Terrain
- This article is about the composition of platforms. For information on the platforms themselves, seePlatform.
Terrain is the type of material that aplatform of astage is composed of.Super Smash Bros. Melee,Super Smash Bros. Brawl,Super Smash Bros. 4, andSuper Smash Bros. Ultimate are all known to use different types of terrain in their stages, and each game introduces new types of terrain for new uses.
Terrain can produce different footstep noises or visual effects when characters and other objects step or land on it. The main functional effect of terrain istraction; some types of terrain can increase or decrease traction, which means characters and objects will slide less or more, respectively, from movement on the terrain. There are also some types of terrain that are used todamage andlaunch players upon contact.
Terrain also affects the behaviour of somespecial moves. For instance,Yoshi's ability to accelerate duringEgg Roll andJigglypuff's ability to turn around duringRollout are affected by terrain, even though they otherwise ignore the user's traction stat. A similar effect also happens with certain traveling special moves when used along the ground on slippery terrain, such asFire Fox andFire Bird decelerating more slowly along slippery terrain. InBrawl,Olimar'sPikmin Pluck has its speed and the type frequency of resultingPikmin affected by the terrain he is standing on. InUltimate, terrain affects what materialsSteve will obtain throughMine, except forBattlefield form andΩ form stages, which have a standard selection.
Melee terrains[edit]
The different types of terrain have little effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces, and any aforementioned effects on special moves.
The colours in this table are taken fromMelee'sdebug mode.
| Terrain Index | Description | |
|---|---|---|
| 0 | Basic | The default terrain type. |
| 1 | Rock | Stone. |
| 2 | Grass/Leaves | Plant material. |
| 3 | Dirt | Uncovered earth. |
| 4 | Wood | Tree. |
| 5 | Light metal | Thin metal objects. |
| 6 | Heavy metal | Thick metal objects. |
| 7 | ??? | Appears on Flat Zone, but debug mode doesn't show where. |
| 8 | Alien goop | Among regular stages, only found on the two side platforms of Brinstar. |
| 10 | Water | Water. |
| 12 | Glass | The lights of Brinstar Depths and the Fourside UFO. |
| 16 | G&W | Makes up most of Flat Zone. |
| 18 | Checkered | Green Greens' blue-and-white platforms. |
Brawl terrains[edit]
The frequency of different types of Pikmin fromPikmin Pluck is based on the type of terrain thatOlimar is standing on.Ice Climbers are unaffected by any terrain that reducestraction.
| Terrain Index | Terrain | Traction | Description | Pluck Speed | Pikmin Frequencies | ||||
|---|---|---|---|---|---|---|---|---|---|
| R | Y | B | P | W | |||||
| 0 | Basic | 1 | The default terrain type. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
| 1 | Rock | 1 | The slowest terrain to pull Pikmin from, though even then the difference is slight because only part of the animation is affected. Appears in Castle Siege part 3, Spear Pillar, the rock of Pirate Ship, and Target Test 2. Heavily used inThe Subspace Emissary where rocky terrain might be expected. | 40% | 1 | 1 | 1 | 0.4 | 0.5 |
| 2 | Grass/Leaves | 1.5 | In general, any sort of plant surface. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
| 3 | Dirt | 1 | Earth that's not covered with anything. Heavily used in The Subspace Emissary where grass terrain might be expected. | 75% | 1 | 1 | 1 | 0.4 | 0.5 |
| 4 | Wood | 1 | Any kind of wood - logs, planks, whole trees, and so on. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
