Super Smash Bros. Brawl

The Great Maze

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Subspace
The Great Maze
The Great Maze-Save Point.pngTheGreatMazeMap.jpg
SmashBrosSymbol.svg
A map of The Great Maze, showing where the false characters and bosses are.
UniverseSuper Smash Bros.
Appears inBrawl
AvailabilitySubspace Emissary
BossAll previous bosses
Tabuu
Preceding SSE stageSubspace (Part II)

The Great Maze (大迷宮,Great Maze) is the thirty-first and final stage ofAdventure Mode: The Subspace Emissary inSuper Smash Bros. Brawl. After many sections of theWorld of Trophies are sent toSubspace,Tabuu creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles againstdoppelgängers of almost all thefighters in the game (excludingZero Suit Samus,Sheik,Sonic,Toon Link,Wolf andJigglypuff) and all of thebosses (except forMaster Hand andCrazy Hand).

The door that leads to the final battle against Tabuu.
The door when opened. Tabuu's wings can be seen inside.

There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far.Save Points and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by theSmash Bros. emblem mounted on a trophy stand and look like a forest clearing with a tear showing Subspace's atmosphere in the fabric of the sky. Save Points restore the player's stock to four (six in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.

Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and wheredoors and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.

Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of theWorld of Trophies are returned to their normal state. TheIsle of the Ancients, however, is not restored: the great number of Subspace Bombs going off in one place has caused it to cease existing. In-game, the Great Maze remains on the world map afterwards so that the player can re-enter it whenever they want and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion ofthe second portion of Subspace Bomb Factory)

Playable Characters[edit]

Five characters are always available to choose from in The Great Maze.Ness,Luigi andKirby are revived byDedede Brooches,King Dedede is revived by Luigi and Ness andBowser is revived by King Dedede.Sonic appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception ofToon Link,Wolf andJigglypuff must be revived as trophies in the previous twolevels.

Guaranteed[edit]

Revived in Part I[edit]

Revived in Part II[edit]

Joins the team to fight Tabuu[edit]

Stage recreations[edit]

Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includesThe Forest with theday-changing doors fromThe Lake andThe Research Facility with the three-switch doors from theSubspace Bomb Factory. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since theR.O.B. Squad was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.

The completed map with the rooms labelled. See table.
Stage recreatedPortion(s) of stage usedSong(s) played
Midair StadiumPetey Piranha battleAirship Theme (Super Mario Bros. 3)
11. The stadium (Warp Point)Step: Subspace
Skyworld1. Third section cube roomStep: The Plain
3. Vertical half of the second section
Sea of Clouds2. Horizontal pillar section (original)Step: The Plain
The Jungle20. Vertical sectionJungle Level
The LakeRayquaza battleVictory Road
The Ruined ZooPorky battlePorky's Theme
9. Last sectionSnowman
8. Sewer level (icy left half is original)
7. First half of thePorky Statue chase section
The Battlefield Fortress13. Alternate outdoor area (original)Crimean Army Sortie
14. Most of the castle
39. Second half of the underground mine cart areaStep: The Cave
The Forest4/5.Day-changing doors (original)The Dark World
6. First part of the last section
The Research Facility I19. Single elevator section (original)Opening/Menu (Metroid Prime)
The Lake Shore38. Outdoor Jyk areaStep: The Plain
The Path to the Ruins10. A vertical pillar balance section (original)Gritzy Desert
26. Most of the first area
35. First part of the underground sectionStep: The Cave
The Cave32. Combinations of all stage elements (Warp Point) (original)Step: Subspace
The Ruins34. Almost all of the first main sectionUnderground Theme (Super Mario Land)
27. Flame bar part of the second section
28. Elevator room with enemies (Warp Point) (original)Step: Subspace
The Wilds IGalleom battleBoss Battle Song 1
31. First half of the second main areaStep: The Plain
The Wilds II29. Pre-elevator portion of the first area
30. Spiky part of the second section
The Swamp15. First areaJungle Level
16. Top part of the ladder section (Warp Point)Step: Subspace
36. Fraction of the rivertop spring sectionBramble Blast
33. Rivertop barrel section
37. Cube room from above section
The Research Facility IIRidley battleVs. Ridley
23/24/25. 3-switch door and associated areas (all original)Opening/Menu (Metroid Prime)
Outside the Ancient Ruins18. First half of the main levelGritzy Desert
The Glacial Peak12. Latter half of the climbFrozen Hillside
Battleship Halberd Interior21. Second areaMeta Knight's Revenge
22. Elevators in the Halberd (original)
Battleship Halberd Exterior17. Right-side exterior (slightly condensed)
Battleship Halberd BridgeDuon battleBoss Battle Song 1
The Subspace Bomb Factory IIMeta Ridley battleVs. Ridley

Vs. stages[edit]

The fights against each false character are set on a unique stage. A gallery of these stages can be foundhere.

Tabuu's Residence[edit]

Subspace
Tabuu's Residence
Kirby across from Tabuu.
SmashBrosSymbol.svg
UniverseSuper Smash Bros.
Appears inBrawl
AvailabilityThe Subspace Emissary
Boss Battles
Hacking

Tabuu's Residence is the common fan name given to the stage on which the player fightsTabuu. It is very similar toFinal Destination, consisting only of one similarly long and purpleplatform, though slightly longer and differently patterned (with a central design similar to that on Tabuu's wings); and with its own background visuals, somewhat reminiscent ofthe version of Final Destination inSuper Smash Bros. Melee. Itsmusic is titledBoss Battle Song 2. The stage can be accessed in other modes viahacking techniques.

