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Tabuu

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Tabuu
TabuuOfficial.png
SSBU spirit Tabuu.png

Adventure Mode: The Subspace Emissary
A boss inBrawl
UniverseSuper Smash Bros.
LocationThe Great Maze

Tabuu (タブー,Tabuu) is the main antagonist, the leader of theSubspace Army and thefinal boss ofSuper Smash Bros. Brawl'sAdventure Mode: The Subspace Emissary. He is a powerful godlike entity who embodies the dimension ofSubspace. He uses theSubspace Bombs to send entire locations to his dimension, where he absorbs their power to increase his own, pursuing his plan to conquer and subjugate the universe. His name is a corruption of the wordtaboo, referring to something forbidden.

Aside from his appearance inBrawl, Tabuu appears inSuper Smash Bros. Ultimate as aspirit.

Role inThe Subspace Emissary[edit]

Close-up of Tabuu in The Subspace Emissary.

Tabuu is the embodiment of Subspace who plotted to transport areas of theWorld of Trophies into Subspace for his world. However, he himself cannot leave Subspace, which is why he created the Subspace Army to act in his stead. Tabuu took over theIsle of the Ancients, the home of theR.O.B.s and forced them to serve him under the threat of annihilation. Tabuu first discovered thatMr. Game & Watch hadShadow Bugs in him and captured him to harness the power and thus the Subspace Army was born. Tabuu studied and took control of the master of the world,Master Hand, and used his powers to control him like a puppet. Tabuu used Master Hand to enlist the help ofBowser,Ganondorf andWario. These three were sent to hunt down any fighters that would stand in the way of Tabuu's plans, while remaining unaware of Tabuu's existence. However,King Dedede learned the truth about Tabuu and began interfering with his plans.[1]

Later in the story, after the heroes destroy theSubspace Gunship and enter Subspace, Ganondorf betrays Bowser by blasting him with aDark Cannon. Ganondorf then goes to greet Master Hand, but soon discovers Tabuu's control over him and realizes he was tricked. Enraged, he charges a futile attack at Tabuu, who effortlessly knocks him away and causes him to land on Master Hand, freeing him from Tabuu's control (and turning Ganondorf into atrophy in the process). Now freed, Master Hand also attempts to fight back, but to no avail. After Master Hand is defeated, Tabuu uses his Off Waves to turn everyone into trophies as soon as they approach. With the only threats to his plans seemingly neutralized, a satisfied Tabuu then createsa maze out of the areas that were transported into Subspace.

Master Hand being controlled by the Chains of Light.

However, thanks to theDedede Brooches, two trophies who had been left behind -Luigi andNess - were later revived and they proceed to revive Dedede himself after Ness realized that it was thanks to him that they were restored. Dedede joins their team and theyrescue everyone, including Bowser, who had a fight with Dedede and soon joined the team when he learned about Master Hand's defeat. Around the same time,Kirby was revived by the brooch the captured princess had when he swallowed it andwent out on his own to save the rest of the fighters, between the characters, there are Wario andLink andZelda, the latter of which revive Ganondorf and suggest him to join them, which he begrudgingly agrees, Wario does as well and all the characters enter to the maze and battling the remainder of Tabuu's forces that reside within it. Upon reaching Tabuu, he attempts to turn everyone back into trophies again, but is ambushed bySonic, who destroys his wings before he can do so. As a result, Tabuu's Off Waves are weakened, becoming "only" aone-hit KO attack instead of causing immediate trophification for any fighter in reach.

Tabuu defeated.

A selection of characters from Sonic, Bowser, Kirby, Luigi's group and those revived by these two groups (first: Luigi, Ness and King Dedede; second: Kirby), then fight Tabuu. After his defeat, the Subspace Army is gone, the areas consumed by Subspace are restored and the Isle of the Ancients disappears afterwards because of the effect of so many Subspace Bombs going off at once (commanded by Ganondorf so Tabuu could get a Subspace Gunship into the world) making it impossible for the island to escape Subspace. A luminous cross is left in its place.

Tabuu is last seen contorting in pain shortly before the Great Maze was restored to its original places and forms. The events of World of Light suggest he survived.

