Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Stamina Mode

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Stamina Mode inUltimate.
For the stat held by thePokémon Trainer'sPokémon, seePokémon Change#Stamina. For the actual stat held by characters in this mode, seehit points.

Stamina is a gameplay option that replaces the traditionalSuper Smash Bros.damage percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was aSpecial mode option prior toSuper Smash Bros. Ultimate, where it became a standard rule option. Battles with Stamina rules also appear in someevent matches, one possibleSmash Run Final Battle, and somespirit battles.

In Stamina, every hit to the player depletes someHP from them. Once a character reaches 0 HP, they areKO'd, though characters can still be knocked off the stage through conventional means. However,knockback is not affected by the amount of damage the player has taken. FromSuper Smash Bros. Melee toSuper Smash Bros. 4, characters in Stamina only have a single life, but inUltimate, the mode can be used withstocks; when a character reaches 0 HP, they will beinstantly KO'd andrespawn for as long as they have stocks remaining. When a character is defeated, the game will temporarily slow down, and the character will let out one of theirKO cries, which varies based on the game. If the victim is hit by a very weak attack when they are KO'd (or defeated by a damage-over-time status effect likeflower), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backward or on their knees; otherwise, they will simply begintumbling outside of player control, entering their prone state when landing on solid ground.

Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with ablast KO as usual. InSSB4, defeated characters can also be eliminated completely if the victim is trapped in certain hazards such asDanger Zones. Any helper characters, such asPikmin, will still stay next to the knocked-out combatant, with the exception ofLuma, who will be KO'd alongsideRosalina, and the partnerIce Climber inUltimate, who will be KO'd alongside the leader. InUltimate, defeated fighters will explode after a brief moment, removing them from the battlefield.

Healing items and moves cannot heal a fighter's HP past their starting amount.

In knockback calculations, the opponent's post-hit percent is treated as 20%.

Game differences[edit]

InMelee[edit]

Stamina mode was first introduced inMelee as a Special Melee option. Unlike future games, the HP of every fighter is fixed to 150 HP. There is no legitimate way the player can edit the starting stamina, barring use of anAction Replay to modify flags in the match's data; the instruction booklet, however, showsa screenshot of Stamina Mode with HP higher than 150, suggesting that selectable Hit Points was previously considered.

Melee's version of Stamina is unusual for not having a results screen, as it will send players directly to the character selection screen once a single player remains. This makes it the only mode in all ofMelee with such property; as a result, players can use thename entry glitch to useMaster Hand in the mode without causing the game to crash if he wins a match.

Characters who have 0 HP remaining inMelee's Stamina mode will let out theirStar KO cry. Unlike other rules, there is a noticeable pause after the final opponent being defeated, before theannouncer calls out "Game!"/"Game Set!".

InBrawl[edit]

Super Smash Bros. Brawl once again offers Stamina mode in the game's Special Smash mode, Special Brawl. Players can now select their starting HP individually, allowing increments of 10 between 10 HP and 300 HP, as well as only 1 HP.Brawl's 1HP setting allows for lightning-quick games with no legitimate winner if all players also have theflower status on them: all fighters will be KO'd at the same time, forcing the game to select a random winner.[1]

The addition ofFinal Smashes affect the bodies of fighters KO'd by one: if the victim is trapped in a "trapping" Final Smash such asIke'sGreat Aether orLink'sTriforce Slash, the character will be "dropped out" from the move once their health is depleted.

Characters who have 0 HP remaining inBrawl's Stamina mode will let out their Star KO cry, with an additional echo effect added to it. Additionally, the announcer now calls out "Game!"/"Game Set!" as soon as the final victim is defeated, overlapping their KO cry.

InSuper Smash Bros. for 3DS/Wii U[edit]

InSuper Smash Bros. for Nintendo 3DS, Stamina mode is not a selectable option due to the lack of a Special Smash mode; as a result, there is no way to play with Stamina rules manually. However, Stamina can potentially appear as a random possible Final Battle inSmash Run. This is the only way to play with Stamina rules infor 3DS.

