Super Smash Bros. series

Time

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This article is about the setting in Versus Mode called Time. For other uses of the term, seeTime (disambiguation).

Time is the default rule setting inVersus Mode in which the winner is determined by whoever gains the most points when thematch timer reaches atime out. A point is gained byKO'ing an opponent, whilefalling orself-destructing causes a player to lose a point. Ateam attack KO causes both the attacker and the KO'd player to lose a point. InSuper Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns inSuper Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockableScore Display setting fromMelee onward or during replays inBrawl, or revealed through the big screen onPokémon Stadium andPokémon Stadium 2. InUltimate, the player in a free-for-all time match with the most points willoccasionally flash yellow regardless of whether the score display is enabled.

If there is a tie for the most points when time expires,Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting viaresetting or manually shutting off the game console. In addition,Super Smash Bros. Ultimate includes two additional lengths: 1:30 and 2:30.

In competitive play[edit]

Deciding a winner via time exclusively is typically avoided in tournaments, as every game being required to go to time out is time consuming and promotes campy playstyles where a player secures a quick lead and then runs away for the rest of the game. That being said, the standard for all tournaments is a time limit on top of an amount ofstocks, allowing games to end before a time out while also preventing games from lasting forever.

Gallery[edit]

Trivia[edit]

  • In a demo ofSuper Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can inUltimate.
  • TheTraining mode in all the games is programmed as an infinite time match.
  • Mushroom Kingdom,Mushroom Kingdom,Mushroom Kingdom II,Suzaku Castle andMoray Towers are stages in which the music changes when there are 30 seconds left in a timed match.
    • In Suzaku Castle's case, this only happens if the music currently playing isRyu Stage Type A/B orKen Stage Type A/B, as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy inUltimate with both types.
    • In Moray Towers' case, this occurs if a regular song from eitherSplatoon game is used depending on which game in theSplatoon series.
    • In version8.1.0 ofUltimate; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music fromStreet Fighter,Splatoon orSuper Mario.


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Super Smash Bros. Ultimate menu items
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