Attacks[edit]

As thefinal boss ofThe Subspace Emissary, Tabuu possesses a wide variety of dangerous attacks, which increase in power and speed on the higherdifficulties. Several of his moves are guaranteedOHKOs at least on Intense difficulty. Additionally, Tabuu's attacks are faster and stronger in The Subspace Emissary than in Boss Battles at comparable difficulty ratings - as usual. The gap is wider on the lower difficulties (Easy overall) than on the highest ones (Intense in particular). Like any other boss, Tabuu's attacks get progressively slightly weaker the morecontinues the player uses, losing 2% damage up to 4 times. Likewise, Tabuu’s attacks become considerably more powerful in both damage and knockback when he has less than halfHP remaining (this mechanic also works in Boss Battles).

Tabuu's attacks are considered to be extremely powerful but predictable. Even on Easy difficulty in Boss Battles, almost all his moves will KO middleweights not over 70% (usually below), and some will even OHKO if properly executed (with the exception of Eye Lasers, which KOs below 110%). However, dodging most of his attacks can be very easy if the player knows what is coming; this doesn't apply to Off Waves, which are very hard to avoid, cover the entire screen and required the use of very well-timed dodges. Without the Off Waves, many people consider Tabuu to be an easy boss due to his predictable moves and how he needs to wait until he can attack again, although some attacks are very difficult to prevent or avoid (such as Golden Bracket, Ghost Projection and Explosive Teleport).

Some of Tabuu's moves share a unique property: they could potentially OHKO the same players twice in a row, on the proper difficulty, if they are hit at the beginning and then immediately after theyrespawn. Off Waves are usually too fast to fulfil the required conditions but, if the players intentionally jump into the third ring, they can suffer a second OHKO. Notice that these attacks require a very strict timing to OHKO twice in a row, and are not guaranteed to do so.

The names of the attacks are sourced from the bookDairantō Smash Bros. X: The Complete Guide, save for "Teleport", which is not given a name.

First moves[edit]

  • Blade Charge (ブレードチャージ) - Tabuu transforms into a wide, somewhat shark-shaped blade, which flies horizontally across the stage with very high speed. Touching Tabuu during the transformation has the same effect of the hit itself, dealing enormous vertical knockback and very high damage (reaching 59% on Intense). It is dodgeable by performing anair dodge or, if at ground level, ducking (unless playing asMeta Knight). A perfectly timed sidestep dodge may also work. It is possible toperfect shield the attack, but a miss will result in the shield breaking, stunning the character in the process and leaving it vulnerable to further attacks. In the Subspace Emissary, it is an OHKO on Very Hard on middleweights if Tabuu has less than half HP remaining, and a guaranteed OHKO on Intense. In Boss Battles, it is one of Tabuu's strongest attacks, KOing below 20% on Intense. Since Tabuu frequently uses this move in midair, it is possible to avoid it simply by crouching or even without moving.
  • Tabuu Charge (タブーチャージ) - Tabuu teleports high above one side of the stage, turns his arm into a rainbow energy blade, and then dives at the player in a set curved arc while glowing in a golden and pearl aura. Because he will always go near the ground, it can be dodged by jumping over his attack in the middle of the stage or going on the edge of the stage. On higher difficulties Tabuu's body can KO middleweights at very low percentages (20%) it also acts very swift and is quite difficult to predict. Tabuu can be damaged by projectiles while performing this move, but touching it deals high knockback and damage (up to 42%). The sweetspot deals a maximum of 49%.
Tabuu's Movement Throw attack.
  • Movement Throw (移動投げ) - Tabuu transforms into an energy cage (resembling two glowing yellow brackets or butterfly wings) and flies across the stage, grabbing the character and slamming it into the floor for asemi-spike of immense power. This attack has low horizontal knockback on every difficulty, and can deal enormous damage on Intense: a huge 60%. On Hard or higher difficulties it becomes a guaranteed OHKO (on Hard, only if Tabuu has more than half HP left, heavyweights may survive at 0%). Characters with agrab aerial can survive byDI'ing downwards and attaching to the edge of the stage as they pass by, but this technique requires very strict timing, especially on Intense difficulty. There is no predetermined way the brackets fly, and when the player is not able to make a jump, they should try an air-dodge. It is one of the least predictable attacks of Tabuu and the second more powerful behind Off Waves (at least in knockback terms), making it really dangerous. On Very Hard difficulty and above, its power is more than enough to one-hit KO evenmetal orgiant characters, making survival nearly impossible. This move resembles Tabuu's wings as seen in the background of the Portal inThe Great Maze.

