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The Trophy Hoard mode inSmash 3DS, which shows all trophies the player has unlocked.
This article is about the collectible item. For information on the trophies that can be found in each game, seeList of trophies (disambiguation).
For other uses, seeTrophy (disambiguation).

Trophies (フィギュア,Figure) are collectible items found inSuper Smash Bros. Melee,Super Smash Bros. Brawl, andSuper Smash Bros. 4.

Trophies represent various characters, items, and other elements from the many games released byNintendo (and from some third-party franchises, sinceBrawl). They range from well-known to obscure, including some that were released in Japan only (or were not released until after theSmash Bros. game in question). Collecting them is optional, and does not affect the gameplay of the other modes (excluding theBirdo trophy inMelee only, where obtaining it unlocks astage).

The backstory of theSuper Smash Bros. series fromMelee onwards depicts characters as coming to life from trophies (and inSuper Smash Bros., plush dolls). While an occasional misconception is that the fighters are living figurines in a literal sense, the implications of this concept demonstrate otherwise and have varied as the series has progressed. InMelee andBrawl, the fighters exist as trophies when dormant or dead and transform into living beings to fight against each other. InSuper Smash Bros. Ultimate, trophies do not exist at all within the game (aside fromAssist Trophies) and have been stated to merely exist as the fighters' forms in the "real world", whereas the characters exist as living beings in the "world of imagination" in which the game takes place.

InSuper Smash Bros.[edit]

Trophies were not present in the originalSuper Smash Bros. However, two precursors to their debut inSuper Smash Bros. Melee can be seen in the game.

In the game's opening sequence,Continue screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life;Melee later introducedon-screen appearances where characters are depicted as trophies that come to life before battles, andBrawl later made this a central plot point in theSubspace Emissary.

Furthermore,Smash 64 includesprofiles of the twelveplayable characters, with the eightstarter characters' profiles available from the start and the remaining four unlocked at the same time asthose characters. Similar in presentation to trophies, the model of the character is animated, displaying various attacks, animations and poses for the character, as well as providing names for their special moves. The model can also be rotated by holding theZ button and moving theControl Stick. Later games had most of these features, though these profiles did not include moving models of the subject.

  • Fox McCloud and Donkey Kong as dolls in the opening of Super Smash Bros.

    Fox McCloud and Donkey Kong as dolls in the opening ofSuper Smash Bros.

  • Kirby in his "doll" state on the Continue screen.

    Kirby in his "doll" state on theContinue screen.

  • Ness returns to his doll state upon defeating Master Hand.

    Ness returns to his doll state upon defeating Master Hand.

  • Mario's profile screen; these profiles likely influenced the concept of trophies.

    Mario's profile screen; these profiles likely influenced the concept of trophies.

InSuper Smash Bros. Melee[edit]

Trophies made their first appearance inSuper Smash Bros. Melee. There are a total of 290 trophies obtainable through regular play in theNTSC andPAL versions, with three additional trophies only accessible with anAction Replay (seebelow).

The Trophy menu[edit]

From the main menu ofSSBM, aTrophies option exists. From here, players can view collected trophies, or gamble to collect new ones.

  • The Gallery option allows players to view collected trophies, one at a time. Flavor text describes the trophy, and what its abilities or uses were in its original game, or simply describes the game itself. A box at the bottom-right names the game and year it first appeared in; if the language is set to Japanese, then the system it appeared on first is also displayed. Each of the playable characters has three different trophies: one with general information about them, with models patterned after their home series (obtained upon clearing Classic Mode with that character), and two describing their attacks and gameplay characteristics, each using their in-game model (obtained upon clearing Adventure or All-Star Modes with the respective character), with the most obvious examples can be seen withPeach,Fox,Falco,Marth, and theIce Climbers. The trophy can be rotated and zoomed, and the background can be changed. When the Gallery is selected, it automatically views the last trophy viewed. If B is pressed after this, a list of collected trophies is shown, which can be arranged in the Normal setting, by Series or in Alphabetical Order. Newly-collected trophies that have not been viewed yet will have a "New!" banner beside them.
  • TheTrophy Lottery allows players to spendCoins, collected through normal gameplay, to collect new trophies.
  • TheCollection option allows players to see all the trophies that have been collected.

