Target Smash!


Target Smash!! (ターゲットをこわせ!!,Break the Targets!!), known asBreak the Targets! inSuper Smash Bros. andTarget Test inSuper Smash Bros. Melee, is a mini-game appearing in the first four installments of theSuper Smash Bros. series. The goal of the game is to smash all 10 targets scattered throughout a special arena as quickly as possible.
The game records the shortest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time. There is also a total time that is kept that includes the cumulative time taken to clear every character's stage, which appears only after all characters have cleared their stage.
Break the Targets! (Super Smash Bros.)[edit]
Each character inSSB has their own target test. Mario's and Donkey Kong's stages resemble the construction girders from the originalDonkey Kong, while Luigi's resembles the layout of theMario Bros. arcade game. Yoshi, Pikachu, and Jigglypuff use light-coloured blocks with grass; futuristic characters use grey metal; and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example,Mario's requires him to use hisFireball to smash at least one target.
In1P Game, during the firstBonus Stage, this mode is announced asBonus (Practice) 1: Break the Targets").
Glitches[edit]
- Captain Falcon's target test has a section in the lower right where he can pass through the wall.[1]
- Repeatedly pausing and unpausing the game can "jam" the timer and allow the player to move the character without the timer displaying any time as having passed. If done perfectly, the player gains up to two frames to input commands between pauses.[2]
- Breaking the last target at the exact moment that the character passes a blast line will result in both the "Complete" and "Failure" graphics displaying on screen. The time for the target test is still recorded when the player hovers over the character's icon on the target test character select screen.[3]
Layouts[edit]
Unlockables[edit]
- Luigi - Clear Break the Targets! with all 8 starter characters.
Target Test (Super Smash Bros. Melee)[edit]
- For stage data for each target test stage, seeDebug menu (SSBM)/Stage data#Special Stage: Target Test.
InMelee, likeSSB, every character has their own Target Test. Target Tests often require use of character-specific techniques, for example,Ness is required to use hisPK Thunder in order to complete the test. Some characters' Target Tests reference locations in their own series, such as theIce Climbers' Target Test resembling the levels intheir game, andMario andDonkey Kong's target test loosely resembling the setting ofDonkey Kong. Some stages even include images, symbols, or other characters from the character's game (such as theTriforce appearing in Zelda/Sheik's stage and theCondor at the top of the Ice Climbers' stage). Like with the originalSmash Bros., the level design may include motifs based on the character's archetype - for example, characters affiliated with royalty may feature Greek columns, and futuristic characters may feature metallic structures.
InClassic Mode, during the first Bonus Stage, this mode is announced asBreak the targets! (the exclamation mark is omitted in the PAL version), resembling the originalSuper Smash Bros.' name.
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either or
, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the endcredits and after winningTournament mode.
Layouts[edit]
Character | Image | Notes |
---|---|---|
Mario | ![]() | Resembles 75m from theDonkey Kong arcade. |
Dr. Mario | ![]() | |
Luigi | ![]() | Features aNintendo GameCube as a starting platform. The model for the GameCube is identical to that of itscorresponding trophy and features a variety of details that cannot be seen without an unrestricted camera hack, such as anATI sticker on the front of it. The stage takes place in a largely enclosed area, save for a small gap in the bottom middle part. |
Peach | ![]() | |
Bowser | ![]() | |
Yoshi | ![]() | The design is made of cardboard material similar toYoshi's Story. |
Donkey Kong | ![]() | Has a section that resembles the first level of theDonkey Kong arcade. |
Link | ![]() | |
Zelda/Sheik | ![]() | Features threeTriforces which are arranged to form another Triforce. |
Ganondorf | ![]() | Resembles the interior to Ganon's Castle inThe Legend of Zelda: Ocarina of Time. |
Young Link | ![]() | Resembles Kokiri Forest where Young Link first appears inThe Legend of Zelda: Ocarina of Time. RequiresWall jumping to get out of the starting point. |
Samus | ![]() | Resembles one of the corridors in theMetroid series. |
Kirby | ![]() | The design resemblesGreen Greens from theKirby series. |
Fox | ![]() | |
Falco | ![]() | Features a hazard resembling aReflector albeit in the shape of an Octagon. |
Pikachu | ![]() | Features the same soft platforms fromPokémon Stadium. |
Pichu | ![]() | Features swinging platforms withPoké Balls on them. |
Jigglypuff | ![]() | The design features a color scheme resembling that of a Poké Ball. |
Mewtwo | ![]() | Features red hazards which dealFire damage and blue hazards which dealSlash damage as a possible nod toPokémon Red andPokémon Blue respectively. |
Captain Falcon | ![]() | Features a track fromMute City. It also features an image of a pair of dolphins, the same as the one found inBig Blue and inF-Zero X. |
Ness | ![]() | |
Ice Climbers | ![]() | Based off of a level inIce Climber. A condor carries one of the targets as a nod to how grabbing it completes the bonus stage in the game. Only one Ice Climber is present. TheIcicle Mountain theme plays instead of the usualTargets theme. |
Marth | ![]() | The platform textures resemble tile sprites from palaces in theFire Emblem series. |
Roy | ![]() | The platform textures resemble tile sprites from palaces in theFire Emblem series. |
Mr. Game & Watch | ![]() | Takes place on a modified form ofFlat Zone, making it the only Target Test to feature a normal stage. Theblast lines also act as walls, making it impossible to fail byself-destructing. Unusually, the stage does not actually turn characters into 2D sprites like the actual stage. |
Unlockables[edit]
- Mr. Game & Watch - Clear Target Test with every other character.
