelle SSBU.png
Isabelle
Grab
Grab
3,900Town and CityΩPlaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild WorldInThe Light Realm (east of the town by taking the bus from the western village)
69
Incineroar SSBU.png
Incineroar
Attack
Attack
12,500Spear PillarΩThe Battle at the Summit!InThe Dark Realm (south-western path)

Gallery[edit]

  • Ness challenging the player in Super Smash Bros. Ultimate

    Ness challenging the player inSuper Smash Bros. Ultimate

  • Zelda challenging the player in Super Smash Bros. Ultimate

    Zelda challenging the player inSuper Smash Bros. Ultimate

  • Bowser challenging the player in Super Smash Bros. Ultimate

    Bowser challenging the player inSuper Smash Bros. Ultimate

  • Pit challenging the player in Super Smash Bros. Ultimate

    Pit challenging the player inSuper Smash Bros. Ultimate

  • Inkling challenging the player in Super Smash Bros. Ultimate

    Inkling challenging the player inSuper Smash Bros. Ultimate

  • Villager challenging the player in Super Smash Bros. Ultimate

    Villager challenging the player inSuper Smash Bros. Ultimate

  • Marth challenging the player in Super Smash Bros. Ultimate

    Marth challenging the player inSuper Smash Bros. Ultimate

  • Young Link challenging the player in Super Smash Bros. Ultimate

    Young Link challenging the player inSuper Smash Bros. Ultimate

  • Wii Fit Trainer challenging the player in Super Smash Bros. Ultimate

    Wii Fit Trainer challenging the player inSuper Smash Bros. Ultimate

  • Ice Climbers challenging the player in Super Smash Bros. Ultimate

    Ice Climbers challenging the player inSuper Smash Bros. Ultimate

  • Captain Falcon challenging the player in Super Smash Bros. Ultimate

    Captain Falcon challenging the player inSuper Smash Bros. Ultimate

  • Peach challenging the player in Super Smash Bros. Ultimate

    Peach challenging the player inSuper Smash Bros. Ultimate

  • Ryu challenging the player in Super Smash Bros. Ultimate

    Ryu challenging the player inSuper Smash Bros. Ultimate

  • Ike challenging the player in Super Smash Bros. Ultimate

    Ike challenging the player inSuper Smash Bros. Ultimate

  • Jigglypuff challenging the player in Super Smash Bros. Ultimate

    Jigglypuff challenging the player inSuper Smash Bros. Ultimate

  • King K. Rool challenging the player in Super Smash Bros. Ultimate

    King K. Rool challenging the player inSuper Smash Bros. Ultimate

  • Sonic challenging the player in Super Smash Bros. Ultimate

    Sonic challenging the player inSuper Smash Bros. Ultimate

  • Simon challenging the player in Super Smash Bros. Ultimate

    Simon challenging the player inSuper Smash Bros. Ultimate

  • Zero Suit Samus challenging the player in Super Smash Bros. Ultimate

    Zero Suit Samus challenging the player inSuper Smash Bros. Ultimate

  • Little Mac challenging the player in Super Smash Bros. Ultimate

    Little Mac challenging the player inSuper Smash Bros. Ultimate

  • Isabelle challenging the player in Super Smash Bros. Ultimate

    Isabelle challenging the player inSuper Smash Bros. Ultimate

  • Shulk challenging the player in Super Smash Bros. Ultimate

    Shulk challenging the player inSuper Smash Bros. Ultimate

  • Lucina challenging the player in Super Smash Bros. Ultimate

    Lucina challenging the player inSuper Smash Bros. Ultimate

  • Wario challenging the player in Super Smash Bros. Ultimate

    Wario challenging the player inSuper Smash Bros. Ultimate

  • Ridley challenging the player in Super Smash Bros. Ultimate

    Ridley challenging the player inSuper Smash Bros. Ultimate

  • Pokémon Trainer challenging the player in Super Smash Bros. Ultimate

    Pokémon Trainer challenging the player inSuper Smash Bros. Ultimate

  • Lucario challenging the player in Super Smash Bros. Ultimate

    Lucario challenging the player inSuper Smash Bros. Ultimate

  • Daisy challenging the player in Super Smash Bros. Ultimate

    Daisy challenging the player inSuper Smash Bros. Ultimate

  • Roy challenging the player in Super Smash Bros. Ultimate

    Roy challenging the player inSuper Smash Bros. Ultimate

  • King Dedede challenging the player in Super Smash Bros. Ultimate

    King Dedede challenging the player inSuper Smash Bros. Ultimate

  • R.O.B. challenging the player in Super Smash Bros. Ultimate

    R.O.B. challenging the player inSuper Smash Bros. Ultimate

  • Falco challenging the player in Super Smash Bros. Ultimate

    Falco challenging the player inSuper Smash Bros. Ultimate

  • Luigi challenging the player in Super Smash Bros. Ultimate

    Luigi challenging the player inSuper Smash Bros. Ultimate

  • Pichu challenging the player in Super Smash Bros. Ultimate

    Pichu challenging the player inSuper Smash Bros. Ultimate

  • Richter challenging the player in Super Smash Bros. Ultimate

    Richter challenging the player inSuper Smash Bros. Ultimate

  • Lucas challenging the player in Super Smash Bros. Ultimate

    Lucas challenging the player inSuper Smash Bros. Ultimate

  • Diddy Kong challenging the player in Super Smash Bros. Ultimate

    Diddy Kong challenging the player inSuper Smash Bros. Ultimate

  • Meta Knight challenging the player in Super Smash Bros. Ultimate

    Meta Knight challenging the player inSuper Smash Bros. Ultimate

  • Snake challenging the player in Super Smash Bros. Ultimate

    Snake challenging the player inSuper Smash Bros. Ultimate

  • Ganondorf challenging the player in Super Smash Bros. Ultimate

    Ganondorf challenging the player inSuper Smash Bros. Ultimate

  • Corrin challenging the player in Super Smash Bros. Ultimate

    Corrin challenging the player inSuper Smash Bros. Ultimate

  • Mega Man challenging the player in Super Smash Bros. Ultimate

    Mega Man challenging the player inSuper Smash Bros. Ultimate

  • Bayonetta challenging the player in Super Smash Bros. Ultimate

    Bayonetta challenging the player inSuper Smash Bros. Ultimate

  • Toon Link challenging the player in Super Smash Bros. Ultimate

    Toon Link challenging the player inSuper Smash Bros. Ultimate

  • Rosalina & Luma challenging the player in Super Smash Bros. Ultimate

    Rosalina & Luma challenging the player inSuper Smash Bros. Ultimate

  • Incineroar challenging the player in Super Smash Bros. Ultimate

    Incineroar challenging the player inSuper Smash Bros. Ultimate

  • Sheik challenging the player in Super Smash Bros. Ultimate

    Sheik challenging the player inSuper Smash Bros. Ultimate

  • Olimar challenging the player in Super Smash Bros. Ultimate

    Olimar challenging the player inSuper Smash Bros. Ultimate

  • Pac-Man challenging the player in Super Smash Bros. Ultimate

    Pac-Man challenging the player inSuper Smash Bros. Ultimate

  • Dark Samus challenging the player in Super Smash Bros. Ultimate

    Dark Samus challenging the player inSuper Smash Bros. Ultimate

  • Wolf challenging the player in Super Smash Bros. Ultimate

    Wolf challenging the player inSuper Smash Bros. Ultimate

  • Mr. Game & Watch challenging the player in Super Smash Bros. Ultimate

    Mr. Game & Watch challenging the player inSuper Smash Bros. Ultimate

  • Robin challenging the player in Super Smash Bros. Ultimate

    Robin challenging the player inSuper Smash Bros. Ultimate

  • Dark Pit challenging the player in Super Smash Bros. Ultimate

    Dark Pit challenging the player inSuper Smash Bros. Ultimate

  • Cloud challenging the player in Super Smash Bros. Ultimate

    Cloud challenging the player inSuper Smash Bros. Ultimate

  • Duck Hunt challenging the player in Super Smash Bros. Ultimate

    Duck Hunt challenging the player inSuper Smash Bros. Ultimate

  • Ken challenging the player in Super Smash Bros. Ultimate

    Ken challenging the player inSuper Smash Bros. Ultimate

  • Greninja challenging the player in Super Smash Bros. Ultimate

    Greninja challenging the player inSuper Smash Bros. Ultimate

  • Chrom challenging the player in Super Smash Bros. Ultimate

    Chrom challenging the player inSuper Smash Bros. Ultimate

  • Mewtwo challenging the player in Super Smash Bros. Ultimate

    Mewtwo challenging the player inSuper Smash Bros. Ultimate

  • Bowser Jr. challenging the player in Super Smash Bros. Ultimate

    Bowser Jr. challenging the player inSuper Smash Bros. Ultimate

  • Dr. Mario challenging the player in Super Smash Bros. Ultimate

    Dr. Mario challenging the player inSuper Smash Bros. Ultimate

  • Palutena challenging the player in Super Smash Bros. Ultimate

    Palutena challenging the player inSuper Smash Bros. Ultimate

Trivia[edit]

  • In each of his unlockable appearances outside ofSmash 64,Ness has always been the first one unlocked through Vs. Mode matches.
  • Super Smash Bros. 64 is the only game in the series in which playingVS. Mode matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion.
  • When a player fights a secret character to unlock inSuper Smash Bros. Brawl, the character they used always uses their default costume even if the player was originally using an alternative costume. AsBrawl mods often if not always make the entire roster available by default (regardless of if they were unlocked in the vanilla game) and the player can still trigger Challenger Approaching fights, using the same character as the one the player is trying to “unlock” will make both participants use the same palette swap.
  • Starting inSuper Smash Bros. 4, no items appear at all during the unlocking battle.
  • InSuper Smash Bros. Brawl, each character unlock notification has a different tone depending on the debut game of the character.
    • Strangely,Jigglypuff's unlock notification tone is the same as theBrawl newcomers despite debuting inSuper Smash Bros. 64. This is likely because it is unlocked in the post-gameSubspace Emissary, as well as its internal ID being right next toToon Link andWolf,Brawl newcomers. The otherSmash 64 newcomers use "Rare Trophy" fromMelee,Melee newcomers use the stage unlock fanfare fromBrawl, andBrawl newcomers (alongside Jigglypuff) use the sound effect inBrawl when collecting songs or completing minor challenges.
  • InSuper Smash Bros. for Wii U andSuper Smash Bros. Ultimate, unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved.
  • Masahiro Sakuraioriginally intended for all the characters inSuper Smash Bros. for Wii U to be available from the start, but eventually decided against it.
  • InSuper Smash Bros. 64,Super Smash Bros. Brawl,Super Smash Bros. for Nintendo 3DS, andSuper Smash Bros. Ultimate, the AI level of unlockable character fights starts out very low, but increases with each consecutive character unlocked.
    • InSuper Smash Bros. Melee, the opposite is the case.
    • InUltimate, the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match.
  • CountingSuper Smash Bros. for Nintendo 3DS andSuper Smash Bros. for Wii U separately,Jigglypuff,Falco, andMr. Game & Watch are tied for the most unlockable appearances, with five each.
    • Of the three of them,Jigglypuff is the only one to be a starter character at any point, which was inSuper Smash Bros. for Wii U.
  • Wario was the first starter character to become an unlockable character in a later installment. He is also the only character to have this distinction fromBrawl toSmash 4.
  • Pokémon Trainer is the only character whose moveset involves transforming into another character to become unlockable.
  • Prior toSuper Smash Bros. Ultimate, the only unlockable characters whose playable status was not kept a secret in official material prior to release wereSnake andSonic inSuper Smash Bros. Brawl, andLucina inSuper Smash Bros. 4.
    • Out of all of these, Lucina is the only one who is not a third-party character.
  • Super Smash Bros. Ultimate is the first game to have more unlockable characters thanstarter characters, and the first game to feature unlockable characters on the box art.
  • WhileSephiroth is a downloadable fighter rather than unlockable, from 17 December to 22 December 2020, defeating him through the limited-timeSephiroth Challenge enabled access to him,Northern Cave and his music if the player had purchased Challenger Pack 8 or Fighters Pass Vol. 2 prior to his official release.
  • InUltimate,Villager andIsabelle can have different music play during their regular unlock battles. Specifically, when they're unlocked between 8:00pm and 12:00am on Saturday, K.K. Slider will perform.

See also[edit]

  1. ^abcToon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.