InSuper Smash Bros. for Wii U, Stamina returns as a Special Smash option, but the 1 HP option is removed, meaning the HP range is now 10-300HP.

Unlike the other games, characters who have 0 HP remaining inSmash 4's Stamina mode stay completely silent when knocked out, although the slowdown effect still occurs. There is once again a noticeable pause after the final opponent being defeated, before the announcer calls out "Game!"/"Game Set!", though not as long as inMelee.

InUltimate[edit]

InUltimate, Stamina is now available as a standard rule option which can be combined withTime andStock modes. As Stamina mode is no longer a part of Special Smash, it is now possible to play Stamina battles with a maximum of eight players. The maximum HP possible has been drastically increased, as players can now have HP ranging from 10-999 HP.

When playing with more than one stock, losing all HP causes an instant KO and respawn; on the fighter's final stock, KO'd characters will enter their motionless defeated pose, and will eventually explode after a few seconds (instead of permanently staying on-screen unless knocked off, like in previous games). As with other default modes, the final blow will feature the "Final Zoom" effect regardless of how strong the move was unless the KO was a Blast KO; if such, the game just ends like a normal match. If the character dies by a blast zone, then there is a slight delay before the match ending, likely because of the delay present when a character reaches 0 HP. Randomly the announcer may say 'Game/Game Set' at the same time a last character is KO'd on their last stock and the results screen plays during the final zoom.

InUltimate, victims caught in a trapping or cinematic (e.g.Chain Attack,Max Malicious Moonsault,The Mighty Jinjonator) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such asIsabelle'sDream Town Hall orLuigi'sPoltergust G-00), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high orOHKO potential (such asCritical Hit) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike inBrawl orSmash 4.

Characters who are out of HP and have lost all of their lives inUltimate's Stamina mode will let out an echoed version of their primary Blast KO cries. As a result:

  • Samus no longer makes any sounds during the animation. This also applies to her Echo Fighter,Dark Samus.
  • Daisy (who exclaims "Ow, ouch!"),Zelda (who exclaims "いやぁっ!" (Nooo!)), andZero Suit Samus (who says "No!") are only characters who utter a meaningful word during the animation.

There are a few exceptions:

Some team characters appear to be inconsistent:

  • TheIce Climbers have both Popo and Nana scream simultaneously.
  • ForPokémon Trainer, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rules).
  • ForRosalina & Luma and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have their typical explosion when out of HP or when Rosalina is KO'd normally; Kazooie lacks KO voice clips altogether).

If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g.Triforce of Wisdom,Whack, Thwack,Danger Zones,Death's Scythe andMimikyu), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rules. This also applies toAll-Out Attack, which will trigger its unique victory screen if the cinematic depletes all opponents' remaining HP on their last stock.

In competitive play[edit]

Stamina mode is rarely seen in tournaments due to its format being unpopular among thecommunity. However, some tournaments run stamina brackets as a side event, potentially with some other unconventional conditions as a fun event.

While a simple change on the surface, changing the damage from a percent to hit points completely changes how the game is played. Due to reaching theblast lines no longer being the only way to take a stock, new strategies that deprioritize doing so form. Due to how hit points work in-game, all attacks essentially only have base knockback the entire game, which completely changes the functionality of certain moves that heavily rely on knockback scaling to be effective while indirectly improving attacks with set knockback. Also, since any attack can now KO regardless of knockback, poking and playing defensively is preferable to being aggressive and paying dearly for a mistake.

While no widespread community tier lists for stamina mode exist, some generally agreed upon results exist. The best characters for stamina mode are those that excel in combos that can rack up damage quickly, and those that can play keep-away by whittling down their opponent's health from far away. While high damage is still important, it is inherently less impactful without knockback, forcing slow characters without good projectiles or long combos to play carefully and slowly get close to do as much damage as possible before the opponent can run away. That being said, lower knockback than usual can help some characters make longer combos due to the opponent not being knocked away, helping those same characters that need to get in close.

Gallery[edit]

  • Stamina Mode in Melee.

    Stamina Mode inMelee.

