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Super Pac-Man

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Super Pac-Man
Pac-Man Final Smash SSBU.gif
Super Pac-Man inUltimate.
UserPac-Man
UniversePac-Man
Article on WikipediaSuper Pac-Man

Super Pac-Man (スーパーパックマン,Super Pac-Man), stylized asSuper PAC-MAN orSUPER PAC-MAN in theNTSC release ofSuper Smash Bros. 4, isPac-Man'sFinal Smash. It utilizes his wedge form.

Overview[edit]

In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super Pellet, which causes him to transform into his classic two-dimensional form and grow in size in the same manner asSuper Pac-Man. While the Final Smash is active, the sound when Pac-Man consumes a Power Pellet plays on a loop.

InSuper Smash Bros. 4, Super Pac-Man can move anywhere in the air, but only in 90-degree angles and wraps around to the other side of the stage if he goes off the edge of the screen,[1] both similar to mechanics in his home series. However, if he tries to go off the top of a stage when the bottom extends past the blast line at that point, he will get stuck at theblast line. If Super Pac-Man runs into a wall, he will stop chomping until moved in a direction without a wall, and touching him will not deal any damage.

Each opponent "eaten" gets dealt 15% and moderate knockback, and they become a pair of floating "ghost" eyes as they get knocked back. Once the opponent is out ofhitstun, they turn back into their normal self until Super Pac-Man eats them again. Super Pac-Man's chomps don't KO onstage opponents until 140% but, because Super Pac-Man is not subject to gravity, very little can stop him from chasing chomped opponents offstage past the blast line.

The Final Smash returns inSuper Smash Bros. Ultimate with a significant overhaul: Pac-Man automatically moves forward and loops around the screen. Super Pac-Man deals 20% instead of 14% and has higher knockback growth, but lower base knockback. Each loop causes Pac-Man to speed up, with the final dash slowing down significantly, creates afterimages behind him, and deals more damage (28%) though with slightly less knockback. The player can tilt the control stick in any direction and Pac-Man will gradually adjust his trajectory to that direction. Pac-Man can also eat items while in this form.

When an opponent is consumed, a point value appears, like when Pac-Man eats ghosts in his home series. Consuming the first opponent gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent eaten opponents yield 7650. The point value is completely aesthetic, showing nothing more than how many opponents Pac-Man has eaten; however, achieving 7650 points is required to complete theevent "The Big 7650!" inSSB4 and a challenge inUltimate.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldoutPac-Man (SSB4)UseCircle Pad to move and eat opponents, launching them.
Super Smash Bros. UltimateMove ListPac-Man (SSBU)PAC-MAN grows giant and moves across the screen at high speed. You can adjust the direction a bit with each crossing. The landscape doesn't affect this giant PAC-MAN, and foes he chomps are launched.

Trophy[edit]

Super Pac-Man's trophy inSuper Smash Bros. for Wii U
NtscSUPER PAC-MAN
PalSuper PAC-MAN
NTSCPAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, PAC-MAN eats his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!
PALPAC-MAN's Final Smash turns him into this huge form that first appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and...obtain a score of up to 7,650 points!

Events[edit]

Pac-Man is given infinite uses of Super Pac-Man in "The Big 7650!", in which he must eat theOlimars until he scores "7650". Although he is given infinite uses, the 15 second time limit only allows one usage for successful completion.

Origin[edit]

Cutscene fromPac-Man.
Arcade screenshot ofSuper Pac-Man.

Pac-Man has been seen growing a large size in a shortcutscene in the originalPac-Man, where he was chased by Blinky when normal sized, then chases the ghost when giant sized; this was referenced in Pac-Man's reveal trailer.[2] He was not seen in this size during normal gameplay untilSuper Pac-Man, where special green pellets, known as Super Pellets, allowed him to temporarily increase in size, move faster, and break through doors.

Wrapping around the screen is a common feature ofPac-Man games, although usually there are specific points at which this is done, rather than applying for all sides of the screen.

The floating eyes that appear are reminiscent of those from the originalPac-Man. It was a form theghosts take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a playthrough. These points multiply every time Pac-Man eats a ghost in the period of time he is invincible.

