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Tripping

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The Mario on the far right can be seen Prat Falling.

Tripping (転倒,Falling Down; officially calledprat falling and referred to in game files asslipping) is a gameplay mechanic introduced inSuper Smash Bros. Brawl in which a fighter trips, falls over, and sits in a prone state with a confused expression. Certain attacks can cause opponents to trip, and someitems (includingPoké Ball Pokémon andAssist Trophies) will cause tripping without directly attacking at all. Most attacks have a chance to trip provided theknockback dealt does not lift the target off the ground, while a few attacks areguaranteed to trip opponents.

InBrawl only, when thecontrol stick istapped so that the character performs adash, there exists a 1% chance that the character will trip. In addition, if the character attempts to perform a turnaround during their run, there is a 1.25% chance that they will trip.Brawl keeps track of the total number of Prat Falls each character orname has experienced inGroup Brawls.

Kirby in his tripped position after stepping on aBanana Peel.

The sound effect for tripping changes depending on whether the character tripping is from a "cartoony" or "realistic" series. In general, characters from more serious or "realistic" franchises make a light, quick whooshing sound, followed by an unimpressive falling-down noise, while more cartoonish characters make a swabbing noise, like a sliding mop, before landing with a distinctive timpani noise. This sound effect is significantly louder inSSB4 than inBrawl.

When sitting down, a character has the sameoptions as when lying down; however, a tripped character is more vulnerable. Unlike prone or supine fighters, sitting fighters can begrabbed; in addition, getup attacks from a sitting position are weaker than from a lying down position, usually dealing 5% as opposed to 6%, lackingtranscendent priority, and possessing only 8intangibleframes inBrawl and 7 intangible frames inUltimate (getup attacks are usually intangible until the attack's hitboxes end). Rolls and neutral getups are generally subpar to their lying down counterparts as well, possessing fewer invincibility frames while still retaining their long animations.

Causes of tripping[edit]

Dash-dancing is based on the initial dash animation, so tripping can occur during dash-dancing.
  • InBrawl, whenever thecontrol stick is smashed left or right to input a dash or running-turnaround, there is a 1% / 1.25% chance for the player to trip, respectively. Note that by doing a side-smash or side-special input, they will usually start with some dash frames, so these can also have a 1% chance to trip.
    • There is a 10 second grace period after a random trip where another will not occur.
    • Terrain with low traction, such as ice, increases the chance of tripping. The trip chance is divided by the terrain's traction to get the new trip chance (e.g. 1%/0.2=5% for Ice).
  • Any attack with more than 55 units of knockback, and an angle that doesn't lift the foe off the ground has a low chance of tripping them. This rate is 13.5% inBrawl, and from version 1.1.4 ofSSB4 onward and inUltimate, it was changed to 7%.
    • In addition, some attacks have an additional trip chance. For example, a move with an additional trip chance of 40% has a combined trip chance of 53.5% (Brawl, oldSSB4) or 47% (currentSSB4,Ultimate). Even with less than 55 units of knockback, moves with a bonus trip chance always add the base trip chance.
  • Tingle from theAssist Trophy can summon a banana peel effect, causing constant tripping to all opponents until he leaves the screen.
  • Luigi'sNegative Zone can cause incessant tripping.
  • Certain hazards such as the wall on Port Town Aero Dive can cause tripping.
  • InUltimate, theEarthquake effect inSpirit Battles causes players to trip constantly unless they have a Falling Immunity spirit effect active.

List of tripping attacks inBrawl[edit]

Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have theslip effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Slip".Copy Abilities not mentioned are the same as their originals.

AttackTrip chance
BowserForward tilt (angled down)40%
Down tilt30%
Giga BowserForward tilt (angled side)50%
Forward tilt (angled down)100%
Up tilt50%
Captain FalconDown tilt50%
Forward air (sour spot)30%
Diddy KongBanana PeelSlip
Donkey KongForward tilt (angled down)15%
Down tilt40%
FalcoDown tilt40%
Down smash40%
Reflector40%
FoxDown tilt40%
Down smash35%
GanondorfDown tilt35%
IkeDown Smash30% (clean hit)
40% (hit 2 late hit)
King DededeNeutral attack (hit 2)20%
Down tilt40%
Back aerial30%
KirbyDown tilt35% (foot)
30% (toe)
LinkDown tilt40%
Down smash30%
LucasDown tilt (foot)40%
Down smash40%
LuigiDown tilt35%
Dash attack (last hit)30%
Negative Zone70% (dash/walking)
50% (landing)
MarioDown tilt40%
Cape30%
Meta KnightDown tilt30%
Mr. Game & WatchJudge #220%
NessDown tilt30%
PeachDown tilt30%
Down smash20%
PikachuNeutral attack10%
Down tilt30%
Down smash (last hit)30%
Skull Bash30%
SamusDown tilt40%
Down smash30%
SheikDown tilt40%
Down smash40% (hit 1)
30% (hits 2-3)
Toon LinkDown tilt40%
Dash attack30%
Down smash30%
Neutral air30%
WarioDown tilt40%
Down smash (before frame 32)30%
Wario Waft (uncharged)Slip
WolfDown tilt40%
Forward smash (rear segment)60%
Down smash35%
Up air35%
Blaster40% (claw front)
37% (claw back)
YoshiDown tilt (clean)30%
Down tilt (tip)40%
ZeldaDown tilt40%
Down smash30%
Zero Suit SamusForward tilt20% (angled side)
60% (angled down)
Down tilt40%
Down smash30%
ItemsBanana PeelSlip
Fan neutral10%
Fan tilt20%
Fan smash30%