Second moves[edit]

  • Chain Throw (鎖で投げ) - Tabuu produces aChain of Light (軽鎖) and throws it in front of him in an attempt to catch the player. Despite its range, it cannot catch those too close to him. If he succeeds, he will swing the player around before smashing them into the ground, with high knockback and considerable damage (up to 45%, or 47% at low HP). If played inco-op mode, the other player can be damaged by the hitbox generated by the attack. If Tabuu is defeated while grabbing a character with the Chain of Light, theTabuu Whip glitch will occur. Additionally, if one uses a heavyweight fighter with a strong flinch resistancesticker, and uses aSuper Mushroom or aMetal Box, at very low percentages on Easy difficulty the attack will not cause the player to flinch, and they will remain stuck on the chain in theT-pose until Tabuu teleports. This move is very swift and unpredictable: on higher difficulties, it requires less than a second to land, making it one of the most dangerous.
  • Discharge Attack (放電攻撃) - Tabuu teleports right next to the player. The purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity. This attack has a decentrange that changes over time (rapidly increasing until it reaches its maximum for around five seconds, and then slowly decreasing), but leaves Tabuu wide open for projectile weapons. It somewhat resembles an atom, with Tabuu being the nucleus and his fragmented energy core being electrons; in fact, the spark rings attract the player with a very strongvacuum. Touching the sparkles or Tabuu's body deals a single powerful hit and up to 64%. Poorrecovery characters will be KOed at 0%, since its knockback is perfectly horizontal orspiked (depending on how the hitboxes land). It is possible for the player to be damaged by the sparks without taking knockback or being sucked into Tabuu's body, but only if they are near enough to Tabuu; in this case, they will take up to 36% per hit instead of the direct damage, which can result in a huge combined damage output (over 200% on Intense). If the player is on the exact endpoint of the move'srange, they will probably suffer multiple hits by the sparks beforeflinching and getting sucked in by the vacuum, which results in a guaranteed OHKO after touching Tabuu's body on Intense (damage can exceed 250%). However, this is unlikely, unless they are on the precise endpoint. Since the attack has a very powerful vacuum effect, it is possible for the player to be sucked again repeatedly until they is KOed. Another dangerous property of this move is that it has a very fast beginning, and also Tabuu's body will continue to have KO power even when the last sparks fades: this means that Tabuu can be directly attacked only after he uses Teleport. Eventually, if the player is offstage before the attack begins, Tabuu himself will probably appear offstage while executing the move, in some cases cancelling every possibility to harm the player.
  • Tabuu Smash (タブースマッシュ) - Tabuu teleports behind the player and repeatedly slashes the area in front of him with extremely swift karate chops, creating visible purple slashes. This move can easily catch and juggle players, but it has less range than the large visible slashes would indicate. Again, Tabuu leaves himself wide open to projectiles, and if the player gets behind him he can be hit - although it is dangerous, as the player can be trapped in the attack or hit by the chops with higherrange. Certain melee attacks are also viable. It deals extremely high damage if all hits connect (well over 300% in a less than three seconds on Intense). Even on Easy difficulty this attack can inflict up to 121% if all hits chain (or 132% if Tabuu has less than half HP remaining). Although Tabuu slashes a total of 13 times, the maximum number of hits is only 11, due to the rehit rate of the hitboxes. It can be easily SDI'd out of, also its activation is slow and very easy to prevent, except for the higher difficulties. However, if the player is hit and survives (avoiding the last slash), they will be left unharmed to further attacks, due to suffering a ludicrous damage output.
  • Tabuu Fire (タブーファイヤー) - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating huge fiery bursts in a very brief time (less than half a second for the whole sequence). The line is not straight and varies in height, also the explosions last for around a second. This move can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is an OHKO on Intense and deals up to 60%. Since its knockback is perfectly horizontal or a semi-spike, poor recovery characters are very likely to be KOed even on the lower difficulties. This attack is very predictable, but its speed and extremely large hitbox can make it difficult to avoid in time, considering that it covers the entire length ofTabuu's Residence and the bursts will always hit at different heights.
  • Clone Attack (分身攻撃) - Tabuu splits his body in half and shoots out many ghost images of himself in all directions, which burst after achieving a certain distance. The player can dodge the projections, but take note that they explode upon making contact with the ground, so combatants can still receive damage while sidestepping the projection itself (although severely reducing their knockback and damage). They can also be destroyed, preferably by projectiles. The number of projections is not constant, although it tends to increase with the difficulty and is usually set between ten and seventeen. Clones' knockback also varies, and can be either angled, vertical, spiked or horizontal; if perfectly horizontal or semi-spiked, it drastically increases the chances of a KO or even an OHKO for poor recovery characters. The distance they cover can also vary, slightly increasing with difficulty: on Easy, they cover more than half the length of Tabuu's Residence, while on Intense they almost cover the entire stage. Notice that each projection has a different direction, seemingly not always related to the player's position, and that Tabuu can shoot a maximum of two clones at the same time (up to four clones in a second on Intense). When the clones' explode touching the ground, their burst has a little hitbox and is much less dangerous than contact with the projection itself; however, it can still deal up to 24% damage and KO below 40% on Intense. Tabuu can be attacked with projectiles while performing this move, but not touched: contact with his sparkling body during the attack deals the same massive knockback of the initial explosion. This move is considered one of Tabuu's most dangerous attacks, and its swift, unpredictable beginning forces the player to pay attention before attacking Tabuu. Aglitch can occur in the Subspace Emissary if Tabuu is hit by aGreen Shell while performing this attack. The Shell will remain stuck into Tabuu's body, which completely nullifies and blocks the move, instantly destroying every projection he shoots until the attack ends (regardless of clones' direction). This allows the player to stay still without taking any damage or knockback by the attack, preventing its ludicrous damage and very high KO power. An interesting fact of this glitch is that the Green Shell doesn't get destroyed, but remains freezed for some seconds, until Tabuu uses Teleport and vanishes.