| 5 | Light metal | 1 | Usually used for smaller/thinner metal objects. | 80% | 1 | 2 | 1 | 0.8 | 0.5 |
| 6 | Heavy metal | 1 | Can be distinguished from light metal by the deeper footstep noises; there is no practical difference. | 80% | 1 | 2 | 1 | 0.8 | 0.5 |
| 7 | Cloth | 1 | Things like awnings, carpets, and umbrellas. The only terrain where Pikmin plucking speed is increased. | 120% | 2 | 1 | 1 | 0.4 | 0.5 |
| 8 | Alien goop | 1 | Only found on the two side platforms of Brinstar. | 80% | 1 | 1 | 2.5 | 0.4 | 0.5 |
| 9 | Creature | 1 | The surface of the Bulborb inDistant Planet. | 100% | 1 | 0.5 | 1 | 0.2 | 1 |
| 10 | Water | 1 | Water shallow enough to stand in. | 100% | 0 | 1 | 4 | 0.4 | 0.5 |
| 11 | Rubber | 1 | The surface of aTrowlon and the tops ofStage Builder Mushrooms. | 100% | 1 | 1 | 1 | 0.2 | 0.5 |
| 12 | Slippery | 0.1 | Unused. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
| 13 | Snow | 1 | Any surface covered in snow. | 100% | 0.5 | 0.5 | 1 | 0.2 | 1 |
| 14 | Ice | 0.2 | Any surface covered in ice. | 75% | 0.5 | 0.5 | 1 | 0.2 | 0.5 |
| 15 | Game & Watch | 1 | The surfaces ofFlat Zone 2. | 100% | 0.5 | 0.5 | 0.5 | 1 | 0.5 |
| 16 | Subspace Ice | 0.1 | Unused. | 80% | 0 | 0 | 0 | 1 | 0.5 |
| 17 | Checkered | 1 | The two floating platforms of Green Greens, as well as the surface of present-skin Rolling Crates. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
| 18 | Spikes | 1 | Touching this causesslash damage. There is no actual hitbox. | 70% | 1 | 1 | 1 | 0.4 | 0.5 |
| 19 | Lava | 1 | Touching this causesflame damage in most cases. However, there are many The Subspace Emissary stages where this does slash damage instead, both instead of and alongside the "Spikes" terrain. | 70% | 1 | 1 | 1 | 0.4 | 0.5 |
| 20 | Frostbite | 1 | Used for the collision structure of theIceberg. Touching this causesfreezing damage. | 70% | 1 | 1 | 1 | 0.4 | 0.5 |
| 21 | Electroplankton | 1 | Only used forHanenbow. | 100% | 1 | 1 | 1 | 0.1 | 0.1 |
| 22 | Cloud | 1 | Surfaces with a top layer of clouds. | 100% | 1 | 1 | 2 | 0.4 | 1 |
| 23 | Subspace | 1 | The entirety ofSubspace I,Subspace II, and Tabuu's Residence (including normally-Basic objects like blocks and springs). | 100% | 0.3 | 0.3 | 0.3 | 1 | 1 |
| 24 | Brick | 1 | Anything made out of bricks. This terrain is also used for Spear Pillar's top platform. | 100% | 1 | 1 | 0.5 | 0.6 | 0.5 |
| 25 | Dustless | 1 | Unused. Produces no graphical effects when walking, running, landing, etc. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
| 26 | Mario Bros. | 1 | The floor ofMario Bros. | 100% | 0.6 | 0.6 | 1 | 0.3 | 0.4 |
| 27 | Grate | 1 | Metal surfaces with a latticed framework. | 100% | 1 | 1 | 1 | 1 | 0.5 |
| 28 | Sand | 1 | Almost exclusively found onDelfino Plaza. | 100% | 1.5 | 1.5 | 0.5 | 0.5 | 0.2 |
| 29 | Home-Run Stadium | 1 | Used to force Olimar to pluck only Purples inHome-Run Contest. | 100% | 0 | 0 | 0 | 1 | 0 |
| 30 | Water 2 | 1 | Unused. Sounds effects are the same as Water but there are no graphics. | Defaults to index 0 data | |||||
| 31 | ??? | 1 | Unused. | ||||||
Smash 4 terrains[edit]
Smash 4 has 33 different terrain types. Most of them only differ cosmetically, but a few have differenttraction, which is listed as a multiplier in the table below. Several of the terrain types are unknown and may be dummied leftovers fromBrawl, while others are known but have unknown usage and may be unused.
InSmash 4 onwards,Olimar'sPikmin Pluck is not random and is not affected by the type of terrain he is standing on.
