Temple
- For theKid Icarus stage, seePalutena's Temple.
| The Legend of Zelda Hyrule: Temple | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Temple, as it appears in theSmash series. | |||||||||||
| Universe | The Legend of Zelda | ||||||||||
| Appears in | Melee Brawl SSB4 (Wii U) Ultimate | ||||||||||
| Availability | Starter | ||||||||||
| Crate type | Normal | ||||||||||
| Maximum players | 8 | ||||||||||
| |||||||||||
| Article on Zelda Wiki | Dungeons in The Adventure of Link | ||||||||||
Temple (神殿,Temple) is astage introduced inSuper Smash Bros. Melee, which returns inSuper Smash Bros. Brawl as aMelee Stage, and inSuper Smash Bros. for Wii U andSuper Smash Bros. Ultimate as a familiar stage. It is commonly known asHyrule Temple (this name appears inMelee's instruction booklet at page 49), though its proper name is Temple (since "Hyrule" denotes Temple's location). Temple was first announced atE3 2001. InMelee, Roy is fought here for his unlocking battle (with theFire Emblem alternate track playing), while inUltimate, Zelda is fought here for her unlocking battle.
Stage overview[edit]
Temple is one of the eighteen default stages available inSuper Smash Bros. Melee. It is aLegend of Zelda stage on whichcharacters from that franchise (along with the characters from theFire Emblem franchise) will usually battle the player in the single player modes. The layout is based on the palaces fromZelda II: The Adventure of Link.
InMelee'sAll-Star mode, this stage is played on whenZelda and her teammates are fought. It is also where Zelda will fight inClassic Mode and will sometimes play the song "Lost Woods", fromThe Legend of Zelda: Ocarina of Time.
InSuper Smash Bros. Brawl, the stage no longer has a chance of playing the "Fire Emblem" medley theme fromMelee, because the track has moved to theFire Emblem-themedCastle Siege stage. A remix of the "The Great Temple" theme fromZelda II: The Adventure of Link can be obtained to play on this stage inMy Music, making it the onlyMelee stage that has a new piece of music available to play on it. InBrawl, the ledge on the right hand side can no longer be grabbed on the larger bottom platform as it could inMelee.
Fight Club[edit]
See also:Cave of life
The underground area on the stage is referred to byNintendo Power as the "Fight Club". It is termed so because battles there tend to produce disproportionately highdamage totals because the surrounding environment has walls on all sides that can beteched on, which keeps characters from leaving the stage and greatly increasing the difficulty ofKOing them. The ease in which a high damaged character can survive in the Fight Club can often lead to playersturtling inside. The area is also known by a variety of other nicknames by players, such as "The Pit".
Hyrule Jump[edit]
Due to its immense size and its structure, Temple is a stage where notable feats involving the traversing of large area are performable, such as the Hyrule Jump and, as ofBrawl,gliding completely around the stage.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Wii U, theΩ form is set on a much smaller stage retaining some of the designs from the original stage. The original stage can be seen in the background, split up.
InSuper Smash Bros. Ultimate, the Ω form andBattlefield form are set on a platform similar to the stage's Ω form inSSB4, but it is resized andreshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form resemble the soft platforms of the regular form.
Origin[edit]
This stage is loosely based on thepalaces ofZelda II: The Adventure of Link. However, there are a few clear references: the top left portion resembles the entrances to the palaces, while the building on top of the mountain in the background resembles the sprite used to represent palaces inThe Adventure of Link's overworld. The palaces inThe Adventure of Link are subterranean and somewhat labyrinthian, which is reflected in the stage’s layout.
The platforms on this stage have Hylian writing on them. InMelee, the writing appears to resemble theHylian language inThe Legend of Zelda: Ocarina of Time; however, it is not actually based on the language. InSmash 4 onwards, it is based on the Hylian language fromThe Legend of Zelda: The Wind Waker. When decoded, the text readsスマッシユ・ブラザーズ, which translates to "Smash Brothers".
Tournament legality[edit]
As an extremely large stage, it is banned in all serioustournaments in every game it is featured in because its size and build provides opportunities for what is perceivedbroken camping and stalling. The many walls allow for wallinfinites, and the underground section creates a largecave of life, allowing characters to live to extremely high damages that are effectively impossible to reach in normal conditions. The geometry of the stage also allows players to circle camp endlessly with characters such asMeta Knight orJigglypuff, encouraging extremely slow hit-and-run matches, as well as favoringstalling. As a result of having areas where the upperblast line is much closer to the stage than the horizontal blast lines, this stage also gives characters with powerful vertical finishers a benefit over those with powerful horizontal finishers.
Temple Race[edit]
Temple Race is a gameplay variant described inMelee's instruction booklet. It suggests that players define a route through the complex stage, begin a timed match, and race to see who can complete the most laps before the timer expires. Ascomputer players will only fight, this is a players-only variant.
Description in the Instruction Booklet[edit]
Play a MELEE battle inTime Mode. Set the time and choose the HYRULE TEMPLE stage. Choose a particular route, then see who can complete the most laps within the time limit.