List of tripping attacks inSSB4[edit]

As inBrawl, attacks can only trip if they do not knock the target into the air, so most attacks with trip chances will never trip or will only trip at low percents. Some attacks have the "slip" effect and cause soft trips that immobilize for around 30 frames, while attacks with trip chances cause hard trips that immobilize for around 40 frames. Attacks with slip are again noted here with "Slip".

AttackTrip chance
BowserDown tilt30%
Slip BombSlip
Giga BowserForward tilt50%
Up tilt50%
Bowser Jr.Down tilt (hit 3)40%
Captain FalconDown tilt50%
Forward air (late)20%
CharizardDown tilt30%
Down smash40%
Dark PitDown tilt20%
Down smash30%
Diddy KongDown tilt20%
Monkey Flip (kick and footstool)30%
Flying Monkey Flip (kick and footstool)30%
Banana PeelSlip
Donkey KongForward tilt (angled down)15%
Down tilt40%
Hand Slap (aerial, all variations)20%
Dr. MarioDown tilt40%
Super Sheet (all variations*)30%
FalcoDown tilt40%
Down smash40%
Reflector25%
Accele-Reflector25%
FoxDown tilt40%
Down smash35%
IkeDown tilt35%
Down smash20%
JigglypuffDown tilt35%
Pound40%
Sideways Pound40%
King DededeDown tilt40%
KirbyDown tilt30% (foot)
35% (toe)
LinkDown tilt20%
Down smash30%
Little Mac
Giga Mac
Down tilt20%
Lucario
Mega Lucario
Down tilt40%
Force Palm (all variations) (blast)20%
LucinaDown tilt20%
LuigiDown tilt25%
Dash attack (hit 7)30%
MarioDown tilt40%
Cape (all variations*)30%
MarthDown tilt35%
Mega ManDown tilt40%
Meta KnightDown tilt25%
Mii BrawlerDown tilt20%
Head-On Assault (ground leap)100%
Mii SwordfighterDown tilt30%
Down smash20%
Reversal Slash20%
Mii GunnerDown tilt20%
Mr. Game & WatchChef (food)10%
Short-Order Chef (food)10%
Judge #220%
NessDown tilt30%
OlimarDown tilt40%
Down smash20%
Pac-ManDown tilt25%
PeachDown tilt30%
PikachuDown tilt30%
Down smash (hit 6)30%
PitDown tilt20%
Down smash30%
R.O.B.Down tilt20%
Slip GyroSlip
RosalinaDown smash (R)30%
Shooting Star Bit100%
RoyDown tilt35%
RyuForward tilt (tapped)50%
Down tilt (held)30%
SamusDown tilt40%
Down smash30%
Slip Bomb100%
SheikDown tilt40%
Down smash (hit 2)30%
ShulkDown tilt30%
SonicDown tilt20%
Toon LinkDash attack30%
Down tilt50%
Neutral air30%
VillagerDown tilt30%
Timber Counter (sapling)Slip
WarioDown tilt20%
Dash attack (late)100%
Down smash (clean, mid)30%
Garlic Breath (far)Slip
Wario Waft (uncharged)Slip
Quick Waft (uncharged, slightly charged)Slip
Wario-ManDown tilt40%
Down smash (clean, mid)30%
Wario Waft100%**
Wii Fit TrainerDown tilt40%
YoshiDown tilt30% (base)
40% (tip)
ZeldaDown tilt20%
Down smash20%
Nayru's Rejection (last hit)30%
Zero Suit SamusDown tilt20%
ItemsBanana PeelSlip
Inkay: Topsy-TurvySlip

*The unused fourth variation of this move has a trip chance of 40% instead.
**As this causes thestun effect, it can only cause tripping if the target cannot be stunned.

List of tripping attacks inUltimate[edit]

While some moves have been added, removed, and some probabilities have been altered, tripping has largely been unchanged fromSmash 4. Attacks with "slip" are again noted here with "Slip".