| Terrain | Traction | Description |
|---|---|---|
| Basic | 1 | The default terrain type. Known internally as "None". |
| Rock | 1 | Relatively rare; known to appear inCastle Siege part 3 and the rock ofPirate Ship. |
| Grass | 1.5 | In general, any sort of plant surface. Increases traction. |
| Soil | 1 | Earth that's not covered with anything. |
| Wood | 1 | Any kind of wood - logs, planks, whole trees, and so on. |
| Light metal | 1 | Usually used for smaller/thinner metal objects. Known internally as "Iron". |
| Heavy metal | 1 | Deeper footstep noises than light metal. Known internally as "NibuIron", roughly meaning "Iron 2". |
| Cloth | 1 | Things like awnings, carpets, and umbrellas. Known internally as "Carpet". |
| Alien goop | 1 | Among regular stages, only found on the two side platforms ofBrinstar. Known internally as "NumeNume", which is a squelching onomatopoeia. |
| Creature | 1 | Used for the majority ofMaster Fortress. |
| Water | 1 | Water shallow enough to stand in. Creates water visuals (e.g. splashes) when moved on. Known internally as "Asase", roughly meaning "shallows". |
| Soft | 1 | Used for soft surfaces, such asWoolly World. |
| TuruTuru | 0.1 | Appears unused. "Turuturu" is onomatopoeia for a smooth or slippery surface. Reduces traction. |
| Snow | 1 | Any surface covered in snow. |
| Ice | 0.2 | Any surface covered in ice. Reduces traction. |
| Game & Watch | 1 | Used onFlat Zone 2 andFlat Zone X. Known internally as "GameWatch". |
| Oil | 0.1 | Used for the oil spill onFlat Zone X'sHelmet form. Reduces traction. |
| Cardboard | 1 | Used onPaper Mario. Known internally as "Danbouru", roughly meaning "corrugated cardboard". |
| Damage 1 | 1 | Unused hazard terrain. Appears to be left over fromBrawl. |
| Damage 2 | 1 | Unused hazard terrain. Appears to be left over fromBrawl. |
| Damage 3 | 1 | Unused hazard terrain. Appears to be left over fromBrawl. |
| Electroplankton | 1 | Not known to be used inSmash 4. Known internally as "ElectroP". |
| Cloud | 1 | Surfaces made of clouds. Uniquely, players in strong enough downwards knockback will pass through it, upon which their knockback is halved. |
| Subspace | 1 | Not known to be used inSmash 4. Known internally as "Akuukan", meaning "subspace". |
| Brick | 1 | Anything made out of bricks or stone. |
| Unknown 1 | 1 | Unknown. |
| Mario Bros. | 1 | Not known to be used inSmash 4. Known internally as "Famicom". |
| Grate | 1 | Metal surfaces with a latticed framework. Known internally as "Fence". |
| Sand | 1 | Sand surfaces, such as the island onDelfino Plaza and the beach onWuhu Island. |
| Home-Run Stadium | 1 | Appears to be unused; the actual Home-Run Stadium uses Basic terrain, as Olimar starts with three purple Pikmin and cannot pluck anymore. |
| Unknown 2 | 1 | Appears to be unused. |
| Hurt | 1 | Hazard terrain. Used for theDanger Zones onThe Great Cave Offensive andMaster Fortress. This links to stage parameters for hitbox data. |
| Unknown 3 | 1 | Unknown. Appears to use sound effects named "bomb". Could possibly be linked toTarget Blast. |
Ultimate terrains[edit]
Ultimate has 44 different terrain types, with one added in a DLC stage. Most of them only differ cosmetically, but a few have differenttraction, which is listed as a multiplier in the table below. It appears that most terrain types inSmash 4 carry over toUltimate, but notably, Grass no longer has increased traction. Additionally,Steve canmine different materials depending on which terrain he is on, though it is less affected by specific terrain than Olimar's Pikmin were inBrawl, instead being divided into 5 basic categories.
