Town and City
| Animal Crossing: City Folk Town and City | |||||||
|---|---|---|---|---|---|---|---|
Town and City across the series. | |||||||
| Universe | Animal Crossing | ||||||
| Appears in | SSB4 (Wii U) Ultimate | ||||||
| Availability | Starter | ||||||
| Crate type | Presents | ||||||
| Maximum players | 8 | ||||||
| |||||||
| Articles on Nookipedia | Town City | ||||||
| “ | A stage based onAnimal Crossing: City Folk. The platforms go back and forth between the town and... errmm...the city. Depending on the actual time, the stage switches between day and night. The visitors are also different each time. | ” |
| —Super Smash Bros. 4 Official Site | ||
Town and City (村と街,Village and City) is a stage inSuper Smash Bros. for Wii U andSuper Smash Bros. Ultimate. True to its name, the stage's setting alternates between the town and city fromAnimal Crossing: City Folk. Isabelle is fought here for her unlocking battle inUltimate.
Stage overview[edit]
The stage is similar in layout toSmashville, the previousAnimal Crossing stage. There is a single main platform that has different smaller platforms above it depending on its location. The main platform will travel between town and city background areas. In the town section, three small platforms appear above the main one, appearing over the left, middle, and right of the stage; in the city section, there are only two, appearing over the left and right sides. These platforms all move slightly and fly away when the stage transitions. The stage stays at each background area for about 30 seconds before taking about 15 seconds to transition to the other.
Like Smashville, the stage's appearancechanges for the daytime, dusk, nighttime, and dawn. This is determined by the console's internal clock.K.K. Slider performs music on Saturday nights from 8:00 PM to 12:00 AM. He only appears in the background for the town section of the stage, but the music still continues when the platform is in the city. As with Smashville, background characters pick "favorite" fighters at random and act accordingly depending on their performance in the match. Sometimes, The Roost will appear just behind the main platform, with the background characters receiving coffee from Brewster.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Wii U, theΩ form has the main platform of the normal form increased in length slightly to matchFinal Destination. The smaller moving platforms, balloons, and background characters are absent, but the stage still transitions between the town and city areas.
InSuper Smash Bros. Ultimate, the Ω form andBattlefield form are similar toSSB4's Ω form; however, the main platform is resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form are based on the ones in the normal form.
Hazards Off[edit]
With hazards off inUltimate, balloons no longer appear, and the middle soft platform of the Town form and two soft platforms of the City form only move when they go offscreen, no longer staying in motion constantly during the match.
Background characters[edit]
Like Smashville, Town and City features numerous background characters. Some characters only appear at in a certain part of the stage, or at certain times of day.
- Both
- Town only
- City only
The characters that appear on the stage come in 50 configurations, with 25 for the town area and 25 for the city area. Each of the 25 configurations are split into groups of 5 for each of the 5 divisions of the day.Notes for the following tables:
- Unless otherwise noted, a listed character appears in everySmash game
- A dash indicates no character
- Characters in position 3 and 4 will sit at The Roost if it appears
| Position | ||||||||
|---|---|---|---|---|---|---|---|---|
| Time | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| Dawn (04:00-07:59) | Gulliver | — | Nat | — | — | Tortimer | Pelly | Rover |