Collecting trophies[edit]

Dr. Mario encounters the Flipper trophy in theMushroom Kingdom inAdventure Mode.
Attaining the Boo trophy with the Lottery
Samus collecting trophies in theSnag the Trophies minigame.

There are several methods in which to collect trophies:

  • The player always receives a single random trophy when starting a new game file.
  • The 1PClassic Mode contains a bonus stage called "Snag the Trophies". The goal of this mini-game is to knock three falling trophies into a goal in the center of the stage. Any collected trophies are added to the Gallery, and if all three trophies are collected, bonus points are awarded at the end of the game.
  • During theRace to the Finish bonus stage, trophies can be found lying around.
  • By completing Classic Mode,Adventure Mode orAll-Star Mode with a certain character, players can gain trophies of that character. Each mode yields a unique trophy, resulting in 78 unique trophies for the 26 characters (Sheik's trophies are unlocked at the same time asZelda's).
  • In certain Adventure Mode stages, trophies can be found lying around the environment, or by defeating common enemies. These can be picked up like items, and are added to the player's collection.
  • In All-Star Mode, trophies can be found after every few rounds.
  • Trophies can be collected by completing Event Matches 3, 14, 26, 45 and 47 (Motion-Sensor Bomb,Goomba,Entei,Game & Watch, andMajora's Mask, respectively).
  • The Trophy Lottery, as mentioned above, allows the player to collect random trophies in exchange for Coins.
  • Completing special tasks within the game will award the player with trophies. For a complete list, see theList of trophies andList of trophies by unlock criteria (SSBM).

Changes between versions[edit]

  • In the Japanese version, theMotion-Sensor Bomb was designed after the Proximity Mine fromPerfect Dark. However, in the North American and PAL versions, the item's appearance was changed to that of a weapon fromGoldenEye 007 (also used in the originalSuper Smash Bros.). Additionally, the mine's trophy lists "TOP SECRET" in the game slot. In spite of the appearance change outside of Japan, however, the PAL version refers to the item as the Proximity Mine.
  • In the beta and Japanese versions, theTopi trophy has the appearance of a small seal. The seals, which are how the enemies in question appeared in the Japanese version ofIce Climber, were originally changed to appear more yeti-like in the international versions ofIce Climber, due to possible animal rights problems. This is reflected inMelee.
  • TheTamagon trophy can only be naturally obtained in the Japanese release ofMelee. It still exists in the North American release of the game, but can only be obtained via hacking with anAction Replay. The trophy was completely removed in the PAL releases of the game, despite Tamagon's game,Devil World, receiving a release in such regions.
  • The two "hidden" trophies,Samus Unmasked andMario & Yoshi, can only be accessed in the North American and PAL versions with anAction Replay, setting two flags in the game's data to allow for the two trophies to be added. Both trophies have uniqueNotices when they are unlocked. Originally, the two trophies were given out at certain Japanese events, but no such events happened elsewhere.
  • In the Japanese version'sCollection, a Virtual Boy can be seen next to the vase; because of the console's commercial failure in North America, it does not normally appear, though it can be seen if changes language is changed to Japanese. Because the Virtual Boy was not released in Europe, it also does not appear, and it can never be seen due to the removal of the Japanese language option in PAL regions. Also, the NES and SNES are replaced by a Famicom and a Super Famicom, respectively, both with imaginarySuper Smash Bros. cartridges loaded into them.
  • Zelda's trophy fallen down on the Classic Mode Continue screen.

    Zelda's trophy fallen down on the Classic Mode Continue screen.

  • A collection of trophies in Melee.

    A collection of trophies inMelee.

  • Marth's Standard Smash trophy in the Gallery.

    Marth's Standard Smash trophy in the Gallery.

InSuper Smash Bros. Brawl[edit]

Mario's trophy coming to life in the Subspace Emissary
The trophy gallery menu as seen inSuper Smash Bros. Brawl.
Samus' trophy in the Trophy Hoard diorama mode

Trophies continue to appear inSuper Smash Bros. Brawl. Conceptually, they are unaltered fromMelee, but their number was nearly doubled to 544 trophies, with repeat trophies given new 3D models and text.Some unlockables in the game are also gained by collecting enough trophies.