AttackTrip chance
BayonettaDown tilt30%
BowserDown tilt30%
Captain FalconDown tilt50%
Forward air (late)20%
CharizardDown tilt30%
ChromDown tilt20%
CloudDown tilt20%
Dark PitDown tilt20%
Down smash30%
Dark SamusDown tilt40%
Down smash30%
Diddy KongDown tilt20%
Monkey Flip (kick, footstool)30%
Banana PeelSlip
Donkey KongForward tilt (angled down)15%
Down tilt40%
Hand Slap (aerial hands)20%
Dr. MarioDown tilt40%
FalcoDown tilt40%
Down smash40%
FoxDown smash35%
GanondorfDown tilt35%
Ice ClimbersDown tilt40%
IkeDown tilt35%
Down smash20%
IsabelleDown tilt30%
IvysaurDown tilt40%
Down smash40%
JigglypuffDown tilt35%
Pound40%
KazuyaStature Smash (down-back tilt)100%
KenForward tilt (tapped far)50%
Down tilt (held)30%
King DededeDown tilt35%
KirbyDown tilt (close, tip)30%, 35%
LinkDown smash30%
Little MacDown tilt20%
LucarioDown tilt40%
Force Palm (blast)20%
LucinaDown tilt20%
MarioDown tilt40%
MarthDown tilt35%
Mega ManDown tilt40%
Meta KnightDown tilt25%
Mii BrawlerDown tilt20%
Mii GunnerDown tilt20%
Mii SwordfighterDown tilt30%
Down smash20%
Mr. Game & WatchChef (food)10%
OlimarDown tilt40%
Down smash20%
PichuForward tilt100%
PikachuDown smash (final hit)30%
Piranha PlantDown tilt40%
PitDown tilt20%
Down Smash30%
R.O.B.Down tilt20%
Rosalina & LumaDown smash (Rosalina)30%
RoyDown tilt35%
RyuForward tilt (tapped far)50%
Down tilt (held)30%
SamusDown tilt40%
Down smash30%
SheikDown tilt40%
Down smash30%
ShulkDown tilt30%
SonicDown tilt20%
SquirtleDown tilt40%
TerryDown tilt40%
Toon LinkDash attack30%
Down tilt50%
Neutral air30%
VillagerDown tilt30%
WarioDown tilt20%
Down smash30%
Wario Waft (lowest charge)Slip
Wii Fit TrainerDown tilt40%
WolfDown tilt40%
Down smash35%
YoshiDown tilt (close, tip)30%, 40%
ZeldaDown smash20%
Zero Suit SamusDown tilt20%
ItemsBanana PeelSlip
Inkay: Topsy-TurvySlip
Ditto: Transform (if the summoner possesses slipping attacks)Slip

Controversy[edit]

Brawl's addition of random tripping was highly controversial. Though sometimes a mere annoyance in a brawl, random tripping has the potential to significantly impact matches. Since tripping leaves the player in a significant state of vulnerability while moving them a small distance forward, it is a common occurrence for players to unintentionally trip into an otherwise avoidable attack; the effects of this can range from minor damage to a premature KO. Tripping also leaves a player in a vulnerable position, akin to atech-chase situation. Upon tripping, a player has three main getup options; rolling, standing up, or using agetup attack, and this means that an opponent can more successfullypredict the action of the tripped player, often using this to land an easy combo or KO.

On the other hand, in rare cases random tripping can also make it slightly more difficult to read an opponent; a fighter may read an opponent's action and input a punish, but instead, the opponent trips, keeping them out of thereach of the attack.

The randomness ofBrawl's tripping mechanic was generally negatively received, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such asstage selection oritem availability, random tripping cannot be turned off inBrawl. Owing to its negative reception, gameplaymods generally remove random tripping from gameplay.

While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received, since, unlike random tripping, its deliberate use can be planned for and planned against. As such, while random tripping was removed inSSB4 and remained absent inUltimate, forced tripping is still important in some characters' metagames in these two games, such asDiddy Kong and his banana peels.

Trivia[edit]

  • Super Smash Bros. Melee features abonus called "Pratfaller". It has no relation to later games' tripping, and is instead awarded to players who always fall face-up aftertumbling.
  • Tripping was first discovered during theBrawl demo atE for All. It was not recognized as random at the time, and some players tried to learn how to trigger it at will for use as a technique. For a time, it was known as Ink Dropping, as noted inGimpyfish'sfamous SmashBoards thread.
  • While characters from theKirby andKid Icarus universes generally use the "cartoonish" tripping sound,Meta Knight andPalutena use the "realistic" sound, even though they have similar aesthetics to the other characters in their respective series; this is presumably due to their being more "serious" and adultlike in terms of personality, although other such characters asMewtwo orRosalina do not follow this rule.
    • Toon Link andYoung Link are the onlyThe Legend of Zelda characters to make the "cartoon" noise.
    • Mii Brawlers use the "cartoon" tripping sound effect, while Mii Gunners and Mii Swordfighters use the "realistic" noise.
    • Wolf uses the "realistic" tripping sound whereasFox andFalco use the "cartoony" sound.