StreetSmash
StreetSmash (すれちがい大乱闘,Passing Smash) is a mode inSuper Smash Bros. for Nintendo 3DS. It is a minigame utilizing the 3DS'sStreetPass functionality. The game involves controlling a token, and attempting to knock opponents' tokens off the top-down perspective stage.
Controls[edit]
The controls in this mode are a simplified version of those used for standard gameplay. Players move their token with theCircle Pad and can attack opponents by ramming into them using theA button. Holding down the A button allows for a charged attack with greater power but additional vulnerability before and after use, similar to asmash attack. Players also have access to ashield by using theR button. Players can also dodge in any given direction by moving the circle pad in that direction, and cancounterattack with the A button if an attack is shielded or dodged at the last second; if the game detects a player is counterattacking successfully, the attack will charge and release instantly, even if the player does not release the attack button. Tokens accumulate damage just like in normal gameplay, which is visible as their colour changing from blue to green to yellow to orange to red to black.
Modes[edit]
There are five different modes in StreetSmash: StreetSmash, Practice, Profile, Records, and Tutorial.
StreetSmash[edit]
StreetSmash lets players battle people they have met using StreetPass who also haveSuper Smash Bros. for Nintendo 3DS. All opponents are CPU-controlled. The maximum number of players that can be challenged simultaneously is 12. Before the battle, there is a list that shows who has been met via StreetPass; their greetings and stats can be viewed here. If an opponent has their token set to a character the player has notunlocked yet nor purchased asDLC, a "?" token will be used in place of that character. After finishing the battle, the player will be awarded with coins, and if the player emerges victorious, a custom part or a trophy.
The player is awarded a gold bonus for playing against people encountered via StreetPass and for winning. Each of these gold bonuses increase depending on the number of opponents.
Practice[edit]
In Practice mode, the player is given the option to fight CPU opponents in StreetSmash. The number of CPU opponents can be chosen, up to a maximum of 12 CPUs. Players will gain gold at a slower rate in Practice as opposed to StreetSmash, and custom parts will not be awarded.
Profile[edit]
Profile lets players change their token and greeting. The player's token can be chosen from all unlocked/downloaded characters except forMii Fighters. The greeting is 16 characters long and is shown in a 2-line format where the first 8 characters are on the top line and the last 8 are on the bottom, regardless of spaces. The player's default token is chosen at random, unlike with their online profile avatar whereMario is the default.
Records[edit]
Records lets players view up to 5 past fights. Players can view their opponent's info and the results for the match. Pressing theX button lets players view which character token was fought most, survived most, and was easiest K.O'd.
Tutorial[edit]
Tutorial lets players view the tutorial of StreetSmash that is shown the first time StreetSmash is opened.
Challenges[edit]
- Playing StreetSmash for the first time unlocksLightning Falcon Kick.
- StreetPassing with 5 other players unlocks the Lv. 2 ShinesparkPower. This is the only StreetSmash-related Challenge which cannot be completed in Practice mode.
- Getting 10 KOs by knocking opponents into other opponents unlocks theMuglytrophy.
- Getting 20 KOs by knocking opponents into other opponents unlocks theKoopa Troopa (green)trophy.
- Getting at least 20 KOs by counterattacking unlocks aFirst Striker Agility Badge.
Trivia[edit]
- The music played during StreetSmash is a retro-style remix of the game's main theme.
- Although two different versions of the game cannotSmash together, they can still participate in this mode with each other.
- Despite being silent when being KO'd normally,Pac-Man andMr. Game & Watch make the iconic Pac-Man death sound and the low pitchJudge #9ping sound when being KO'd respectively. In fact, disregardingPAC-MAN'S PARK / BLOCK TOWN, StreetSmash is the only place in the wholeSuper Smash Bros. series where the former is heard.
- StreetSmash bears a strong resemblance to the gameOhajiki, a game where players flick small coin-shaped pieces to hit other pieces and the base concept which eventually lead toSuper Smash Bros.
| Super Smash Bros. for Nintendo 3DS menu items | |
|---|---|
| Smash | Smash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules |
| Smash Run | Solo ·Group ·Custom ·Select Music |
| Games & More | Classic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options) |
| Online | Spectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share |
| Other | Challenge ·StreetPass ·Wii U |