More 'backstory' is provided to trophies in this game: inThe Subspace Emissary, the storyline states that fighters who fall in this world in battle are forcibly reverted back to trophies. These trophies of fallen smashers appear as greyed-out, shiny, full-size statues instead of the smaller trophies or statuettes seen in the Trophy Gallery.

In the Trophy Gallery, trophies can be sorted by series (universe), or by type, which has the following categories:Fighter,Fighter Related (most trophies originating from non-Smash universes),Final Smash,Item,Assist Trophy,Poké Ball,The Subspace Emissary,Enemy (Subspace Emissary enemies,bosses, and theFighting Alloys),Stage (stages andbackground characters), andOther (trophies from non-fighter universes, such asAnimal Crossing, and other trophies).

As in the previous game, the trophies can be all collectively viewed at in theTrophy Hoard mode.

Collecting trophies[edit]

Trophies can be obtained through the following means:

  • To obtain character trophies, players must finishClassic Mode with that character (one should note that if they play as characters that switch, i.e.,Zelda/Sheik,Pokémon Trainer, andZero Suit Samus/Samus, they only receive a trophy for the character they finished with, and not all characters, requiring more than one playthrough.)
  • A trophy of Pokémon Trainer will always be obtained, no matter what character the player ends as, meaning that a player must obtain at least three Pokémon Trainer trophies to get the trophies of all three Pokémon.
  • To obtain characters'Final Smash trophies, players must finishAll-Star Mode with that character (again, Zelda/Sheik and Samus/Zero Suit Samus' trophies must be collected separately, although Pokémon Trainer's only hasone Final Smash trophy to collect)
  • Some trophies are only obtainable by beating aChallenge.
  • Subspace Armyboss andenemy trophies, can only be collected throughThe Subspace Emissary by fighting an enemy and throwing aTrophy Stand at it when itshit points are critically low in order to capture it as a trophy.
  • If the player manages to get aCelebi from aPoké Ball, it will drop some trophies. However, there is only a 1 in 493 chance of encountering Celebi this way.
  • Again, inAll-Star andBoss Battles modes, trophies will occasionally appear between rounds.
  • Added fromMelee, a few trophies lie on theHome-Run Contest track and will be automatically picked up bySandbag if it is hit that far.
  • The Trophy Lottery fromMelee has been replaced by theCoin Launcher, through which most trophies not specifically limited above can be collected.

Diorama[edit]

This is a feature that is automatically incorporated intoBrawl. Accessed from theTrophy Hoard, the player can pick any of the available backgrounds, and follow this up by choosing up to four of their trophies and positioning them against the background. Then, the player can use something similar to the photo menu found in Multiplayer Brawl to position the camera and take a picture, which can be saved to the Wii's internal memory or an SD card.

Gallery[edit]

  • Ness next to Lucas's trophy in The Subspace Emissary's Great Maze. Note the size and darker color.

    Ness next to Lucas's trophy in The Subspace Emissary's Great Maze. Note the size and darker color.

  • In Melee or Brawl, if one attempts to pause and zoom in on a collectible trophy in the overworld, the trophy's figure gets replaced by a question mark instead.

    InMelee orBrawl, if one attempts to pause and zoom in on a collectible trophy in the overworld, the trophy's figure gets replaced by a question mark instead.

  • Artwork of the Trophy Stand in Brawl.

    Artwork of theTrophy Standin Brawl.

InSuper Smash Bros. 4[edit]

Collectible trophies appear in both versions ofSuper Smash Bros. 4. The Wii U version includes trophies based primarily on home-console games, while the 3DS version primarily focuses on trophies based on handheld games, with the trophy models varying as well.

While the Wii U version ofSmash 4 can display up to two games of debut, as well as the system information and date of release, the 3DS version notably lacks this information.

With trophies depictingUbisoft'sRayman, Globox, and Barbara, as well asGaijin Games'sCommander Video in the Wii U version ofSuper Smash Bros. 4, the game marks the first time that third-party franchises without a playable character within the game have trophies.