  • Stamina Mode in Brawl.

    Stamina Mode inBrawl.

  • Stamina Mode in Super Smash Bros. for 3DS as a possible final battle for Smash Run

    Stamina Mode inSuper Smash Bros. for 3DS as a possible final battle for Smash Run

  • Stamina Mode in Super Smash Bros. for Wii U.

    Stamina Mode inSuper Smash Bros. for Wii U.

  • Ganondorf's HP is depleted in Ultimate, which results in an instant KO.

    Ganondorf's HP is depleted inUltimate, which results in an instant KO.

Audio clips[edit]

Trivia[edit]

VideoNeeded.pngThis article could use additional or higher-quality animated images or videos.
The editor who added this tag suggests:GIF of Sora’s special Finish Zoom in Stamina Mode
If you have a good animated image for this article, upload ithere.
If you have a good video for this article, link to it or embed it with the {{#widget:YouTube|id=}} tag.
A comparison between a blast KO voice clip (known asMissfoot internally)...
...and its Stamina counterpart (known asKnockout) inUltimate; in this case,Zelda.
  • Giga Bowser,Wario-Man,Giga Mac,Mega Charizard X, andMega Lucario cause anUndead Glitch when reduced to 0 HP, prior toUltimate.
  • Some characters have an unique animation if KO'd in Stamina Mode, referencing their respective home series:
    • Mega Man emits orbs around him with the "lose a life" sound from the originalMega Man. InSmash 4, this effect occurs immediately upon receiving fatal damage (or getting aBlast KO), while inUltimate this effect occurs alongside theInstant KO explosion.
    • Inkling's squid ghost can be seen flying away from the Instant KO explosion.
    • On his final stock,Terry's hat will fly off of his head.
  • WhenCrazy Hand andMaster Hand's stamina reaches 0 inVS. Mode, they do not make KO screams, and the camera does not freeze right before they fly off.
  • Staryu inBrawl will still target defeated characters.
  • Prior toUltimate:
    • Defeated characters that are hit with aBanana or otherslip hitbox will be knocked into their sitting position. Once the time is up, they will stand, only to immediately lie back down.
    • Defeated characters can grab ledges.
    • Defeated characters cannot swim and so will instantly drown if they fall into the water.
  • InUltimate, if a character is KO'd by their HP being depleted, and hits the upperblast line simultaneously on their last stock, they can sometimes beStar orScreen KO'd as usual, despite their stamina KO cry being played.
  • IfSudden Death occurs, the players will have 1 HP.
    • InUltimate, if a player uses stamina boosting spirits they will start with extra HP but will incorrectly be shown with 1 HP. Taking damage will update their HP to the correct amount.
    • Because of this, the aforementioned "1 HP Flower Smash" fromBrawl can still be played inSmash 4 andUltimate when Sudden Death occur inSpecial Smash/Custom Smash with Flower effect being enabled.
  • Five moves in theSmash Bros. series can force victims into Stamina mode's unique falling animation outside of the mode itself: a fully-chargedFocus Attack fromRyu orKen,Ridley's sweetspottedSkewer on a grounded opponent, and three moves from Kazuya (the 9th hit of 10-Hit Combo, Demon God Fist, and sweetspottedDevil Fist).
  • InBrawl, if a player is using theIce Climbers in this mode and the leader is KO'd before the partner, the partner will still fight on their own as though the leader were grabbed or otherwise trapped. This effect lasts indefinitely until the partner is KO'd, or until the match ends. This was fixed inUltimate so both Ice Climbers will be KO'd simultaneously.
    • However, since the partner's health is not required for victory, the game still treats the Ice Climber player as having been defeated, and thus it is not possible for them to win.
  • InUltimate, the knockout screams in Stamina mode have separated files from their normal counterparts, carrying over the in-game echo. Despite this, none of them are present inSound Test. This is unlikeStar KO screams, as well as most of vocalized Final Smashes, which only add echo effects in-game, but rather similar to the echo effect used forJigglypuff'sSing,Wii Fit Trainer'sWii Fit, andViridi's voice clips inReset Bomb Forest.
    • The Mii Fighters' knockout voice clipsexist within the game's data. The reason that these voice clips went unused is unknown.
  • InUltimate, the knockout screams ofYoung Link andInkling are higher-pitched variants of their Blast KO screams.
  • InBrawl,Pokémon Trainer will not use his losing animation whenever his Pokémon gets defeated or KO'd by the blast lines. This was fixed inUltimate.
  • InUltimate,Cloud'sPalutena's Guidance conversation is slightly altered when playing in Stamina Mode, withPit commenting that hisFinishing Touch isn't a threat in this mode.
  • InUltimate,Terry normally gains the ability to execute Super Special Moves once he reaches 100% Damage, but in Stamina Mode, he instead gains it when his HP reaches 1/3 of its original value (e.g. at 50 HP in a 150-HP match). Similarly,Kazuya enters Rage state upon reaching 1/4 of his starting stamina (e.g. 50 HP in a 200-HP match).
    • However, if the starting HP is set to more than 300, the ability will not activate until Terry's HP reaches 100.
  • InUltimate, if a fighter has a fullFinal Smash Meter upon losing their last stock, it will only partially empty (as it normally does upon being KO'd) once they explode a few seconds later.
  • Recoil damage allows the user toKO themselves in Stamina Mode. This includes attacks such asPichu's electric moves (exceptVolt Tackle), andIncineroar's failedAlolan Whip. If the self-KOing user also happens to KO a remaining opponent with said move, the game will consider it a tie and move toSudden Death.
  • InUltimate, ifSora is the fighter to land the final blow, a special slow motion effect goes into place while the camera pans around and fades into white, referencing the visual effects that play when defeating a Boss in theKingdom Hearts series. The exceptions are if the victim is offscreen when the blow is landed, or if the opponent isinstantly KO'd, in which case the normal Finish Zoom occurs.
    • If Sora is involved in a tie due to all parties' HP being depleted at the same time, his special Finish Zoom will not play out unless the opponent(s) he tied with is another Sora.[2]