- Dream Land stage - Clear Target Test with every character.
- Target trophy - Clear Target Test with every character.
- Lon Lon Milk trophy - Clear every character's Target Test with a total time less than 25:00 (average of one minute per character).
- Sheriff trophy - Clear every character's Target Test with a total time less than 12:30 (average of 30 seconds per character).
Target Smash!! (Super Smash Bros. Brawl)[edit]
Several changes have been made inBrawl, ranging from minor aesthetic alterations to complete functional changes. Most notably, instead of each character having their own one Target test, there are five generic Target Smash stages of varying difficulty that all characters can play on. Increasing difficulties feature smaller targets and bigger stages, making it both harder to break the targets as well as move from one target to another. The color of the targets also matches the difficulty color. Also, each stage of Target Smash is set to be on a specific stage fromThe Subspace Emissary.
For a first inbonus games, some stages incorporateitems. As with mostStadium games inBrawl, Co-op mode is available. Players can now record and savereplay footage of their attempts at completing the mini-game.
Oddly, some moves that do not inflict damage or require a grab to damage foes can affect Targets:
- Jigglypuff'sSing inBrawl
- Captain Falcon'sFalcon Dive and the grab hitbox ofGanondorf'sDark Dive inBrawl
- Wario's unchargedWario Waft
- Pit'sMirror Shield
Two Target Smash levels are played as bonus stages in Classic Mode. The first occurs after Stage 4, and is the level corresponding to the chosen difficulty. The second is played after Stage 10, the level being one higher than the chosen difficulty (Level 5 again if playing on Intense). When played in Classic, there is a two minute time limit to complete the stages. Once a level is played in Classic, it becomes available in Stadium.
Level 1[edit]
This is a simple course, with very large blue targets, all near each other. It appears to be set inThe Lake Shore.
Level 2[edit]
This is somewhat more complex. There are various high cliffs that have green targets at the top. There are also items scattered around the stage. It appears to be set inThe Wilds.
Level 3[edit]
This stage is unique as it has aSlide Launcher, a spring, as well as a conveyor belt. It is set in a partialBox. It too has items. It appears to be set inThe Swamp.
Level 4[edit]
This level is icy, causing players to slip. Most of the orange targets move, often requiring perfect timing to complete fast enough. There is one non-moving target that is very difficult to get, located at the bottom right of the stage, and for some characters, it has to be gotten last. This stage has no items. It appears to be set inthe Glacial Peak or inSummit.
Level 5[edit]
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set inThe Path to the Ruins.
Unlockables[edit]
All of the challenges associated with Target Smash!! can be broken by aGolden Hammer.
- Lucario - Clear all levels of Target Smash!! with one character.
- Mr. Game & Watch - Clear Target Smash!! with 30 characters.
- Apples Trophy - Clear Target Smash!! level 1.
- Starfy Trophy - Clear Target Smash!! on level 1 with 10 characters.
- Super Scope Trophy - Clear Target Smash!! level 1 with all characters.
- Palutena's Bow Trophy - Clear Target Smash!! level 1 in under 15 seconds.
- Peanut Popgun Trophy - Clear Target Smash!! level 2.
- Pellets Trophy - Clear Target Smash!! level 2 with 10 characters.
- Blast Box Trophy - Clear Target Smash!! level 2 with all characters.
- Excite Truck Music - Clear Target Smash!! level 2 in under 18 seconds.
- Wario Bike Trophy - Clear Target Smash!! level 3.
- Ashnard Trophy - Clear Target Smash!! level 3 with 10 characters.
- Silver the Hedgehog Trophy - Clear Target Smash!! level 3 with all characters.
- Ray MK III Trophy - Clear Target Smash!! level 3 in under 20 seconds.
- Rocketbarrel Pack Trophy - Clear Target Smash!! level 4.
- Musketeer Daltania Trophy - Clear Target Smash!! level 4 with 10 characters.
- King K. Rool Trophy - Clear Target Smash!! level 4 with all characters.
- Cardboard Box Trophy - Clear Target Smash!! level 4 in under 32 seconds.
- Title (3D Hot Rally) Music - Clear Target Smash!! level 5.
- Outset Link Trophy - Clear Target Smash!! level 5 with 10 characters.
- Gray Fox Trophy - Clear Target Smash!! level 5 with all characters.
- Combo Cannon Trophy - Clear Target Smash!! level 5 in under 30 seconds.
InSuper Smash Bros. for Nintendo 3DS[edit]
As a stand-alone mini-game, Target Smash has been replaced byTarget Blast in both versions ofSuper Smash Bros. 4. However, a more traditionalTarget Smash! can appear in three variants - easy, medium and hard - behind ChallengeDoors inSmash Run.
Names in other languages[edit]
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Trivia[edit]
- InMelee andBrawl, when played from theStadium menu, the timer runs even when the game ispaused.
- InMelee, an early Target Test stage forSheik can be accessed though thedebug menu. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match.
- InBrawl, Target Smash level 2 takes place inThe Wilds, and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed.
- Masahiro Sakurai stated in aYouTube video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.[4]
References[edit]
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names |
1-P Mode | Regular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training |
Trophies | Gallery ·Collection ·Lottery |
Options | Rumble ·Sound ·Screen Display ·Language ·Erase Data |
Data | Snapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only) |
Unused | Debug menu ·Debug sound test menu |