Super Smash Bros. Ultimate

Steve (SSBU)/Down throw

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Hitbox visualization showing Steve's down throw, without an anvil.
Hitbox visualization showing Steve's down throw, with an anvil.

Overview[edit]

Throw and Hitbox Data[edit]

IDPartRehit rateDamageSDAngleAngle typeBKKSFKVSet weightRadiusBoneOffsetSDI×T%ClangReboundEffectTypeGASoundDirectHit bitsHit partBlockableReflectableAbsorbableFlinchlessNo GFXHeedless
Anvil searchbox
01100.0%0Sakurai angleStandard30500HitboxTableIcon(False).png4.8trans0.03.80.01.0×1.0×0%HitboxTableIcon(NoClang).pngHitboxTableIcon(NoRebound).pngInert (effect)Weapon (type)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngS NoneSpecialsIndirect.pngAllAllHitboxTableIcon(Blockable).pngHitboxTableIcon(Reflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(True).pngHitboxTableIcon(True).pngHitboxTableIcon(False).png
Anvil hitbox
0007.0%0AngleIcon86.pngStandard40800HitboxTableIcon(False).png4.8trans0.03.80.01.0×1.0×0%HitboxTableIcon(NoClang).pngHitboxTableIcon(NoRebound).pngNormal (effect)Weapon (type)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngL HeavySpecialsIndirect.pngAllAllHitboxTableIcon(Blockable).pngHitboxTableIcon(Reflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(False).pngHitboxTableIcon(True).pngHitboxTableIcon(False).png
KindIDDamageAngleAngle typeBKKSFKVEffectTypeSound
Throw
Throw08.0%AngleIcon58.pngForward507400.0×Normal (effect)Throwing (type)S None
Break03.0%Sakurai angleForward4010000.0×Normal (effect)Throwing (type)S None

Timing[edit]

The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. The move still executes if used with no iron left, but the anvil does not appear.

Invincibility1-20
Anvil generated5
Anvil searchbox6-14, 23-37
Anvil hitbox15-22
Throw release20
Interruptible30
Animation length38
FrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Lag).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Blank).png
FrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(LagPropS).pngFrameIcon(LagPropE).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(LagThrowS).pngFrameIcon(LagThrowE).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).png
FrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).png
Legend (1 square = 1frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
ThrowThrow
Throw point
Interruptibility
Interruptible
FrameIcon(Search).png
Searchbox

Anvil parameters[edit]

Initial vertical speed1.5
Gravity0.3
Falling speed3

Trivia[edit]

  • Theinert hitbox on the anvil prior to the main hitbox is a knockback-dealing windbox. This makes it the only inert hitbox in the game capable of dealing knockback.


This move in SSBUSteve's moveset
Neutral attack ·Forward tilt ·Up tilt ·Down tilt ·Dash attack ·Forward smash ·Up smash ·Down smash
Neutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial
Grab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Forward roll ·Back roll ·Spot dodge ·Air dodge ·Techs
Floor attack (front) ·Floor getups (front) ·Floor attack (back) ·Floor getups (back) ·Floor attack (trip) ·Floor getups (trip)
Edge attack ·Edge getups
Neutral special ·Side special ·Up special ·Down special ·Final Smash