Super Smash Bros. Brawl

The Wilds (Part II)

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The Wilds
Wilds2.png
SmashBrosSymbol.svg
Mario in the second part of The Wilds.
UniverseSuper Smash Bros.
Appears inBrawl
AvailabilitySubspace Emissary only
Preceding SSE stageThe Ruined Hall
Following SSE stageThe Swamp

The Wilds (Part II) (荒野,Wilds) is the 17th stage ofSuper Smash Bros. Brawl'sAdventure Mode: The Subspace Emissary.

Overview[edit]

This part of The Wilds is in a region far from what has now been sucked up intoSubspace (along withThe Ruined Hall,The Ruins andWario's trophy), whereMeta Knight,Marth,Ike,Lucas, andPokémon Trainer all recently foughtGalleom. The stage instead hasMario,Pit,Yoshi,Link, andKirby chasing theAncient Minister. Though aSubspace Bomb detonates, the player can still play the stage, which is only partially engulfed. None of the playablecharacters are affected.

In the pre-level cutscene, the Ancient Minister is seen gazing at the pocket of Subspace caused by Galleom's self-destruction. The Minister averts his gaze, sorrowful at the sacrifices of his fellowhis fellow R.O.B.s needed to detonate the Subspace Bombs. Then, Pit shoots an arrow at the Minister, who dodges and flees. Mario, Pit, Link, Yoshi, and Kirby chase him.

After the level, the Ancient Minister drops a Subspace Bomb on the path and several R.O.B.s stand guard as the countdown begins. Mario and Pit try to detach the R.O.B.s detonating the bomb, but are quickly pulled away by two guard R.O.B.s. The Ancient Minister hesitantly flies away, and the heroes barely escape the detonation (Mario rides Yoshi while Pit, Link, and Kirby ride aWarp Star) as the R.O.B.s are sucked into it and apparently destroyed. The characters eventually find their way toThe Canyon.

Playable characters[edit]

Returning enemies[edit]

Level structure[edit]

Much like the first The Wilds level, much of the level involves traversing stretches of desert and climbing rocky cliffs by use of moving platforms. Also, early in the level, the player must traverse a cave in a cliff side, which, oddly enough, has elevators that appear to be used for construction well installed.

A common theme in both The Wilds levels iswind, which pushes anything standing still and resisting movement upwind. Windy areas often contain spike-covered walls facing the wind so as to push the player into the spikes. Wind becomes more prominent later in each level.

Music[edit]


v • d • e
Stages inSuper Smash Bros. Brawl
Starter stagesBattlefield ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Final Destination ·Frigate Orpheon ·Halberd ·Lylat Cruise ·Mario Circuit ·Mushroomy Kingdom ·New Pork City ·Norfair ·PictoChat ·Pokémon Stadium 2 ·Port Town Aero Dive ·Rumble Falls ·Shadow Moses Island ·Skyworld ·Smashville ·Summit ·WarioWare, Inc. ·Yoshi's Island
Unlockable stages75m ·Flat Zone 2 ·Green Hill Zone ·Hanenbow ·Luigi's Mansion ·Mario Bros. ·Pirate Ship ·Spear Pillar
Super Smash Bros. Melee StarterMelee stagesBrinstar ·Corneria ·Onett ·Rainbow Cruise ·Temple ·Yoshi's Island
Super Smash Bros. Melee Unlockable Melee stagesBig Blue ·Green Greens ·Jungle Japes ·Pokémon Stadium
Stage BuilderSample Stages ·CD Factory ·No KO
Adventure Mode:
The Subspace Emissary
Midair Stadium ·Skyworld ·Sea of Clouds ·The Jungle ·The Plain ·The Lake ·The Ruined Zoo ·The Battlefield Fortress ·The Forest ·The Research Facility I ·The Lake Shore ·The Path to the Ruins ·The Cave ·The Ruins ·The Wilds I ·The Ruined Hall ·The Wilds II ·The Swamp ·The Research Facility II ·Outside the Ancient Ruins ·The Glacial Peak ·The Canyon ·Battleship Halberd Interior ·Battleship Halberd Exterior ·Battleship Halberd Bridge ·The Subspace Bomb Factory I ·The Subspace Bomb Factory II ·Entrance to Subspace ·Subspace I ·Subspace II ·The Great Maze