Super Smash Bros. for Nintendo 3DS alone features 685 trophies in the vanilla game and 707 trophies with DLC, whileSuper Smash Bros. for Wii U features 716 trophies in the vanilla game and 743 trophies with DLC.

While still informing players of the origin and details of trophies, the trophy descriptions inSmash 4 take on a considerably less serious tone than in eitherMelee orBrawl; trophies can feature puns, jokes, wordplay, references to popular culture, and descriptions that directly address the player. Additionally, most trophies have differently worded descriptions between the NTSC and European versions, whereas most trophies in previous games only had minor differences such as spelling and typos.

A new feature exclusive toSuper Smash Bros. for Wii U areTrophy Boxes for displaying collected trophies. These boxes are mostly themed after the source game(s) of what the trophy depicts. Another Wii U exclusive feature is the Photo Studio, an improved version ofBrawl's Diorama, in which players can now resize trophies, rotate them in any direction, and remove their stands.

Like inBrawl, trophies can be sorted by series (universe), or by type, which has the following categories:Fighter,Fighter Related (elements that are part of a character's moveset),Final Smash,Item,Assist Trophy,Poké Ball,Enemy (stage bosses and enemies in Smash Run and Smash Tour respectively), Stage (stages andbackground characters), Series Related (elements belonging to fighter's universes) andOther (trophies from non-fighter universes). Trophies can now be listed by order of which the player obtains them.

Collecting trophies[edit]

Trophies can be obtained by the following means:

  • Can appear during a match as long as at least one item is turned on.
  • If a player manages to get aMew from aPoké Ball, it may drop a trophy.
  • Can be obtained inTrophy Rush by breaking a trophy block; Certain trophies can only be obtained via this method.
  • Can be purchased from theTrophy Shop.
  • During Classic Mode, a trophy can be obtained if the roulette stops on a trophy and the player clears the current round.
    • In the 3DS version, some paths can contain trophies while on the Wii U version, some characters carry trophies and can be rewarded if the player or any teammates in team battles can defeat them.
  • Clearing Classic Mode in either theWii U and3DS versions will unlock a trophy of the player's character.
  • ClearingAll-Star Mode will unlock an Alt. trophy of the player's character on the 3DS version or a Final Smash trophy on the Wii U version.
    • Alt trophies can still be obtained on the Wii U version by first clearing Classic Mode with a character, then its Alt trophy can be available exclusively in the trophy shop.
  • In All-Star Mode, trophies can appear in the rest area after certain rounds.
  • Certain trophies can only be unlocked by completing a challenge.
  • By breaking a trophy target inTarget Blast, they can get a random trophy at the end of the second round.
  • Certain paths inEvent Mode contain trophies and can be obtained if the player can unlock that path.
  • Like in previous games, they can appear in theHome-Run Contest if the Sandbag can hit it.
  • Defeating enemies inSmash Run may cause them to drop trophies.
  • Can be obtained inSmash Tour.
  • Can be earned by clearingCrazy Orders by breaking certain treasure chestsCrazy Hand drops.
  • Can be earned by scanning anamiibo after it fought in a match.
  • Some trophies are included with the purchase of DLC content. This includes alt. trophies of all DLC characters in the Wii U version.

InSuper Smash Bros. Ultimate[edit]

Trophies do not return inUltimate. Instead,spirits serve as their successor, whose in-game concept is similar to that of thestickers fromBrawl. As a result, this makesUltimate the firstSmash Bros. game since the original where trophies do not appear. Like stickers, spirits lack descriptions, with the only information given being what game series the spirit originated from.

The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings toAdventure Mode: World of Light, characters can die normally and no longer turn into trophies when killed as inThe Subspace Emissary. Also unlike previous games, characters'Classic Mode endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018Nintendo Direct,Masahiro Sakurai re-asserted that the characters exist as toys in the real world, compared to the world ofSmash Bros. which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.[1] This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated thatGaleem's attack was what destroyed the characters' bodies.

Several fighters seen as trophies in Sora's reveal trailer.

Real-worldamiibo for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated inSora'sreveal trailer, where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing.