| — | Joan | Pete | — | Booker | Copper | Blathers | Chip | |
| Sahara | — | — | Timmy/Tommy | Tom Nook (Nook's Cranny) | Celeste | Pete | — | |
| Pascal | — | Joan | — | Phyllis | — | Sable | Mabel | |
| Brooster | The Roost | — | Rover | — | Joan | Kaitlin | Katie | |
| Day (08:00-15:59) | — | Timmy/Tommy | Tom Nook (Nook 'n' Go) | — | Serena | Phyllis | — | Tortimer |
| Blathers | Celeste | — | Phyllis | — | Timmy/Tommy | Pascal | Chip | |
| Nat | — | Pete | Tortimer | — | Tom Nook (Nookington's) | Kaitlin | Katie | |
| Blanca | Sahara | — | Pelly | Copper | Booker | — | Tom Nook (Nookway) | |
| Brooster | The Roost | Phyllis | — | Rover | Chip | Pelly | Wendell | |
| Evening (16:00-18:59) | Sable | Mable | — | — | Rover | Mr. Resetti | — | Tom Nook (Nookway) |
| Booker | — | Sahara | Tom Nook (Nookington's) | Timmy/Tommy | — | — | Copper | |
| Tom Nook (Nook's Cranny) | — | — | Pelly | Tortimer | Sable | Nat | — | |
| Blanca | — | — | Tortimer | — | Chip | Pete | Mable | |
| Brooster | The Roost | — | Mr. Resetti | Nat | Timmy/Tommy | Booker | Copper | |
| Dusk (19:00-22:59) | Celeste | — | Blathers | — | — | Serena | — | Tortimer |
| Celeste | — | Booker | Tortimer | Pelly | — | Blanca | Copper | |
| Blathers | — | Pelly | — | — | Rover | Tom Nook (Nook's Cranny) | Celeste | |
| — | Wendell | — | Kaitlin | Katie | Tom Nook (Nookway) | — | Pete | |
| Brooster | The Roost | — | Pelly | Sable | — | Mable | Pascal | |
| Night (23:00-03:59) | Pelly | — | Booker | — | — | Tortimer | Copper | Sable |
| Blathers | — | Wisp | — | Booker | Copper | — | Tom Nook (Nookington's) | |
| Wisp | — | Mable | — | — | Blathers | Celeste | Pelly | |
| Celeste | — | — | Pete | — | Wisp | Phyllis | — | |
| Brooster | The Roost | Lyle | — | Blathers | — | Tom Nook (Nook 'n' Go) | Gulliver | |
| Position | ||||||||
|---|---|---|---|---|---|---|---|---|
| Time | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| Dawn (04:00-07:59) | Don | — | Frillard | Gracie | — | Wendell | — | Kicks |
| Katarina | Wendell | — | — | Gracie | Labelle | Redd | — | |
| Labelle | — | — | Harriet | Lyle | — | Lloid | Redd | |
| Kicks | — | Harriet | — | Frillard | — | Lyle | Mr. Resetti | |
| Dr. Shrunk | Lloid | — | Phineas | — | Harriet | Kicks | — | |
| Day (08:00-15:59) | Redd | Dr. Shrunk | — | Frillard | Lyle | — | Mr. Resetti | Katarina |
| Harriet | Labelle | — | Dr. Shrunk | — | Redd | Lloid | Kicks | |
| Don | — | Lyle | Gracie | Lloid | — | Labelle | Kicks | |
| Mable | — | Sable | Lyle | Frillard | — | Kicks | Harriet | |
| Gulliver | — | Frillard | Phineas | Gracie | — | Katarina | Don Resetti | |
| Evening (16:00-18:59) | Redd | Phyllis | — | Labelle | Gracie | — | Harriet | Katarina |
| Harriet | — | Lyle | Don | — | Gracie | Redd | — | |
| — | — | Don | Labelle | Kaitlin | Katie | Dr. Shrunk | — | |
| Phyllis | — | Labelle | Frillard | Harriet | — | Don | Katarina | |
| Pascal | — | Dr. Shrunk | Phineas | Katie | Kaitlin | Kicks | — | |
| Dusk (19:00-22:59) | Gulliver | — | Dr. Shrunk | — | Don | Lloid | — | Gracie |
| Gracie | Labelle | — | Lyle | Frillard | — | Katarina | Sahara | |
| Harriet | — | Lyle | — | Labelle | — | Redd | Katarina | |
| — | Harriet | Kicks | — | Redd | — | Mr. Resetti | Don | |
| Gulliver | — | Phineas | Frillard | Lloid | Kicks | — | Mr. Resetti | |
| Night (23:00-03:59) | Rover | — | Kicks | — | Katarina | Redd | — | Sahara |
| — | Labelle | Gracie | — | Don | — | — | Katarina | |
| Kicks | Mr. Resetti | — | Don | Rover | — | Labelle | Lloid | |
| — | — | Don | Gracie | Lloid | — | Redd | — | |
| Mr. Resetti | Dr. Shrunk | — | Phineas | Celeste | — | Katarina | — | |
Origin[edit]
This stage originates fromAnimal Crossing: City Folk (Animal Crossing: Let's Go to the City in the PAL region). The game's most prominent new feature was the ability for the player to take a bus to the city, which is home to various shops, services, and events.