Gallery[edit]
Super Smash Bros. Melee[edit]
Super Smash Bros. Brawl[edit]
Bowser,Wario, andDiddy Kong in Temple as it appears inSuper Smash Bros. Brawl.
Super Smash Bros. for Wii U[edit]
Temple inSuper Smash Bros. for Wii U.
Toon Link andLink on Temple as it appears inSuper Smash Bros. for Wii U.
Super Smash Bros. Ultimate[edit]
Kapp'n takingDonkey Kong away from a tauntingZelda.
Link about to perform his forward smash.
Rosalina & Luma strikingKirby with her up smash.
Mr. Game & Watch usingChef on this stage.
Mythra on the stage.
Names in other languages[edit]
Videos[edit]
Trivia[edit]
- InMelee, ifSheik'sChain is used in the correct spot in the tunnel of Temple, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof. This is sometimes referred to as the Sticky Chain glitch. InBrawl, there is another glitch involvingSheik's Chain when used in the right position on the stone slab to the right of the entrance to the underground area. If performed correctly, the chain makes a high pitched sound that is different from the usual sound produced.
- InMelee, Temple is notorious for exploiting the flawed AI. One such example is ifJigglypuff andKirby are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use hisFinal Cutter and fall straight down for aSD. Another notable example is whereFox as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, useFire Fox to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur inBrawl.
- In the "Special Video" ofMelee, during two clips of Temple, two odd platforms can be seen, which do not appear on the stage inMelee,Brawl,Smash 4 orUltimate. The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode.
- Along with the platforms,early versions of the game featured an elevator to lead to the bottom of the stage, similar to those found in the palaces ofThe Adventure of Link. However, this does not appear in the finished form of the game.
- IfPokémon Trainer is chosen, he stands on top of the arches in the middle section of the stage.
- IfSonic releases hisSpin Dash while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, andself destruct.
- In the PAL Spanish version ofSmash 4, the name of this stage was originally that ofSummit's, before being corrected in a patch.
- This is one of the two familiar stages inSSB4 to not appear inClassic Mode orAll-Star Mode, the other is75m.
- InSuper Smash Bros. for Wii U,unused text suggests Temple was originally going to be anunlockable stage. This would have been the only time in the series the stage would have been unlockable.
- Prior toUltimate, this was the only familiar stage to receive a major graphical overhaul in a later title, that beingSuper Smash Bros. for Wii U.
- This is so far the only stage in the series to be used in the box art of aSuper Smash Bros. game.
- InUltimate, the followingAssist Trophies can only appear on the Battlefield and Omega forms of this stage: theMoon,Andross,Tiki,Devil andRathalos. Additionally, the followingPoké Ball Pokémon can only be summoned on the stage's Battlefield and Omega forms:Alolan Exeggutor,Lugia,Lunala andMarshadow.
- Temple is the first non-original multiplayer stage to not feature either conventional hazards or moving platforms.
| Stages inSuper Smash Bros. Melee | |
|---|---|
| Starter stages | Brinstar ·Corneria ·Fountain of Dreams ·Great Bay ·Green Greens ·Icicle Mountain ·Jungle Japes ·Kongo Jungle ·Mushroom Kingdom ·Mute City ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story |
| Unlockable stages | Battlefield ·Big Blue ·Brinstar Depths ·Final Destination ·Flat Zone ·Fourside ·Mushroom Kingdom II ·Poké Floats |
| Dream Land ·Kongo Jungle ·Yoshi's Island | |
| Fighters | Link (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Sheik (SSBM ·SSBB ·SSB4 ·SSBU) ·Zelda (SSBM ·SSBB ·SSB4 ·SSBU) ·Young Link (SSBM ·SSBU) ·Ganondorf (SSBM ·SSBB ·SSB4 ·SSBU) ·Toon Link (SSBB ·SSB4 ·SSBU) |
|---|---|
| Assist Trophies | Tingle ·Skull Kid ·Midna ·Ghirahim ·Moon |
| Bosses | Ganon |
| Stages | Hyrule Castle ·Great Bay ·Temple ·Bridge of Eldin ·Pirate Ship ·Gerudo Valley ·Spirit Train ·Skyloft ·Great Plateau Tower Underground Maze (Adventure Mode) |
| Items | Heart Container ·Bunny Hood ·Deku Nut ·Fairy Bottle ·Cucco ·Bombchu ·Beetle ·Gust Bellows |
| Enemies | Bubble ·Cucco ·Darknut ·Like Like ·Octorok ·Peahat ·ReDead ·Stalfos |
| Other | Bulblin ·Dark Link ·King Bulblin & Lord Bullbo ·King of Red Lions ·Koume & Kotake ·Majora's Mask ·Navi ·Phantom ·Sacred Land ·Tetra ·Yiga Clan |
| Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpieces | The Legend of Zelda ·Zelda II: The Adventure of Link ·The Legend of Zelda: Ocarina of Time |
| Related content | Fire Bar |