Music[edit]

The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Of these, only Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B.'s false character battle themes are not from their respective universes.

Trivia[edit]

The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.
  • Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
    • Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resembleThe Battlefield Fortress. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
  • Despite having only four stocks at a time available for the initial playthrough, six are available on all successive playthroughs. This is likely due to two reasons; the possibility that the player did not rescue any of the trophified fighters in the previous two levels, leaving them with only five characters for the entirety of the Great Maze (Bowser, King Dedede, Kirby, Luigi and Ness, with Sonic not appearing until the end) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
  • To form a loop back to Midair Stadium, at least nine bosses/false characters must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario and Lucario/Rayquaza.
    • To unlock certain areas some bosses/Subspacial clones need to be defeated: Pit, Duon, Meta Knight, Porky, Captain Falcon, Donkey Kong, King Dedede, Falco, Meta Ridley, Pokémon Trainer, Zelda, Wario/Lucas, Rayquaza/Lucario, Ice Climbers and Ganondorf.
      • The Subspacial clones that have their door vanish are: Kirby, Yoshi, Snake, Mr. Game & Watch, Ness, Olimar, Pikachu, R.O.B., Bowser, Fox, Peach, Luigi, Ike and Marth.
  • If aSacrificial KO is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into theContinue screen.
  • Four stages do not appear in The Great Maze:The Plain,The Ruined Hall,The Canyon andThe Subspace Bomb Factory I.
  • After the player finished this level, the Stage Clear page will not have the music that it has on any other stage.
  • This level is one of the six levels that do not have a cutscene to start it.The Plain,The Ruins,The Swamp,The Research Facility (Part II) andThe Subspace Bomb Factory (Part II) are the other levels to have this distinction.

External links[edit]


v • d • e
Stages inSuper Smash Bros. Brawl
Starter stagesBattlefield ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Final Destination ·Frigate Orpheon ·Halberd ·Lylat Cruise ·Mario Circuit ·Mushroomy Kingdom ·New Pork City ·Norfair ·PictoChat ·Pokémon Stadium 2 ·Port Town Aero Dive ·Rumble Falls ·Shadow Moses Island ·Skyworld ·Smashville ·Summit ·WarioWare, Inc. ·Yoshi's Island
Unlockable stages75m ·Flat Zone 2 ·Green Hill Zone ·Hanenbow ·Luigi's Mansion ·Mario Bros. ·Pirate Ship ·Spear Pillar
Super Smash Bros. Melee StarterMelee stagesBrinstar ·Corneria ·Onett ·Rainbow Cruise ·Temple ·Yoshi's Island
Super Smash Bros. Melee Unlockable Melee stagesBig Blue ·Green Greens ·Jungle Japes ·Pokémon Stadium
Stage BuilderSample Stages ·CD Factory ·No KO
Adventure Mode:
The Subspace Emissary
Midair Stadium ·Skyworld ·Sea of Clouds ·The Jungle ·The Plain ·The Lake ·The Ruined Zoo ·The Battlefield Fortress ·The Forest ·The Research Facility I ·The Lake Shore ·The Path to the Ruins ·The Cave ·The Ruins ·The Wilds I ·The Ruined Hall ·The Wilds II ·The Swamp ·The Research Facility II ·Outside the Ancient Ruins ·The Glacial Peak ·The Canyon ·Battleship Halberd Interior ·Battleship Halberd Exterior ·Battleship Halberd Bridge ·The Subspace Bomb Factory I ·The Subspace Bomb Factory II ·Entrance to Subspace ·Subspace I ·Subspace II ·The Great Maze
v • d • e
Adventure Mode: The Subspace EmissarySubspace Army
LeaderTabuu
Fighter accomplicesBowser ·Ganondorf ·Wario
Major membersPetey Piranha ·Rayquaza ·Porky Minch/Porky Statue ·Ridley/Meta Ridley ·Galleom ·Duon
Manipulated membersAncient Minister/R.O.B. ·Master Hand ·Mr. Game & Watch ·King Dedede
Common unitsPrimids: Normal Primid ·Big Primid ·Boom Primid ·Fire Primid ·Metal Primid ·Scope Primid ·Sword Primid
Bowser's Minions:Bullet Bill ·Giant Goomba ·Goomba ·Hammer Bro ·Koopa Paratroopa ·Koopa Troopa
R.O.B. Squad:R.O.B. Blaster ·R.O.B. Launcher ·R.O.B. Sentry
Others:Armank ·Armight ·Auroros ·Autolance ·Bombed ·Borboras ·Bucculus ·Buckot ·Bytan ·Cymul ·Feyesh ·Floow ·Gamyga ·Glice ·Glire ·Glunder ·Greap ·Jyk ·Mite ·Mizzo ·Nagagog ·Poppant ·Puppit ·Roader ·Roturret ·Shaydas ·Shellpod ·Spaak ·Ticken ·Towtow ·Trowlon
Weapons/Machines/Etc.Ambush ·Amaranthine gas ·Barrel Cannon ·Bomb block ·Cargo ·Dark Cannon ·Door ·Generator ·Halberd ·Koopa Clown Car ·Minecart ·Quark Mine ·Shadow Bug ·Slide Launcher ·Smash Skiff ·Subspace Bomb ·Subspace Gunship ·Thorn helix ·Trackball
LocationsWorld of Trophies ·Isle of the Ancients ·Subspace ·The Great Maze