Third moves[edit]

  • Shadow Laser (シャドーレーザー) - Tabuu appears on the side of the stage and manifests a dragon head (also bearing similarities to the Dark Cannons), which floats beneath Tabuu as it spits out a powerful, bright azure laser horizontally across the stage. The beam has a huge hitbox and lasts for about three seconds, although only dealing a single hit when the player touches it. Jumping is advisable, although some characters may have a harder time dodging it this way. This move is a OHKO on Intense, dealing up to 67% (1-2% fresh). It is usually asemi-spike, but angled and not horizontal. Tabuu can be attacked while performing this move, although it is very dangerous; hitting the cannon will also damage Tabuu himself. The attack is predictable, but the laser can be really swift, and characters with low jump or recovery are quite more likely to get caught by the blast.
Tabuu using Tabuu Shot onCaptain Falcon.
  • Tabuu Shot (タブーショット) - Tabuu appears in a random area in the air and fires a barrage of small bullets, finishing with a huge energy sphere. Easily avoided by keeping a safe distance from him; the bullet chain always lasts for less than three seconds, with a brief additional time for the huge energy sphere (about one second on Intense). It seems to be the least frequently used attack of the Third Moves, butpunishes overzealous jumping that would be done to avoid the other two attacks. Still, pattern memorization will give his location away if he's about to use this attack; namely, if Tabuu appears anywhere not off the edge of the stage, he will use Tabuu Shot. On Intense, a player fully hit by all hitboxes can sustain almost 400% damage before being invariably KOed. The huge energy sphere inflicts up to 54% and immense vertical knockback, being a guaranteed OHKO on Very Hard or higher difficulties; however, despite being enormous in size (much larger thanZelda'sDin's Fire), its hitbox has roughly the same dimension of the sphere itself, not more - even though it explodes on the ground. The bullets inflict small set knockback but deal extremely high damage (well over 300% on Intense if all hits connect); they are also very dangerous, since the player gets trapped and suffers multiple hits before being released. Apparently, their maximum combined damage increases by 44% per difficulty, except for Very Hard to Intense in the Subspace Emissary (where the gap is reduced to 29%). Tabuu can be attacked while performing this move, but it becomes very dangerous when the first hitbox ends, since touching the electrical sphere on his hand (noticed due to a red flash) can KO early on every difficulty (because Tabuu is high and closer to the upperblast line, and this move's knockback is almost straight up).
  • Tabuu Boomerang (タブーブーメラン) - Tabuu appears on one side of the stage and throws a huge, circular, three-bladed shuriken, which flies across the stage like a boomerang before he catches it. Avoided by jumping and using theup special move (depending on character) to avoid the second swing. The boomerang only has three blades, but the speed of its spin makes it look like it has about nine. At higher levels, the player may need to dodge both the throw and the return in one jump, due to its very high speed (it could cover the entire length ofTabuu's Residence in roughly three seconds, including throw and catch phases). Players with poor recovery or low jump will have much more difficulty in dodging. The first swing deals massive angled or semi-spiked knockback, KOing at very low percentages, and inflicts slightly more damage than the second one (48% against 44% on Intense). Tabuu can be attacked while performing this move, with some risks.