| Terrain | Traction | Description |
|---|---|---|
| Basic | 1 | The default terrain type. Known internally as "None". |
| Rock | 1 | Used for rock surfaces. |
| Grass | 1 | In general, any sort of plant surface. |
| Soil | 1 | Earth that's not covered with anything. |
| Wood | 1 | Any kind of wood - logs, planks, whole trees, and so on. |
| Light metal | 1 | Usually used for smaller/thinner metal objects. Known internally as "Iron". |
| Heavy metal | 1 | Deeper footstep noises than light metal. Known internally as "NibuIron", roughly meaning "Iron 2". |
| Cloth | 1 | Things like awnings, carpets, and umbrellas. Known internally as "Carpet". |
| Alien goop | 1 | Among regular stages, only found on the two side platforms ofBrinstar. Known internally as "NumeNume", which is a squelching onomatopoeia. |
| Creature | 1 | Used for the dog on theDuck Hunt stage. |
| Water | 1 | Surfaces covered with shallow water. Creates water visuals (e.g. splashes) when moved on. Known internally as "Asase", roughly meaning "shallows". Swimmable water which is not deep enough to facilitate swimming produces a similar effect, and can override traction modifiers. |
| Soft | 1 | Used for soft surfaces, such as the mushrooms onGolden Plains. |
| TuruTuru | 0.1 | Appears unused. "Turuturu" is onomatopoeia for a smooth or slippery surface. Reduces traction. |
| Snow | 1 | Appears unused, due to a lack of snow on stages. |
| Ice | 0.2 | Any surface covered in or made of ice. Reduces traction for all characters except for the Ice Climbers. Replaces dirt blocks with ice blocks for Steve'sMine. Used onSummit |
| Game & Watch | 1 | Used onFlat Zone X. Known internally as "GameWatch". |
| Oil | 0.1 | Used for the oil spill onFlat Zone X'sHelmet form. Reduces traction. |
| Cardboard | 1 | Used for paper or cardboard surfaces. Known internally as "Danbouru", roughly meaning "corrugated cardboard". |
| Damage 1 | 1 | Hazard terrain. Used onSuper Mario Maker. |
| Damage 2 | 1 | Hazard terrain. Appears to be unused. |
| Damage 3 | 1 | Hazard terrain. Appears to be unused. |
| Electroplankton | 1 | Used on the stageElectroplankton. Known internally as "Plankton". |
| Cloud | 1 | Surfaces made of clouds. Uniquely, players in strong enough downwards knockback will pass through it, upon which their knockback is halved. Replaces dirt blocks with wool blocks for Steve'sMine. |
| Subspace | 1 | Not known to be used. Known internally as "Akuukan", meaning "subspace". |
| Brick | 1 | Anything made out of bricks or stone. |
| No effects | 1 | Very rare. Known internally as "NoAttr", implying its intended use is to have no visual or sound effects. |
| Mario Bros. | 1 | Used on the stageMario Bros. Known internally as "Mario". |
| Grate | 1 | Metal surfaces with a latticed framework. Known internally as "WireNetting". |
| Sand | 1 | Sand surfaces, such as the island onDelfino Plaza and the beach onWuhu Island. Replaces dirt blocks with sand blocks for Steve'sMine. |
| Home-Run Stadium | 1 | Appears to be unused; the actual Home-Run Stadium uses Basic terrain, as Olimar starts with three purple Pikmin and cannot pluck anymore. Known internally as "Homerun". |
| Asase_Earth | 1 | Appears to be unused. |
| Hurt | 1 | Hazard terrain. Used for theDanger Zones onThe Great Cave Offensive. This links to stage parameters for hitbox data. Known internally as "Death". |
| Boxing Ring | 1 | Used onBoxing Ring. Known internally as "RingMat". |
| Glass | 1 | Used for some surfaces onBoxing Ring. |
| Slip | 0.4 | Used for the UFO onFourside. Known internally as "SlipDx". Reduces traction. |
| Spirits: Poison | 1 | Used for Poison-Floor in Spirit Battles. Known internally as "Sp_Poison". |
| Spirits: Flame | 1 | Used for Lava-Floor in Spirit Battles. Known internally as "Sp_Flame". |
| Spirits: Shock | 1 | Used for Zap-Floor in Spirit Battles. Known internally as "Sp_Electric_Shock". |
| Spirits: Sleep | 1 | Used for Slumber-Floor in Spirit Battles. Known internally as "Sp_Sleep". |
| Spirits: Freeze | 0.2 | Used for Ice-Floor in Spirit Battles. Known internally as "Sp_Freezing". Reduces traction. |
| Spirits: Adhesion | 1 | Used for Sticky-Floor in Spirit Battles. Known internally as "Sp_Adhesion". |
| Ice (no slip) | 1 | The same as Ice, except it does not reduce traction. Used onSummit. Known internally as "Ice_No_Slip". |
| Cloud (no through) | 1 | The same as Cloud, except that players cannot be launched downwards through it. Used only onMagicant's Battlefield/Ω form. Known internally as "Cloud_No_Through". |
| Mementos | 1 | Introduced in version3.0.0, alongside and for the stageMementos, where it is used for all floor surfaces. Creates pink splashes from movement. |