References[edit]


v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
TrophiesGallery ·Collection ·Lottery
OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu
v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test
v • d • e
Super Smash Bros. for Nintendo 3DS menu items
SmashSmash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules
Smash RunSolo ·Group ·Custom ·Select Music
Games & MoreClassic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share
OtherChallenge ·StreetPass ·Wii U
v • d • e
Super Smash Bros. for Wii U menu items
SmashSmash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls
Games & MoreClassic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share
OtherChallenge ·Smash Tour ·3DS
v • d • e
Super Smash Bros. Ultimate menu items
SmashSmash (Time ·Stock ·Stamina ·Team Battle) ·Squad Strike (Tag Team ·Elimination ·Best Of) ·Tourney ·Special Smash (Custom Smash ·Smashdown ·Super Sudden Death) ·Controls
SpiritsAdventure Mode: World of Light ·Spirit Board (Spirit Board Events) ·DLC Spirits ·Collection (Team Setup ·Inventory (Rematch) ·Level Up ·Dismiss ·Summon ·Activities ·Shopping)
Games & MoreClassic Mode ·Training ·Mob Smash (Century Smash ·All-Star Smash ·Cruel Smash) ·Mii Fighters ·amiibo (amiibo Journey) ·Stage Builder ·Home-Run Contest ·VR ·Challenger's Approach
VaultSounds ·Replays ·Records ·Challenges ·Tips ·Movies ·Shop ·Presents ·Video Editor
OnlineSmash (Quickplay (Solo (Elite Smash) ·Co-op) ·Battle Arena ·Background Matchmaking ·Official Tourney Qualifiers) ·Spectate ·Options ·Shared Content ·Online Tourney (Event Tourneys)
DashboardCollection ·Local Wireless ·News ·Options (Smash ·Controls ·Sound (My Music ·Sounds) ·Brightness ·Online ·Language) ·Help (How to Play ·Mode Guide ·Techniques ·Move List ·Credits)
OtherNintendo eShop ·Sephiroth Challenge