Fourth moves[edit]

Unlike the other three sets, where the moves are picked at random, Tabuu will always alternate between Off Waves and Eye Lasers for his fourth set (i.e. Off Waves on 4th and 12th move, Eye Lasers on 8th and 16th move), making it easy to predict. Due to this repeated scheme, it seems that Tabuu needs to charge his power for a while before unleashing either one.

Tabuu with his wings.
  • Off Waves (OFF波動) (also calledWinged Tabuu) - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage andknockback. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to OHKO middleweights if Tabuu has less than halfHP remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that evenmetal orgiant characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by eithersidestepping,rolling three times in a row with accurate timing, or quickair dodges (such as air dodging intoSonic'sSpring Jump spring). If playing asPokémon Trainer orZelda/Sheik, the temporary invulnerability granted by using thedown special transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves witharmor, but the timing is very strict. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they canDI and ceilingtech, but this requires very high precision to pull off, and the character must also have a goodrecovery to make it back. When faced inBoss Battles, Tabuu's Off Waves are made much weaker, to compensate for the player only having onestock instead of six, and nocontinues,items orstickers. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.
  • Eye Laser (アイレーザー) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very goodcombo, easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters ofTabuu's Residence's height. Aglitch can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.

Random[edit]

  • Teleport - Tabuu teleports around the stage and appears at a set spawn which is randomly decided from the large amount of spawns available. He can spawn at different heights, up to around three quarters ofTabuu's Residence's height. This move can be randomly used once or multiple times in a row (up to five). He also sometimes teleports behind the character and attacks with one of the available attacks. Tabuu makes a distinctive sound on his final teleport.
  • Explosion Attack (爆発攻撃) - Tabuu teleports around, leaving a red explosion everywhere he teleports from. Touching the burst deals perfectly vertical knockback, with enormous KO potential and high damage (up to 45% on Intense). Since it KOs at very low percentages even on average difficulties, the player must not be too eager to attack Tabuu during his teleports and must always pay attention before attacking him. Crouching or simply staying still is the best way to avoid every hit, since this move cannot harm grounded players. Due to being extremely unpredictable and powerful, this attack is usually considered one of the most dangerous of Tabuu's moveset. The only weakness is that the bursts last for a brief time and have a very small hitbox but, since they can appear at different heights, attention must always be payed. Notice that this Teleport is always used five times in a row, and that the final teleport lacks the usual distinctive sound.

Moveset[edit]

Data.pngThis article or section may require additional technical data.
The editor who added this tag elaborates:Move order numbers (eg.Rayquaza#Moveset)
You can discuss this issue on thetalk page oredit this page to improve it.
Notes: The "d" below is a multiplier based on thedifficulty value. Final damage is rounded down to the nearest whole number. Boss Battles halves the final damage, rounding down again.
NameDamageDescription
Blade Charge25 + 2.9dTabuu turns into a shark shape and flies across the stage. Dealsslash damage and 20%shield damage.
Eye Laser16 + 2.0dTabuu becomes giant and shoots lasers from his eyes. Dealselectric damage and each laser can hit every 15frames.
Tabuu Charge24 + 2.0d (blade)
18 + 1.8d (arm/body)
Tabuu swoops down onto the stage holding a blade. The blade deals much more damage andknockback, deals 10% shield damage, and deals slash damage. The other hitboxes deal 5% shield damage and slash damage.
Tabuu Smash8 + 1.6dTabuu rapidly slashes the air with karate chops. Deals slash damage, 5% shield damage, and can hit every 15 frames.
Discharge Attack12 + 1.8d (fragments)
1 + 0.5d (body, far)
16 + 1.8d (body, close)
Electricity swirls around Tabuu in multiple rings. This attack can't beshielded. All hitboxes can hit every 12 frames except for the close body hitbox.
Tabuu Fire30 + 2.9dTabuu points and causes multiple explosions.
Tabuu Shot3 + 0.5d (bullets)
25 + 2.8d (fireball)
Tabuu shoots a chain of bullets, followed by a huge fireball. The bullets hit every 5 frames.
Tabuu Boomerang24 + 2.0d (throw)
20 + 1.5d (return)
Tabuu throws a boomerang across the stage. Deals slash damage and 10% shield damage.
Shadow Laser1 + 0.0d (start)
33 + 3.0d (main)
Tabuu summons a dark dragon that shoots a huge, azure horizontal laser across the stage. Deals electric damage and 30% shield damage. The initial weak hit ignoresintangibility andinvincibility—this is the only enemy hitbox with either property.
Clone Attack10 + 1.0d (body)
24 + 2.0d (clones)
Tabuu shoots multiple projections of himself. The amount of projections is not always the same.
Off Waves55 + 8.0dTabuu opens his wings and blasts three red rings outward from the background. It is usually aone-hit KO, unless playing on Easy with Tabuu in the first phase, or using powerful launch resistanceStickers. Deals electric damage and 20% shield damage. Has the highest base damage and damage scaling of any enemy attack.
Chain Throw20 + 2.5dTabuu uses his chain. If he grabs the player with it, he will slam them into the ground. If two players are playing, he will slam the caught player into the other player.
Movement Throw30 + 2.8dTabuu turns into golden brackets and attempts to capture the player. If he grabs the player, he will slam them into the ground.
TeleportN/ATabuu teleports around the stage.
Explosion Attack20 + 2.2dTabuu teleports and explosions suddenly occur wherever he teleports.

Moveset gallery[edit]

  • Tabuu vanishes, teleporting.

    Tabuu vanishes, teleporting.

  • Tabuu surrounds himself in electricity, creating a vacuum to attract the player.

    Tabuu surrounds himself in electricity, creating avacuum to attract the player.

  • Tabuu throws a projectile, functioning like a boomerang.

    Tabuu throws a projectile, functioning like a boomerang.

  • Tabuu summons a dragon that fires a large beam of bright azure light.

    Tabuu summons a dragon that fires a large beam of bright azure light.

  • Tabuu creates a line of explosions.

    Tabuu creates a line of explosions.

  • Tabuu grows to a large size, emitting lasers from his eyes.

    Tabuu grows to a large size, emitting lasers from his eyes.

  • Tabuu surrounds himself in a blade resembling a shark.

    Tabuu surrounds himself in a blade resembling a shark.

  • Tabuu grabs a character using the Chain of Light.

    Tabuu grabs a character using the Chain of Light.

  • Tabuu then swings the grabbed character into the stage.

    Tabuu then swings the grabbed character into the stage.

  • Tabuu bursts and emits explosive duplicates of himself.

    Tabuu bursts and emits explosive duplicates of himself.

  • After firing a chain of bullets, Tabuu fires a large ball of electricity.

    After firing a chain of bullets, Tabuu fires a large ball of electricity.

  • Tabuu, with wings unleashed, releases an Off Wave from the purple gem inside his chest. Each crimson ring covers the whole stage and is a one-hit KO.

    Tabuu, with wings unleashed, releases an Off Wave from the purple gem inside his chest. Each crimson ring covers the whole stage and is aone-hit KO.

  • Tabuu dives, slashing opponents in his pathway.

    Tabuu dives, slashing opponents in his pathway.

  • Tabuu, having turned himself into an energy cage, grabs a character and slams him into the stage.

    Tabuu, having turned himself into an energy cage, grabs a character and slams him into the stage.

  • Tabuu repeatedly slashes characters with swift karate chops.

    Tabuu repeatedly slashes characters with swift karate chops.

  • Tabuu teleports around the stage, causing explosions every time he does so.

    Tabuu teleports around the stage, causing explosions every time he does so.

HP and damage taken[edit]

HP ValuesLowest difficultyBelow-middle difficultyMiddle difficultyAbove-middle difficultyHighest difficulty
The Great Maze335455535635745
Boss Battles111160212.5265405
 NormalSlashElectricFreezingFlameGrass (effect)Water (effect)DarknessAura (effect)Specials: DirectSpecials: Indirect
Damage taken×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Phase changesPhase 2Phase 1 setPhase 2 set
The Great Maze55%45
Boss Battles30%13
Note: When HP% is checked it is rounded down, causing the phase changes to occur 1% sooner.

Like all bosses inBrawl, Tabuu gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all theirstocks. InBoss Battles Mode, the same change is applied without any difference, but either player being KO'd results in a game over. Notice that thehealth gap between theSubspace Emissary and Boss Battles Mode is higher on lower difficulties (around two thirds on Easy) than on the higher ones (around 40% on Intense).