Trivia[edit]

  • By dataminingSuper Smash Bros. Brawl, it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beatingClassic Mode with that character, but were taken out and replaced with the ones in the final version of the game. A video of the unused trophies can be seenhere.
  • Super Smash Bros. Melee is the only game where the playable characters' trophies are not posed like their official renders.
  • Several of the trophies inMelee have a reflection of a screenshot of Osohe Castle from the scrapped N64 version ofMother 3.
  • Kid Icarus: Uprising, also developed byMasahiro Sakurai, featuresIdols, a collectible consisting of a 3D model andflavor text, largely identical to trophies, albeit animated.

References[edit]


v • d • e
Trophies by series
Melee trophiesMario ·Yoshi ·Donkey Kong ·The Legend of Zelda ·F-Zero ·Star Fox ·Metroid ·Kirby ·EarthBound ·Fire Emblem ·Pokémon ·Ice Climber ·Game & Watch ·Others ·Super Smash Bros. · (All trophies)
Brawl trophiesSuper Smash Bros. ·The Subspace Emissary ·Mario ·Donkey Kong ·The Legend of Zelda ·Metroid ·Yoshi ·Kirby ·Star Fox ·Pokémon ·F-Zero ·EarthBound ·Ice Climber ·Fire Emblem ·Kid Icarus ·Wario ·Pikmin ·Animal Crossing ·Game & Watch ·Others ·Metal Gear ·Sonic the Hedgehog · (All trophies)
SSB4 trophiesSuper Smash Bros. ·Mario ·Donkey Kong ·The Legend of Zelda ·Metroid ·Yoshi ·Kirby ·Star Fox ·Pokémon ·F-Zero ·EarthBound ·Fire Emblem ·Game & Watch ·Kid Icarus ·Wario ·Pikmin ·R.O.B. ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade Chronicles ·Duck Hunt ·Others ·Sonic the Hedgehog ·Mega Man ·Pac-Man ·Street Fighter ·Final Fantasy ·Bayonetta · (All trophies)
v • d • e
Items inSuper Smash Bros. Melee
NormalBarrel Cannon ·Beam Sword ·Bob-omb ·Bunny Hood ·Cloaking Device ·Fan ·Fire Flower ·Flipper ·Food ·Freezie ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Lip's Stick ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Parasol ·Poison Mushroom ·Poké Ball ·Ray Gun ·Red Shell ·Screw Attack ·Star Rod ·Starman ·Super Mushroom ·Super Scope ·Warp Star
ContainersBarrel ·Capsule ·Crate ·Egg ·Party Ball
OtherSmash Coins
v • d • e
Items inSuper Smash Bros. Brawl
NormalAssist Trophy ·Banana Peel ·Beam Sword ·Blast Box ·Bob-omb ·Bumper ·Bunny Hood ·Cracker Launcher ·Deku Nut ·Dragoon ·Fan ·Fire Flower ·Food ·Franklin Badge ·Freezie ·Golden Hammer ·Gooey Bomb ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Hothead ·Lightning Bolt ·Lip's Stick ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Pitfall ·Poison Mushroom ·Poké Ball ·Ray Gun ·Screw Attack ·Smart Bomb ·Smash Ball ·Smoke Ball ·Soccer Ball ·Spring ·Star Rod ·Starman ·Super Mushroom ·Super Scope ·Superspicy Curry ·Team Healer ·Timer ·Unira ·Warp Star
ContainersBarrel ·Capsule ·Crate ·Party Ball ·Sandbag ·Rolling Crates
The Subspace
Emissary
Key ·Stock Ball ·Trophy Stand
CollectiblesCD ·Coins ·Sticker ·Trophy
OtherSmash Coins and Bills
v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
TrophiesGallery ·Collection ·Lottery
OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu
v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test
v • d • e
Super Smash Bros. for Nintendo 3DS menu items
SmashSmash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules
Smash RunSolo ·Group ·Custom ·Select Music
Games & MoreClassic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share
OtherChallenge ·StreetPass ·Wii U
v • d • e
Super Smash Bros. for Wii U menu items
SmashSmash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls
Games & MoreClassic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share
OtherChallenge ·Smash Tour ·3DS