Skipping from 3200 to 7650 points is a common trait in thePac-Man games, starting inPac-Land. 765 isJapanese wordplay on "Namco", as it can be pronounced as "na-mu-ko".[3]

The aesthetic of the attack inUltimate is made to resemble thePac-Man Championship Edition series, particularlyPac-Man Championship Edition 2; the pulsating lights in the background and the rising intensity of the "siren" are both inspired by said game. Additionally, consecutively eating enemies causes the sound effect to gradually increase in pitch, another detail taken from theChampionship Edition series.

Gallery[edit]

  • Pac-Man about to use a Power Pellet and a Super Pellet in SSB4.

    Pac-Man about to use a Power Pellet and a Super Pellet inSSB4.

  • Pac-Man using his Final Smash against Pit

    Pac-Man using his Final Smash against Pit

  • Super Pac-Man as shown by the Move List in Ultimate.

    Super Pac-Man as shown by theMove List inUltimate.

Names in other languages[edit]

LanguageName
Japan Japaneseスーパーパックマン,Super Pac-Man
UK EnglishSuper PAC-MAN
France FrenchSuper PAC-MAN
Germany GermanSuper PAC-MAN
Spain SpanishSuper PAC-MAN
Italy ItalianSuper PAC-MAN
China Chinese (Simplified)超级吃豆人
Taiwan Chinese (Traditional)超級吃豆人
South Korea Korean슈퍼 팩맨,Super Pac-Man
Netherlands DutchSuper PAC-MAN
Russia RussianСупер-ПЭКМЕН

Trivia[edit]

  • Despite consuming a Power Pellet, Super Pac-Man does not allow Pac-Man to eat theghosts onPac-Maze or those summoned from anAssist Trophy, as the Power Pellet in this move is purely aesthetic.
  • In this Final Smash's trophy, Luigi's cap can be seen while Luigi himself is a pair of eyes, despite not happening in gameplay.
  • InUltimate, the damage increase caused by the use ofspirits is treated as a base damage increase by the knockback formula. Because of this, Super Pac-Man's knockback is considerably more affected by boosts from Spirits than other Final Smashes are.
  • Oddly enough, the initial animation of this Final Smash inUltimate doesn't have Pac-Man holding any Power Pellet or Super Pellet anymore, as opposed to how it was inSmash 4, although he still has the animation of him eating them from the latter, appearing as he's only eating air inUltimate before transforming into Super Pac-Man.
  • InUltimate:
    • If Super Pac-Man contacts a perpetualhitbox, likeBowser's andCharizard's respectiveneutral specials, at a particular angle, Pac-Man stops moving and effectively loses control. Since the deactivation trigger is tied to distance traveled and not time, and thetimer stops while a Final Smash is active, this sequence softlocks the game for as long as the hitbox is active.
    • An error occurs if Super Pac-Man is used in a match, and if his "up" victory pose plays, causing the large Pac-Man sprite to not appear, and Pac-Man's model to appear out of thin air.

References[edit]

v • d • e
Final Smashes
Banjo & Kazooie The Mighty Jinjonator ·Bayonetta Infernal Climax ·Bowser Giga Bowser (Super Smash Bros. BrawlSuper Smash Bros. 4),Giga Bowser Punch (Super Smash Bros. Ultimate) ·Bowser Jr. Shadow Mario Paint ·Byleth Progenitor God Ruptured Heaven ·Captain Falcon Blue Falcon ·Charizard Mega Evolution (Super Smash Bros. 4) ·Chrom Awakening Aether ·Cloud Omnislash (Super Smash Bros. 4),Omnislash / Omnislash Ver. 5 (Super Smash Bros. Ultimate) ·Corrin Torrential Roar ·Daisy Daisy Blossom ·Dark Pit Dark Pit Staff ·Dark Samus Phazon Laser ·Diddy Kong Rocketbarrel Barrage (Super Smash Bros. BrawlSuper Smash Bros. 4),Hyper Rocketbarrel (Super Smash Bros. Ultimate) ·Donkey Kong Konga Beat (Super Smash Bros. BrawlSuper Smash Bros. 4),Jungle Rush (Super Smash Bros. Ultimate) ·Dr. Mario Doctor Finale ·Duck Hunt NES Zapper Posse ·Falco Landmaster (Super Smash Bros. BrawlSuper Smash Bros. 4),Team Star Fox (Super Smash Bros. Ultimate) ·Fox Landmaster (Super Smash Bros. BrawlSuper Smash Bros. 4),Team Star Fox (Super Smash Bros. Ultimate) ·Ganondorf Beast Ganon (Super Smash Bros. BrawlSuper Smash Bros. 4),Ganon, The Demon King (Super Smash Bros. Ultimate) ·Greninja Secret Ninja Attack ·Hero Gigaslash ·Ice Climbers Iceberg ·Ike Great Aether ·Incineroar Max Malicious Moonsault ·Inkling Killer Wail ·Isabelle Dream Town Hall ·Jigglypuff Puff Up ·Joker All-Out Attack ·Kazuya Final Blaster ·Ken Shippu Jinraikyaku / Shinryuken ·King Dedede Waddle Dee Army (Super Smash Bros. Brawl),Dedede Burst (Super Smash Bros. 4),Dede-Rush (Super Smash Bros. Ultimate) ·King K. Rool Blast-o-Matic ·Kirby Cook Kirby (Super Smash Bros. Brawl),Ultra Sword (Super Smash Bros. 4Super Smash Bros. Ultimate) ·Link Triforce Slash (Super Smash Bros. BrawlSuper Smash Bros. 4),Ancient Bow and Arrow (Super Smash Bros. Ultimate) ·Little Mac Giga Mac (Super Smash Bros. 4),Giga Mac Rush (Super Smash Bros. Ultimate) ·Lucario Aura Storm (Super Smash Bros. BrawlSuper Smash Bros. Ultimate),Mega Evolution (Super Smash Bros. 4) ·Lucas PK Starstorm ·Lucina Critical Hit ·Luigi Negative Zone (Super Smash Bros. Brawl),Poltergust 5000 (Super Smash Bros. 4),Poltergust G-00 (Super Smash Bros. Ultimate) ·Mario Mario Finale ·Marth Critical Hit ·Mega Man Mega Legends ·Meta Knight Galaxia Darkness (Super Smash Bros. BrawlSuper Smash Bros. 4),Darkness Illusion (Super Smash Bros. Ultimate) ·Mewtwo Psystrike ·Mii Brawler Omega Blitz ·Mii Gunner Full Blast ·Mii Swordfighter Final Edge ·Min Min ARMS Rush ·Mr. Game & Watch Octopus ·Mythra Sacred Arrow ·Ness PK Starstorm ·Olimar End of Day ·Pac-Man Super Pac-Man ·Palutena Black Hole Laser ·Peach Peach Blossom ·Pichu Volt Tackle ·Pikachu Volt Tackle ·Piranha Plant Petey Piranha ·Pit Palutena's Army (Super Smash Bros. Brawl),Three Sacred Treasures (Super Smash Bros. 4),Lightning Chariot (Super Smash Bros. Ultimate) ·Pokémon Trainer Triple Finish ·Pyra Burning Sword ·Richter Grand Cross ·Ridley Plasma Scream ·R.O.B. Diffusion Beam (Super Smash Bros. Brawl),Super Diffusion Beam (Super Smash Bros. 4),Guided Robo Beam (Super Smash Bros. Ultimate) ·Robin Pair Up ·Rosalina Power Star (Super Smash Bros. 4),Grand Star (Super Smash Bros. Ultimate) ·Roy Critical Hit ·Ryu Shin Shoryuken / Shinku Hadoken ·Samus Zero Laser ·Sephiroth Supernova ·Sheik Light Arrow (Super Smash Bros. BrawlSuper Smash Bros. 4),Sheikah Dance (Super Smash Bros. Ultimate) ·Shulk Chain Attack ·Simon Grand Cross ·Snake Grenade Launcher (Super Smash Bros. Brawl),Covering Fire (Super Smash Bros. Ultimate) ·Sonic Super Sonic ·Sora Sealing the Keyhole ·Steve House of Boom ·Terry Triple Wolf ·Toon Link Triforce Slash ·Villager Dream Home ·Wario Wario-Man ·Wii Fit Trainer Wii Fit ·Wolf Landmaster (Super Smash Bros. Brawl),Team Star Wolf (Super Smash Bros. Ultimate) ·Yoshi Super Dragon (Super Smash Bros. BrawlSuper Smash Bros. 4),Stampede! (Super Smash Bros. Ultimate) ·Young Link Triforce Slash ·Zelda Light Arrow (Super Smash Bros. BrawlSuper Smash Bros. 4),Triforce of Wisdom (Super Smash Bros. Ultimate) ·Zero Suit Samus Power Suit Samus (Super Smash Bros. Brawl),Gunship (Super Smash Bros. 4),Zero Laser (Super Smash Bros. Ultimate)