Playing via hacks[edit]

Like other bosses, there is a popular Gecko code for Tabuu that overrides his actions when player 3 performs certain inputs.

Enable Boss Control
4A000000810F1F3C
D200000000000002
901F058C5400843E
9002007000000000
C277F78000000010
7CDFF0502C06414C
4082006C2C1C0002
4081006439820074
809E0038A0EC0000
7C04380041810050
A0EC00027C1C3800
418200443CC0804E
A0C6E4C0A8EC0004
2C07000041820030
A8EC00047C063800
4082000CA38C0006
4800001C2C07FFFF
4082000CAB8C0006
4800000C398C0004
4BFFFFD8939E0038
6000000000000000
4A000000805A9320
1400007800000000
E000000080008000
Controls for Player 3
4A000000805A9320
3000007000005C08
1600007400000048
0010002710800027
0184001101800012
00A0001301810016
0182001801880019
0480001D0284001E
0288001F02810020
0282002300C00024
0280002610800027
FFFFFFFF00000000
E000000080008000
MoveInput
Blade ChargeA
Eye LaserA+D-Pad
Tabuu ChargeA+D-Pad
Tabuu SmashA+D-Pad
Discharge AttackA+D-Pad
Tabuu FireB
Tabuu ShotB+D-Pad
Tabuu BoomerangB+D-Pad
Shadow LaserB+D-Pad
Clone AttackB+D-Pad
Off WavesX
Chain ThrowL
Movement ThrowR
self destructStart-Pause

Trophies[edit]

Tabuu's main trophy is unlocked by using aTrophy Stand on Tabuu. The "Tabuu (Wings)" trophy is obtained by beatingBoss Battles Mode with all characters, and can't be unlocked with ahammer, except for thePAL version. In the original Japanese version and several translations, this trophy is called "Winged Tabuu" instead.

Tabuu's trophy inBrawl
Tabuu
The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.
Wii:Super Smash Bros. Brawl
Tabuu (Wings)'s trophy inBrawl
Tabuu (Wings)
Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
Wii:Super Smash Bros. Brawl

Spirit[edit]

Tabuu appears inSuper Smash Bros. Ultimate as a Legend-classprimary spirit.

InAdventure Mode: World of Light, Tabuu is presumably one of the countless spirits captured byGaleem during his takeover of the universe. After Galeem's defeat,Dharkon takes control of Galeem's spirits, including Tabuu. Tabuu's spirit is located in theMysterious Dimension sub-dungeon ofThe Dark Realm as the penultimate battle beforeMarx. Prior to his battle, the player is quizzed on which spirit was the mastermind behind the Subspace Army.

Tabuu's Spirit Battle uses agiantMetalBayonetta puppet fighter, referencing how Tabuu and Bayonetta feature butterfly wings, and is fought on theFinal Destination stage. During the battle, the player's fighter will be occasionally inflicted with sudden damage, referencing Tabuu's damaging Off-Waves.

No.ImageNameTypeClassSlotsBasePowerMaxPowerBaseAttackMaxAttackBaseDefenseMaxDefenseAbilitySeries
1,100
SSBU spirit Tabuu.png
Tabuu
Neutral
★★★★34208105222353588314733683PSI Attack ↑Super Smash Bros. Series

Glitches[edit]

At least threeglitches can occur during the battle against Tabuu:

  • Tabuu Whip glitch occurs when the player air techs or dodges into his Chain Throw. If properly done, they will get stuck beneath Tabuu's legs and be unable to free themself until Tabuu KOs the character. Being under the effects of aMetal Box,Super Mushroom or a strong flinch resistancesticker attacked will also cause this glitch; it can potentially occur on Easy difficulty inBoss Battles but it's very unlikely. A variation of the glitch can be performed inco-op mode by having one character land the final blow on Tabuu while the other is caught by the Chain Throw. Doing this, Tabuu will be defeated without releasing the character from his grab, resulting in that character being frozen in a tumbling pose in the center of the stage while Tabuu falls away, and disappearing at the same time the boss does if a loose explosive does not knock them out.[2]
  • Another glitch can occur in theSubspace Emissary if Tabuu is hit by aGreen Shell while performing Clone Attack. The shell will remain stuck and completely nullify Tabuu's move, instantly destroying every clone he shoots until the attack ends. The glitch finishes when Tabuu teleports away.
  • A third glitch can occur if the player defeats Tabuu while he is using Eye Laser. When the battle shows him flying off into the Subspace background, his head will be covered in the same red light that shot out from his eyes.[3]