EachAnimal Crossing game is mostly set in a small town. A typical town can be seen in the background of this stage and retains almost everything that is present in a town in theAnimal Crossing series, such astrees,rocks,flowers, ariver withbridges, and awaterfall along with various buildings:
| Building | Origin Game | Purpose |
|---|---|---|
| Able Sisters | Animal Crossing | A clothing and tailoring shop, where the player can design their own clothing and umbrellas. |
| Animal Villager Houses | Animal Forest (design fromCity Folk) | The residences of the non-playable villager characters. |
| Fountain | Animal Crossing: City Folk | The fountain is constructed in front of the gate after the second town fund is completed, and houses the spirit of the goddess Serena. |
| Museum | Animal Crossing | An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop. |
| Nook's Cranny | Animal Forest (design fromAnimal Crossing: Wild World andCity Folk) | The first incarnation ofTom Nook's store, where purchases of a small variety of items can be made. |
| Player'sHouse | Animal Forest (design fromCity Folk) | The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture. |
| Town Gate | Animal Crossing: Wild World (design fromCity Folk's Castle style) | The town gate allows players to visit other towns and retrieve lost items. |
| Town Hall | Animal Crossing: Wild World | The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc. |
In the background, a bus station is by the Town Gate, and there a bus sign on the same platform as the arena itself. The overall design of the city in this stage is also retained, including various buildings:
| Building | Purpose |
|---|---|
| Auction House | An establishment where items can be displayed and bid on by the player and their friends via Wi-Fi. |
| GracieGrace | An upscale store where expensive furniture, clothes and accessories are sold. |
| Happy Room Academy | The Happy Room Academy rates the design of the player's home and displays a model room at their headquarters. |
| The Marquee | A theater where the player can learn emotions. |
| Shampoodle | A barber shop where the player can change their hairstyle and eye color. |
Tournament legality[edit]
Town and City is a universally legal stage, either as a starter or counterpick inSmash 4 rulesets, due to its lack of hazards and the only gimmick of the stage being the platform cycling. Despite the stage's size, every blast line is actually slightly closer to the stage in comparison toSmash 4's other legal stages, and the first cycle of soft platforms includes a middle platform that shifts vertically, which makes it a good stage for characters with strong vertical finishers, such asRyu andMeta Knight. The second cycle of soft platforms can also facilitate earlier KOs, since they can move closer to the side blast lines, and both transitions can be used as a last ditch effort for asacrificial KO if a grab is landed. The stage is still legal despite the fatal moving platforms.
Town and City returns inUltimate and is again a universally legal stage for the same reasons asSmash 4. The ability to turn stage hazards off removes the dangers caused by the moving platforms, though some tournaments leave stage hazards on due to not finding the dangers too detrimental to competitive play.
Trophy[edit]
- Town and City
Get a bird's-eye view of the town and city from Animal Crossing: City Folk as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple—perfect for a battle of skill!
:Animal Crossing: City Folk (11/2008)
Get a bird's eye view of the town and city from Animal Crossing: Let's Go to the City as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple. Perfect for a battle of skill!
:Animal Crossing: Let's Go to the City (12/2008)
Update history[edit]
The stage and its Ω form are now available for 8-player mode. For performance reasons, background characters do not appear while in this mode.
Gallery[edit]
Super Smash Bros. for Wii U[edit]
Villager usingLloid Rocket in the city.
Toon Link on the stage.
Greninja and Toon Link on the stage in the evening.
Rosalina flat on her back.
Super Smash Bros. Ultimate[edit]
The City inSuper Smash Bros. Ultimate.
Jigglypuffsinging toGanondorf and putting him tosleep on the stage inUltimate.
Mr. Game & Watchtaunting on the stage inUltimate.
Peach above the stage inUltimate.
FemaleWii Fit Trainer on the city transition of the stage inUltimate.
Wario performing his neutral aerial on the stage inUltimate.
Banjo & Kazooie poppingVillager's balloons.
Names in other languages[edit]
Trivia[edit]
- In addition to the time of day changing with the console's clock, which businesses are open in the city are also determined in this way. However, the opening hours in Town and City do not always line up with the opening hours inCity Folk. For example, GracieGrace and Shampoodle will be open until 11pm, but inCity Folk they close at 9pm. The Auction House is accurately portrayed as being open all day.
- Celeste is the only villager who can appear in both the town and city areas during the same time of day. If a town configuration and city configuration are chosen that both have Celeste, she will be absent from the town area.
- Not counting the K.K. Slider songs, Town and City is the only stage infor Wii U whose musical selection is composed entirely of new remixes.
- If aMetal Box is broken on this stage, the metallic texture will always have the daytime reflection, even if the stage is played at night.
- Within the files, villagers that sit at The Roost use different values than when they are standing elsewhere (e.g. Rover is 0x16 when standing and 0x43 when sitting). The same is true for Celeste and Blathers with being awake or asleep (i.e. Celeste is 0x07 awake and 0x3C sleeping, Blathers is 0x08 awake and 0x3B sleeping). This is different from Smashville where a villager's values are the same in both scenarios (e.g. Rover is always 0x15, Celeste is always 0x06, etc.).
- InUltimate, Celeste's model is incorrect; what should be transparent parts of her eyebrows are left visible, leaving white spots at their tips. This is unique to Town and City, and does not occur on Smashville.
- InUltimate, the followingAssist Trophies cannot appear on this stage:Kapp'n (due to being a stage element),Color TV-Game 15,Dr. Kawashima and theGhosts.
| Fighters | Villager (SSB4 ·SSBU) ·Isabelle (SSBU) |
|---|---|
| Assist Trophies | Mr. Resetti ·Isabelle ·Kapp'n |
| Stages | Smashville ·Tortimer Island ·Town and City |
| Items | Pitfall ·Beehive |
| Other | K.K. Slider ·Lloid ·Timmy & Tommy ·Tom Nook |
| Trophies,Stickers andSpirits | Trophies (SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |

