Super Smash Bros. 4

Trophy Rush

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Trophy Rush being played byYoshi inSuper Smash Bros. for Nintendo 3DS.

Trophy Rush (フィギュアラッシュ,Figure Rush) is aminigame inSuper Smash Bros. 4, generally acting as a replacement toBrawl'sCoin Launcher. As its name implies, Trophy Rush is intended to help players attain trophies, though it can dispense coins andCustom Parts as well. Trophy Rush is one of several game modes that supports theGlobal Smash Power.

Gameplay[edit]

Trophy Rush being played byMarth inSuper Smash Bros. for Wii U. Here, the timer has expired while in a Fever Rush.

In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every sixCoins the player adds to the cost, with the maximum possible play time being 150 seconds (2:30) for 900 Coins.

In the actual game, the player is placed upon a thin platform that they can jump through, and grab the ledges on. They are tasked with destroying as many crates that fall onto the platform as possible. Two types of crates exist: standard wooden crates that are destroyed in one hit, and stone crates that require several hits to be destroyed. The geometry of these crates vary, and players can be pushed around by the crates depending on how stacks of them may fall.

A line above the mode's main platform indicates how high the crates are allowed to pile up, and if the crates breach this line for more than five seconds, then the platform disappears, forcing the player to be KOed. In addition to this danger, bombs with a five-second fuse can fall onto the stage, certain boxes will shoot fire from one side if not destroyed within 3.5 seconds, and if the player stays in one place for too long, a ball of lightning falls from the sky. In addition to dealing knockback and damage to the player's character, these obstacles can also destroy the various crates that fall. Getting KOed for any reason on any blast line causes a deduction of fifteen seconds of play time for the first KO, then ten seconds for the second KO, and finally five seconds on any subsequent KOs; the lost time can also potentially end a player's chain, slowing their progress down.

While destroying boxes, the player is able to build up a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the more points are awarded for each box destroyed. Scoring points fills up a meter in the top left of the screen; when the meter is full, it triggers a Fever Rush, where pentagonal crates holding coins, trophies, and occasionally custom parts constantly fall onto the stage for seven seconds. These blocks are notable for being able to start chain reactions, destroying identical blocks next to them. Of note is that only the first Fever Rush is guaranteed to drop a Custom Part; subsequent Fever Rushes will only have a chance of dispensing. This mode is the most efficient way to claim trophies and Custom Parts, as opposed to them randomly appearing in matches or as potential rewards for completing other modes. Some trophies can only be collected in this mode. However, there is a chance that trophies earned can be duplicates, which are counted in thevault but serve no benefit.

Just like in aSmash match, theannouncer will start thecountdown when there are only five seconds remaining before calling out "TIME!" to signify the end of the game. The player gets to keep all of the Gold, trophies, and custom parts they've earned along with the final score and the GSP of the player's progress.

Trophy Rush allowscharacter customization and can be played co-operatively with two players, though these features are only present in theWii U version of the game. When playing co-op, more rewards can be obtained, but more tough blocks and balls of electricity will appear and the window of time to continue a chain is shorter.

The Trophy Rush stage has different aesthetics between the two versions ofSmash 4, with the Wii U version more closely resembling Battlefield. Each version also uses a background similar to the respective version'sBattlefield.

Score Values[edit]

Each type of block has a score value associated with it.

The Chain Bonus is equal to the current chain multiplied by 10, to a maximum of 1500 points. Therefore, any chain of 150 or greater will award the maximum point bonus.

A block hit by an attack from the fighter will reward the value of the block, plus the Chain Bonus. The Chain Bonus is increased from hitting the block, then rewarded. No Chain Bonus is applied unless the Chain is 2 or greater.

A block hit by an electrical ball or directional explosive will reward half of the value of the block, with no Chain Bonus.

Block TypeValue
Wooden200
Brick600
Directional Explosive800
Golden3000
Prize (Gold/Trophy/Custom Part)10
Chain BonusChain x10

Rewards[edit]

3DS[edit]

Wii U[edit]

  • Getting a fever rush 8 times asDr. Mario grants 100,000G.
  • Destroying 50,000 blocks grants theMoon Launcher Protection Badge equipment.
  • Getting a chain of 100 or more asSamus without taking damage grants theKO Healer Arm Cannon equipment.
  • Getting a chain of 300 or more grants theCommanderVideo trophy.
  • Getting a fever rush 6 times asFox grants theKrystal trophy.
  • Getting a chain of 200 or more asDonkey Kong grants theDK Rap music.
  • Destroying 250 blocks grants aCrazy Orders pass.
  • Getting a fever rush 4 times asRobin grants theConquest (Ablaze) music.
  • Destroying 200 blocks asPikachu adds the possibility ofXerneas appearing from aPoké Ball.
  • Getting a chain of 150 or more asFalco unlocks theAccele-Reflector custom move for him.
  • Destroying 100 blocks asMr. Game & Watch unlocks theFlat Zone X stage.
  • Getting a chain of 100 or more grants theChomp Hat equipment.
  • Getting a chain of 50 or more asWii Fit Trainer grants theWii Fit U Trainer trophy.

Trivia[edit]

  • In the first screenshot showing off the mode posted by Sakurai, the time remaining is 3:21.00; in the final game, the maximum time allowed is 2:30.00.
  • In Classic mode, the custom parts are labeled in red, while trophies are labeled green, but in Trophy Rush, the opposite occurs.


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