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Tether recovery

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Link andSamus using their tether recoveries inSmash 4.
Sheik usingChain as a tether recovery inBrawl.

Atether recovery (ワイヤー復帰,Wire Comeback) is a type ofrecovery move inSuper Smash Bros. Brawl,Super Smash Bros. 4 andSuper Smash Bros. Ultimate that lets the player latch onto theedge of aplatform with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to thewall-grapples inSuper Smash Bros. Melee, though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries aregrab aerials, though somespecial moves andaerial attacks also act as tethers.

Contrary to what they may appear as, most non-grab aerial tethers arenot acommand grab; rather, they utilize a standard hitbox with a property of sweetspot edges, as with most non-tetherup specials as well as other recovering moves; in fact,Fishing Rod,Grappling Hook andSword of the Creator are the only non-grab aerial tethers that function as a command grab (although they haveslightly different properties from standard command grabs).

Many tether recoveries have a larger range than regular recoveries and also home in on the edge, allowing for better control. However, inBrawl, if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge should the tether hit the opponent). None of the other players can grab the edge while a player is attached to it with a tether (prior toSSB4), making it a method ofedge-hogging other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of their remainingjumps. After grabbing an edge with a tether, there is a short cooldown before the player can tether onto an edge again. InUltimate, tether recoveries also count towards the newly introduced ledge grab limit. Attempting to tether after the limit is reached will have the tether bounce off the ledge. Simply tethering the ledge will add to the limit, even if the user does not retract the tether to grab the ledge themselves. Doing so however will not add an additional grab to the limit.

As ofSuper Smash Bros. 4, multiple characters can latch onto a ledge at once if using their tether, but once players pull up to the ledge, normal ledge grabbing rules apply.

InSuper Smash Bros. Ultimate, regrabbing a ledge with a tether recovery gradually decreases theintangibility on getup, as a part of the new universal ledge mechanic. However, unlike normal ledge grabs, tether recoveries do not remove the intangibility when hanging on a ledge for unknown reasons.[1]

InSuper Smash Bros. Brawl[edit]

List of tether recoveries[edit]

Up specials:

Side specials:

Grab aerials:

Note that characters that have tether recoveries as a special move cannot use their extended grab as one.

InSuper Smash Bros. 4[edit]

Several characters with tether recoveries had their movesets changed while Ivysaur was cut.

List of tether recoveries[edit]

Grab aerials:

*: Also aside special recovery.

InSuper Smash Bros. Ultimate[edit]

Link no longer possesses a tether recovery due toBreath of the Wild (which is the basis for his current design) lacking both the Hookshot and the Clawshot, although his counterpartsToon Link andYoung Link retain the Hookshot as their grab.Brawl veteran Ivysaur retains its tether recoveryup special, and newcomersJoker,Byleth, andMin Min use a tether recovery for their up specials.

Special moves:

Grab aerials:

Aerials:

  • Simon - Forward aerial, back aerial, up aerial
  • Richter - Forward aerial, back aerial, up aerial

Gallery[edit]

  • Link's tether recovery narrowly missing the ledge in Brawl.

    Link's tether recovery narrowly missing the ledge inBrawl.

  • Toon Link's Hookshot in Ultimate.

    Toon Link's Hookshot inUltimate.

  • Young Link's Hookshot in Ultimate.

    Young Link's Hookshot inUltimate.

  • Samus's tether recovery in Brawl.

    Samus's tether recovery inBrawl.

  • Zero Suit Samus's tether recovery in Brawl.

    Zero Suit Samus's tether recovery inBrawl.

  • Lucas's tether recovery in Brawl; his tether is notable for being the only zair in Brawl to not have a damaging hitbox.

    Lucas's tether recovery inBrawl; his tether is notable for being the only zair inBrawl to not have a damaging hitbox.

  • Vine Whip used as a tether recovery.

    Vine Whip used as a tether recovery.

  • Pikmin Chain used as a tether recovery.

    Pikmin Chain used as a tether recovery.

Trivia[edit]

  • Simon and Richter are the only characters to have a tether recovery that is not a tether grab nor a special move.
  • Link, Sheik, and Olimar are the only characters to have a tether recovery removed in a later installment.

External links[edit]

References[edit]