Names in other languages[edit]

LanguageName
Japan Japaneseタブー,Tabuu
UK EnglishTabuu
France FrenchTabbou
Germany GermanTabuh
Spain SpanishTabuu
Italy ItalianTabuu
China Chinese禁忌
South Korea Korean타부,Tabuu
Netherlands DutchTabuu
Russia RussianТабуу

Trivia[edit]

A close up on Tabuu's Blade Charge, showing the circuit board pattern
  • Tabuu's wings, along with his "Blade Charge" form, have a circuit board pattern on them. Some sections even appear to have chips on them.
  • The dragon head summoned during the "Shadow Laser" attack resembles aDark Cannon.
  • Tabuu is the only boss inBrawl to lack an official artwork.
  • InSuper Smash Bros. 4, if the final transformation ofMaster Core isn't defeated after 45 seconds, it will shake rapidly and rise to the center of the screen, then flash the same symbol from Tabuu's Off Waves, and unleash five shock waves. This attack will similarly one-hit KO the player, but only on 8.0 or higher difficulty.
  • Tabuu seemingly possesses two attacks which are not used during the final battle. In the cutscenes, it is seen using a powerful azure shield to defeatMaster Hand, and even without the wings he unleashes a rainbow circling wave (potentially similar to an Off Wave) that turnsGanondorf into atrophy. Tabuu also uses multiple Chains of Light to subjugate Master Hand, and his Off Waves are much stronger while the wings are intact.

See also[edit]

References[edit]

External links[edit]


v • d • e
Bosses
Super Smash Bros.Master Hand ·Metal Mario ·Giant Donkey Kong ·Fighting Polygon Team
MeleeMaster Hand ·Crazy Hand ·Giga Bowser ·Fighting Wire Frames (Male ·Female)
BrawlMaster Hand ·Crazy Hand ·Petey Piranha ·Rayquaza ·Porky ·Galleom ·Ridley ·Duon ·Meta Ridley ·Tabuu ·Fighting Alloy Team (Red ·Blue ·Yellow ·Green) ·False characters
Smash 4Master Hand ·Crazy Hand ·Master Core ·Fighting Mii Team
UltimateMaster Hand ·Crazy Hand ·Rathalos ·Galleom ·Giga Bowser ·Galeem ·Dharkon ·Dracula ·Ganon ·Marx ·Fighting Mii Team ·False characters
v • d • e
Adventure Mode: The Subspace EmissarySubspace Army
LeaderTabuu
Fighter accomplicesBowser ·Ganondorf ·Wario
Major membersPetey Piranha ·Rayquaza ·Porky Minch/Porky Statue ·Ridley/Meta Ridley ·Galleom ·Duon
Manipulated membersAncient Minister/R.O.B. ·Master Hand ·Mr. Game & Watch ·King Dedede
Common unitsPrimids: Normal Primid ·Big Primid ·Boom Primid ·Fire Primid ·Metal Primid ·Scope Primid ·Sword Primid
Bowser's Minions:Bullet Bill ·Giant Goomba ·Goomba ·Hammer Bro ·Koopa Paratroopa ·Koopa Troopa
R.O.B. Squad:R.O.B. Blaster ·R.O.B. Launcher ·R.O.B. Sentry
Others:Armank ·Armight ·Auroros ·Autolance ·Bombed ·Borboras ·Bucculus ·Buckot ·Bytan ·Cymul ·Feyesh ·Floow ·Gamyga ·Glice ·Glire ·Glunder ·Greap ·Jyk ·Mite ·Mizzo ·Nagagog ·Poppant ·Puppit ·Roader ·Roturret ·Shaydas ·Shellpod ·Spaak ·Ticken ·Towtow ·Trowlon
Weapons/Machines/Etc.Ambush ·Amaranthine gas ·Barrel Cannon ·Bomb block ·Cargo ·Dark Cannon ·Door ·Generator ·Halberd ·Koopa Clown Car ·Minecart ·Quark Mine ·Shadow Bug ·Slide Launcher ·Smash Skiff ·Subspace Bomb ·Subspace Gunship ·Thorn helix ·Trackball
LocationsWorld of Trophies ·Isle of the Ancients ·Subspace ·The Great Maze
v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate